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Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Grab: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|300px|Piranha Plant grab hitbox visualization. File:PiranhaPlantDashGrab.gif|thumb|300px|Piranha...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:PiranhaPlantGrab.gif|thumb|300px|Piranha Plant grab hitbox visualization.]]
[[File:PiranhaPlantGrab.gif|thumb|300px|Piranha Plant grab hitbox visualization.]]
[[File:PiranhaPlantDashGrab.gif|thumb|300px|Piranha Plant dash grab hitbox visualization.]]
[[File:PiranhaPlantDashGrab.gif|thumb|300px|Piranha Plant dash grab hitbox visualization.]]
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==Overview==
==Overview==
Piranha Plant reaches out with the leaf farthest from the camera. While it is among the fastest grabs in the game, Piranha Plant's grabs are also very short-ranged, making it difficult to get grabs outright in neutral without conditioning the opponent to shield, and weakens its usage out-of-shield as well. Even then, Piranha Plant's grab is still important, as its down throw provides combos, up throw can lead to kills, and forward/back throws are exceptional at setting up edgeguard or ledgetrap scenarios. Grab is also important during ledgetrapping, to negate shields and also deal increased damage with pummels combined with Poison Breath, which can help lead to the up throw kill far earlier. Whilst pivot grab may not provide exceptional range, it has lower endlag than dash grab, and can still be useful to catch landing attempts towards Piranha Plant.
==Timing==
==Timing==
===Standing grab===
===Standing grab===

Revision as of 20:23, December 16, 2019

Piranha Plant grab hitbox visualization.
Piranha Plant dash grab hitbox visualization.
Piranha Plant pivot grab hitbox visualization.

Overview

Piranha Plant reaches out with the leaf farthest from the camera. While it is among the fastest grabs in the game, Piranha Plant's grabs are also very short-ranged, making it difficult to get grabs outright in neutral without conditioning the opponent to shield, and weakens its usage out-of-shield as well. Even then, Piranha Plant's grab is still important, as its down throw provides combos, up throw can lead to kills, and forward/back throws are exceptional at setting up edgeguard or ledgetrap scenarios. Grab is also important during ledgetrapping, to negate shields and also deal increased damage with pummels combined with Poison Breath, which can help lead to the up throw kill far earlier. Whilst pivot grab may not provide exceptional range, it has lower endlag than dash grab, and can still be useful to catch landing attempts towards Piranha Plant.

Timing

Standing grab

Grab 6-7
Interruptible 35
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Dash grab

Grab 9-10
Interruptible 43
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Pivot grab

Grab 9-10
Interruptible 37
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab
Interruptibility
Interruptible