Editing Rosalina & Luma (SSBU)
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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable | '''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are a playable fighter in ''[[Super Smash Bros. Ultimate]]''. They were revealed for the game along with {{SSBU|King Dedede}} and the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018], now as an unlockable fighter. Rosalina & Luma are collectively classified as [[Fighter number|Fighter #48]]. | ||
{{ | {{s|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''Mario Kart 7'', ''Mario Golf: World Tour'', and ''[[Smash 4]]'' was repurposed for ''Ultimate'' in all regions in place of {{s|mariowiki|Laura Faye Smith}}, who currently voices Rosalina across various ''Mario'' media. {{s|mariowiki|Yuya Takezawa}}’s portrayal of Luma from ''Super Mario Galaxy'' that was used in ''Smash 4'' was also repurposed for ''Ultimate'' in all regions. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Rosalina & Luma being the 45th characters to be unlocked. | *Play [[VS. match]]es, with Rosalina & Luma being the 45th characters to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or anyone in his unlock tree, being the 3rd characters in his unlock tree after {{SSBU|Pokémon Trainer}}. | ||
*Have Rosalina & Luma join the player's party in [[World of Light]]. | *Have Rosalina & Luma join the player's party in [[World of Light]]. | ||
Rosalina & Luma must then be defeated on [[Mario Galaxy]] | With the exception of the third method, Rosalina & Luma must then be defeated on [[Mario Galaxy]]. | ||
==Attributes== | ==Attributes== | ||
Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the | Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the fourteenth-lightest character in the game, and unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average [[walk]]ing and [[dash]]ing speeds. Despite having average [[air speed]], very good [[air acceleration]] and above-average [[jump]] height, Rosalina's [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. As a result of the latter three attributes, she is a very [[Falling speed#Floaty|floaty]] character. | ||
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBU|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KOed if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed. | |||
Rosalina & Luma | While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial, when timed correctly, can be a useful punishing option. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSBU|Ness}}' same combo. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding. Their up aerial is one of their most effective attacks, as it possesses outstanding range, can be chained into itself and can KO off the top of some stages when used properly. Their down aerial is also a very potent edge-guarding option: Rosalina's hitbox is capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth. | ||
Rosalina | Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential. Their up smash is minimal start-up and, while it possesses less range, is still a great KOing option regardless and renders Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is not an outright KOing option, but instead a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out. | ||
When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull comes on frame 5 and has very little ending lag, making it difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP. | |||
Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are unimpressive and both Luma Shot and Star Bits are rendered useless. Although Luma will inevitably respawn, the 10 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a tumble until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. | Despite her various strengths, Rosalina has noticeable weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although Launch Star provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her disadvantage state is extremely poor, as she cannot deal with juggling very well thanks to her slow falling speed and average air speed, alongside no safe b-reverse options to provide a horizational mixup to her landing. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are unimpressive and both Luma Shot and Star Bits are rendered useless. Although Luma will inevitably respawn, the 10 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a tumble until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback, especially because Luma takes more knockback than it did in SSB4. | ||
Overall, Rosalina & Luma have a high learning curve, where players must | Overall, Rosalina & Luma have a high learning curve, where players must learn to protect not only Rosalina, but also Luma, as well as learning when to separate them for Luma to achieve its maximum potential on creating combos and scoring KOs. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Rosalina & Luma were | During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from ''SSB4'' to ''Ultimate'' much like {{SSBU|Corrin}} and {{SSBU|Bayonetta}}, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', being nerfed overall in a similar manner to {{SSBU|Cloud}}, likely as a result of their previous top-tier (5th out of 55) placement. | ||
Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. | The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility. | ||
On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her. | |||
Due to the significant changes to their moveset, Rosalina & Luma are forced to play much more oppressively compared to in ''SSB4'', which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in ''SSB4.'' This has shown in their very minimal tournament results in ''Ultimate''{{'}}s early metagame with an overall smaller playerbase. Rosalina & Luma's overall perception became extremely negative, with players such as {{Sm|MkLeo}}, {{Sm|Dark Wizzy}}, and {{Sm|ESAM}} describing them as competitively unviable, and {{Sm|Dabuz}}, who was the best Rosalina & Luma player in ''SSB4'', even going as far as to describe them as being some of the worst characters in the entire game. In more recent times, however, Dabuz has started using them more as a co-main to his {{SSBU|Olimar}}, and both {{Sm|Homika}} and {{Sm|Kirihara}} have placed high with the duo at tournaments at their regions. On top of this, they have received significant buffs from balance patches, which have helped to negate some of their previous nerfs. This has led to most professionals who once believed the duo to be a low or even bottom tier characters to re-evaluate their opinions, with most of them now considering Rosalina & Luma to be firmly in the mid-tier. However, some others are convinced that Rosalina & Luma are possibly high tier characters; Dabuz, in particular, is convinced they have reclaimed their status as top tier characters. Although Rosalina & Luma are still agreed to be worse than in ''SSB4'', their true viability remains questionable. | |||
Due to the significant changes to their moveset, Rosalina & Luma are forced to play more | |||
{{SSB4 to SSBU changelist|char=Rosalina & Luma}} | {{SSB4 to SSBU changelist|char=Rosalina & Luma}} | ||
==Update history== | ==Update history== | ||
Rosalina & Luma received a mix of buffs | Rosalina & Luma have received a mix of buffs and nerfs via game updates, but have been buffed significantly overall. Most notably, Luma's physics have largely reverted to how they functioned in ''SSB4'', thus undoing undesired behavior changes that it gained in the transition to ''Ultimate''. Aside from this, Luma's re-spawn time has shortened even further, and some of its moves received minor buffs to their knockback and lag, with the latter improvements helping it synchronize better with Rosalina. However, Luma also received minor nerfs: [[Luma Shot]] and [[Star Bits]] had their shield damage outputs lowered due to a near-universal nerf to projectiles, and its [[hit points]] were decreased from 50 to 40. | ||
Although Rosalina's buffs are not as drastic | Although Rosalina's buffs are not as drastic in comparison to Luma's, they are nevertheless worthwhile. [[Launch Star]] enables her to grab edges more reliably and increases her [[fast fall]]ing speed upon being used, both of which somewhat alleviate its safety issues. Neutral aerial's start-up lag was marginally decreased (a buff shared with Luma) and its hitboxes were improved, while down aerial's meteor smashing hitbox now functions consistently because of its sourspot being removed. Aside from these changes, Rosalina also received minor buffs in the forms of slight lag decreases for her grabs and forward aerial, shortened edge lockout times for her neutral and forward aerials, and a larger shield. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | ||
{{UpdateList (SSBU)/10.1.0|char=Rosalina & Luma}} | {{UpdateList (SSBU)/10.1.0|char=Rosalina & Luma}} | ||
==Moveset== | ==Moveset== | ||
*Rosalina can [[crawl]]. | *Rosalina can [[crawl]]. | ||
*Luma utilizes [[hit points]] (HP). It has 40 HP and ignores | *Luma utilizes [[hit points]] (HP). It has 40 HP and ignores additional damage from the [[1v1 multiplier]]. If it is KO'd either by losing all of its HP or by crossing a [[blast line]], another Luma will appear after ≈10 seconds in 1v1s, ≈7 seconds when there are three players, and ≈5 seconds when there are at least four players. | ||
[[File:Rosalina & Luma SSBU Skill Preview Extra 1.png|thumb|right|Luma attacking independently, as shown via [[Move List]].]] | |||
[[File:Rosalina & Luma SSBU Skill Preview Extra 1.png|thumb|Luma attacking independently, as shown via [[Move List]].]] | *Luma is controlled by the player, instead of by [[artificial intelligence]]. | ||
*Luma is controlled by the player instead of by [[artificial intelligence]]. | **When launched away from Rosalina, Luma's attacks receive a 1.5× damage multiplier. | ||
**When | **Luma will emit a faint pulsing ring of light around itself to signify its independence. | ||
**Luma will emit a pulsing ring of light around itself to signify its independence. | |||
**Luma will automatically face any opponents who get close to it. | **Luma will automatically face any opponents who get close to it. | ||
**Even if Rosalina is incapacitated | **Even if Rosalina is incapacitated, such as being grabbed or buried, Luma can still attack. | ||
''For a gallery of Rosalina & Luma's hitboxes, see [[Rosalina & Luma (SSBU)/Hitboxes|here]].'' | ''For a gallery of Rosalina & Luma's hitboxes, see [[Rosalina & Luma (SSBU)/Hitboxes|here]].'' | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=Rosalina: 2%<br>Luma: 1% | |neutral1dmg=Rosalina: 2%<br>Luma: 1% | ||
|neutral2dmg=Rosalina: 2%<br>Luma: 1% | |neutral2dmg=Rosalina: 2%<br>Luma: 1% | ||
|neutral3dmg=Rosalina: 3%<br>Luma: 2% | |neutral3dmg=Rosalina: 3%<br>Luma: 2% | ||
|neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | |neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last) | ||
|neutraldesc=Rosalina | |neutraldesc=Rosalina swings her hands up and down, then ends with a thrust of magic from between her hands. Alternatively, the second hit can transition to a flurry attack where she rapidly spins her wand in front of her. The flurry ends with a large spark of magic produced from a final flick of the wand.<br>Luma performs a punch, kick, and bicycle kick with the opposite foot. Alternatively, the second punch can transition to a flurry attack of spinning punches that ends in a corkscrewing headbutt. Luma's rapid jab resembles the {{s|mariowiki|Spin}}, a move that debuted in ''{{s|mariowiki|Super Mario Galaxy}}''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | |ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5% | ||
|ftiltdesc=Rosalina | |ftiltdesc=Rosalina does a full body swing which produces a trail of stardust.<br>Luma performs a roundhouse kick. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=Rosalina: 10%<br>Luma: 8% | |utiltdmg=Rosalina: 10%<br>Luma: 8% | ||
|utiltdesc=Rosalina emits a miniature [[wikipedia:Ring system|planetary ring]] that rises | |utiltdesc=Rosalina emits a miniature [[wikipedia:Ring system|planetary ring]] that rises upward. Her head is [[intangible]] from frames 4 to 10.<br>Luma does a spiraling uppercut. Unlike Rosalina's attack, Luma’s can hit an opponent standing in front of it. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=Rosalina: 5.5%<br>Luma: 3.5% | |dtiltdmg=Rosalina: 5.5%<br>Luma: 3.5% | ||
|dtiltdesc=Rosalina | |dtiltdesc=Rosalina does a low-angled dropkick, which creates a magical spark at her feet.<br>Luma does a sliding headbutt. | ||
|dashname= | |dashname= | ||
|dashdmg=Rosalina: 3% ( | |dashdmg=Rosalina: 3% (first), 4% (second)<br>Luma: 3% | ||
|dashdesc=Rosalina lunges | |dashdesc=Rosalina dives and lunges upward with a headbutt, which produces a trail of stardust from her head.<br>Luma performs a diving tackle that ends with a back flip. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|7}} (fist), {{ChargedSmashDmgSSBU|5}} (body) | |fsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|7}} (fist), {{ChargedSmashDmgSSBU|5}} (body) | ||
|fsmashdesc=Rosalina | |fsmashdesc=Rosalina emits a galaxy-shaped energy blast from her hand. The move can be angled.<br>Luma punches straight forward. The move can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|5}} (late) | |usmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|5}} (late) | ||
|usmashdesc=Rosalina | |usmashdesc=Rosalina throws her body up in a backward-arcing headbutt. A rainbow colored trail follows. Her head is intangible from frames 7 to 16.<br>Luma does a jumping bicycle kick. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|7}} (front), {{ChargedSmashDmgSSBU|9}} (back)<br>Luma: {{ChargedSmashDmgSSBU|4}} (back), {{ChargedSmashDmgSSBU|5}} (front) | |dsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|7}} (front), {{ChargedSmashDmgSSBU|9}} (back)<br>Luma: {{ChargedSmashDmgSSBU|4}} (back), {{ChargedSmashDmgSSBU|5}} (front) | ||
|dsmashdesc=Rosalina | |dsmashdesc=Rosalina spins and does two shin kicks (first in front, then behind) and produces two galaxy-shaped energy blasts on each side of her.<br>Luma kicks behind itself and then in front of itself. | ||
|nairname= | |nairname= | ||
|nairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (front), {{ShortHopDmgSSBU|8}} (back), {{ShortHopDmgSSBU|7}} (late)<br>Luma: {{ShortHopDmgSSBU|3}} (front), {{ShortHopDmgSSBU|4}} (back) | |nairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (front), {{ShortHopDmgSSBU|8}} (back), {{ShortHopDmgSSBU|7}} (late)<br>Luma: {{ShortHopDmgSSBU|3}} (front), {{ShortHopDmgSSBU|4}} (back) | ||
|nairdesc=Rosalina | |nairdesc=Rosalina spins her wand, which emits a trail of magic dust, around herself in a circle.<br>Luma kicks behind itself and then in front of itself. | ||
|fairname= | |fairname= | ||
|fairdmg=Rosalina: {{ShortHopDmgSSBU|1}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)<br>Luma: {{ShortHopDmgSSBU|3}} | |fairdmg=Rosalina: {{ShortHopDmgSSBU|1}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)<br>Luma: {{ShortHopDmgSSBU|3}} | ||
|fairdesc=Rosalina | |fairdesc=Rosalina front flips, and her feet both produce a galaxy-shaped energy blast and leave behind a trail of stardust.<br>Luma headbutts. | ||
|bairname= | |bairname= | ||
|bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | |bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|bairdesc=Rosalina | |bairdesc=Rosalina dropkicks behind her, emitting a galaxy-shaped energy blast.<br>Luma dropkicks behind itself. | ||
|uairname= | |uairname= | ||
|uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | |uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}} | ||
|uairdesc=Rosalina emits a miniature planetary ring | |uairdesc=Rosalina emits a miniature planetary ring above her.<br>Luma does an uppercut. | ||
|dairname= | |dairname= | ||
|dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (clean | |dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (ring, clean), {{ShortHopDmgSSBU|6}} (ring, late)<br>Luma: {{ShortHopDmgSSBU|5}} | ||
|dairdesc=Rosalina | |dairdesc=Rosalina emits a miniature planetary ring below her. At the beginning of the move, it can [[meteor smash]].<br>Luma stomps below itself. | ||
|grabname= | |grabname= | ||
|grabdesc=Rosalina grabs her opponent telekinetically. | |grabdesc=Rosalina grabs her opponent telekinetically. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Rosalina | |pummeldesc=Rosalina taps her opponent with her wand, creating a point-blank magic burst. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Rosalina flips the opponent in front of herself with anti-gravity, and then flings them away. Can KO middleweights at around 164% at the edge of Final Destination. | |fthrowdesc=Rosalina flips the opponent in front of herself with anti-gravity, and then flings them away. Can KO middleweights at around 164% at the edge of Final Destination. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Rosalina spins the opponent around herself once with anti-gravity, and then tosses them | |bthrowdesc=Rosalina spins the opponent around herself once with anti-gravity, and then tosses them. KOing middleweights at around 176% at the edge of Final Destination with [[DI]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Rosalina flings the opponent into the air with anti-gravity. | |uthrowdesc=Rosalina flings the opponent into the air with anti-gravity. Can KO middleweights at around 208% on Final Destination. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
|dthrowdesc=Rosalina | |dthrowdesc=Rosalina slams the opponent onto the ground with anti-gravity. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Rosalina | |floorfdesc=Rosalina will kick around herself while getting up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc=Rosalina | |floorbdesc=Rosalina will swing her wand around herself while getting up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Rosalina | |edgedesc=Rosalina pulls her body above the ledge and kicks with both feet. | ||
|nsname=Luma Shot | |nsname=Luma Shot | ||
|nsdmg=5% (uncharged), 16% (fully charged) | |nsdmg=5% (uncharged), 16% (fully charged) | ||
|nsdesc=Rosalina | |nsdesc=Rosalina launches Luma forward with her wand. It is chargeable, with a fully-charged Luma being invincible while traveling. Luma stops after either hitting something or reaching the end of its path. By using neutral special again, Luma will return to Rosalina. Otherwise, Luma will move relative to Rosalina’s position and the direction she faces. While away from her, he can be seen with a flashing rainbow ring. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time. | ||
|ssname=Star Bits | |ssname=Star Bits | ||
|ssdmg=3% (per Star Bit) | |ssdmg=3% (per Star Bit) | ||
|ssdesc=Luma shoots | |ssdesc=Luma shoots three {{s|mariowiki|Star Bit}}s forward, each at a different angle. Like Luma Shot, this move will have no effect during Luma's respawn time. | ||
|usname=Launch Star | |usname=Launch Star | ||
|usdmg=— | |usdmg=— | ||
|usdesc=Rosalina | |usdesc=Rosalina propels herself upward, leaving a multicolored {{s|mariowiki|Launch Star}}-like image behind. It can be angled just before the ascent, making it capable of launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. Rosalina enters a [[helpless]] state after using the move. Luma can attack with aerial and grounded attacks, but not specials or smashes, if present. | ||
|dsname=Gravitational Pull | |dsname=Gravitational Pull | ||
|dsdmg=— | |dsdmg=— | ||
|dsdesc=Rosalina waves her wand around herself and the {{s|mariowiki|Star Cursor}} makes any nearby items or projectiles gravitate towards her. Gravitating projectiles come under Rosalina's ownership, which can result in projectiles damaging opponents who get too close. Any items that are pulled in | |dsdesc=Rosalina waves her wand around herself and the {{s|mariowiki|Star Cursor}} makes any nearby items or projectiles gravitate towards her. Gravitating projectiles come under Rosalina's ownership, which can result in projectiles damaging opponents who get too close. Any items that are pulled in (including those from special moves such as [[Vegetable]], [[Metal Blade]], [[Gyro]] and [[Remote Bomb Rune]]) will be automatically equipped, used, or consumed. | ||
|fsname=Grand Star | |fsname=Grand Star | ||
|fsdmg=1% (loop), 12% (explosion) | |fsdmg=1% (loop), 12% (explosion) | ||
|fsdesc=Rosalina summons a {{s|mariowiki|Grand Star}} that | |fsdesc=Rosalina summons a {{s|mariowiki|Grand Star}} that shoots smaller stars. The smash ends with the Grand Star exploding. The smaller stars knock opponents towards the Grand Star, which hits opponents multiple times. Rosalina and Luma can act with her normal moveset during the Final Smash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Rosalina & Luma fly onto the stage while accompanied by a trail of stardust. | *Rosalina & Luma fly onto the stage while accompanied by a trail of stardust. | ||
<gallery> | <gallery> | ||
Rosalina&LumaOnScreenAppearanceSSBU.gif|Rosalina & Luma's on-screen appearance | Rosalina&LumaOnScreenAppearanceSSBU.gif|Rosalina & Luma's on-screen appearance | ||
</gallery> | </gallery> | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up | *'''Up taunt:''' Rosalina & Luma lean forward and twirl like a planet on its axis, while Luma chirps cheerfully. | ||
*'''Side | *'''Side taunt:''' Rosalina puts her hand on her hip, leans back, waves her wand and says "Mmm hmm!", while Luma nods its head in agreement. Rosalina's animation is slightly different if she is facing right. | ||
*'''Down | *'''Down taunt:''' Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around. | ||
<gallery> | <gallery> | ||
SSBURosalina&LumaTaunt1.gif|Rosalina & Luma's up taunt. | SSBURosalina&LumaTaunt1.gif|Rosalina & Luma's up taunt. | ||
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*Taps her wand in midair. | *Taps her wand in midair. | ||
<gallery> | <gallery> | ||
SSBURosalina&LumaIdle1.gif|Rosalina & Luma's first idle pose | SSBURosalina&LumaIdle1.gif|Rosalina & Luma's first idle pose | ||
SSBURosalina&LumaIdle2.gif|Rosalina & Luma's second idle pose | SSBURosalina&LumaIdle2.gif|Rosalina & Luma's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her. | *'''Left:''' Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her. | ||
*'''Up:''' Rosalina poses and says "All right!" while Luma jumps and | *'''Up:''' Rosalina poses and says "All right!", while Luma jumps and spins behind her. | ||
*'''Right:''' Luma jumps into Rosalina's arms and she catches it. | *'''Right:''' Luma jumps into Rosalina's arms, and she catches it. | ||
[[File:Victory! (Rosalina).ogg|thumb|A flourished | [[File:Victory! (Rosalina).ogg|thumb|A flourished remixed portion of ''{{s|mariowiki|Super Mario Galaxy}}''{{'}}s [[mariowiki:Super Mario Galaxy Original Soundtrack|Overture]].]] | ||
<gallery> | <gallery> | ||
RosalinaVictoryPose1SSBU.gif | RosalinaVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Upon ''Ultimate''{{'}}s release, players immediately noticed nerfs to Luma's attacks and survivability that severely hampered Rosalina's ability to stop approaches, ledge trap, and zone her opponents as effectively as in the duo's previous iteration. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite Meta Knight and Cloud, her worst matchups in ''SSB4'', being significantly nerfed, professional claimed that Rosalina & Luma's nerfs were too harsh for them to even be a mid tier, and as a result they had little representation in the early metagame, especially since their best player, {{Sm|Dabuz}} dropped the character. | |||
However, Rosalina & Luma would receive significant buffs in 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma—albeit only as a co-main—while other players, such as {{Sm|Kirihara}} and {{Sm|Homika}}, started to gain better results. Although Rosalina & Luma are still agreed to be one of the most nerfed characters during the transition from ''SSB4'' to ''Ultimate'', their perception has significantly improved since the game's initial release, with most professionals now considering her to be a mid-tier or high tier with {{Sm|Dabuz}} putting her in top tier. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
Rosalina & Luma | ====Active==== | ||
*{{Sm|Dabuz|United States}} (#9) - Co-mains Rosalina & Luma with {{SSBU|Olimar}} and is considered the best Rosalina & Luma player in the world. Placed 2nd at {{Trn|Albion 4}}, {{Trn|Low Tier City 7}}, and {{Trn|The Big House 9}}, 3rd at {{Trn|Glitch 7 - Minus World}}, 5th at {{Trn|Shine 2019}}, and 9th at {{Trn|Mainstage}}. He has defeated {{Sm|Samsora}}, {{Sm|Ally}}, {{Sm|Light|p=Connecticut}}, {{Sm|Glutonny}}, {{Sm|kameme}}, {{Sm|Tea}}, {{Sm|LeoN}}, and {{Sm|Elegant}} with the character. | |||
*{{Sm|Gommi|Canada}} - Placed 9th at {{Trn|LAN ETS 2019}} and 25th at {{Trn|DreamHack Montreal 2019}} with solo Rosalina & Luma. | |||
*{{Sm|Homika|France}} - The best Rosalina & Luma player in Europe. Placed 1st at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|Ultimate Fighting Arena 2019}}, 7th at {{Trn|Stunfest 2019}}, and 33rd at {{Trn|Albion 4}}. Ranked 11th in the [[French Power Rankings]] and 10th on the [[European Smash Rankings]]. | |||
*{{Sm|Jan|Japan}} - Placed 17th at {{Trn|Sumabato SP 2}} and 25th at {{Trn|Sumabato SP 12}}. | |||
*{{Sm|Kirihara|Japan}} (#48) - The best Rosalina & Luma player in Japan and one of the best in the world. He has notably placed 1st at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Umebura SP 5}}, and 9th at {{Trn|Umebura Japan Major 2019}}. Garnered wins over {{Sm|KEN}}, {{Sm|ProtoBanham}}, {{Sm|Nietono}}, and {{Sm|Lea}}. | |||
*{{Sm|yuzu|Japan}} - Placed 4th at {{Trn|Kurobra 19}} and 25th at {{Trn|EGS Cup 2}}. Has a win over {{Sm|Kisha}}. | |||
====Inactive==== | |||
*{{Sm|Abadango|Japan}} (#24) - Used Rosalina & Luma as a secondary. Placed 4th at {{Trn|POP-OFF}} with mainly Rosalina & Luma and 25th at {{Trn|Umebura SP 7}} using Rosalina & Luma as one of his characters. | |||
*{{Sm|WaDi|USA}} (#20) - Used Rosalina & Luma as a secondary. Placed 33rd at {{Trn|Frostbite 2019}} in conjunction with {{SSBU|R.O.B.}} | |||
=={{SSBU|Classic Mode}}: One Star after Another== | =={{SSBU|Classic Mode}}: One Star after Another== | ||
[[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]] | [[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]] | ||
The opponents are characters from outer space or other planets, with the exception of {{SSBU|Bowser}}, who is fought in reference to his boss battles in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}''. The boss of this route, [[Marx]], fits in with the theme due to his final battle in ''{{s|wikirby|Kirby Super Star}}'' taking place in space. In addition, Assist Trophies summon [[Starfy]] exclusively. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|1||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''|| | |1||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''|| | ||
|- | |- | ||
|2||{{CharHead|Fox|SSBU|hsize=20px}} and {{CharHead|Wolf|SSBU|hsize=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''||This battle is a free-for-all | |2||{{CharHead|Fox|SSBU|hsize=20px}} and {{CharHead|Wolf|SSBU|hsize=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''||This battle is a free-for-all | ||
|- | |- | ||
|3||{{CharHead|Samus|SSBU|hsize=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''|| | |3||{{CharHead|Samus|SSBU|hsize=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''|| | ||
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|4||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}''|| | |4||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}''|| | ||
|- | |- | ||
|5||{{Head|Kirby|g=SSBU|s=20px}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=White}} {{SSBU|Kirby}} ( | |5||{{Head|Kirby|g=SSBU|s=20px}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=White}} {{SSBU|Kirby}} (x6)||{{SSB|Dream Land}}||''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''||Horde Battle | ||
|- | |- | ||
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Mario|SSBU|hsize=20px}} appears as a teammate | |6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Mario|SSBU|hsize=20px}} appears as a teammate. | ||
|- | |- | ||
|colspan=5"|[[Bonus Stage]] | |colspan=5"|[[Bonus Stage]] | ||
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|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''||{{Head|Mario|g=SSBU|s=20px}} Mario appears as a teammate. | |Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''||{{Head|Mario|g=SSBU|s=20px}} Mario appears as a teammate. | ||
|} | |} | ||
Note: Mario appears as a teammate in the sixth and final round. | |||
[[Credits]] roll after completing Classic Mode. Completing it as Rosalina & Luma has ''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Rosalina & Luma has ''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}'' accompany the credits. | ||
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During the opening cutscene, Rosalina & Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | During the opening cutscene, Rosalina & Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}. | ||
Rosalina & Luma were among the many fighters that fell under [[Dharkon]]'s control after Galeem was first defeated. | Rosalina & Luma were among the many fighters that fell under [[Dharkon]]'s control after Galeem was first defeated. They are found in [[The Dark Realm]] near the entrance of the [[Mysterious Dimension]] sub-area, where the spirit of [[List of spirits (Mega Man series)|MegaMan.EXE]] must be confronted before approaching them. | ||
{{clrl}} | {{clrl}} | ||
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|''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | |''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Rosalina's fighter spirit can be obtained by completing | Rosalina's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Rosalina & Luma in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Rosalina makes an appearance in a few primary and support spirits, and a yellow Luma appears on its own as a support spirit. | Additionally, Rosalina makes an appearance in a few primary and support spirits, and a yellow Luma appears on its own as a support spirit. | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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|} | |} | ||
===As | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
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<gallery> | <gallery> | ||
SSBU Rosalina & Luma Number.png|Rosalina & Luma's fighter card. | SSBU Rosalina & Luma Number.png|Rosalina & Luma's fighter card. | ||
Rosalina & Luma unlock notice SSBU.jpg|Rosalina & Luma's unlock notice. | Rosalina & Luma unlock notice SSBU.jpg|Rosalina's & Luma's unlock notice. | ||
SSBUWebsiteRosalina1.jpg|Rosalina and Luma on [[Summit]]. | SSBUWebsiteRosalina1.jpg|Rosalina and Luma on [[Summit]]. | ||
SSBUWebsiteRosalina2.jpg|Striking {{SSBU|Falco}} with her up aerial on [[Prism Tower]]. | SSBUWebsiteRosalina2.jpg|Striking {{SSBU|Falco}} with her up aerial on [[Prism Tower]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=JX2mySkglVU}} | {{#widget:YouTube|id=JX2mySkglVU}} | ||
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*Rosalina & Luma's video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]], her dress goes abnormally high, revealing her legs disjointed from her body. This glitch was also present during the initial E3 Direct while Sakurai was explaining just how many move changes ''Ultimate'' has. | *Rosalina & Luma's video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]], her dress goes abnormally high, revealing her legs disjointed from her body. This glitch was also present during the initial E3 Direct while Sakurai was explaining just how many move changes ''Ultimate'' has. | ||
*Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game. | *Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game. | ||
*Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from ''{{s|mariowiki|Super Mario Galaxy}}''{{'}}s 11th anniversary, which is on November 1st. It is possible that this was done because the final ''Super Smash Bros. Ultimate'' Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended. | |||
**However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st. | |||
*Rosalina & Luma are among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than being specifically recorded for a ''Smash'' game. They share this trait with {{SSBU|Daisy}}, {{SSBU|Bowser Jr.}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Min Min}}. | |||
*While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Banjo & Kazooie}} also share this distinction. | *While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Banjo & Kazooie}} also share this distinction. | ||
*On the [[character selection screen]], Rosalina & Luma's icon in the Japanese version shows their name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}}, and Banjo & Kazooie. | *On the [[character selection screen]], Rosalina & Luma's icon in the Japanese version shows their name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}}, and Banjo & Kazooie. | ||
*Rosalina is the only ''Mario'' character whose animations are not mirrored. | *Rosalina is the only ''Mario'' character (sub-universes included) whose animations are not mirrored. | ||
**Despite having most of his animations mirrored, {{SSBU|Luigi}} has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash. | **Despite having most of his animations mirrored, {{SSBU|Luigi}} has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash. | ||
*During the Army of Puppets cutscene, a puppet fighter of Luma can be spotted with glowing red eyes like any of the others present. However, in gameplay when fighting a Rosalina & Luma puppet fighter, only Rosalina has the red eyes, with any spawned Luma being as usual. | *During the Army of Puppets cutscene, a puppet fighter of Luma can be spotted with glowing red eyes like any of the others present. However, in gameplay when fighting a Rosalina & Luma puppet fighter, only Rosalina has the red eyes, with any spawned Luma being as usual. | ||
**Similarly, when Rosalina & Luma are spawned as a [[false character]] during battles with [[Galeem]] and [[Dharkon]] in World of Light, the false Luma uses | **Similarly, when Rosalina & Luma are spawned as a [[false character]] during battles with [[Galeem]] and [[Dharkon]] in World of Light, the false Luma uses their usual appearance as opposed to colored entirely light blue or black like Rosalina and the rest of the false characters do. Futhermore, the false Lumas vocalize, despite Rosalina and other false characters during the battle having no voice. | ||
*Oddly, Rosalina does not vanish when performing a directional [[air dodge]] despite the sound effects playing. She shares this oddity with {{SSBU|Greninja}} and {{SSBU|Palutena}}. | *Oddly, Rosalina does not vanish when performing a directional [[air dodge]] despite the sound effects playing. She shares this oddity with {{SSBU|Greninja}} and {{SSBU|Palutena}}. | ||
*Rosalina's voice actress, Kerri Kane, was misspelled as Kerry Kane in the credits. | *Rosalina's voice actress, Kerri Kane, was misspelled as Kerry Kane in the credits. | ||
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*After defeating a Rosalina & Luma puppet fighter in the Spirit Board, their idle pose in the free the spirit section utilizes their hit pose instead of their stunned pose. They are the only fighters with this distinction. | *After defeating a Rosalina & Luma puppet fighter in the Spirit Board, their idle pose in the free the spirit section utilizes their hit pose instead of their stunned pose. They are the only fighters with this distinction. | ||
*Rosalina is one of only five characters to predominantly use her left hand to wield her weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Ice Climbers}}, and {{SSBU|Sephiroth}}. | *Rosalina is one of only five characters to predominantly use her left hand to wield her weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Ice Climbers}}, and {{SSBU|Sephiroth}}. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |