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(→Ground attacks: The reason it can't lock is because only moves with a Sakurai Angle can lock (Eg. Mario's Jab 1 can lock because it has the Sakurai angle on his arm, but Luigi's Jab 1, which has an angle of 90°/65°/50° (vertical), cannot lock).) |
m (→Ground attacks) |
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===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Neutral infinite now deals consistent damage (2% (near)/1% (far) → 1%).}} | *{{nerf|Neutral infinite now deals consistent damage (2% (near)/1% (far) → 1%).}} | ||
*{{change|Neutral attack's first hit's angle has been altered ([[Sakurai angle|361°]] → 55°). This allows it to connect better with the second hit, but removes it's ability to [[Lock#Jab lock|jab lock]]. | *{{change|Neutral attack's first hit's angle has been altered ([[Sakurai angle|361°]] → 55°). This allows it to connect better with the second hit, but removes it's ability to [[Lock#Jab lock|jab lock]].}} | ||
*{{nerf|Neutral attack's second hit has increased base knockback (8 → 15), and its first and second hits have smaller hitboxes (3.3u → 3u). These changes slightly hinder its ability to connect with neutral infinite at high percents.}} | *{{nerf|Neutral attack's second hit has increased base knockback (8 → 15), and its first and second hits have smaller hitboxes (3.3u → 3u). These changes slightly hinder its ability to connect with neutral infinite at high percents.}} | ||
*{{buff|Neutral infinite has received a finisher, the Smash Punch from the {{s|wikirby|Fighter}} ability.}} | *{{buff|Neutral infinite has received a finisher, the Smash Punch from the {{s|wikirby|Fighter}} ability.}} |
edits