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Bayonetta (SSBU)/Final Smash: Difference between revisions
Roadrunnerto (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} {{incomplete}} ==Overview== ==Update history== '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' *{{nerf|Infernal Climax has consid...") |
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==Overview== | ==Overview== | ||
Bayonetta's [[Final Smash]] is '''[[Infernal Climax]]'''. She activates [[Witch Time]] to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal [[damage]] to her opponents in order to fill up the Climax Gauge. The Climax Gauge will also fill itself up slowly. Once it is filled, she has to deal [[knockback]] to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering [[hitstun]] from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. Once the cutscene ends, anyone with 100% or more will be [[instantly KO'd]]. Anyone below 100% will take an additional 10% as the Final Smash ends. | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | *{{nerf|[[Infernal Climax]] has considerably less base knockback (120 → 90) against opponents not [[Instant KO|instantly KO'd]] by it, making it less likely to KO off the blast lines if they are caught near them.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
==Timing== | ==Timing== | ||
{{technical data}} | |||
{{MvSubNavBayonetta|g=SSBU}} | {{MvSubNavBayonetta|g=SSBU}} | ||
[[Category:Bayonetta (SSBU)]] | [[Category:Bayonetta (SSBU)]] | ||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] |
Revision as of 21:14, January 16, 2021
Overview
Bayonetta's Final Smash is Infernal Climax. She activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. The Climax Gauge will also fill itself up slowly. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering hitstun from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. Once the cutscene ends, anyone with 100% or more will be instantly KO'd. Anyone below 100% will take an additional 10% as the Final Smash ends.
Update history
Infernal Climax has considerably less base knockback (120 → 90) against opponents not instantly KO'd by it, making it less likely to KO off the blast lines if they are caught near them.
Hitboxes
Timing
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