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Super Smash Bros. 4

Luigi (SSB4)/Dash attack: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiDashAttack.gif|thumb|270px|Hitbox visualization showing Luigi's dash attack.]]
[[File:LuigiDashAttack.gif|thumb|270px|Hitbox visualization showing Luigi's dash attack.]]
{{competitive expertise}}


==Overview==
{{SSB4|Luigi}}'s dash attack is a series of cowardly punches. It's a very fast move (frame 4), making it decent as a burst option to punish whiffs. Thanks to its horizontal knockback, it's good to set up [[edge-guarding]]s. The linking hits are very hard to escape, meaning the move is unlikely to drop an opponent before the last hit.
However, the move is plagued with very high endlag (IASA 76). Because of this, it's extremely punishable on whiff and on shield. In result, it's rarely used in competitive play.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Revision as of 14:13, January 8, 2018

Hitbox visualization showing Luigi's dash attack.

Overview

Luigi's dash attack is a series of cowardly punches. It's a very fast move (frame 4), making it decent as a burst option to punish whiffs. Thanks to its horizontal knockback, it's good to set up edge-guardings. The linking hits are very hard to escape, meaning the move is unlikely to drop an opponent before the last hit.

However, the move is plagued with very high endlag (IASA 76). Because of this, it's extremely punishable on whiff and on shield. In result, it's rarely used in competitive play.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hits 1-6
0 0 1% 0 AngleIcon65.png 26 10 0 3.6 0 0.0 8.2 8.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M 33 SpecialsDirect.png
1 0 1% 0 AngleIcon10.png 60 10 0 4 0 0.0 8.2 2.0 1.0x 0.3x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M 33 SpecialsDirect.png
Hit 7
0 0 2% 0 Sakurai angle 60 128 0 5 0 0.0 8.0 12.0 1.0x 2.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L 33 SpecialsDirect.png
1 0 2% 0 Sakurai angle 60 128 0 4 0 0.0 8.0 6.0 1.0x 2.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L 33 SpecialsDirect.png
2 0 2% 0 Sakurai angle 60 128 0 3 0 0.0 8.0 0.0 1.0x 2.5x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L 33 SpecialsDirect.png

Timing

Hitboxes 4, 10, 16, 22, 29, 37, 48
Interruptible 76
Animation length 84
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible