9,260
edits
Line 191: | Line 191: | ||
**{{change|Fire Hydrant's fall attack has a reduced hitlag multiplier (1.5× → 1×).}} | **{{change|Fire Hydrant's fall attack has a reduced hitlag multiplier (1.5× → 1×).}} | ||
**{{buff|Fire Hydrant's hitbox extends further downwards when falling (Y offset: 6 → 6-2).}} | **{{buff|Fire Hydrant's hitbox extends further downwards when falling (Y offset: 6 → 6-2).}} | ||
**{{nerf|The water shots from the hydrant travel slower (1.35 → 1.3) and have a shorter duration (40 frames → 34), reducing their range.}} | |||
*[[Super Pac-Man]]: | *[[Super Pac-Man]]: | ||
**{{change|Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch opponents, but automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. He will also eat items he runs into during the move. Aesthetically, the move resembles ''{{s|wikipedia|Pac-Man Championship Edition 2}}'', featuring pulsating lights in the background and a rising pitch as the move progresses.}} | **{{change|Super Pac-Man has been changed. Pac-Man still transforms into a two-dimensional sprite to launch opponents, but automatically moves forward and loops around the screen, slowly building up speed. His trajectory can be adjusted by aiming him up or down. He will also eat items he runs into during the move. Aesthetically, the move resembles ''{{s|wikipedia|Pac-Man Championship Edition 2}}'', featuring pulsating lights in the background and a rising pitch as the move progresses.}} |