Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Captain Falcon (SSBU)/Final Smash: Difference between revisions
Derekblue1 (talk | contribs) (→Overview: Added image even if it is not necessary, but why not) |
|||
Line 3: | Line 3: | ||
==Overview== | ==Overview== | ||
[[File:Captain Falcon Final Smash SSBU.gif|thumb|200px|left|Captain Falcon activating his Final Smash.]] | |||
Calls in the [[Blue Falcon]], which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other [[Final Smash]]es, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect. | Calls in the [[Blue Falcon]], which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other [[Final Smash]]es, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect. | ||
Compared to most Final Smashes, the Blue Falcon requires significantly more precision, as its small hitbox and tight timing can lead to Falcon accomplishing nothing should he miss the hit. Although it still possesses strong knockback, its more linear trajectory can offset foes who are at mid to low percents, causing them to DI and survive, which requires Falcon to rack up more damage beforehand to secure more reliable KOs or to perform it towards the blast zones. | Compared to most Final Smashes, the Blue Falcon requires significantly more precision, as its small hitbox and tight timing can lead to Falcon accomplishing nothing should he miss the hit. Although it still possesses strong knockback, its more linear trajectory can offset foes who are at mid to low percents, causing them to DI and survive, which requires Falcon to rack up more damage beforehand to secure more reliable KOs or to perform it towards the blast zones. |
Latest revision as of 09:57, December 2, 2022

Overview[edit]
Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. Deals 40% if all hits connect. Compared to most Final Smashes, the Blue Falcon requires significantly more precision, as its small hitbox and tight timing can lead to Falcon accomplishing nothing should he miss the hit. Although it still possesses strong knockback, its more linear trajectory can offset foes who are at mid to low percents, causing them to DI and survive, which requires Falcon to rack up more damage beforehand to secure more reliable KOs or to perform it towards the blast zones.
Hitboxes[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blue Falcon hit | |||||||||||||||||||||||||||||||||||||||||
Final Smash | 0 | 20.0% | ![]() |
Standard | 90 | 80 | 1 | 0.0× | ![]() |
![]() |
![]() | ||||||||||||||||||||||||||||||
Final launch | |||||||||||||||||||||||||||||||||||||||||
Final Smash | 0 | 10.0% | ![]() |
Standard | 100 | 135 | 0 | 0.0× | ![]() |
![]() |
![]() |
Timing[edit]
Hitboxes | 28-30 |
---|---|
Animation length | 97 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Interruptible |
|