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*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | *{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}} | ||
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | *{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}} | ||
|King K. Rool=* | |King K. Rool=*Down throw: | ||
*{{change|Down throw has less base knockback, but more knockback growth. This allows buried opponents to easily escape at low percents, but more difficult at high percents. Specifically, it is worse below 125%, and better above 125%.}} | *{{change|Down throw has less base knockback, but more knockback growth. This allows buried opponents to easily escape at low percents, but more difficult at high percents. Specifically, it is worse below 125%, and better above 125%.}} | ||
**{{buff|These changes improve K.Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}} | **{{buff|These changes improve K.Rool's mixup options at low percents, while making his KO confirms more varied and consistent at high percents.}} |
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