Template:SSB4 to SSBU changelist/Samus: Difference between revisions

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**{{nerf|It has less startup (frame 3 → 1) and ending lag (FAF 9 → 7), but deals much more hitlag (4 frames → 14), drastically increasing its effective duration. This hinders its damage racking ability, no longer being one of the fastest pummels in the game.}}
**{{nerf|It has less startup (frame 3 → 1) and ending lag (FAF 9 → 7), but deals much more hitlag (4 frames → 14), drastically increasing its effective duration. This hinders its damage racking ability, no longer being one of the fastest pummels in the game.}}
*{{buff|All throws deal more damage (9% → 10% (forward), 8% → 10% (back), 9% → 12% (up), 6% → 8% (down)).}}
*{{buff|All throws deal more damage (9% → 10% (forward), 8% → 10% (back), 9% → 12% (up), 6% → 8% (down)).}}
*{{change|Forward, back and down throws now use a unique hit effect when releasing opponents, causing them to flash blue with small electric sparks.}}
**{{buff|Forward and back throw's knockback was not compensated, improving their KO potential.}}
**{{buff|Forward and back throw's knockback was not compensated, improving their KO potential.}}
*{{change|Samus's forward, back and up throws are no longer weight-dependent.}}
*{{change|Samus's forward, back and up throws are no longer weight-dependent.}}
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