Editing Snake (SSBU)/Down throw

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SnakeDThrowSSBU.gif|thumb|400px|Snake down throw hurtbox visualization.]]
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Snake down throw hurtbox visualization
[[File:SnakeDThrowSSBU.gif|400px]]
|-
|}
==Overview==
==Overview==
[[File:Snake dthrow chart.png|thumb|400px|A chart showing which follow ups work on specific characters at certain percentages after the down throw.]]
[[File:Snake dthrow chart.png|thumb|right|400px|A chart showing which follow ups work on specific character at certain percentages after the down throw.]]


==Throw Data==
==Throw Data==
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to <code>3 + p/17</code>, with a minimum of 3 frames and a maximum of 13, where '''p''' is the opponent's percent after damage from the throw. As a result, the immobility duration starts increasing at 17% and caps at 170%, with both percents being counted after the throw's damage, so they are affected by factors such as the [[1v1 multiplier]] and [[stale-move negation]].
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to <code>3 + p/17</code>, with a minimum of 3 frames and a maximum of 13, where '''p''' is the opponent's percent after damage from the throw (including the [[1v1 multiplier]]). As a result, the immobility duration starts increasing with 17% post-throw damage, and caps at 170%.


{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}

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