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Peach (SSBU)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Also known as the '''Rainbow Bridge''', Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair. | Also known as the '''Rainbow Bridge''' ({{ja|レインボーブリッジ|Reinbō Burijji}}), Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair. | ||
[[File:SSBU Peach Dtlit uair KKR.gif|Peach performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]] | [[File:SSBU Peach Dtlit uair KKR.gif|Peach performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]] | ||
While ground floating, Peach can [[float cancel]] the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Peach catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool. | <onlyinclude>While ground floating, {{{1|Peach}}} can [[float cancel]] the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if {{{1|Peach}}} catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool. | ||
When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%. | When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%. | ||
If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag. | If {{{1|Peach}}} finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.</onlyinclude> | ||
{{clr}} | {{clr}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 04:50, December 1, 2022
Overview
Also known as the Rainbow Bridge (レインボーブリッジ), Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.

While ground floating, Peach can float cancel the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Peach catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.
When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.
If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
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Hit 1 (early, mid, late) | 10, 11, 12-13 |
Hit 2 (early, mid, late) | 15, 16-17, 18-19 |
Ending autocancel | 41- |
Interruptible | 46 |
Animation length | 53 |
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Landing lag
Interruptible | 8 |
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Animation length | 26 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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