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(Undid edit by PeanutButter: SW:TONE) |
(→Mechanics: https://twitter.com/BenArthur_7/status/940684614955360262 in addition to a conversation with Meshima in Kurogane Hammer's Discord server. Formulas come from ASM analysis and params) |
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===Mechanics=== | ===Mechanics=== | ||
{{incomplete|Brawl and Smash 4}} | {{incomplete|Brawl and Smash 4}} | ||
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping their held item when hit is (hitbox damage)/60. | In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', the chance of a character dropping their held item when hit is (hitbox damage)/60. Thus, if a hit deals 6% damage, the chance of it causing an item drop on a given frame is 10%. Roy’s fully charged [[Flare Blade]] in ''Melee'' deals 50 damage, so it has a drop chance of 83.333%. | ||
In ''Brawl'' and ''Smash 4'' this probability was decreased; normal items now use the formula CEIL(hitbox damage)/70. In addition, certain non-standard items use different formulas. In ''Brawl'', this includes [[Dragoon]] pieces and the [[Smash Ball]], where the drop chance = INT(hitbox damage)/50. In ''Smash 4'', the chance of dropping each Dragoon piece was decreased to INT(hitbox damage)/100. Items such as the [[Master Ball]] and [[Daybreak]] also have non-standard drop chances, but the formula for each is not known. | |||
==Types of items== | ==Types of items== |
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