Editing Smash Bros. DOJO!! updates

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*'''February 1: "Ness"''' [http://www.smashbros.com/wii/en_us/characters/hidden01.html]: The first "secret feature" update was the first unlockable character since Sonic: {{SSBB|Ness}}, a returning veteran. {{SSBB|Lucas}} has a [[clone|somewhat similar moveset]] to Ness', but the update went into detail how Ness and Lucas' versions of their shared [[special move]]s differ.
*'''February 1: "Ness"''' [http://www.smashbros.com/wii/en_us/characters/hidden01.html]: The first "secret feature" update was the first unlockable character since Sonic: {{SSBB|Ness}}, a returning veteran. {{SSBB|Lucas}} has a [[clone|somewhat similar moveset]] to Ness', but the update went into detail how Ness and Lucas' versions of their shared [[special move]]s differ.


*'''February 4: "Port Town Aero Dive"''' [http://www.smashbros.com/wii/en_us/stages/stage24.html]: The [[Port Town Aero Dive]] stage was officially explained in this update to be in the same style of moving-and-stopping stage as ''Melee''{{'}}s {{SSBM|Mute City}}, but with the track now being a huge one that appears in [[F-Zero GX]].
*'''February 4: "Port Town Aero Dive"''' [http://www.smashbros.com/wii/en_us/stages/stage24.html]: The [[Port Town Aero Dive]] stage was officially explained in this update to be in the same style of moving-and-stopping stage as ''Melee''<nowiki>'</nowiki>s {{SSBM|Mute City}}, but with the track now being a huge one that appears in [[F-Zero GX]].


*'''February 5: "Final Destination"''' [http://www.smashbros.com/wii/en_us/stages/stage25.html]: A second stage update in a row, this officially portrayed the returning {{SSBB|Final Destination}} stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentioned that the boss {{SSBB|Master Hand}} is fought on this level in various single-player modes.
*'''February 5: "Final Destination"''' [http://www.smashbros.com/wii/en_us/stages/stage25.html]: A second stage update in a row, this officially portrayed the returning {{SSBB|Final Destination}} stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentioned that the boss {{SSBB|Master Hand}} is fought on this level in various single-player modes.
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*'''March 10: "Mr. Game & Watch"''' [http://www.smashbros.com/wii/en_us/characters/hidden08.html]: ''Super Smash Bros. Brawl'' was recently released on March 9. This first update since then was the next unlockable character update, which is about {{SSBB|Mr. Game & Watch}}'s playable return appearance. Details his [[Judge]] and [[Oil Panic]] moves, and his [[Octopus]] Final Smash.
*'''March 10: "Mr. Game & Watch"''' [http://www.smashbros.com/wii/en_us/characters/hidden08.html]: ''Super Smash Bros. Brawl'' was recently released on March 9. This first update since then was the next unlockable character update, which is about {{SSBB|Mr. Game & Watch}}'s playable return appearance. Details his [[Judge]] and [[Oil Panic]] moves, and his [[Octopus]] Final Smash.


*'''March 11: "Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/stages/stage31.html]: A new stage which is the spiritual successor to Melee's Game & Watch stage. [[Flat Zone 2]] is very similar in concept to the previous incarnation, having a different set of G&W homages.
*'''March 11: "Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/stages/stage31.html]: A new stage which is the spiritual successor to Melee's Game and Watch stage. [[Flat Zone 2]] is very similar in concept to the previous incarnation, having a different set of G&W homages.
*'''March 11: "Game & Watch: Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/music/music23.html]: This music file plays on the unlockable stage [[Flat Zone 2]].
*'''March 11: "Game & Watch: Flat Zone 2"''' [http://www.smashbros.com/wii/en_us/music/music23.html]: This music file plays on the unlockable stage [[Flat Zone 2]].


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