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List of updates (SSB4)/1.1.4 changelog: Difference between revisions
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(Undid edit by Penro: Not that huge. I'm pretty sure that's a irrelevant nerf.) |
No edit summary |
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*{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}} | *{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}} | ||
*{{buff|Second hit of up smash deals more knockback.}} | *{{buff|Second hit of up smash deals more knockback.}} | ||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
=={{SSB4|Dark Pit}}== | =={{SSB4|Dark Pit}}== | ||
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=={{SSB4|Diddy Kong}}== | =={{SSB4|Diddy Kong}}== | ||
*{{nerf|Trip | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
=={{SSB4|Falco}}== | =={{SSB4|Falco}}== | ||
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*{{buff|Down smash has higher knockback growth.}} | *{{buff|Down smash has higher knockback growth.}} | ||
*{{bugfix|Down Throw Ledge Spike Bug removed.}} | *{{bugfix|Down Throw Ledge Spike Bug removed.}} | ||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
'''Technical changelist 1.1.4''' | '''Technical changelist 1.1.4''' | ||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | {| class="wikitable sortable collapsible collapsed" style="text-align:center" | ||
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|Down smash knockback growth||76||78 | |Down smash knockback growth||76||78 | ||
|} | |} | ||
=={{SSB4|Fox}}== | |||
*{{buff|Hard tripping now grants five frames of invincibility.}} | |||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
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=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
*{{change|Weight slightly increased|77|79.}} | *{{change|Weight slightly increased|77|79.}} | ||
*{{buff|Hard tripping now grants five frames of invincibility.}} | |||
=={{SSB4|Little Mac}}== | =={{SSB4|Little Mac}}== | ||
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*{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}} | *{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}} | ||
*{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)}} | *{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)}} | ||
=={{SSB4|R.O.B}}== | |||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
=={{SSB4|Rosalina and Luma}}== | =={{SSB4|Rosalina and Luma}}== | ||
Line 156: | Line 161: | ||
*{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}} | *{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}} | ||
*{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}} | *{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}} | ||
*{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | |||
=={{SSB4|Wario}}== | =={{SSB4|Wario}}== | ||
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=={{SSB4|Yoshi}}== | =={{SSB4|Yoshi}}== | ||
*{{nerf|Trip | *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}} | ||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== |
Revision as of 13:16, February 10, 2016
Additions
- Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
- Umbra Clock Tower is included with the purchase of Bayonetta.
- Castle Siege and Coliseum have two new music tracks included with Corrin.
- All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.
Bowser
Dash attack damage: 10%/8% → 12%/10%.
Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.
All variations of Flying Slam's grab range increased.
Bowser Jr.
Forward smash has less ending lag: frame 60 → frame 56
Up smash has less ending lag: frame 63 → frame 57
Down smash has less ending lag: frame 68 → frame 60
Forward aerial damage: 8%/5% → 9%/7%
Captain Falcon
Blue Falcon's visual effects modified.
Charizard
First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
Second hit of up smash deals more knockback.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Dark Pit
Dark Pit Staff's visual effects modified.
Diddy Kong
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Falco
Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
Down smash has higher knockback growth.
Down Throw Ledge Spike Bug removed.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Technical changelist 1.1.4
Change | Old value | New value |
---|---|---|
Up smash first kick startup | frame 8 | frame 7 |
Leg intangibility | N/A | 7 → 11 |
Up smash first kick (hitbox 0/1) base knockback | 60 | 70 |
Up smash first kick (hitbox 0/1) knockback growth | 25 | 18 |
Up smash first kick (hitbox 0) position | (1.5,0,0) | (2,0,0) |
Up smash first kick (hitbox 2) base knockback | 80 | 70 |
Up smash first kick (hitbox 2) knockback growth | 30 | 18 |
Up smash first kick (hitbox 2) position | (5,0,0) | (7.7,0,0) |
Up smash first kick (hitbox 2) other position | (5,0,0) | (7,0,0) |
Up smash second kick startup | frame 13 | frame 12 |
Up smash second kick (hitbox 0/1/2) base knockback | 30 | 31 |
Up smash second kick (hitbox 0/1/2) knockback growth | 98 | 104 |
Up smash second kick (hitbox 0) position | (5,0,0) | (7,0,0) |
Up smash second kick (hitbox 1) position | (1.5,0,0) | (2,0,0) |
Down smash knockback growth | 76 | 78 |
Fox
Hard tripping now grants five frames of invincibility.
Ganondorf
Weight slightly increased: 112 → 113
Ike
Neutral aerial damage: 9%/6% → 10%/7%.
Neutral aerial launch angle (70° → 80°).
Forward aerial deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.
Forward smash sourspot deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.
Kirby
Weight slightly increased: 77 → 79.
Hard tripping now grants five frames of invincibility.
Little Mac
Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).
Up tilt angle: 85° → 88°
Forward smash damage: 19%/17% (up and side), 22% (down) → 21%/18% (up and side), 24% (down)
Forward smash knockback growth: 85 (up and side), 22 (down) → 81 (up and side), 21 (down)
Up smash damage: 20%/15% → 21%/16%
Up smash knockback growth: 80 (sweetspot)/100 (sourspot) → 76/96
Down smash damage: 12% → 13%
Down smash knockback growth: 100 → 96
Up throw angle: 85° → 80°
Down throw angle: 85° → 80°
Lucina
Jab 1 IASA: frame 28 → frame 25.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down smash IASA: frame 64 → frame 54.
Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively: first hit 3.345%/second hit 7.6%: 10.945% total → first hit 4.2%/second hit 8.5%: 12.7% total.
Forward aerial deals 2% more damage: 8.5% → 10.5%.
Back aerial deals 1.825% more damage : 9.975% → 11.8%.
Up aerial deals 1.425% more damage : 9.975% → 11.4%.
Both hitboxes of down aerial deal 0.9% more damage : sourspot 11.4%/meteor 13.3% → sourspot 12.3%/meteor 14.2%.
Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.
Marth
Jab 1 IASA: frame 28 → frame 25.
Both neutral attacks have bigger tipper hitboxes: 6.5u → 7u.
Forward tilt's tipper hitbox is bigger: 6.7u → 7.7u.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down tilt sour x hitbox is larger: 15.2u → 16.7.
Down tilt's sour y hitbox is smaller: 3.2u → 2.7u.
Down tilt's tipper hitbox is larger: 6.7u → 8.2u.
Down smash IASA: frame 64 → frame 54.
The tipper hitbox of both hits of neutral attack are bigger: 6.7u (hit 1)/6.5u (hit 2) → 7.7u/7.5u.
First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 3%/4% → 3.5%/5%.
Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.
Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively: 7%/10% → 8%/11.5%.
Forward aerial's tipper hitbox has increased: 6.7u → 7.7u.
Back aerial's tipper hitbox is bigger: 6.7u → 7.7u.
Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 9%/12% → 9.5%/13%.
All hits of down aerial deals 1% more damage: 11%/13%/14% → 12%/14%/15%.
Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)
R.O.B
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Rosalina and Luma
Weight slightly decreased: 78 → 77.
Roy
Neutral aerial landing lag: 13 → 11
Forward aerial landing lag: 15 → 13
Up aerial landing lag: 16 → 14
Back aerial landing lag: 19 → 16
Down aerial landing lag: 28 → 23
Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).
Sheik
Weight slightly decreased: 85 → 84.
Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).
Sonic
Weight slightly decreased: 95 → 94
Toon Link
Back aerial landing lag: 22 → 17.
Forward smash's first hit now properly links to the second regardless of damage.
Spin Attack and Flying Spin Attack have 2 less frames of startup.
Spin Attack duration: 82 (uncharged)/141 (full charge) frames → 80/140
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Wario
Grounded state glitch removed.
Yoshi
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Zelda
Light Arrow's visual effects modified.
Zero Suit Samus
Weight slightly decreased: 81 → 80.
Boost Kick angle: 50° → 48°
Boost Kick knockback growth decreased: 220 → 209.
References
hide Super Smash Bros. 4 updates | |
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1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
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1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |