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Super Smash Bros. Ultimate

Peach (SSBU)/Up aerial: Difference between revisions

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==Overview==
==Overview==
Also known as the '''Rainbow Bridge''', Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.
Also known as the '''Rainbow Bridge''' ({{ja|レインボーブリッジ|Reinbō Burijji}}), Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.


[[File:SSBU Peach Dtlit uair KKR.gif|Peach performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]]
[[File:SSBU Peach Dtlit uair KKR.gif|Peach performing a combo with down tilt and up aerial loops on {{SSBU|King K. Rool}}.|left|200px|thumb]]
While ground floating, Peach can [[float cancel]] the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Peach catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.
<onlyinclude>While ground floating, {{{1|Peach}}} can [[float cancel]] the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if {{{1|Peach}}} catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.


When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.
When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.


If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.
If {{{1|Peach}}} finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.</onlyinclude>
{{clr}}
{{clr}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 04:50, December 1, 2022

Hitbox visualization showing Peach's up aerial.

Overview

Also known as the Rainbow Bridge (レインボーブリッジ), Peach's up aerial has her swipe above her head with her arms from left to right, creating two magic rainbow trails. It is a decent juggling tool, especially given the move's disjoint and power. It can be used to catch foes stalling in midair.

Peach performing a combo with down tilt and up aerial loops on King K. Rool.

While ground floating, Peach can float cancel the first hit of the up aerial. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. Above 10% damage, if Peach catches the opponent with a down tilt, she can follow up with the first hit of an up aerial and continue the loop. This can be done easily on large opponents like King K. Rool.

When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. The second hit can KO foes above 150%.

If Peach finds herself stunned from the opponent's move, she can perform an up aerial or a neutral aerial before hitting the ground since both of them can interrupt the landing lag at frame 8 along with neutral aerial, making it her fastest aerials to have the least landing lag.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
1 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (mid)
1 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 3.0 to -3.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (late)
1 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 to 21.0 -3.0 to -8.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
0 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 3.0 to -3.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 4.0% 0 Autolink angle (367) Standard 0 100 55 HitboxTableIcon(False).png 4.2 top 0.0 23.0 to 15.0 0.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 4.0% 0 Autolink angle (367) Standard 0 100 30 HitboxTableIcon(False).png 3.5 top 0.0 24.0 to 21.0 3.0 to 8.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (early)
0 0 0 6.0% 0 AngleIcon76.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 4.0 to -4.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon70.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 to 21.0 4.0 to -9.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (mid)
0 0 0 6.0% 0 AngleIcon76.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 4.0 to -4.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 6.0% 0 AngleIcon70.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 to 21.0 -4.0 to -9.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 6.0% 0 AngleIcon70.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 to 21.0 4.0 to 9.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (late)
2 0 0 6.0% 0 AngleIcon70.png Standard 50 112 0 HitboxTableIcon(False).png 5.2 top 0.0 24.0 to 21.0 4.0 to 9.0 1.2× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Magic (effect) Magic (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Magic SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Initial autocancel 1-4
Hit 1 (early, mid, late) 10, 11, 12-13
Hit 2 (early, mid, late) 15, 16-17, 18-19
Ending autocancel 41-
Interruptible 46
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Interruptible 8
Animation length 26
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible