Command-input move: Difference between revisions

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Undid edit by Aidanzapunk: this is already mentioned in the next paragraph and is not unique to Ultimate
m (Undid edit by Aidanzapunk: this is already mentioned in the next paragraph and is not unique to Ultimate)
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==Overview==
==Overview==
[[File:Terry BK Compare.gif|200px|right|thumb|Terry's Burning Knuckle. Standard input (top), command input (bottom).]]
[[File:Terry BK Compare.gif|200px|right|thumb|Terry's Burning Knuckle. Standard input (top), command input (bottom).]]
In traditional {{iw|wikipedia|fighting game}}s, a "command input" is typically defined as any combination of a direction and/or button press that causes a move to be executed. In the ''Super Smash Bros.'' series, it is used for attacks that require more input than a simple direction + button press, typically those that require a series of directional inputs on the [[control stick]] prior to executing the attack. In ''Ultimate'', [[taunt]] inputs can be used instead of the special move button;<ref>[https://www.youtube.com/watch?v=1sKE_wPDQQA]</ref> it cannot be used in place of the standard attack button.
In traditional {{iw|wikipedia|fighting game}}s, a "command input" is typically defined as any combination of a direction and/or button press that causes a move to be executed. In the ''Super Smash Bros.'' series, it is used for attacks that require more input than a simple direction + button press, typically those that require a series of directional inputs on the [[control stick]] prior to executing the attack.


While most command input special moves can be activated by simply pressing the [[A button|A]] or [[B button]]s and holding a direction, they are intentionally made slower and weaker to reward players for using the inputs instead. Command versions of these moves are more complicated to activate, but have the benefit of being faster, more powerful, and sometimes have added effects. For unclear reasons, the side [[taunt]] button (assigned by default to the side buttons on the [[directional pad]]) will also behave as the special button when executing command inputs.<ref>[https://www.youtube.com/watch?v=1sKE_wPDQQA Useless Smash Facts #8]</ref>
While most command input special moves can be activated by simply pressing the [[A button|A]] or [[B button]]s and holding a direction, they are intentionally made slower and weaker to reward players for using the inputs instead. Command versions of these moves are more complicated to activate, but have the benefit of being faster, more powerful, and sometimes have added effects. For unclear reasons, the side [[taunt]] button (assigned by default to the side buttons on the [[directional pad]]) will also behave as the special button when executing command inputs.<ref>[https://www.youtube.com/watch?v=1sKE_wPDQQA Useless Smash Facts #8]</ref>
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