Kirby (SSB4): Difference between revisions

→‎Ground attacks: The reason it can't lock is because only moves with a Sakurai Angle can lock (Eg. Mario's Jab 1 can lock because it has the Sakurai angle on his arm, but Luigi's Jab 1, which has an angle of 90°/65°/50° (vertical), cannot lock).
(→‎Ground attacks: The reason it can't lock is because only moves with a Sakurai Angle can lock (Eg. Mario's Jab 1 can lock because it has the Sakurai angle on his arm, but Luigi's Jab 1, which has an angle of 90°/65°/50° (vertical), cannot lock).)
Line 81: Line 81:
===Ground attacks===
===Ground attacks===
*{{nerf|Neutral infinite now deals consistent damage (2% (near)/1% (far) → 1%).}}
*{{nerf|Neutral infinite now deals consistent damage (2% (near)/1% (far) → 1%).}}
*{{change|Neutral attack's first hit's angle has been altered ([[Sakurai angle|361°]] → 55°).}}
*{{change|Neutral attack's first hit's angle has been altered ([[Sakurai angle|361°]] → 55°). This allows it to connect better with the second hit, but removes it's ability to [[Lock#Jab lock|jab lock]].}}}}
*{{nerf|Neutral attack's second hit has increased base knockback (8 → 15), and its first and second hits have smaller hitboxes (3.3u → 3u). These changes slightly hinder its ability to connect with neutral infinite at high percents.}}
*{{nerf|Neutral attack's second hit has increased base knockback (8 → 15), and its first and second hits have smaller hitboxes (3.3u → 3u). These changes slightly hinder its ability to connect with neutral infinite at high percents.}}
*{{nerf|The changes to [[lock]]s remove neutral attack's first hit's ability to [[Lock#Jab lock|jab lock]].}}
*{{buff|Neutral infinite has received a finisher, the Smash Punch from the {{s|wikirby|Fighter}} ability.}}
*{{buff|Neutral infinite has received a finisher, the Smash Punch from the {{s|wikirby|Fighter}} ability.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite and dash attack significantly more difficult to escape from.}}
*{{buff|The weakening of [[Smash directional influence|SDI]] makes neutral infinite and dash attack significantly more difficult to escape from.}}
1,507

edits