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Super Smash Bros. 4

Cloud (SSB4)/Up throw: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{technical data}}
 
===Throw===
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableHeader}}
Line 49: Line 49:
|damage=2%
|damage=2%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=150
|ks=150
Line 65: Line 66:
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
|hitbits=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|piercing=0
|i33=0
|i35=1
|i35=1
|heedless=0
}}
|noff=0
|nogfx=0
|flinchless=0}}
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Hit 2|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4SpecialHitboxTableRow
Line 85: Line 73:
|damage=2.5%
|damage=2.5%
|angle=50
|angle=50
|af=3
|bk=80
|bk=80
|ks=150
|ks=150
Line 101: Line 90:
|slvl=M
|slvl=M
|sfx=Kick
|sfx=Kick
|hitbits=63
|i25=0
|i26=15
|i27=0
|blockable=1
|reflectable=0
|absorbable=0
|rehit=0
|piercing=0
|i33=0
|i35=1
|i35=1
|heedless=0
}}
|noff=0
|}
|nogfx=0
 
|flinchless=0}}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitboxes
|8-9, 13-14
|-
!Throw Release
|15
|-
!Interruptible
|51
|-
!Animation length
|62
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavCloud|g=SSB4}}
{{MvSubNavCloud|g=SSB4}}
[[Category:Cloud (SSB4)]]
[[Category:Cloud (SSB4)]]
[[Category:Up throws (SSB4)]]
[[Category:Up throws (SSB4)]]

Revision as of 06:28, July 16, 2020

Hitbox visualization showing Cloud's up throw.

Overview

Cloud does a butterfly kick that is similar in animation to Sonic's up tilt and Captain Falcon's up smash. Unusually for a throw, it hits three times. It is useful for setting up a juggle situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.

The throw's first hit animation looks similar to that of the Waterkick Limit Break used by Tifa Lockhart in Final Fantasy VII.

Hitboxes

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon80.png Forwards 78 97 0 0 1.0x Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 40 100 0 0 None Throwing (type) Normal (effect) S None


Collateral

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Hit 1
0 0 0 2% 0 AngleIcon50.png Forwards 80 150 0 4 10 0 0 0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 2.5% 0 AngleIcon50.png Forwards 80 150 0 4 0 0 21.5 7.5 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Invincibility 1-18
Hitboxes 8-9, 13-14
Throw Release 15
Interruptible 51
Animation length 62
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible