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(→Special moves: SSB4’s Stone breaks after 25% damage. Don’t know if it’s the same in the other games.) |
(→Moveset: The exact numbers behind the armor might not be clear. For some reason the Giant Hammer had no armor when testing in Training Mode.) |
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=0.8% (hits 1-9), 1% (hit 10), 2% (throw) | |dthrowdmg=0.8% (hits 1-9), 1% (hit 10), 2% (throw) | ||
|dthrowdesc=The Fury Stomp from the Suplex ability. | |dthrowdesc=The Fury Stomp from the Suplex ability. Its high damage and low knockback makes it useful for damage racking. It can also damage nearby opponents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nspage=Inhale (Kirby) | |nspage=Inhale (Kirby) | ||
|nsdefdmg=10% (swallow), 6% (spit) | |nsdefdmg=10% (swallow), 6% (spit) | ||
|nsdefdesc={{s|wikirby|Inhale}}s the opponent. It has a [[grab]]box and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents, copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as [[Luma Shot]] and [[Pikmin Pluck]]. | |nsdefdesc={{s|wikirby|Inhale}}s the opponent. It has a [[grab]]box and can be held indefinitely. Upon Inhaling an opponent, Kirby can spit them out as a star to deal damage to them and any nearby opponents (star damage varies based on the inhaled character’s weight), copy their neutral special move, or walk around slowly and/or perform a short hop. However, the opponent can escape from Kirby's mouth via button mashing. Kirby must wait roughly a second before he can inhale the same person again. Some characters will give Kirby a slight variation of their neutral special due to mechanics that would not work properly when copied, such as [[Luma Shot]] and [[Pikmin Pluck]]. | ||
|nsc1name=Ice Breath | |nsc1name=Ice Breath | ||
|nsc1dmg=2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest) | |nsc1dmg=2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest) | ||
|nsc1desc=The attack of the same name from the {{s|wikirby|Ice}} ability. It hits multiple times and can briefly [[Frozen|freeze]] the opponent, which makes it very useful spacing and edge-guarding. However, | |nsc1desc=The attack of the same name from the {{s|wikirby|Ice}} ability. It hits multiple times and can briefly [[Frozen|freeze]] the opponent, which makes it very useful spacing and edge-guarding. However, Kirby cannot Inhale anything. | ||
|nsc2name=Jumping Inhale | |nsc2name=Jumping Inhale | ||
|nsc2dmg=8% (swallow), 13% (spit) | |nsc2dmg=8% (swallow), 13% (spit) | ||
|nsc2desc=Jumps forward before Inhaling the opponent, which can allow it to function as a horizontal recovery option, similarly to [[Egg Lay#Customization|Lick]]. Its spit also deals more damage. However, its swallow deals less damage, the spit will not deal damage to nearby opponents, and using it to [[Kirbycide]] will always cause a [[Sudden Death]]. | |nsc2desc=Jumps forward before Inhaling the opponent, which can allow it to function as a horizontal recovery option, similarly to [[Egg Lay#Customization|Lick]]. Its spit also deals more damage. However, its swallow deals less damage, the spit will not deal damage to nearby opponents (but will knock them away), and using it to [[Kirbycide]] will always cause a [[Sudden Death]]. | ||
|ssdefname=Hammer Flip | |ssdefname=Hammer Flip | ||
|ssdefdmg=19% (grounded uncharged), 15% (aerial uncharged), 35% (grounded fully charged), 27% (aerial fully charged) | |ssdefdmg=19% (grounded uncharged), 15% (aerial uncharged), 35% (grounded fully charged), 27% (aerial fully charged) | ||
|ssdefdesc=The attack of the same name from the {{s|wikirby|Hammer}} ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and deal [[recoil damage]]. He can also slowly walk and jump while charging it, while a fully charged Hammer Flip grants [[armor]] during part of the swing. When it is used in midair, Kirby will swing his hammer twice. While near the edge of Final Destination, uncharged Hammer Flip KOs middleweights at 92% and 82% in the ''3DS'' and ''Wii U'' versions, respectively. Conversely, fully charged Hammer Flip KOs middleweights at 17% and 10% in the ''3DS'' and ''Wii U'' versions, respectively. Although weaker, aerial Hammer Flip nevertheless possesses KO potential. While near the edge of Final Destination, it KOs middleweights at 128% and 115% in the ''3DS'' and ''Wii U'' versions, respectively. Conversely, its fully charged version KOs them at 44% and 36% in the ''3DS'' and ''Wii U'' versions, respectively. | |ssdefdesc=The attack of the same name from the {{s|wikirby|Hammer}} ability. It is chargeable and, when fully charged, Kirby's hammer will ignite and deal [[recoil damage]]. He can also slowly walk and jump while charging it, while a fully charged Hammer Flip briefly grants him 6% [[armor]] during part of the swing. When it is used in midair, Kirby will swing his hammer twice. While near the edge of Final Destination, uncharged Hammer Flip KOs middleweights at 92% and 82% in the ''3DS'' and ''Wii U'' versions, respectively. Conversely, fully charged Hammer Flip KOs middleweights at 17% and 10% in the ''3DS'' and ''Wii U'' versions, respectively. Although weaker, aerial Hammer Flip nevertheless possesses KO potential. While near the edge of Final Destination, it KOs middleweights at 128% and 115% in the ''3DS'' and ''Wii U'' versions, respectively. Conversely, its fully charged version KOs them at 44% and 36% in the ''3DS'' and ''Wii U'' versions, respectively. | ||
|ssc1name=Hammer Bash | |ssc1name=Hammer Bash | ||
|ssc1dmg=21% (grounded head), 18% (grounded handle), 4% (aerial hit 1), 17% (aerial hit 2 head), 15% (aerial hit 2 handle) | |ssc1dmg=21% (grounded head), 18% (grounded handle), 4% (aerial hit 1), 17% (aerial hit 2 head), 15% (aerial hit 2 handle) | ||
|ssc1desc=The hammer deals slightly more damage, but cannot be charged, which makes it function almost exactly like it did in ''Brawl'' or when grounded in ''Melee''. While near the edge of Final Destination in the ''3DS'' version, grounded Hammer Bash's head hitbox KOs middleweights at 87%, whereas its aerial version's head hitbox KOs them at 105%. Using it in midair also causes Kirby to slightly stall his descent, which improves his recovery. This quirk can also allow Kirby [https://youtu.be/n08pWllI6ZU?t=5s to reach the top of [[Palutena's Temple]] from its bottom platform after copying [[Monado Arts]] and activating Jump.] However, the hammer has a sweetspot and a sourspot, which makes its KO potential slightly less consistent. | |ssc1desc=The hammer deals slightly more damage, launching foes at somewhat lower percents and at a more vertical angle, but it cannot be charged, which makes it function almost exactly like it did in ''Brawl'' or when grounded in ''Melee''. The first aerial swing is much weaker, but can combo into the second swing easier. While near the edge of Final Destination in the ''3DS'' version, grounded Hammer Bash's head hitbox KOs middleweights at 87%, whereas its aerial version's head hitbox KOs them at 105%. Using it in midair also causes Kirby to slightly stall his descent, which improves his recovery. This quirk can also allow Kirby [https://youtu.be/n08pWllI6ZU?t=5s to reach the top of [[Palutena's Temple]] from its bottom platform after copying [[Monado Arts]] and activating Jump.] However, the hammer has a sweetspot and a sourspot, which makes its KO potential slightly less consistent. | ||
|ssc2name=Giant Hammer | |ssc2name=Giant Hammer | ||
|ssc2dmg=22% (grounded uncharged), 20% (aerial uncharged), 40% (grounded fully charged), 32% (aerial fully charged) | |ssc2dmg=22% (grounded uncharged), 20% (aerial uncharged), 40% (grounded fully charged), 32% (aerial fully charged) | ||
|ssc2desc=Wields a massive hammer that is | |ssc2desc=Wields a massive hammer that is slightly stronger and grants super armor while charging, but has much higher start-up and ending lag. While near the edge of Final Destination in the ''3DS'' version, uncharged grounded Giant Hammer KOs middleweights at 76%, whereas its uncharged aerial version KOs them at 90%. Conversely, fully charged grounded Giant Hammer KOs middleweights at 7%, whereas its fully charged aerial version KOs them at 29%. | ||
|usdefname=Final Cutter | |usdefname=Final Cutter | ||
|usdefdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) | |usdefdmg=5% (ascent), 2% (descent), 5% (landing), 6% (shockwave) | ||
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|dsdefname=Stone | |dsdefname=Stone | ||
|dsdefdmg=18% (impact), 14% (shockwave) | |dsdefdmg=18% (impact), 14% (shockwave) | ||
|dsdefdesc=The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the {{s|wikirby|Stone}} ability. Thanks to its high damage output, Stone Smash KOs middleweights at 108% and deals considerable [[shield damage]]. It can also be canceled in midair by pressing the special button, which can be used for [[mindgame]]s. Although Stone Change is slightly weaker, it is a [[semi-spike]]. Kirby cannot be damaged while he is transformed, although his Stone | |dsdefdesc=The Stone Change (while Kirby is on the ground) and the Stone Smash (while Kirby is in the air) from the {{s|wikirby|Stone}} ability. Thanks to its high damage output, Stone Smash KOs middleweights at 108% and deals considerable [[shield damage]]. It can also be canceled in midair by pressing the special button, which can be used for [[mindgame]]s. Although Stone Change only emits the shockwave and is thus slightly weaker, it is a [[semi-spike]]. Kirby cannot be damaged while he is transformed, although should he absorb ~25% total damage (slightly more in mid-air), the deciding hit will launch him out of his Stone form, inflicting half its normal damage. He can also be grabbed while transformed. | ||
|dsc1name=Grounding Stone | |dsc1name=Grounding Stone | ||
|dsc1dmg=10% (impact on grounded opponents), 12% (impact on aerial opponents), 6% (shockwave) | |dsc1dmg=10% (impact on grounded opponents), 12% (impact on aerial opponents), 6% (shockwave) | ||
|dsc1desc=Takes less time to revert to normal and [[Bury|buries]] grounded opponents on contact. However, it deals less damage, takes longer to transform, Stone Smash cannot KO grounded opponents, and Stone Change's semi-spike is much weaker. | |dsc1desc=Takes less time to revert to normal and [[Bury|buries]] grounded opponents on contact. However, it deals less damage, takes longer to transform, Stone Smash cannot KO grounded opponents, and Stone Change's semi-spike is much weaker. Can absorb ~14% damage. | ||
|dsc2name=Meteor Stone | |dsc2name=Meteor Stone | ||
|dsc2dmg=12% (clean), 10% (mid), 8% (late) | |dsc2dmg=12% (clean), 10% (mid), 8% (late) | ||
|dsc2desc=Takes less time to transform and meteor smashes opponents. However, it deals less damage and takes longer to revert to normal, which makes it much riskier to use off-stage. | |dsc2desc=Takes less time to transform and meteor smashes opponents. However, it deals less damage and takes longer to revert to normal, which makes it much riskier to use off-stage. If used on the ground, Kirby will be popped upward a small distance. Can absorb ~18%. | ||
|fsname=Ultra Sword | |fsname=Ultra Sword | ||
|fsdmg=3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) | |fsdmg=3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) |
edits