Editing Snake (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:SnakeDThrowSSBU.gif | {{competitive expertise}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=5|Snake down throw hurtbox visualization | |||
[[File:SnakeDThrowSSBU.gif|400px]] | |||
|- | |||
|} | |||
==Overview== | ==Overview== | ||
[[File:Snake dthrow chart.png|thumb|400px|A chart showing which follow ups work on specific | [[File:Snake dthrow chart.png|thumb|right|400px|A chart showing which follow ups work on specific character at certain percentages after the down throw.]] | ||
==Throw Data== | ==Throw Data== | ||
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to <code>3 + p/17</code>, with a minimum of 3 frames and a maximum of 13, where '''p''' is the opponent's percent after damage from the throw. As a result, the immobility duration starts increasing | The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to <code>3 + p/17</code>, with a minimum of 3 frames and a maximum of 13, where '''p''' is the opponent's percent after damage from the throw (including the [[1v1 multiplier]]). As a result, the immobility duration starts increasing with 17% post-throw damage, and caps at 170%. | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} |