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Sonic (SSB4)/Neutral aerial: Difference between revisions
SuperSqank (talk | contribs) m (→Attack) |
SuperSqank (talk | contribs) m (→Attack) |
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Revision as of 19:02, February 1, 2021
Overview
Curls up into a ball and spins while slightly undulating up and down. It has fast start up (frame 6), launches at a vertical angle (75°) and with it's fairly low landing (16 frames), makes it a great combo starter on grounded opponents.
The move can also be used to end Spin Dash/Spin Charge initiated combos, which deals a large amount of damage. At mid percentages, landing with the move can combo into a forward aerial, up aerial, back aerial or another neutral aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.
Originates from Sonic the Fighters, though it also highly resembles the Insta-Shield, a simultaneously offensive and defensive technique that debuted in Sonic the Hedgehog 3.
Hitboxes
Timing
Attack
Clean hit | 6-9 |
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Mid Hit | 10-19 |
Late Hit | 20-38 |
Ending autocancel | 48- |
Animation length | 49 |
Interruptible | 50 |
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Landing lag
Animation length | 16 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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