Editing Stance mirroring
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | {{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | ||
{{image|comparison of mirrored and non-mirrored characters}} | |||
[[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | [[File:SSB4 - Mirror Pose 01.jpg|thumb|275px|{{SSB4|Mario}} and {{SSB4|Greninja}}'s mirrored stances in {{forwiiu}}.]] | ||
'''Stance mirroring''' is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible more often. When mirrored, all hitboxes are also mirrored - for example, a punch that is animated with a character's right arm, when mirrored, will instead use the character's right arm. | |||
'''Stance mirroring''' | |||
In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | In general, a character must have a symmetrical body shape and not wield a weapon in order to be eligible for stance mirroring, though in ''[[Ultimate]]'' characters who put away weapons when not in use (e.g. [[Villager]]'s various tools) are generally not affected by this rule. Minor minor asymmetry such as [[Pikachu]]'s tail and [[King K. Rool]]'s eye tic can be acceptable, depending on their exact animations and hurtboxes. Compared to ''[[Smash 4]]'', characters with stance mirroring in ''Ultimate'' are generally animated in a way that better accommodates the feature. | ||
Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape | Stance mirroring also affects which hand characters use to hold, swing, and throw [[item]]s. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). A fighter with stance mirroring that is [[reverse]]d (for example, by Mario's [[Cape]]) can be seen in a non-mirrored position until they move around or perform an [[attack]]. | ||
As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit [[Marth]]'s extended sword arm from one direction, but not the other, as [[Z-axis | As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit [[Marth]]'s extended sword arm from one direction, but not the other, as the different directions may change how far his arm extends into the [[Z-axis]]. | ||
Stance mirroring is not present in games before ''Smash 4'', though | Stance mirroring is not present in games before ''Smash 4'', though certain [[special move]]s and [[taunt]]s in ''[[Melee]]'' and ''[[Brawl]]'' have two different animations for each direction to accomplish a similar effect. | ||
With the exceptions of Marth, [[Roy]], [[Young Link]], [[Toon Link]], [[Pit]], [[Lucina]], [[Robin]], [[Dark Pit]], [[Chrom]], [[Simon]], [[Richter]], and [[Sephiroth]], as well as [[Link]] before ''Ultimate'', all characters without stance mirroring face the screen when facing right. | |||
{{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}} | |||
==Support for stance mirroring== | ==Support for stance mirroring== | ||
Line 60: | Line 62: | ||
|[[Greninja]]||{{y|20px}}||{{y|20px}} | |[[Greninja]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Ice Climbers]]||—||{{y|20px}} | |||
|[[Ice Climbers]] | |||
|- | |- | ||
|[[Ike]]||{{n|20px}}||{{n|20px}} | |[[Ike]]||{{n|20px}}||{{n|20px}} | ||
Line 68: | Line 68: | ||
|[[Incineroar]]||—||{{y|20px}} | |[[Incineroar]]||—||{{y|20px}} | ||
|- | |- | ||
|[[Inkling]] | |[[Inkling]]||—||{{y|20px}} | ||
|- | |- | ||
|[[Isabelle]]||—||{{y|20px}} | |[[Isabelle]]||—||{{y|20px}} | ||
Line 76: | Line 76: | ||
|[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | |[[Jigglypuff]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Joker]] | |[[Joker]]||—||{{n|20px}} | ||
|- | |- | ||
|[[Kazuya]]||—||{{n|20px}} | |[[Kazuya]]||—||{{n|20px}} | ||
Line 86: | Line 86: | ||
|[[King K. Rool]]||—||{{y|20px}} | |[[King K. Rool]]||—||{{y|20px}} | ||
|- | |- | ||
|[[Kirby]] | |[[Kirby]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Link]]||{{n|20px}}||{{n|20px}} | |[[Link]]||{{n|20px}}||{{n|20px}} | ||
Line 98: | Line 98: | ||
|[[Lucina]]||{{n|20px}}||{{n|20px}} | |[[Lucina]]||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
|[[Luigi]]||{{y|20px}}||{{y|20px}} | |[[Luigi]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Mario]]||{{y|20px}}||{{y|20px}} | |[[Mario]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Mega Man]]||{{y|20px}}||{{y|20px}} | |[[Mega Man]]||{{y|20px}}||{{y|20px}} | ||
Line 118: | Line 116: | ||
|[[Min Min]]||—||{{n|20px}} | |[[Min Min]]||—||{{n|20px}} | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Mythra]]||—||{{n|20px}} | |[[Mythra]]||—||{{n|20px}} | ||
Line 124: | Line 122: | ||
|[[Ness]]||{{n|20px}}||{{y|20px}} | |[[Ness]]||{{n|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Olimar]]<ref>Pikmin have stance mirroring | |[[Olimar]]<ref>Pikmin have stance mirroring.</ref>||{{n|20px}}||{{n|20px}} | ||
|- | |- | ||
|[[Pac-Man]]||{{y|20px}}||{{y|20px}} | |[[Pac-Man]]||{{y|20px}}||{{y|20px}} | ||
Line 169: | Line 167: | ||
|- | |- | ||
|[[Sonic]]||{{y|20px}}||{{y|20px}} | |[[Sonic]]||{{y|20px}}||{{y|20px}} | ||
|- | |- | ||
|[[Squirtle]]||—||{{y|20px}} | |[[Squirtle]]||—||{{y|20px}} | ||
Line 196: | Line 192: | ||
|[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | |[[Zero Suit Samus]]||{{n|20px}}||{{n|20px}} | ||
|} | |} | ||
===Notes=== | |||
== | <references/> | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |