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'''Stage legality''' refers to the playable status of various [[stage]]s in mainstream [[tournaments]]. | '''Stage legality''' refers to the playable status of various [[stage]]s in mainstream [[tournaments]]. | ||
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'''Banned stages''' cannot be chosen at all. Stages can be banned for several reasons, common reasons including but not limited to: | '''Banned stages''' cannot be chosen at all. Stages can be banned for several reasons, common reasons including but not limited to: | ||
*Especially poor matchup balance by providing a rather extreme advantage for certain [[character]]s (such as allowing the character to utilise excessive, gamebreaking [[camping]], or utilise infinite [[chain throw]]s, as in the case of {{SSBM|Fox}} in [[Temple]] for the former, or {{SSBB|King Dedede}} in [[Shadow Moses Island]] for the latter). | *Especially poor matchup balance by providing a rather extreme advantage for certain [[character]]s (such as allowing the character to utilise excessive, gamebreaking [[camping]], or utilise infinite [[chain throw]]s, as in the case of {{SSBM|Fox}} in [[Temple]] for the former, or {{SSBB|King Dedede}} in [[Shadow Moses Island]] for the latter). | ||
* | *Powerful [[stage hazard]]s that can easily KO players who are knocked into them, or force players to give up an advantage to avoid them. An extreme example of this is [[Gamer]]. | ||
*Allowing players to abuse [[glitch]]es in the game. | *Allowing players to abuse [[glitch]]es in the game. | ||
*Possessing one or more "[[caves of life]]," allowing characters to survive much longer than feasibly possible under usual circumstances, and creating a general over-centralisation on the ability to [[tech]]. | *Possessing one or more "[[caves of life]]," allowing characters to survive much longer than feasibly possible under usual circumstances, and creating a general over-centralisation on the ability to [[tech]]. | ||
*Possessing permanent walk-off [[blast line]]s and walls; the former creates unreasonably powerful camping positions and | *Possessing permanent walk-off [[blast line]]s and walls; the former creates unreasonably powerful camping positions and allow for potential easy [[zero-death]]s that wouldn't occur normally, as well as marginalizing or completely eliminating offstage play (nullifying the value of a good recovery), while the latter also creates powerful camping positions and allow for zero-death or otherwise heavily damaging combos that wouldn't be possible otherwise. Walk-offs and walls that occur only temporarily on a stage are considered detrimental, but acceptable enough to usually not result in a stage's banning by themselves. | ||
*Drastically altering gameplay and the strategies needed to win (such as [[Icicle Mountain]] and [[Mario Bros.]]). | *Drastically altering gameplay and the strategies needed to win (such as [[Icicle Mountain]] and [[Mario Bros. (stage)|Mario Bros.]]). | ||
*Possessing elements that causes the stage to be too strenuous on the system's CPU and thus being capable of reducing the game's frame rate mid-match (such as [[Fountain of Dreams]] in | *Possessing elements that causes the stage to be too strenuous on the system's CPU and thus being capable of reducing the game's frame rate mid-match (such as [[Fountain of Dreams]] in Doubles play). | ||
The term '''legal stage''' can also be used to describe any neutral or counterpick stage, or equivalently, any non-banned stage. | The term '''legal stage''' can also be used to describe any neutral or counterpick stage, or equivalently, any non-banned stage. | ||
In general, due to the wide variety between stages and stage types and | In general, due to the wide variety between stages and stage types, almost all of the stages within any given game are banned and very few are balanced enough to be legal for professional competitive play. | ||
Despite the banned stages list, most tournaments feature some variation of the "gentleman rule", a rule that allows players to choose any stage they want, including banned stages, if all players in the match agree to it. This is usually the only way for banned stages to see serious tournament play. However, even with this rule in effect, it rarely sees use to play on banned stages outside a much higher-skilled player letting an opposing more casual or very young player choose any stage they want, as most competitive players never want to willingly play on the banned stages for the same reasons the ruleset had them banned. Even with the rule in effect, TOs may still ban some stages from being played on via the gentleman rule, if the stage has a propensity to delay the tournament by causing much longer matches (such as Temple, [[New Pork City]], and [[The Great Cave Offensive]]). | Despite the banned stages list, most tournaments feature some variation of the "gentleman rule", a rule that allows players to choose any stage they want, including banned stages, if all players in the match agree to it. This is usually the only way for banned stages to see serious tournament play. However, even with this rule in effect, it rarely sees use to play on banned stages outside a much higher-skilled player letting an opposing more casual or very young player choose any stage they want, as most competitive players never want to willingly play on the banned stages for the same reasons the ruleset had them banned. Even with the rule in effect, TOs may still ban some stages from being played on via the gentleman rule, if the stage has a propensity to delay the tournament by causing much longer matches (such as Temple, [[New Pork City]], and [[The Great Cave Offensive]]). | ||
==Major differences in communities== | ==Major differences in communities== | ||
There are many [[community]] preferences in terms of stage choices, with there being no agreed-upon standard across all regions on what exactly constitutes a " | There are many [[community]] preferences in terms of stage choices, with there being no agreed-upon standard across all regions on what exactly constitutes a "proper stage", so a stage's legality can be dependent on the region the tournament is in; this is especially true in ''Brawl'' and ''Smash 4'', due to a lack of an officially standardized stage list. [[Pokémon Stadium 2]] in ''Brawl'', for instance, was generally banned in the [[Tristate Area]], while tournaments in [[Texas]] usually allowed the stage to be a legal counterpick choice. | ||
The commonality of characters can also play a role in what stages are legal or banned. Again in ''Brawl'', the rising prominence of {{SSBB|Meta Knight}} in the [[metagame]] led to stage lists in most regions becoming more restrictive. In the Tristate region, Meta Knight was not banned from tournaments, and as a result, the Tristate tournament scene banned or otherwise restricted stages such as [[Delfino Plaza]], [[Halberd]], and [[Rainbow Cruise]] due to Meta Knight's overwhelming power on such stages. In some regions, however, Meta Knight was not as widely used as the Tristate Area; as such, some of the aforementioned stages have differing legalities, with Halberd sometimes being a starter stage and [[Frigate Orpheon]] going from a banned stage to a counterpick. [[WHOBO 4]], the first American MK-banned major, featured an expansive stagelist that included Delfino Plaza, Halberd, Rainbow Cruise, and Brinstar as counterpicks, even though most of these stages were banned in MK-legal tournaments at the time. | The commonality of characters can also play a role in what stages are legal or banned. Again in ''Brawl'', the rising prominence of {{SSBB|Meta Knight}} in the [[metagame]] led to stage lists in most regions becoming more restrictive. In the Tristate region, Meta Knight was not banned from tournaments, and as a result, the Tristate tournament scene banned or otherwise restricted stages such as [[Delfino Plaza]], [[Halberd]], and [[Rainbow Cruise]] due to Meta Knight's overwhelming power on such stages. In some regions, however, Meta Knight was not as widely used as the Tristate Area; as such, some of the aforementioned stages have differing legalities, with Halberd sometimes being a starter stage and [[Frigate Orpheon]] going from a banned stage to a counterpick. [[WHOBO 4]], the first American MK-banned major, featured an expansive stagelist that included Delfino Plaza, Halberd, Rainbow Cruise, and Brinstar as counterpicks, even though most of these stages were banned in MK-legal tournaments at the time. | ||
==Stage legality in ''[[Smash 64]]''== | ==Stage legality in ''[[Smash 64]]''== | ||
The following is ''Smash 64's'' banlist for stages in tournaments. | The following is ''Smash 64's'' banlist for stages in tournaments. In this game, Dream Land is the only stage that can be used in tournaments. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Commonly cited reasons for status | ! Commonly cited reasons for status | ||
|- | |- | ||
| | | {{SSB|Dream Land}} | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| | | | ||
|- | |- | ||
| | | {{SSB|Kongo Jungle}} | ||
| style="background:#ffdfbf" | | | style="background:#ffdfbf" | Banned (former Starter) | ||
| style="background:# | | style="background:#ffdfbf" | Banned (former Counterpick) | ||
| Too large; [[Barrel Cannon]] can artificially prolong games; potentially disruptive aesthetics, due to poor lighting | |||
|- | |- | ||
| [[Hyrule Castle]] | | [[Hyrule Castle]] | ||
| style="background:#ffdfbf" | | | style="background:#ffdfbf" | Banned (former Starter) | ||
| style="background:# | | style="background:#ffdfbf" | Banned (former Starter) | ||
| Too large; cave of life | | Too large; cave of life at stage's right side promotes camping and can lead to powerful combos; Tornado stage hazards are too powerful and disruptive to gameplay | ||
|- | |- | ||
| [[Peach's Castle]] | | [[Peach's Castle]] | ||
| style="background:#ffdfbf" | | | style="background:#ffdfbf" | Banned (former Counterpick) | ||
| style="background:# | | style="background:#ffdfbf" | Banned (former Counterpick) | ||
| Stage lacks | | Stage lacks grabbable edges, unfairly punishing characters with short recoveries; irregular geometry, especially due to triangular platforms, sliding main platform, and Bumper; too small to properly accommodate doubles | ||
|- | |||
| {{SSB|Final Destination}} | |||
| style="background:#ffbfbf" | Banned | |||
| style="background:#ffdfbf" | Banned/Counterpick | |||
| Unavailable without hacks | |||
|- | |||
| {{SSB|Battlefield}} | |||
| style="background:#ffbfbf" | Banned | |||
| style="background:#ffdfbf" | Banned/Counterpick | |||
| Unavailable without hacks | |||
|- | |- | ||
| [[ | | [[Meta Crystal]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| | | Unavailable without hacks | ||
|- | |- | ||
| {{SSB|Mushroom Kingdom}} | | {{SSB|Mushroom Kingdom}} | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Pipes can promote camping and stalling; | | Pipes can promote camping and stalling; walk-off blast lines; POW Block is too disruptive a stage hazard | ||
|- | |- | ||
| [[Planet Zebes]] | | [[Planet Zebes]] | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Acid is too disruptive a stage hazard and can promote camping and stalling; | | Acid is too disruptive a stage hazard and can promote camping and stalling; distracting aesthetics, due to poor lighting and awkward camera angles | ||
|- | |- | ||
| [[Sector Z]] | | [[Sector Z]] | ||
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| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Clouds can promote camping and stalling especially if characters with poor recoveries become stuck on them; right blast line is too far from the stage | | Clouds can promote camping and stalling, especially if characters with poor recoveries become stuck on them; right blast line is too far from the stage | ||
|- | |- | ||
| | | [[Saffron City]] | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| | | Too large; Pokémon are too disruptive and can overcentralize matches; helipad and platforms to the left of the stage promote camping | ||
|} | |} | ||
Despite an official ban being placed on Hyrule Castle, the stage is still a rather common pick by players who often invoke it via the gentleman's clause. | |||
==Stage legality in ''[[Melee]]''== | ==Stage legality in ''[[Melee]]''== | ||
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! Status (singles) | ! Status (singles) | ||
! Status (doubles) | ! Status (doubles) | ||
! Commonly cited reasons for | ! Commonly cited reasons for banning | ||
|- | |- | ||
| | | [[Battlefield]] | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
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| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| [[Random]] terrain; scrolling stage; typical stage layout allows for circle and run away | | [[Random]] terrain; scrolling stage; typical stage layout allows for circle and run away camping; stalling; track that the cars move on carries characters in contact with it extremely quickly towards walk-off blast lines | ||
|- | |- | ||
| [[Brinstar]] | | [[Brinstar]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Acid disrupts gameplay; breakable platforms distort already-awkward stage structure; over-centralization of the aerial game, causing many characters with poor aerial games to have an unfair disadvantage | | Acid disrupts gameplay; breakable platforms distort already-awkward stage structure; over-centralization of the aerial game, causing many characters with poor aerial games to have an unfair disadvantage | ||
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|- | |- | ||
| [[Corneria]] | | [[Corneria]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites; random, powerful stage hazards in Arwing lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on the stage and aerial-based characters off of it | | Overly large; excessive camping/stalling behind the big fin; fin allows for wall infinites; random, powerful stage hazards in Arwing lasers; several positions from which characters cannot recover which they can easily be forced into, especially by characters with good aerial games; overall gives unfair advantages to fast characters on the stage and aerial-based characters off of it | ||
|- | |- | ||
| [[Dream Land]] | | [[Dream Land N64]] | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
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|- | |- | ||
| [[Final Destination]] | | [[Final Destination]] | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| | | style="background:#dfffbf" | Starter | ||
| | |||
|- | |- | ||
| [[Flat Zone]] | | [[Flat Zone]] | ||
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| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Potential for | | Potential for lag during doubles play | ||
|- | |- | ||
| [[Fourside]] | | [[Fourside]] | ||
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|- | |- | ||
| [[Green Greens]] | | [[Green Greens]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Over-centralizes gameplay on camping; randomly appearing [[bomb]] blocks disrupt normal gameplay | | Over-centralizes gameplay on camping; randomly appearing [[bomb]] blocks disrupt normal gameplay | ||
Line 185: | Line 178: | ||
|- | |- | ||
| [[Jungle Japes]] | | [[Jungle Japes]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | | Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportionate advantage to characters with projectiles and those that can traverse the stage well | ||
|- | |- | ||
| | | {{SSBM|Kongo Jungle}} | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Powerful camping position on the rock platform on the bottom right of the stage; [[Klaptrap|Klap Trap]] too powerful and difficult to avoid when it enters the Barrel Cannon | | Powerful camping position on the rock platform on the bottom right of the stage; [[Klaptrap|Klap Trap]] too powerful and difficult to avoid when it enters the Barrel Cannon | ||
|- | |- | ||
| [[ | | [[Congo Jungle|Kongo Jungle N64]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| Above average size gives an advantage to fast or projectile-bearing characters; higher ceiling forces characters to rely more on horizontal KOs; disruptive aesthetics, especially in one-on-one play (pitch-black background, camera errors) | | Above average size gives an advantage to fast or projectile-bearing characters; higher ceiling forces characters to rely more on horizontal KOs; disruptive aesthetics, especially in one-on-one play (pitch-black background, camera errors) | ||
|- | |- | ||
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| Walk-off blast lines; stage is too small; random, disruptive [[stage hazard]] in [[Birdo]]; lack of proper "center" platform hinders gameplay, particularly in doubles | | Walk-off blast lines; stage is too small; random, disruptive [[stage hazard]] in [[Birdo]]; lack of proper "center" platform hinders gameplay, particularly in doubles | ||
|- | |- | ||
| | | {{SSBM|Mute City}} | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Lack of ledges on main platform; main platform poorly accommodates doubles play, being too small and potentially causing slowdown in gameplay; car hazards are overly powerful against fast fallers | | Lack of ledges on main platform; main platform poorly accommodates doubles play, being too small and potentially causing slowdown in gameplay; car hazards are overly powerful against fast fallers | ||
|- | |- | ||
| [[Onett]] | | [[Onett]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Unusual geometry; overly powerful and frequently appearing stage hazards in cars, which deal in excess of 30% damage and can KO at low percents; no lower blast line; permanent walls promote camping and infinites; walk-off blast lines | | Unusual geometry; overly powerful and frequently appearing stage hazards in cars, which deal in excess of 30% damage and can KO at low percents; no lower blast line; permanent walls promote camping and infinites; walk-off blast lines | ||
|- | |- | ||
| [[Poké Floats]] | | [[Poké Floats]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Irregular terrain; scrolling stage; layout frequently allows circle and run away camping; stalling; potential for stage spikes | | Irregular terrain; scrolling stage; layout frequently allows circle and run away camping; stalling; potential for stage spikes | ||
|- | |- | ||
| [[Pokémon Stadium]] | | [[Pokémon Stadium]] | ||
| style="background:# | | style="background:#ffffbf" | Counterpick/starter | ||
| style="background:#dfffbf" | Starter | | style="background:#dfffbf" | Starter | ||
| Transformations can allow for wall infinites and camping, especially for Fox and Falco | | Transformations can allow for wall infinites and camping, especially for Fox and Falco. | ||
|- | |- | ||
| [[Princess Peach's Castle]] | | [[Princess Peach's Castle]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| [[OHKO]] stage hazard in Banzai Bill; walls allow infinites; permanent walls promote camping; separation of large portions of the stage through a castle tower, making it difficult to traverse | | [[OHKO]] stage hazard in Banzai Bill; walls allow infinites; permanent walls promote camping; separation of large portions of the stage through a castle tower, making it difficult to traverse | ||
|- | |- | ||
| [[Rainbow Cruise]] | | [[Rainbow Cruise]] | ||
| style="background:# | | style="background:#ffbfbf" | Banned (former counterpick) | ||
| style="background:#ffbfbf" | Banned | | style="background:#ffbfbf" | Banned | ||
| Several ungrabbable ledges; disappearing platforms; scrolling stage, giving disproportional advantages to characters with good aerial games, and punishing those which have sluggish aerial speed; over-centralizes gameplay on keeping up with the stage rather than actually fighting; extremely skewed character matchups | | Several ungrabbable ledges; disappearing platforms; scrolling stage, giving disproportional advantages to characters with good aerial games, and punishing those which have sluggish aerial speed; over-centralizes gameplay on keeping up with the stage rather than actually fighting; extremely skewed character matchups | ||
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In the past, the following stages have been legal counterpicks, but are now banned: | In the past, the following stages have been legal counterpicks, but are now banned: | ||
*[[Big Blue]], [[Brinstar]], [[Corneria]], [[Green Greens]], [[Jungle Japes]], | *[[Big Blue]], [[Brinstar]], [[Corneria]], [[Green Greens]], [[Jungle Japes]], {{SSBM|Kongo Jungle}}, [[Congo Jungle|Kongo Jungle (N64)]], {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], {{SSBM|Mute City}}, [[Onett]], [[Poké Floats]], [[Princess Peach's Castle]], [[Rainbow Cruise]], {{SSBM|Yoshi's Island}} | ||
The following stages have never been legal in competitive ''Melee'' history: | The following stages have never been legal in competitive ''Melee'' history: | ||
*[[Brinstar Depths]], [[Flat Zone]], [[Fourside]], [[Great Bay]], [[Icicle Mountain]], [[Temple]], [[Venom]], [[Yoshi's Island (SSB)|Yoshi's Island (N64)]] | *[[Brinstar Depths]], [[Flat Zone]], [[Fourside]], [[Great Bay]], [[Icicle Mountain]], [[Temple]], [[Venom]], [[Yoshi's Island (SSB)|Yoshi's Island (N64)]] | ||
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==Stage legality in ''[[Brawl]]''== | ==Stage legality in ''[[Brawl]]''== | ||
:''For finer-grained status descriptions, see [[Tournament legal (SSBB)]]. | :''For finer-grained status descriptions, see [[Tournament legal (SSBB)]]. | ||
''Brawl'' | ''Brawl'' has a highly fragmented and argumentative community when it comes to which stages should be legal. As a result, the stage legality list is significantly messier than the previous two games, with most stages being disputed in one way or another. Additionally, a stage's legal status is heavily influenced by {{SSBB|Meta Knight}}'s legality, as he tends to gain even more drastic advantages on many fringe stages. Thus tournaments that ban Meta Knight tend to allow more stages than tournaments that keep him legal. | ||
This table shows the status of each stage using a four-tier system. | |||
*Tier 0 stages are legal in all rulesets. | |||
*Tier 1 stages are usually legal, but may be banned in restrictive rulesets such as some Japanese rulesets. | |||
*Tier 2 stages are the most contentious; they may be legal, or they may be banned. | |||
*Tier 3 stages are usually illegal, but may be legal in experimental rulesets. | |||
*Tier 4 stages are completely illegal. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Stage | ! Stage | ||
! Status | ! Status | ||
! Commonly cited reasons for | ! Commonly cited reasons for banning | ||
|- | |- | ||
| [[75m]] | | [[75m]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Overly large; camera has zooming issues and difficulty following characters; excessive stalling potential; random, powerful stage hazards; too difficult to move around the stage; walk off blast lines; very poor matchup balance, where characters with powerful and flexible air games, as well as those who can camp with projectiles, have a disproportional advantage | | Overly large; camera has zooming issues and difficulty following characters; excessive stalling potential; random, powerful stage hazards; too difficult to move around the stage; walk off blast lines; very poor matchup balance, where characters with powerful and flexible air games, as well as those who can camp with projectiles, have a disproportional advantage | ||
|- | |- | ||
| {{SSBB|Battlefield}} | | {{SSBB|Battlefield}} | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Big Blue|Big Blue (Melee)]] | | [[Big Blue|Big Blue (Melee)]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Random terrain; scrolling stage; ground too close to the cars; gives a disproportional advantage to faster moving characters; stage moves too fast for usual gameplay; too much emphasis on platforming | | Random terrain; scrolling stage; ground too close to the cars; gives a disproportional advantage to faster moving characters; stage moves too fast for usual gameplay; too much emphasis on platforming | ||
|- | |- | ||
| [[Bridge of Eldin]] | | [[Bridge of Eldin]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| High potential for camping/stalling; walk off blast lines; overly powerful stage hazard in the bomb thrown by King Bulbin; bottom blast line is not always available; abnormally high ceiling and walk-offs give a disproportional advantage to horizontal finishers. Has only seen legal usage in some Japanese doubles tournaments; banned elsewhere. | | High potential for camping/stalling; walk off blast lines; overly powerful stage hazard in the bomb thrown by King Bulbin; bottom blast line is not always available; abnormally high ceiling and walk-offs give a disproportional advantage to horizontal finishers. Has only seen legal usage in some Japanese doubles tournaments; banned elsewhere. | ||
|- | |- | ||
| [[Brinstar]] | | [[Brinstar]] | ||
| style="background:# | | style="background:#ffffbf" | Tier 2 | ||
| Irregular stage design; acid disrupts gameplay; main platform allows [[sharking]], poor matchup balance, where air based characters gain a significant advantage, most notoriously {{SSBB|Meta Knight}}. Meta Knight's advantage on the stage is so large that it's universally banned nowadays in Meta Knight legal tournaments, but it may see legality in Meta Knight banned tournaments. | | Irregular stage design; acid disrupts gameplay; main platform allows [[sharking]], poor matchup balance, where air based characters gain a significant advantage, most notoriously {{SSBB|Meta Knight}}. Meta Knight's advantage on the stage is so large that it's universally banned nowadays in Meta Knight legal tournaments, but it may see legality in Meta Knight banned tournaments. | ||
|- | |- | ||
| [[Castle Siege]] | | [[Castle Siege]] | ||
| style="background:# | | style="background:#dfffbf" | Tier 1 | ||
| Second [[stage transformation]] and the transition between stage transformations have walk offs; second stage transformation has no access to a bottom blast line and thus does not allow offstage gameplay; second transformation is very large and allows ease of platform camping. | | Second [[stage transformation]] and the transition between stage transformations have walk offs; second stage transformation has no access to a bottom blast line and thus does not allow offstage gameplay; second transformation is very large and allows ease of platform camping. | ||
|- | |- | ||
| [[Corneria|Corneria (Melee)]] | | [[Corneria|Corneria (Melee)]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Close blast lines and an abnormally low ceiling, which gives a disproportional advantage to vertical finishers; excessive camping/stalling behind the big fin; fin allows for wall infinites | | Close blast lines and an abnormally low ceiling, which gives a disproportional advantage to vertical finishers; excessive camping/stalling behind the big fin; fin allows for wall infinites | ||
|- | |- | ||
| [[Delfino Plaza]] | | [[Delfino Plaza]] | ||
| style="background:# | | style="background:#dfffbf" | Tier 1 | ||
| Several stage transformations have walls and/or walk offs; primary section of the stage on the hovering platform allows sharking. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage, solely due to Meta Knight's prowess on the stage. | | Several stage transformations have walls and/or walk offs; primary section of the stage on the hovering platform allows sharking. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage, solely due to Meta Knight's prowess on the stage. | ||
|- | |- | ||
| [[Distant Planet]] | | [[Distant Planet]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Walk off blast line; a dangerous stage hazard in the Red Bulborb, which can KO players by dragging them off screen; unreasonably powerful camping position at the bottom of the ramp underneath the platform; stage design allows the potential for circle camping | | Walk off blast line; a dangerous stage hazard in the Red Bulborb, which can KO players by dragging them off screen; unreasonably powerful camping position at the bottom of the ramp underneath the platform; stage design allows the potential for circle camping | ||
|- | |- | ||
| {{SSBB|Final Destination}} | | {{SSBB|Final Destination}} | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Flat Zone 2]] | | [[Flat Zone 2]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Randomness of the stage; overly small; numerous damaging and powerful stage hazards; no bottom blast line; walk off blast lines | | Randomness of the stage; overly small; numerous damaging and powerful stage hazards; no bottom blast line; walk off blast lines | ||
|- | |- | ||
| [[Frigate Orpheon]] | | [[Frigate Orpheon]] | ||
| style="background:# | | style="background:#dfffbf" | Tier 1 | ||
| The stage flipping between its two transformations is susceptible to causing what is commonly seen as unwarranted self destructs; the first stage transformation has no grabbable ledge on the right side of the stage, giving a disproportional disadvantage to characters with tether recoveries and other characters who heavily rely on the ledge to recover. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage solely due to Meta Knight's prowess on the stage. | | The stage flipping between its two transformations is susceptible to causing what is commonly seen as unwarranted self destructs; the first stage transformation has no grabbable ledge on the right side of the stage, giving a disproportional disadvantage to characters with tether recoveries and other characters who heavily rely on the ledge to recover. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage solely due to Meta Knight's prowess on the stage. | ||
|- | |- | ||
| [[Green Greens]] | | [[Green Greens]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Over-centralises gameplay on camping; randomly appearing [[bomb]] blocks disrupt normal gameplay; blocks allow for wall infinites | | Over-centralises gameplay on camping; randomly appearing [[bomb]] blocks disrupt normal gameplay; blocks allow for wall infinites | ||
|- | |- | ||
| [[Green Hill Zone]] | | [[Green Hill Zone]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Excessive camping near checkpoint hazard; walk off blast lines; bottom blast line is not always available; horizontal blast lines that are close with walk-offs and a high ceiling give a disproportional advantage to horizontal finishers | | Excessive camping near checkpoint hazard; walk off blast lines; bottom blast line is not always available; horizontal blast lines that are close with walk-offs and a high ceiling give a disproportional advantage to horizontal finishers | ||
|- | |- | ||
| [[Halberd]] | | [[Halberd]] | ||
| style="background:# | | style="background:#dfffbf" | Tier 1 | ||
| Stage has a rather low ceiling, giving a disproportional advantage to vertical finishers; the hovering platform portion of the stage allows sharking; the Halberd Bridge portion of the stage has powerful stage hazards. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage solely due to Meta Knight's prowess on the stage. | | Stage has a rather low ceiling, giving a disproportional advantage to vertical finishers; the hovering platform portion of the stage allows sharking; the Halberd Bridge portion of the stage has powerful stage hazards. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage solely due to Meta Knight's prowess on the stage. | ||
|- | |- | ||
| [[Hanenbow]] | | [[Hanenbow]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Stage is overly large; irregular stage design forces major gameplay changes; high camping/stalling potential | | Stage is overly large; irregular stage design forces major gameplay changes; high camping/stalling potential | ||
|- | |- | ||
| [[Jungle Japes]] | | [[Jungle Japes]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportional advantage to characters with projectiles and those that can traverse the stage well (most notoriously {{SSBB|Falco}}, to where the stage is seen as an autowin for Falco in most matchups). | | Overly powerful stage hazard in Klap Trap; unusually high ceiling gives a disproportional advantage to horizontal finishers; high potential for camping and stalling; very poor matchup balance, giving a disproportional advantage to characters with projectiles and those that can traverse the stage well (most notoriously {{SSBB|Falco}}, to where the stage is seen as an autowin for Falco in most matchups). | ||
|- | |- | ||
| [[Luigi's Mansion]] | | [[Luigi's Mansion]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Impassable platforms create caves of life; stage design allows the potential for circle camping | | Impassable platforms create caves of life; stage design allows the potential for circle camping | ||
|- | |- | ||
| [[Lylat Cruise]] | | [[Lylat Cruise]] | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Mario Bros.]] | | [[Mario Bros. (stage)|Mario Bros.]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| [[Gameplay]] is vastly altered by stage [[enemies]]; overly powerful stage hazards; impassable platforms create caves of life; walk-off blast lines; no lower blast line | | [[Gameplay]] is vastly altered by stage [[enemies]]; overly powerful stage hazards; impassable platforms create caves of life; walk-off blast lines; no lower blast line | ||
|- | |- | ||
| | | {{SSBB|Mario Circuit}} | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| High potential for camping/stalling; walk-off blast lines; frequent stage hazard in karts that often disrupt gameplay; no lower blast line | | High potential for camping/stalling; walk-off blast lines; frequent stage hazard in karts that often disrupt gameplay; no lower blast line | ||
|- | |- | ||
| [[Mushroomy Kingdom]] (1-1 and 1-2) | | [[Mushroomy Kingdom]] (1-1 and 1-2) | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Scrolling stage; stage moves too fast for usual gameplay; bricks create caves of life, especially in 1-2; ledges are not grabbable; walk-off blast lines | | Scrolling stage; stage moves too fast for usual gameplay; bricks create caves of life, especially in 1-2; ledges are not grabbable; walk-off blast lines | ||
|- | |- | ||
| [[New Pork City]] | | [[New Pork City]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Stage is overly large; walls allow for wall infinites; excessive stalling/camping potential; [[camera]] has zooming problems; OHKO stage hazard in the [[Ultimate Chimera]]; stage is abnormally difficult to traverse, disrupting gameplay | | Stage is overly large; walls allow for wall infinites; excessive stalling/camping potential; [[camera]] has zooming problems; OHKO stage hazard in the [[Ultimate Chimera]]; stage is abnormally difficult to traverse, disrupting gameplay | ||
|- | |- | ||
| [[Norfair]] | | [[Norfair]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Overly powerful, frequent stage hazards that disrupt usual gameplay; stage has many ledges that can be easily abused. | | Overly powerful, frequent stage hazards that disrupt usual gameplay; stage has many ledges that can be easily abused. | ||
|- | |- | ||
|[[Onett|Onett (Melee)]] | |[[Onett|Onett (Melee)]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Irregular stage design; frequent stage hazard in cars disrupt gameplay; walls allow infinites; walk-off blast lines; no lower blast line | | Irregular stage design; frequent stage hazard in cars disrupt gameplay; walls allow infinites; walk-off blast lines; no lower blast line | ||
|- | |- | ||
|[[Pictochat]] | |[[Pictochat]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| The order in which the drawings appear on the stage is random, and the time to prepare for each drawing is minimal; some drawings can cause a player to be KO'd or fail a recovery against their control (such as the Eyes drawing preventing a recovering character from grabbing the left ledge, or the Gusty Gus drawing appearing and stage spiking a character after they have been knocked back); some drawings create walls, allowing wall infinites; some drawings promote camping; overly powerful stage hazards; numerous glitches can occur on the stage, such as the [[Earthquake glitch]] and the [[Spin glitch]]. | | The order in which the drawings appear on the stage is random, and the time to prepare for each drawing is minimal; some drawings can cause a player to be KO'd or fail a recovery against their control (such as the Eyes drawing preventing a recovering character from grabbing the left ledge, or the Gusty Gus drawing appearing and stage spiking a character after they have been knocked back); some drawings create walls, allowing wall infinites; some drawings promote camping; overly powerful stage hazards; numerous glitches can occur on the stage, such as the [[Earthquake glitch]] and the [[Spin glitch]]. | ||
|- | |- | ||
| [[Pirate Ship]] | | [[Pirate Ship]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| High potential for stalling in the water or under the ship's rudder; overly powerful stage hazards | | High potential for stalling in the water or under the ship's rudder; overly powerful stage hazards | ||
|- | |- | ||
| [[Pokémon Stadium]] | | [[Pokémon Stadium]] | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Pokémon Stadium 2]] | | [[Pokémon Stadium 2]] | ||
| style="background:# | | style="background:#ffffbf" | Tier 2 | ||
| Stage transformations can cause what many players see as large, disruptive gameplay changes; wind transformation reduces gravity; ice transformation has slippery terrain; electric transformation has large, fast-moving conveyor belts that disrupt usual gameplay; all transformations but ice have powerful [[camping]] positions and high potential for stalling. One of the most heavily debated stages, as many players have vouched for the stage and argue its transformations to not be as disruptive as commonly claimed, or in some cases that its transformations are even beneficial to gameplay. Many other players, however, adamantly refuse to touch the stage, and thus it remains commonly banned. | | Stage transformations can cause what many players see as large, disruptive gameplay changes; wind transformation reduces gravity; ice transformation has slippery terrain; electric transformation has large, fast-moving conveyor belts that disrupt usual gameplay; all transformations but ice have powerful [[camping]] positions and high potential for stalling. One of the most heavily debated stages, as many players have vouched for the stage and argue its transformations to not be as disruptive as commonly claimed, or in some cases that its transformations are even beneficial to gameplay. Many other players, however, adamantly refuse to touch the stage, and thus it remains commonly banned. | ||
|- | |- | ||
| [[Port Town Aero Dive]] | | [[Port Town Aero Dive]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Randomness of the stage; overly powerful stage hazards in the cars (which can KO under 50%); cars can be difficult to see coming due to the colors and their speed; main platform has no grabbable ledges | | Randomness of the stage; overly powerful stage hazards in the cars (which can KO under 50%); cars can be difficult to see coming due to the colors and their speed; main platform has no grabbable ledges | ||
|- | |- | ||
| [[Rainbow Cruise]] | | [[Rainbow Cruise]] | ||
| style="background:# | | style="background:#ffffbf" | Tier 2 | ||
| Scrolling stage; some portions of the stage have no grabbable ledges; some portions of the stage have walls, allowing wall infinites or walk-off blast lines, creating an over-centralisation on horizontal KO moves; poor matchup balance, where air-based characters have a significant advantage, most notoriously Meta Knight. Meta Knight's advantage on the stage is so large that it's universally banned nowadays in Meta Knight legal tournaments, but it may see legality in Meta Knight banned tournaments. | | Scrolling stage; some portions of the stage have no grabbable ledges; some portions of the stage have walls, allowing wall infinites or walk-off blast lines, creating an over-centralisation on horizontal KO moves; poor matchup balance, where air-based characters have a significant advantage, most notoriously Meta Knight. Meta Knight's advantage on the stage is so large that it's universally banned nowadays in Meta Knight legal tournaments, but it may see legality in Meta Knight banned tournaments. | ||
|- | |- | ||
| [[Rumble Falls]] | | [[Rumble Falls]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Scrolling stage; gives a disproportional advantage to characters with fast, high jumps; punishes characters who rely on [[Tether|tether recoveries]]; first spike is an OHKO stage hazard if not teched; irregular stage design forces major gameplay changes, given an emphasis on keeping up with the stage instead of fighting | | Scrolling stage; gives a disproportional advantage to characters with fast, high jumps; punishes characters who rely on [[Tether|tether recoveries]]; first spike is an OHKO stage hazard if not teched; irregular stage design forces major gameplay changes, given an emphasis on keeping up with the stage instead of fighting | ||
|- | |- | ||
| [[Shadow Moses Island]] | | [[Shadow Moses Island]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| No lower blast line; walls block access to side blast lines when not destroyed; over-centralisation on teching; game mechanics change too quickly when walls are destroyed or up, giving a disproportional advantage to vertical finishers when the walls are up, and giving that advantage to horizontal finishers when they're down; walls allow for wall infinites; walk off blast lines when the walls are destroyed; a glitch can allow characters to stay on the other side of the walls when they rebuild, allowing the character to safely camp there until the wall is destroyed again | | No lower blast line; walls block access to side blast lines when not destroyed; over-centralisation on teching; game mechanics change too quickly when walls are destroyed or up, giving a disproportional advantage to vertical finishers when the walls are up, and giving that advantage to horizontal finishers when they're down; walls allow for wall infinites; walk off blast lines when the walls are destroyed; a glitch can allow characters to stay on the other side of the walls when they rebuild, allowing the character to safely camp there until the wall is destroyed again | ||
|- | |- | ||
| [[Skyworld]] | | [[Skyworld]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Impassable platforms; cave of life in centre of stage creates an over-centralisation on teching; the combination of "supersoft platforms" and the aforementioned impassable platforms results in frequent onstage [[stage spike]]s, that cause frequent low damage KOs on the stage from what should be a neutral position; potential slowdown in doubles | | Impassable platforms; cave of life in centre of stage creates an over-centralisation on teching; the combination of "supersoft platforms" and the aforementioned impassable platforms results in frequent onstage [[stage spike]]s, that cause frequent low damage KOs on the stage from what should be a neutral position; potential slowdown in doubles | ||
|- | |- | ||
| [[Smashville]] | | [[Smashville]] | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Spear Pillar]] | | [[Spear Pillar]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Randomness of [[Pokémon]] attacks; overly powerful stage hazards caused by Pokémon; Pokémon can cause disruptive changes in gameplay, such as slowing down time, reducing gravity, and reversing control; stage design allows the potential for circle camping; lower area of the stage provides a large cave of life | | Randomness of [[Pokémon]] attacks; overly powerful stage hazards caused by Pokémon; Pokémon can cause disruptive changes in gameplay, such as slowing down time, reducing gravity, and reversing control; stage design allows the potential for circle camping; lower area of the stage provides a large cave of life | ||
|- | |- | ||
| [[Summit]] | | [[Summit]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Terrain is [[slippery]]; lower gravity occurs at one point of the stage; one-hit KO stage hazard of the [[fish]], which quickly drags characters beneath the lower blast line with no hope of survival; ledges are not grabbable, giving a disproportional disadvantage to characters who rely on ledges to recover, especially those with [[Tether recovery|tether recoveries]]; lower area provides a cave of life; stage design allows the potential for circle camping | | Terrain is [[slippery]]; lower gravity occurs at one point of the stage; one-hit KO stage hazard of the [[fish]], which quickly drags characters beneath the lower blast line with no hope of survival; ledges are not grabbable, giving a disproportional disadvantage to characters who rely on ledges to recover, especially those with [[Tether recovery|tether recoveries]]; lower area provides a cave of life; stage design allows the potential for circle camping | ||
|- | |- | ||
| [[Temple|Temple (Melee)]] | | [[Temple|Temple (Melee)]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Overly large; large cave of life in lower area over-centralises gameplay on teching; multiple areas allow for run away and circle camping; excessive stalling potential; gives an extreme advantage to fast characters (most notably Fox) | | Overly large; large cave of life in lower area over-centralises gameplay on teching; multiple areas allow for run away and circle camping; excessive stalling potential; gives an extreme advantage to fast characters (most notably Fox) | ||
|- | |- | ||
| [[WarioWare, Inc.]] | | [[WarioWare, Inc.]] | ||
| style="background:#ffbfbf" | | | style="background:#ffbfbf" | Tier 4 | ||
| Random bonuses from Microgames have an over-centralising effect, to where someone can win by being luckier with the bonuses; walk off blast lines during microgames; overly powerful stage hazards during microgames | | Random bonuses from Microgames have an over-centralising effect, to where someone can win by being luckier with the bonuses; walk off blast lines during microgames; overly powerful stage hazards during microgames | ||
|- | |- | ||
| {{SSBB|Yoshi's Island}} | | {{SSBB|Yoshi's Island}} | ||
| style="background:# | | style="background:#bfdfff" | Tier 0 | ||
| | | | ||
|- | |- | ||
| [[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]] | | [[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]] | ||
| style="background:# | | style="background:#ffdfbf" | Tier 3 | ||
| Rotating block platforms create caves of life; walk off blast lines; marginalizes offstage skills; blast lines are abnormally close to the stage | | Rotating block platforms create caves of life; walk off blast lines; marginalizes offstage skills; blast lines are abnormally close to the stage | ||
|} | |} | ||
Additionally, the community at large has never considered the [[sample stages]] in the [[Stage Builder]] as official stages, and as a result, they are all considered banned. Despite this, none of the three stages would be theoretically legal in any ruleset: Hole has no grabbable ledges from the outside and contains a powerful camping location in the lower-left spikes; Bath frequently lacks the lower blast line and has walls that block the horizontal blast lines and allow for infinites; and Maze's irregular design promotes camping, circle-camping, and stalling, and the stage's architecture creates caves of life. Arguably, a large number of setups also often lack the stages, as they interfere with the loading of mods via the [[Smash Stack]]. | Additionally, the community at large has never considered the [[sample stages]] in the [[Stage Builder]] as official stages, and as a result, they are all considered banned. Despite this, none of the three stages would be theoretically legal in any ruleset: Hole has no grabbable ledges from the outside and contains a powerful camping location in the lower-left spikes; Bath frequently lacks the lower blast line and has walls that block the horizontal blast lines and allow for infinites; and Maze's irregular design promotes camping, circle-camping, and stalling, and the stage's architecture creates caves of life. Arguably, a large number of setups also often lack the stages, as they interfere with the loading of mods via the [[Smash Stack]]. | ||
==Stage legality in ''[[Super Smash Bros. for Nintendo 3DS]]''== | ==Stage legality in ''[[Super Smash Bros. for Nintendo 3DS]]''== | ||
Line 519: | Line 451: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Stage !! Status !! Commonly cited reasons for | ! Stage !! Status !! Commonly cited reasons for banning | ||
|- | |- | ||
| {{SSB4|Battlefield}} || style="background:#dfffbf" | Starter || | | {{SSB4|Battlefield}} || style="background:#dfffbf" | Starter || | ||
Line 551: | Line 483: | ||
| [[Brinstar]] || style="background:#ffbfbf" | Banned || Lava stage hazard is too powerful, especially against fast-fallers; stage creates significant reliance on aerial games, punishing characters that need to stay on the ground; irregular, disruptive design that can frequently change | | [[Brinstar]] || style="background:#ffbfbf" | Banned || Lava stage hazard is too powerful, especially against fast-fallers; stage creates significant reliance on aerial games, punishing characters that need to stay on the ground; irregular, disruptive design that can frequently change | ||
|- | |- | ||
| [[ | | [[Dream_Land_(SSB4)|Dream Land]] || style="background:#ffbfbf" | Banned || Scrolling overcentralizes gameplay on keeping up with the stage, giving a strong benefit to characters with good mobility; frequent walk-off blast lines; lower blast line is frequently absent | ||
|- | |- | ||
| [[Dream Land (64)]] || style="background:#ffffbf" | Counterpick || | | [[Dream Land (64)]] || style="background:#ffffbf" | Counterpick || | ||
|- | |- | ||
| [[Corneria]] || style="background:#ffbfbf" | Banned || Too large; upper blast line is too close to stage; Arwings and Wolfen can disrupt gameplay; back fin of the stage can promote camping and wall combos | | [[Corneria]] || style="background:#ffbfbf" | Banned || Too large; upper blast line is too close to stage; Arwings and Wolfen can disrupt gameplay; back fin of the stage can promote camping and wall combos | ||
Line 561: | Line 493: | ||
| [[Prism Tower]] || style="background:#ffffbf" | Counterpick || Some transformations feature walk-off blast lines. | | [[Prism Tower]] || style="background:#ffffbf" | Counterpick || Some transformations feature walk-off blast lines. | ||
|- | |- | ||
| [[ | | [[Mute City]] || style="background:#ffbfbf" | Banned || Lack of bottom blast line; road is too powerful a stage hazard; potentially random placement of F-Zero racers; provides significant advantage to characters with good aerial mobility | ||
|- | |- | ||
| [[Magicant]] || style="background:#ffbfbf" | Banned || Flying Men are too powerful a stage hazard and overcentralize gameplay on camping on the rightmost platform. | | [[Magicant]] || style="background:#ffbfbf" | Banned || Flying Men are too powerful a stage hazard and overcentralize gameplay on camping on the rightmost platform. | ||
Line 581: | Line 513: | ||
| [[Gaur Plain]] || style="background:#ffbfbf" | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility | | [[Gaur Plain]] || style="background:#ffbfbf" | Banned || Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility | ||
|- | |- | ||
| {{b|Duck Hunt|stage}} || style="background:# | | {{b|Duck Hunt|stage}} || style="background:#ffbfbf" | Banned || Tree on left side of stage can promote camping and stalling; Duck Hunt Dog can be disruptive; blast lines are close to stage | ||
|- | |- | ||
| [[Balloon Fight]] || style="background:#ffbfbf" | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize | | [[Balloon Fight]] || style="background:#ffbfbf" | Banned || Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize | ||
Line 601: | Line 533: | ||
| [[Pac-Maze]] || style="background:#ffbfbf" | Banned || Cave of life potential; high upper blast line overcentralizes gameplay on horizontal finishers; ghosts too powerful and disruptive a hazard; overcentralization on collecting pellets, which can grant buffs to players | | [[Pac-Maze]] || style="background:#ffbfbf" | Banned || Cave of life potential; high upper blast line overcentralizes gameplay on horizontal finishers; ghosts too powerful and disruptive a hazard; overcentralization on collecting pellets, which can grant buffs to players | ||
|- | |- | ||
| [[Suzaku Castle]] || style="background:#ffbfbf" | Banned || | | [[Suzaku Castle]] || style="background:#ffbfbf" | Banned || Walk-off blast lines on right side of the stage | ||
|- | |- | ||
| [[Umbra Clock Tower]] || style="background:#ffbfbf" | Banned || Some stage transformations feature walk-off blast lines and caves of life; aesthetics can disrupt regular gameplay | | [[Umbra Clock Tower]] || style="background:#ffbfbf" | Banned || Some stage transformations feature walk-off blast lines and caves of life; aesthetics can disrupt regular gameplay | ||
Line 613: | Line 545: | ||
!Stage | !Stage | ||
!Status | !Status | ||
!Commonly cited reasons for | !Commonly cited reasons for banning | ||
|- | |- | ||
|[[Ω form]]s | |[[Ω form]]s | ||
|style="background:#C0C0C0" | Varies || Sometimes banned due to being identical to Final Destination; sometimes legal as an alternative to Final Destination due to Ω forms sometimes having different blast line distances or main platform shapes | |style="background:#C0C0C0" | Varies || Sometimes banned due to being identical to Final Destination; sometimes legal as an alternative to Final Destination due to Ω forms sometimes having different blast line distances or main platform shapes | ||
|- | |- | ||
| | |[[Battlefield]] | ||
|style="background:#dfffbf" | Starter || | |style="background:#dfffbf" | Starter || | ||
|- | |- | ||
Line 633: | Line 565: | ||
|style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; unusual curvature and gravity of the stage can also impact gameplay physics | |style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; unusual curvature and gravity of the stage can also impact gameplay physics | ||
|- | |- | ||
| | |{{SSB4|Mario Circuit}} | ||
|style="background:#ffbfbf" | Banned || Some transformations of the stage can block off blast lines; Shy Guy racers too powerful a stage hazard | |style="background:#ffbfbf" | Banned || Some transformations of the stage can block off blast lines; Shy Guy racers too powerful a stage hazard | ||
|- | |- | ||
|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || Stage transformations can have walk-off blast lines or no lower blast line; some potentially powerful camping spots; strongly benefits characters with good air mobility | ||
|- | |- | ||
|[[ | |[[Mario Circuit (SSBB)|Mario Circuit (Brawl)]] | ||
|style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; Shy Guy racers too powerful and disruptive a stage hazard | |style="background:#ffbfbf" | Banned || Stage has constant walk-off blast lines and lacks a lower blast line; Shy Guy racers too powerful and disruptive a stage hazard | ||
|- | |- | ||
Line 649: | Line 581: | ||
|- | |- | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || The underside of stage can meteor smash players | ||
|- | |- | ||
|[[Bridge of Eldin]] | |[[Bridge of Eldin]] | ||
Line 673: | Line 605: | ||
|- | |- | ||
|[[Dream Land 64]] | |[[Dream Land 64]] | ||
|style="background:#ffffbf" | Counterpick || | |style="background:#ffffbf" | Counterpick || | ||
|- | |- | ||
|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||
Line 679: | Line 611: | ||
|- | |- | ||
|[[Halberd]] | |[[Halberd]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || Opening transformation features walk-off blast lines; Halberd's armaments are too powerful and disruptive to gameplay; low upper blast line creates overreliance on vertical finishers | ||
|- | |- | ||
|[[Orbital Gate Assault]] | |[[Orbital Gate Assault]] | ||
Line 685: | Line 617: | ||
|- | |- | ||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
|style="background:# | |style="background:#dfffbf" | Starter|| | ||
|- | |- | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
Line 700: | Line 632: | ||
|- | |- | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || Second stage transformation and transitions feature walk-off blast lines; first and third transformations are too small to accommodate doubles; second stage transformation is too large and potentially promotes camping, circle camping, and stalling | ||
|- | |- | ||
|[[Flat Zone X]] | |[[Flat Zone X]] | ||
Line 706: | Line 638: | ||
|- | |- | ||
|[[Palutena's Temple]] | |[[Palutena's Temple]] | ||
|style="background:#ffbfbf" | Banned || Too large; promotes circle camping; spikes and hazards too powerful and disruptive; frequent caves of life; promotes characters that can easily | |style="background:#ffbfbf" | Banned || Too large; promotes circle camping; spikes and hazards too powerful and disruptive; frequent caves of life; promotes characters that can easily manuver the stage | ||
|- | |- | ||
|[[Skyworld]] | |[[Skyworld]] | ||
Line 727: | Line 659: | ||
|- | |- | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
|style="background:#ffbfbf" | Banned || Walk- | |style="background:#ffbfbf" | Banned || Walk-offs blast lines; no lower blast line; too large; hanging lights are too strong a stage hazard and can promote camping | ||
|- | |- | ||
|[[Gaur Plain]] | |[[Gaur Plain]] | ||
|style="background:#ffbfbf" | Banned || Too large; walk-off blast lines; stage unfairly benefits characters with good aerial mobility; Metal Face | |style="background:#ffbfbf" | Banned || Too large; walk-off blast lines; stage unfairly benefits characters with good aerial mobility; Metal Face too strong and disruptive a stage hazard | ||
|- | |- | ||
|[[Duck Hunt (stage)|Duck Hunt]] | |[[Duck Hunt (stage)|Duck Hunt]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned (former counterpick) || Tree on left side of stage can promote camping and stalling; Dog can be disruptive; blast lines are close to stage | ||
|- | |- | ||
|[[Kongo Jungle 64]] | |[[Kongo Jungle 64]] | ||
Line 748: | Line 680: | ||
|- | |- | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || Some transformations feature walk-off blast lines; disruptive stage hazards, such as the fountain and balloon | ||
|- | |- | ||
|[[Miiverse]] | |[[Miiverse]] | ||
Line 763: | Line 695: | ||
|- | |- | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
|style="background:#ffbfbf" | Banned || Right side of stage features | |style="background:#ffbfbf" | Banned || Right side of stage features walk-off blast line | ||
|- | |- | ||
|[[Peach's Castle|Peach's Castle (64)]] | |[[Peach's Castle|Peach's Castle (64)]] | ||
Line 786: | Line 718: | ||
==Stage legality in ''[[Super Smash Bros. Ultimate]]''== | ==Stage legality in ''[[Super Smash Bros. Ultimate]]''== | ||
<!-- Keep in mind that 1) hazards are turned off for tournament play and 2) this list is based on rulesets of competitive tournaments and not by what you consider to be "playable stages" | {{incomplete|some stages are missing}} | ||
<!-- Keep in mind that 1) hazards are turned off for tournament play and 2) this list is based on rulesets of competitive tournaments and not by what you consider to be "playable stages" --> | |||
The list below shows all the tournament legal stages in Ultimate and with the option to turn off stage hazards (which also turns off transformations and hazards on stages like [[Pokémon Stadium 2]], [[Castle Siege]] and many more stages are potentially viable tournament stages. Note that this list assumes that hazards are turned off. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
Line 793: | Line 726: | ||
!Stage | !Stage | ||
!Status | !Status | ||
!Commonly cited reasons for | !Commonly cited reasons for banning | ||
|- | |- | ||
| | |[[SSBU|Battlefield]] | ||
|style="background:#dfffbf" | Starter || | |style="background:#dfffbf" | Starter || | ||
|- | |- | ||
|[[ | |[[SSBU|Big Battlefield]] | ||
|style="background:#ffbfbf" | Banned ||Too many platforms; too large. | |||
|style="background:#ffbfbf" | Banned || Too large | |||
|- | |- | ||
| | |[[SSBU|Final Destination]] | ||
|style="background:#dfffbf" | Starter || | |style="background:#dfffbf" | Starter || | ||
|- | |- | ||
|{{SSB|Peach's Castle}} | |{{SSB|Peach's Castle}} | ||
|style="background:#ffbfbf" | Banned || Disruptive geometry; | |style="background:#ffbfbf" | Banned ||Disruptive geometry; large and triangles can cause for stalling. | ||
|- | |- | ||
| | |{{SSB|Kongo Jungle}} | ||
|style="background:#ffbfbf" | Banned || Too large; high ceiling | |style="background:#ffbfbf" | Banned ||Too large; high ceiling and powerful camping spots. | ||
|- | |- | ||
|[[Hyrule Castle]] | |[[Hyrule Castle]] | ||
|style="background:#ffbfbf" | Banned || Too large; green tent | |style="background:#ffbfbf" | Banned ||Too large; green tent can create cave of life and can be a camping position. | ||
|- | |- | ||
|[[Super Happy Tree]] | |[[Super Happy Tree]] | ||
|style="background:#ffbfbf" | Banned || Clouds | |style="background:#ffbfbf" | Banned ||Clouds can be used for powerful stalling and camping sites. | ||
|- | |- | ||
| | |{{SSB|Dream Land}} | ||
|style="background:#ffbfbf | |style="background:#ffbfbf | Banned || | ||
|- | |- | ||
|[[Saffron City]] | |[[Saffron City]] | ||
|style="background:#ffbfbf" | Banned || Too large | |style="background:#ffbfbf" | Banned ||Too large; helipad and platforms to the left promote camping. | ||
|- | |- | ||
|{{SSB|Mushroom Kingdom}} | |{{SSB|Mushroom Kingdom}} | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned ||Walk-offs; pipes can be used for stalling and camping. | ||
|- | |- | ||
|[[Princess Peach's Castle]] | |[[Princess Peach's Castle]] | ||
|style="background:#ffbfbf" | Banned || Walls allow for | |style="background:#ffbfbf" | Banned ||Walls allow for infinities and promote camping; the separation of the wall makes the stage difficult to traverse. | ||
|- | |- | ||
|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
|style="background:#ffdfbf" | | |style="background:#ffdfbf" | Banned/Counterpick<ref name="Smashadelphia Ruleset">[https://www.ssbwiki.com/Tournament:Smashadelphia_Ultimate#Ruleset Smashadelphia Ultimate (December 9th, 2018)]</ref> ||Slopes and walls may cause disruption of gameplay. | ||
|- | |- | ||
|[[Kongo Falls]] | |[[Kongo Falls]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned ||Powerful camping spot on the rock at the right. | ||
|- | |- | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
|style="background:#ffbfbf" | Banned || High ceiling; | |style="background:#ffbfbf" | Banned ||High ceiling; lots of camping and stalling spots. | ||
|- | |- | ||
|[[Great Bay]] | |[[Great Bay]] | ||
|style="background:#ffbfbf" | Banned || Solid middle platform above two lower platforms allows for easy, low-risk [[stage spike]]s that result in frequent low-percent KOs and [[gimp]]s that would not occur in usual circumstances; | |style="background:#ffbfbf" | Banned ||Solid, middle platform above two lower platforms allows for easy, low-risk, no [[edge guarding|edge-guarding]] required [[stage spike]]s that result in frequent low-percent KOs and [[gimp]]s that would not occur in usual circumstances; stage design allows for the potential of circle camping and stalling; left blast line is too close to the stage; too small to accommodate more than 2 players | ||
|- | |- | ||
|[[Temple]] | |[[Temple]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned ||Too large and promotes circle camping; lower part of the stage has a cave of life. | ||
|- | |- | ||
|[[Brinstar]] | |[[Brinstar]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned ||Irregular platforms and too many slopes. | ||
|- | |- | ||
|[[ | |[[Yoshi's Island (Melee)]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Too small; features walk-off blast zones. | ||
|- | |- | ||
|[[Yoshi's Story]] | |[[Yoshi's Story]] | ||
|style="background:# | |style="background:#ffdfbf" | Banned/Counterpick<ref name="Smashadelphia Ruleset"/> || | ||
|- | |- | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Green Greens]] | |[[Green Greens]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Corneria]] | |[[Corneria]] | ||
|style="background:#ffbfbf" | Banned || Too large; upper blast line is too close to stage; | |style="background:#ffbfbf" | Banned || Too large; upper blast line is too close to stage; back fin can be used for camping and wall combos. | ||
|- | |- | ||
|[[Venom]] | |[[Venom]] | ||
|style="background:#ffbfbf" | Banned || Walls allow for | |style="background:#ffbfbf" | Banned || Walls allow for infinities; several unreasonably strong camping positions; separation of portions of the stage by the Great Fox body makes it difficult to traverse. | ||
|- | |- | ||
|[[Pokémon Stadium]] | |[[Pokémon Stadium]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned ||More or less the same stage as Pokémon Stadium 2 | ||
|- | |- | ||
|[[Onett]] | |[[Onett]] | ||
|style="background:#ffbfbf" | Banned || Irregular stage design; houses | |style="background:#ffbfbf" | Banned ||Irregular stage design; walk-offs; the two houses can be used for wall combos. | ||
|- | |- | ||
|[[Mushroom Kingdom II]] | |[[Mushroom Kingdom II]] | ||
|style="background:#ffbfbf" | Banned || Too small; walk- | |style="background:#ffbfbf" | Banned || Too small; walk-offs; no proper center platform. | ||
|- | |- | ||
|[[Brinstar Depths]] | |[[Brinstar Depths]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Parts of the stage can be used for wall combos and caves of life; bottom right platform can be used for camping and stalling; low ceiling. | ||
|- | |- | ||
|[[Big Blue]] | |[[Big Blue]] | ||
|style="background:#ffbfbf" | Banned || The road at the bottom of the stage will move players very quickly to the | |style="background:#ffbfbf" | Banned || The road at the bottom of the stage will move players very quickly to the blastline; no bottom blast line. | ||
|- | |- | ||
|[[Fourside]] | |[[Fourside]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Too big; buildings can be used for wall combos and infinities; no proper platform to fight on. | ||
|- | |- | ||
|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Even with stage hazards off, the stage still goes and lands in different areas sometimes having walk-offs. | ||
|- | |- | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
Line 898: | Line 822: | ||
|- | |- | ||
|[[Figure-8 Circuit]] | |[[Figure-8 Circuit]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[WarioWare, Inc.]] | |[[WarioWare, Inc.]] | ||
|style="background:# | |style="background:#ffdfbf" | Banned/Starter <ref name="Smashadelphia Ruleset"/> || Blast zones are very near | ||
|- | |- | ||
|[[Bridge of Eldin]] | |[[Bridge of Eldin]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Norfair]] | |[[Norfair]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Abundance of ledges can promote stalling; to many platforms. | ||
|- | |- | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
|style="background:#ffdfbf" | | |style="background:#ffdfbf" | Banned/Starter <ref name="Smashadelphia Ruleset"/> || | ||
|- | |- | ||
| | |[[Yoshi's Island]] | ||
|style="background:# | |style="background:#ffffbf" | Counterpick || | ||
|- | |- | ||
|[[Halberd]] | |[[Halberd]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || Opening part has walk-offs but the players are only there for about 5 seconds and the platform never returns to that point. | ||
|- | |- | ||
|[[Lylat Cruise]] | |[[Lylat Cruise]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|style="background:# | |style="background:#dfffbf" | Starter || More or less the same as Pokémon Stadium. | ||
|- | |- | ||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Some parts of the stage are to close to the blast-lines, touching the track when on the flying platform may damage players. | ||
|- | |- | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
|style="background:# | |style="background:#ffffbf" | Counterpick || | ||
|- | |- | ||
|[[Distant Planet]] | |[[Distant Planet]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones | ||
|- | |- | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 937: | Line 861: | ||
|- | |- | ||
|[[New Pork City]] | |[[New Pork City]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Way too big; promotes wall combos and circle camping; caves of life; due to the massive size of the stage many parts can be used for camping and stalling. | ||
|- | |- | ||
|[[Summit]] | |[[Summit]] | ||
|style="background:#ffbfbf" | Banned || Slippery floor can be disruptive and give the | |style="background:#ffbfbf" | Banned || Slippery floor can be disruptive and give the Ice Climbers an unfair advantage since they are immune to the ice physics, cave of life in the middle. | ||
|- | |- | ||
|[[Skyworld]] | |[[Skyworld]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Caves of life everywhere. | ||
|- | |- | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Walls allow for infinities; wall combos; no bottom blast-line. | ||
|- | |- | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 952: | Line 876: | ||
|- | |- | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Spear Pillar]] | |[[Spear Pillar]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Stage geometry can promote circle camping. | ||
|- | |- | ||
|[[ | |[[75 m]] | ||
|style="background:#ffbfbf" | | |style="background:#ffbfbf" | Bannned || | ||
|- | |- | ||
|[[Mario Bros.]] | |[[Mario Bros.]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Hanenbow]] | |[[Hanenbow]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[3D Land]] | |[[3D Land]] | ||
|style="background:#ffbfbf" | Banned || Scrolling stage with walk-off blast zones | |style="background:#ffbfbf" | Banned || Scrolling stage with walk-off blast zones. | ||
|- | |- | ||
|[[Golden Plains]] | |[[Golden Plains]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Walk-off blast zones. | ||
|- | |- | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Dream Land GB]] | |[[Dream Land GB]] | ||
|style="background:#ffbfbf" | Banned || Scrolling stage with walk-off blast zones | |style="background:#ffbfbf" | Banned || Scrolling stage with walk-off blast zones. | ||
|- | |- | ||
|[[Unova Pokémon League]] | |[[Unova Pokémon League]] | ||
|style="background:# | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Prism Tower]] | |[[Prism Tower]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Mute City SNES]] | |[[Mute City SNES]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Magicant]] | |[[Magicant]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Caves of life and potential stage spikes | ||
|- | |- | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Balloon Fight]] | |[[Balloon Fight]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Living Room]] | |[[Living Room]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Falling hazard. | ||
|- | |- | ||
|[[Find Mii]] | |[[Find Mii]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Tomodachi Life]] | |[[Tomodachi Life]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
|style="background:# | |style="background:#ffdfbf" | Banned/Counterpick || Too similar to [[Final Destination]]. | ||
|- | |- | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Mario Circuit]] | |[[Mario Circuit]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Even with stage hazards off, the stage still goes and lands in different areas sometimes having walls. | ||
|- | |- | ||
|[[Skyloft]] | |[[Skyloft]] | ||
|style="background:#ffdfbf" | | |style="background:#ffdfbf" | Banned/Counterpick<ref name="Smashadelphia Ruleset"/> || | ||
|- | |- | ||
|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Way too big, too many caves of life, blast zones hardly reachable. | ||
|- | |- | ||
|[[Kalos Pokémon League]] | |[[Kalos Pokémon League]] | ||
|style="background:# | |style="background:#ffffbf" | Counterpick || | ||
|- | |- | ||
|[[Coliseum]] | |[[Coliseum]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Flat Zone X]] | |[[Flat Zone X]] | ||
|style="background:#ffbfbf" | Banned || The stage is randomized and features walk-off blast zones | |style="background:#ffbfbf" | Banned || The stage is randomized and features walk-off blast zones. | ||
|- | |- | ||
|[[Palutena's Temple]] | |[[Palutena's Temple]] | ||
|style="background:#ffbfbf" | Banned || Too large and promotes circle camping; lower part of the stage has | |style="background:#ffbfbf" | Banned || Too large and promotes circle camping; lower part of the stage has a cave of life. | ||
|- | |- | ||
|[[Gamer]] | |[[Gamer]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || The stage is randomized and could include caves of life with the hardcover books. | ||
|- | |- | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Town and City]] | |[[Town and City]] | ||
|style="background:# | |style="background:#dfffbf" | Starter || | ||
|- | |- | ||
|[[Wii Fit Studio]] | |[[Wii Fit Studio]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[Gaur Plain]] | |[[Gaur Plain]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast zones | |style="background:#ffbfbf" | Banned || Features walk-off blast zones. | ||
|- | |- | ||
|[[ | |[[Duck Hunt]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Wrecking Crew]] | |[[Wrecking Crew]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Pilotwings]] | |[[Pilotwings]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || | ||
|- | |- | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Wily Castle]] | |[[Wily Castle]] | ||
|style="background:# | |style="background:#ffdfbf" | Banned/Counterpick<ref name="Smashadelphia Ruleset"/> || Too small, Too similar to [[Final Destination]]. | ||
|- | |- | ||
|[[ | |[[PAC-LAND]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Features walk-off blast zones and stage-scrolling. | ||
|- | |- | ||
|[[Super Mario Maker]] | |[[Super Mario Maker]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Unpredictable stage layout with potential caves of life. | ||
|- | |- | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
|style="background:#ffbfbf" | Banned || Features walk-off blast | |style="background:#ffbfbf" | Banned || Features walk-off blast zones, and a powerful camping spot on the left. | ||
|- | |- | ||
|[[Midgar]] | |[[Midgar]] | ||
|style="background:#ffbfbf" | Banned || | |style="background:#ffbfbf" | Banned || Similar to [[Battlefield]]. | ||
|- | |- | ||
|[[Umbra Clock Tower]] | |[[Umbra Clock Tower]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Great Plateau Tower]] | |[[Great Plateau Tower]] | ||
|style="background:#ffbfbf" | Banned || Top of tower creates massive | |style="background:#ffbfbf" | Banned || Top of tower creates massive Cave of Life on Stage. | ||
|- | |- | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
|- | |- | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
|style="background:# | |style="background:#bfbfbf" | To do... || | ||
| | |||
| | |||
|- | |- | ||
|} | |} | ||
Line 1,151: | Line 1,043: | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Competitive play]] | [[Category:Competitive play]] |