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**{{nerf|It has less startup (frame 3 → 1) and ending lag (FAF 9 → 7), but deals much more hitlag (4 frames → 14), drastically increasing its effective duration. This hinders its damage racking ability, no longer being one of the fastest pummels in the game.}} | **{{nerf|It has less startup (frame 3 → 1) and ending lag (FAF 9 → 7), but deals much more hitlag (4 frames → 14), drastically increasing its effective duration. This hinders its damage racking ability, no longer being one of the fastest pummels in the game.}} | ||
*{{buff|All throws deal more damage (9% → 10% (forward), 8% → 10% (back), 9% → 12% (up), 6% → 8% (down)).}} | *{{buff|All throws deal more damage (9% → 10% (forward), 8% → 10% (back), 9% → 12% (up), 6% → 8% (down)).}} | ||
*{{change|Forward, back and down throws now use a unique hit effect when releasing opponents, causing them to flash blue with small electric sparks.}} | |||
**{{buff|Forward and back throw's knockback was not compensated, improving their KO potential.}} | **{{buff|Forward and back throw's knockback was not compensated, improving their KO potential.}} | ||
*{{change|Samus's forward, back and up throws are no longer weight-dependent.}} | *{{change|Samus's forward, back and up throws are no longer weight-dependent.}} |
edits