SmashWiki:12TP/Smash Bros. DOJO!! 10
[Fourth-level]
Smash Bros. DOJO!! 46-50
- Perfect hit -
- Throws that damage crowds! -
- Combination attack with Pokémon -
- Intercept Koopa shells! -
- Vertical attacks with striking items -
#46 [Performance] Perfect hit
For one-shot aerial attacks, the onset is often the strongest. |
So, you want to hit the attack as it comes out, rather than resorting to its long duration. |
▲Fox's back air attack Max attack power: 12 |
▲Four frames later Max attack power: 8 |
#47 [Performance] Throws that damage crowds!
Some throws have striking force. |
Since they both throw and deal damage to other enemies, they can give you an advantage when surrounded. |
Throws with hits: |
▲Because you become temporarily invincible while throwing,
you can attack without fear of interruption.
#48 [Tactics] Combination attack with Pokémon
When you pick up a Poké Ball and release a Pokémon, |
Depending on what Pokémon came out, |
The same can be said for team battles. |
If you have a partner, use them to help you out. |
#49 [System] Intercept Koopa shells!
When someone is KO'd, whoever last attacked them gets the point. |
In the case of Koopa shells, |
For example, if Link threw a Red Shell but Mario hits it with a Fireball, every KO the shell gets will give Mario a point. |
Exchange owners skillfully. |
#50 [Tactics] Vertical attacks with striking items
You can stil use your up and down attacks while holding a shooting or striking item. |
So, you can hit the enemy upwards and follow up by throwing the item. |
By moving on to a throw or sideways jump, |
▲Once you hit them up, | ▲throw upwards in pursuit! |