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(→Power-ups: Using math extension.) |
(Previous formula made no sense. Presumably this is what was meant) |
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|{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <code>v/200 + 1</code>; it ranges from 4 to 53. | |{{StickerIcon|LaunchPower}}||Launch Power||Increases the distance a character's attacks can send enemies.||Acts as a multiplier to all [[knockback]] delivered, following the formula <code>v/200 + 1</code>; it ranges from 4 to 53. | ||
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|{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <code>v/200 | |{{StickerIcon|LaunchResistance}}||Launch Resistance||Decreases the distance a character flies when hit.||Acts as a multiplier to all knockback received, following the formula <code>1 - v/200</code>; it ranges from 6 to 57. | ||
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|{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined. | |{{StickerIcon|FlinchResistance}}||Flinch Resistance||Makes it more difficult for a character to [[flinch]].||Grants [[knockback-based armor]] equal to the sticker's value; it ranges from 35 to 168. Launch Resistance reduces knockback before Flinch Resistance occurs, allowing for stronger attacks to be armored when combined. |