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Super Smash Bros. Melee

Fox (SSBM)/Back aerial: Difference between revisions

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(100% identical to Falco's)
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==Overview==
==Overview==
[[File:Fox Back Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's back aerial.]]
[[File:Fox Back Aerial Hitbox Melee.gif|thumb|Hitboxes of Fox's back aerial.]]
Fox does a kick backwards, doing 9%-15% damage and good KO potential knockback when it comes out. Like his {{mvsub|Fox|SSBM|neutral aerial}}, it is a [[sex kick]], so the move has a quick [[startup]] and a relatively high duration. One of Fox's best [[edgeguarding]] moves, being effective at edgeguarding opponents near or off the ledge, either from an [[edge]] option or from an onstage [[combo]]. One can also [[SHFFL]] this move and can potentially do great in combos, such as a followup to a [[waveshine]]. Can also be used to [[space]] against opponents.
Fox does a kick backwards, doing good KO potential knockback when it comes out. Like his {{mvsub|Fox|SSBM|neutral aerial}}, it is a [[sex kick]], so the move has a quick [[startup]] and a relatively high duration. One of Fox's best [[edgeguarding]] moves, being effective at edgeguarding opponents near or off the ledge, either from an [[edge]] option or from an onstage [[combo]]. One can also [[SHFFL]] this move and can potentially do great in combos, such as a followup to a [[waveshine]]. Can also be used to [[space]] against opponents.


{{technical data}}
{{competitive expertise}}
{{competitive expertise}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Clean|19}}
{{MeleeHitboxTableRow
|id=0
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.748
|bn=4
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=15%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=5.112
|bn=13
|xpos=4.088
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=7
|xpos=2.044
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{HitboxTableTitle|Late|19}}
{{MeleeHitboxTableRow
|id=0
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=4
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=4.088
|bn=13
|xpos=4.088
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=9%
|angle=361
|bk=0
|ks=100
|fkv=0
|r=3.408
|bn=7
|xpos=2.044
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Clean hit
|4-7
|-
!Late hit
|8-19
|-
!Ending atocancel
|23-
|-
!Interruptible
|38
|-
!Animation length
|39
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=17}}
|}
===Landing lag===
{|class="wikitable"
|-
!Animation length
|20
|-
!L-cancelled animation length
|10
|}
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=20}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Blank|c=10}}
|}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}


==Similar moves==
==Similar moves==
Line 15: Line 148:
[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Back aerials]]
[[Category:Back aerials]]
[[Category:Normal attacks]]

Revision as of 18:26, October 28, 2013

Overview

Hitboxes of Fox's back aerial.

Fox does a kick backwards, doing good KO potential knockback when it comes out. Like his neutral aerial, it is a sex kick, so the move has a quick startup and a relatively high duration. One of Fox's best edgeguarding moves, being effective at edgeguarding opponents near or off the ledge, either from an edge option or from an onstage combo. One can also SHFFL this move and can potentially do great in combos, such as a followup to a waveshine. Can also be used to space against opponents.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 15% 0 Sakurai angle 0 100 0 0.014639688 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 15% 0 Sakurai angle 0 100 0 0.019967472 13 0.015967728 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 9% 0 Sakurai angle 0 100 0 0.013311648 7 0.007983864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 9% 0 Sakurai angle 0 100 0 0.013311648 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 0.015967728 13 0.015967728 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 0.013311648 7 0.007983864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-19
Ending atocancel 23-
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 20
L-cancelled animation length 10