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Ganondorf (SSBM)/Back aerial: Difference between revisions
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(Added frame data. Found it in Smashboards.) |
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[[ | {{competitive expertise|Add hitboxes and much more detail.}} | ||
[[Image:Ganondorf's Melee back aerial.gif|thumb]] | |||
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. | Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in ''Melee'', just shy of [[Lightning Kick|Zelda's]]), and remarkable speed, making it one of the best back airs in the game, if not the best. | ||
==Timing== | |||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Hitboxes | |||
|10-15 | |||
|- | |||
!Starting autocancel | |||
|6 | |||
|- | |||
!Ending autocancel | |||
|19 | |||
|- | |||
!Interruptible | |||
|29 | |||
|- | |||
!Animation length | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Autocancel|c=17}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|25 | |||
|- | |||
!L-cancelled animation length | |||
|12.5 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=25}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
{{MvSubNavGanondorf|g=SSBM}} | |||
[[Category:Ganondorf (SSBM)]] | |||
[[Category:Back aerials (SSBM)]] |
Revision as of 10:20, October 31, 2015
Ganondorf punches behind him. It has long range and duration, high power (the second strongest back air in Melee, just shy of Zelda's), and remarkable speed, making it one of the best back airs in the game, if not the best.
Timing
Attack
Hitboxes | 10-15 |
---|---|
Starting autocancel | 6 |
Ending autocancel | 19 |
Interruptible | 29 |
Animation length | 35 |
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Landing lag
Animation length | 25 |
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L-cancelled animation length | 12.5 |
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L-cancelled | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |