User contributions for BlakDragon
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December 27, 2018
- 17:1317:13, December 27, 2018 diff hist +210 m List of spirits (Pokémon series) →Support Spirits: Filled in missing info for Aegislash
- 16:5816:58, December 27, 2018 diff hist +6 m List of spirits (Pokémon series) →Primary Spirits: Added enemy power of Deoxys (Normal Forme)
- 16:4616:46, December 27, 2018 diff hist +154 m List of spirits (Others) →Primary Spirits: Filled in missing info for Donbe & Hikari
December 26, 2018
- 19:1519:15, December 26, 2018 diff hist +5 m List of spirits (Pokémon series) →Support Spirits: Forgot to add in that the Mewtwo puppet is tiny.
- 19:1219:12, December 26, 2018 diff hist +186 m List of spirits (Pokémon series) →Support Spirits: Filled in missing info for Mew
- 18:4418:44, December 26, 2018 diff hist +177 m List of spirits (Others) →Support Spirits: Filled in missing info for Diskun
- 16:3416:34, December 26, 2018 diff hist +41 m List of spirits (The Legend of Zelda series) →Support Spirits: Filled in missing info for Ezlo
- 16:2416:24, December 26, 2018 diff hist +4 m List of spirits (Kirby series) →Primary Spirits: Added enemy power & corrected base attack for Gordo (Clear King Dedede team)
- 16:1916:19, December 26, 2018 diff hist +4 m List of spirits (Donkey Kong series) →Primary Spirits: Added enemy power of Zinger (Pikachu)
- 16:1516:15, December 26, 2018 diff hist +9 m List of spirits (Super Mario series) →Support Spirits: Added enemy power and corrected enemy fighter count of Bob-Omb (Kirby)
- 12:0812:08, December 26, 2018 diff hist +18 m List of spirits (Others) →Support Spirits: Changed Hakkun's text color for its spirit type to red.
- 12:0512:05, December 26, 2018 diff hist +154 m List of spirits (Others) →Support Spirits: Filled in missing info for Hakkun (Kirby), enemy power of Prince Saruno (Diddy Kong team)
- 11:0711:07, December 26, 2018 diff hist +183 m List of spirits (Pokémon series) →Primary Spirits: Filled in missing info for Togedemaru (Pichu Team)
- 10:0410:04, December 26, 2018 diff hist +105 m List of spirits (Others) →Support Spirits: Filled in missing information for Qbby (Kirby Team)
- 09:5409:54, December 26, 2018 diff hist +4 m List of spirits (Pokémon series) →Support Spirits: Added enemy power for Snorlax (Giant King K. Rool)
- 09:5009:50, December 26, 2018 diff hist +216 m List of spirits (Pokémon series) →Support Spirits: Filled in missing information for Meloetta (Jigglypuff Team)
- 09:2909:29, December 26, 2018 diff hist +4 m List of spirits (Pikmin series) →Primary Spirits: Added enemy power of Rock Pikmin (Tiny Kirby Team)
- 09:2709:27, December 26, 2018 diff hist +4 m List of spirits (Pikmin series) →Primary Spirits: Added enemy power of Bulborb (Giant Yoshi)
December 25, 2018
- 11:5111:51, December 25, 2018 diff hist +4 m Spirit →Primary Spirit Traits: Corrected the description for the Throw Power trait.
July 5, 2017
- 10:2910:29, July 5, 2017 diff hist +267 Equipment →Equipment bonus effects: Added activation conditions for the Desperate series when Stamina mode of Special Smash is enabled.
May 23, 2017
- 17:5217:52, May 23, 2017 diff hist +17 Super Leaf →Trivia: Mewtwo can't simultaneously float and attack with Super Leaf either.
May 19, 2017
- 12:2612:26, May 19, 2017 diff hist +17 m Equipment →Equipment bonus effects
- 12:0712:07, May 19, 2017 diff hist −1,423 Equipment Undid edit by Ik0zael: Desperate badge doesn't renew by dropping & rising to/above 100% on same stock. Desperate Immortal doesn't renew on same stock after using respective fighter's Final Smash. NFS only affects charged smashes.
February 22, 2017
- 21:0621:06, February 22, 2017 diff hist +314 Equipment →Equipment bonus effects: Desperate Attacker/Defender/Speedster/Specialist effects can activate more than once per stock under certain conditions! Fixed the note by Desperate Specialist; the stat bonuses are set when active, not increased gradually.
September 9, 2016
- 14:2014:20, September 9, 2016 diff hist +74 m Equipment →Equipment bonus effects: The Hi-Jump and Leaper effects increase footstool jump height.
September 3, 2016
- 21:1621:16, September 3, 2016 diff hist −27 Final Smash →Pity Final Smash: Players in a 2-team game can obtain an Easy Final Smash. Where was mine during testing, I wonder...? Also rearranged the last paragraph to minimize confusion.
August 30, 2016
- 22:2122:21, August 30, 2016 diff hist +68 Equipment →Equipment bonus effects: Antileap and Lo-Jump effects lower the footstool jump height.
- 22:1522:15, August 30, 2016 diff hist 0 m Final Smash →Pity Final Smash
- 22:1422:14, August 30, 2016 diff hist −21 Final Smash →Pity Final Smash: Updated with more factors that keep Easy Final Smashes out of play. Gave all PFS/EFS prevention methods their own paragraph for consistency. Also, no equipment can force Easy Final Smashes to trigger afaik, not PFS at least.
August 23, 2016
- 22:0022:00, August 23, 2016 diff hist +29 m Equipment →Equipment bonus effects: Updated in-game description of Pity Final Smasher effect.
- 21:5521:55, August 23, 2016 diff hist +231 Equipment →Equipment bonus effects: The Pity Final Smasher effect can stack. The percent chances I found, have been tested extensively and are (close to) accurate, hopefully.
- 21:4421:44, August 23, 2016 diff hist +246 Final Smash →Pity Final Smash: Updated with some Easy Final Smash mechanics in Smash 4.
July 30, 2016
- 12:4412:44, July 30, 2016 diff hist +79 m Equipment →Equipment bonus effects: Updated with Shield Healer effect's interaction against NPCs.
- 12:2112:21, July 30, 2016 diff hist +79 m Equipment →Equipment bonus effects: Updated with the Vampire effect's interactions against NPCs.
July 29, 2016
- 10:5610:56, July 29, 2016 diff hist −5 Equipment →Equipment bonus effects: The Double Final Smasher effect can stack. The percentages found have been tested, and are at least close to accurate.
July 17, 2016
- 23:0223:02, July 17, 2016 diff hist −10 Equipment →Equipment bonus effects: The Desperate Immortal effect can stack.
July 16, 2016
- 10:2810:28, July 16, 2016 diff hist −8 Equipment →Equipment bonus effects: The Caloric Immortal effect can stack.
July 12, 2016
- 23:0723:07, July 12, 2016 diff hist +5 m Victini →In Super Smash Bros. 4: Specified how large the attack boost is.
- 11:1911:19, July 12, 2016 diff hist +6 m Find Mii →Stage layout: Specified which screen displays the pulsating lines when the Dark Emperor changes a fighter's stats.
July 10, 2016
- 15:2315:23, July 10, 2016 diff hist +69 Equipment →Equipment bonus effects: The Countdown effect can stack.
- 11:0211:02, July 10, 2016 diff hist −5 Equipment →Equipment bonus effects: The Critical Hitter effect can stack. This was another long test session, the percent chances are (hopefully) close to accurate.
- 01:4701:47, July 10, 2016 diff hist −5 Equipment →Equipment bonus effects: The Sudden Death Gambler effect can stack. This took a while for me to test, the %s are approximated.
July 8, 2016
- 16:4816:48, July 8, 2016 diff hist −15 Equipment →Equipment bonus effects: The First Striker effect can stack.
- 16:3816:38, July 8, 2016 diff hist −1 Equipment →Equipment bonus effects: The Speed Crasher effect can stack.
- 10:5410:54, July 8, 2016 diff hist 0 m Equipment →Equipment bonus effects: Corrected the multipliers for stacked Vampire effects.
July 7, 2016
- 23:1923:19, July 7, 2016 diff hist +102 Equipment →Equipment bonus effects: Added starting %s for Trade-off Attacker/Defender/Speedster badges.
- 22:2122:21, July 7, 2016 diff hist +112 Equipment →Equipment bonus effects: Corrected the Shield Reflector row. Its effects can stack.
- 22:1222:12, July 7, 2016 diff hist +44 Equipment →Equipment bonus effects: Corrected the Shield Healer row, Its effect can stack.
- 21:4821:48, July 7, 2016 diff hist −11 Equipment →Equipment bonus effects: Shield Exploder's effect can stack.
- 17:4717:47, July 7, 2016 diff hist +417 Equipment →Equipment bonus effects: The Smash Ball Attractor's effect can stack.