Template:UpdateList (SSBU)/3.0.0: Revision history

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January 2, 2025

  • curprev 09:2809:28, January 2, 2025Alex the weeb talk contribs 26,918 bytes −127 I have no idea what this is supposed to mean, but it still does knockback and hitstun to opponents on the ledge, and not doing so would in fact be a nerf that prevents combos...

December 3, 2023

July 19, 2022

  • curprev 01:2601:26, July 19, 2022DrakRoar talk contribs 27,040 bytes −132 Not actually what happens in-game; frame speed multipliers can sometimes treat scripts like hitboxes or autocancels differently from interruptibility. For example Roy's fair FAF and autocancel are both 34 without the FSM, but in-game the autocancel happens one frame later

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