285
edits
(→Moveset: The exact numbers behind the armor might not be clear. For some reason the Giant Hammer had no armor when testing in Training Mode.) |
(→Moveset: Clarification on that.) |
||
Line 292: | Line 292: | ||
|ssc2name=Giant Hammer | |ssc2name=Giant Hammer | ||
|ssc2dmg=22% (grounded uncharged), 20% (aerial uncharged), 40% (grounded fully charged), 32% (aerial fully charged) | |ssc2dmg=22% (grounded uncharged), 20% (aerial uncharged), 40% (grounded fully charged), 32% (aerial fully charged) | ||
|ssc2desc=Wields a massive hammer that is slightly stronger and grants | |ssc2desc=Wields a massive hammer that is slightly stronger and grants unbreakable armor while charging once the hammer starts to glow, but has much higher start-up and ending lag. While near the edge of Final Destination in the ''3DS'' version, uncharged grounded Giant Hammer KOs middleweights at 76%, whereas its uncharged aerial version KOs them at 90%. Conversely, fully charged grounded Giant Hammer KOs middleweights at 7%, whereas its fully charged aerial version KOs them at 29%. | ||
|usdefname=Final Cutter | |usdefname=Final Cutter | ||
|usdefdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) | |usdefdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) |
edits