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Diddy Kong (SSB4)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{nerf|Damage (12% (clean)/10% (late) → 10%/8%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== |
Revision as of 02:51, May 12, 2021
Overview
Diddy Kong plunges both feet forward. It deals 10% damage sweet spoted and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous auto-cancel window that makes it safe on shield if spaced properly.
Update history
Damage (12% (clean)/10% (late) → 10%/8%).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
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Clean hit | 6-9 |
Late hit | 10-16 |
Ending autocancel | 26- |
Interruptible | 47 |
Animation length | 54 |
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Landing lag
Animation length | 26 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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