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User:Alex the weeb/Brittleness factor Ultimate: Difference between revisions

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| Roy/Chrom || 7.9
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| Mythra || 7.9
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| Lucario || 8.0
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| Ike || 8.2
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| Kazuya || 8.2
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| Corrin || 8.2
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| Diddy Kong || 8.2
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| Bowser Jr. || 8.2
| Bowser Jr. || 8.2

Revision as of 15:21, July 6, 2021

Brittleness is a measure of how high a fighter is launched when all other factors are controlled (knockback dealt, launch angle etc). More brittle fighters are more susceptible to being KOed off the top when launched by attacks with angles that have both a significant horizontal and vertical component. However a new mechanic in Ultimate homogenizes fall speeds and gravity for angles between 70 and 110 degrees, so these values will not apply in those cases. It should also be noted that more brittle fighters on average have a better chance of being able to get back to the stage when semi-spiked, as they will have more height to work with.

Fighter Brittleness factor
King Dedede 7.2
Little Mac 7.2
Sephiroth (Wing) 7.4
Simon/Richter 7.5
Sephiroth 7.7
Piranha Plant 7.7
Captain Falcon 7.7
Ridley 7.7
Young Link 7.7
Snake 7.8
Mega Man 7.8
Pichu 7.9
Roy/Chrom 7.9
Mythra 7.9
Lucario 8.0
Banjo & Kazooie 8.0
Bowser 8.1
Bayonetta 8.1
Wolf 8.1
Falco 8.1
Duck Hunt 8.1
Cloud 8.1
King K. Rool 8.1
Ike 8.2
Kazuya 8.2
Corrin 8.2
Incineroar 8.2
Diddy Kong 8.2
Pyra 8.2
Bowser Jr. 8.2
Sonic 8.2
Donkey Kong 8.2
Byleth 8.3
Mii Brawler 8.3
Marcina 8.3
R.O.B. 8.4
Zero Suit Samus 8.4
Inkling 8.4
Ganondorf 8.4
Meta Knight 8.4
Link 8.4
Hero 8.5
Mewtwo 8.5
Wario 8.5
Shulk 8.5
Pikachu 8.6
Sheik 8.7
Mario 8.7
Sheik 8.7
Pit/Pittoo 8.7
Robin 8.7
Fox 8.8
Joker 8.8
Mii Swordfighter 8.8
Ryu/Ken 8.8
Terry 8.8
Greninja 8.9
Steve 8.9
Charizard 9.0
Min Min 9.0
Palutena 9.0
Olimar 9.1
Mii Gunner 9.1
Toon Link 9.1
Ivysaur 9.2
Pac-Man 9.2
Zelda 9.2
Samus 9.3
Lucas 9.3
Luigi 9.4
Villager 9.4
Isabelle 9.4
Ness 9.4
Yoshi 9.5
Ice Climbers 9.5
Kirby 9.6
Wii Fit Trainer 9.7
Rosalina 9.7
Mr. Game and Watch 9.8
Peach 9.8
Squirtle 10.2
Jigglypuff 10.6