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This page is part of SW:1226. The original page is located here. Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so. Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.
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Mario
Updated August 7, 2001
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A little late, but here's Mario's appearance!
When making Smash Bros., you have to make Mario again. Modelling, motion, programming, sound, effects, parameters.
Explanation of these terms:
Modelling: The appearance, shape, and structure of a character's body
Motion: Jumps and punches, and other such character animations
Programming: How the character runs and operates in the game
Sound: Voice and sound effects
Effects: Graphic effects such as smoke, spray, and light
Parameters: Running speed and falling speed, and other attack configurations
Since Mario is the most basic character, to an extent, this determines the nature of the game. So, everything is somewhat based off Mario.
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SW:1226 Note
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Descriptions from images in this gallery are written here instead of on individual pages.
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▲Behold! Mario appeared.
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▲Mario Tornado. Effectiveness up.
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▲Super Jump Punch. With coins.
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▲Glove burns with Fireball.
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▲Super Cape reverses the direction of the enemy.
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▲Side smash, fire palm!
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(Screenshots under development)
Table of Mario's special moves
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Normal special move
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Fireball
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Side special move
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Super Cape
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Up special move
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Super Jump Punch
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Down special move
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Mario Tornado
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