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Cloud (SSB4)/Up throw: Difference between revisions
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Line 8: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
===Throw=== | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | {{SSB4ThrowTableHeader}} | ||
Line 49: | Line 49: | ||
|damage=2% | |damage=2% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=150 | |ks=150 | ||
Line 65: | Line 66: | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
|i35=1 | |i35=1 | ||
}} | |||
{{HitboxTableTitle|Hit 2|42}} | {{HitboxTableTitle|Hit 2|42}} | ||
{{SSB4SpecialHitboxTableRow | {{SSB4SpecialHitboxTableRow | ||
Line 85: | Line 73: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=50 | |angle=50 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=150 | |ks=150 | ||
Line 101: | Line 90: | ||
|slvl=M | |slvl=M | ||
|sfx=Kick | |sfx=Kick | ||
|i35=1 | |i35=1 | ||
| | }} | ||
| | |} | ||
| | |||
| | ==Timing== | ||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Hitboxes | |||
|8-9, 13-14 | |||
|- | |||
!Throw Release | |||
|15 | |||
|- | |||
!Interruptible | |||
|51 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |} | ||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=44}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
{{MvSubNavCloud|g=SSB4}} | {{MvSubNavCloud|g=SSB4}} | ||
[[Category:Cloud (SSB4)]] | [[Category:Cloud (SSB4)]] | ||
[[Category:Up throws (SSB4)]] | [[Category:Up throws (SSB4)]] |
Revision as of 06:28, July 16, 2020
Overview
Cloud does a butterfly kick that is similar in animation to Sonic's up tilt and Captain Falcon's up smash. Unusually for a throw, it hits three times. It is useful for setting up a juggle situation and is Cloud's strongest throw in the middle of the stage, being able to KO some character around 160% with rage. However, it is still very weak compared to other throws.
The throw's first hit animation looks similar to that of the Waterkick Limit Break used by Tifa Lockhart in Final Fantasy VII.
Hitboxes
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | ![]() |
Forwards | 78 | 97 | 0 | 0 | 1.0x | ![]() |
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1 | 3% | ![]() |
Forwards | 40 | 100 | 0 | 0 | None | ![]() |
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Collateral
Timing
Invincibility | 1-18 |
---|---|
Hitboxes | 8-9, 13-14 |
Throw Release | 15 |
Interruptible | 51 |
Animation length | 62 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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