Editing Rosalina & Luma (SSBU)

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{{incomplete|Needs moveset table}}
:''This article is about Rosalina & Luma's appearances in ''Super Smash Bros. Ultimate''. For the characters in other contexts, see [[Rosalina]] and [[Luma]].''
:''This article is about Rosalina & Luma's appearances in ''Super Smash Bros. Ultimate''. For the characters in other contexts, see [[Rosalina]] and [[Luma]].''
{{Infobox Character
{{Infobox Character
|name = Rosalina & Luma
|name = Rosalina & Luma
|image = [[File:Rosalina & Luma SSBU.png|x250px]]
|image = [[File:Rosalina & Luma SSBU.png|250px]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B-
|ranking = 43
}}
}}
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were revealed along with {{SSBU|King Dedede}} and the rest of the [[veteran]]s on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018], now as unlockable fighters. Although they are a team, Rosalina & Luma are collectively classified as [[Fighter number|Fighter #48]].
{{cquote|''Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
 
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable characters in ''[[Super Smash Bros. Ultimate]]'', controlled as one. They were revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. Continuing a trend often set in the ''Mario'' series, Rosalina & Luma are now unlockable characters. Rosalina & Luma are classified as fighter #48.
{{iw|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''{{iw|mariowiki|Mario Kart 7}}'', ''{{iw|mariowiki|Mario Golf: World Tour}}'', and ''[[Super Smash Bros. 4]]'' was repurposed for ''Ultimate'' in all regions in place of {{iw|mariowiki|Laura Faye Smith}}, who currently voices Rosalina across various pieces of ''Mario'' media. {{iw|mariowiki|Yuya Takezawa}}'s portrayal of Luma from ''{{iw|mariowiki|Super Mario Galaxy}}'', ''{{iw|mariowiki|Mario Kart Wii}}'' and ''{{iw|mariowiki|Super Mario Galaxy 2}}'' that was used in ''SSB4'' was also repurposed for ''Ultimate'' in all regions.
 
Rosalina & Luma are currently ranked 43rd out of 82 characters in the B- tier, placing them in the center of the higher end of mid tier. This is a a drastic drop from their 5th out of 54 placement in ''SSB4''. Rosalina & Luma are notable for their tag team mechanic, which grants Rosalina the ability to control Luma almost anywhere on the stage, giving her access to [[advanced technique]]s such as the [[Lunar Landing]]. Together, their attacks possess disjointed range, allowing them to wall out stubby characters.
 
Luma also can function as a [[shield]] of sorts, as it does not share Rosalina's [[damage meter]]. Rosalina herself has a very effective aerial game, very flexible aerial movement thanks to her high air acceleration, and a strong juggling option in the form of her up aerial. Finally, her recovery is long and flexible thanks to [[Launch Star]]'s quick speed and long travel distance, while [[Gravitational Pull]] allows her to deal with characters who try camping her out with projectiles.  


However, Rosalina & Luma have some significant flaws. Luma's endurance is hindered by its inability to act out of a tumble and its lack of defensive options, such as shielding and [[roll]]ing. Without Luma, Rosalina's attacks are noticeably weaker and possess less generous hitbox placements, and she loses access to some of her techniques and two of her special moves. In addition, Rosalina's disadvantage state is poor due to her tall stature, low gravity, and slow falling speed, while her light weight makes her susceptible to early KOs. Finally, Rosalina & Luma often have difficulty playing against characters that have better disjoints and/or can outrange their attacks.
{{s|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''[[Smash 4]]'' was repurposed for ''Ultimate'', as was {{s|mariowiki|Yuya Takezawa}}'s portrayal of Luma from ''{{s|mariowiki|Super Mario Galaxy}}''.
 
Overall, Rosalina & Luma's strengths rely on understanding how to make the most use out of their unique mechanic, which leads to a high learning curve. Despite having below-average representation in the current metagame, Rosalina & Luma continue to see success from players such as {{Sm|Dabuz}}, {{Sm|Homika}}, and {{Sm|yuzu}}.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Rosalina & Luma being the 45th characters to be unlocked.
*Play [[VS. match]]es, with Rosalina & Luma being the 45th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the 3rd character unlocked after {{SSBU|Pokémon Trainer}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or anyone in his unlock tree, being the third character in his unlock tree after {{SSBU|Pokémon Trainer}}.
*Have Rosalina & Luma join the player's party in [[World of Light]].
*Have Rosalina & Luma join the player's party in [[World of Light]].
Rosalina & Luma must then be defeated on [[Mario Galaxy]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Rosalina & Luma must then be defeated on [[Mario Galaxy]].
 
==Attributes==
Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the 14th lightest character in the game; unlike Peach or Zelda, however, her overall grounded mobility is decent, thanks to her above-average initial [[dash]]ing speed and slightly above-average [[walk]]ing and dashing speeds. Rosalina has average [[air speed]], the 2nd highest additional [[air acceleration]] values in the game (tied with {{SSBU|Mega Man}} and surpassed only by {{SSBU|Palutena}}), and both her [[jump]] and [[double jump]] have significant height. Additionally, her [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the 2nd lowest in the game. Lastly, the combination of Rosalina's high jump height, low gravity and slow falling speed give her the longest jump duration among the cast, allowing her more than 1 second (71 frames) in the air with an uninterrupted full hop. As a result of these attributes, Rosalina is a very [[Falling speed#Floaty|floaty]] character with superb aerial mobility and the ability to remain airborne longer than most other characters in the game.
 
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBU|Ice Climbers}} and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. This ability also grants Rosalina the largest and most unique range in the roster, as Luma can attack from across stage or far above/below while Rosalina remains safely out of harm's way.
 
Luma mechanically functions like a blend of {{b|Pikmin|species}} and the [[Ice Climbers]]' partner climber: it uses [[hit points]] (HP) like the Pikmin, in which it will be KO'd if it is dealt 40%, and it responds to player inputs like the partner Ice Climber. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if 3 players are present, and 5 seconds if 4 or more players are present) until another Luma appears. Luma also cannot experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and/or fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed.
 
While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also useful for racking up damage. Their neutral aerial is a fast, low commitment option with upwards knockback, perfectly complimenting their aerial and juggling oriented fighting style. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSBU|Ness}}' same combo. Despite having a large multi-hitting hitbox, it has the longest amount of landing lag out of her aerials and is generally unsafe on shield. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding and spacing. Due to their back aerial being fairly disjointed, it can allow the duo to effectively wall out certain opponents that lack an ability to contest the move, such as opponents that lack greater disjoints. Their up aerial is a capable attack, as it possesses outstanding disjointed range and can KO off the top of some stages when used properly. Although their slowest, down aerial is also a very potent edge-guarding option: Rosalina's hitbox is very large, hard to challenge from below due to its duration, and capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth and sending opponents directly outward.
 
Rosalina also has access to a unique advanced technique called Lunar Landing. If Rosalina inputs an aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag (Unless using down aerial), but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. Rosalina can also use Lunar Landing to access her advantage state by inputting Luma's respective back aerial or forward aerial as she lands which gives her the ability to [[clang]] the Lunar Landing with various projectiles or grounded moves without Rosalina herself having any ending lag, giving her an easier time landing back on stage and also providing a consistent option for her to punish certain attacks and even projectiles. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. Using the attack canceling feature built into Ultimate's mechanics, Rosalina can perform one move while Luma does a tilt or dash attack. This also allows for multiple combos and mindgames.
 
Rosalina's throws possess a variety of useful increments that she can effectively utilize to set up into punishes or direct follow-ups. This produces convenient methods for her to grant a great deal of damage to her opponent very early into a stock. Rosalina's up throw constructively acts as her main combo throw which allows for exceedingly effective setups for combos into various attacks. Such attacks, most notably, both Rosalina and Luma's aerials, can usually either combo into each other or other moves allowing for great utilization of setups that lead into a wide variety of methods to output damage. Rosalina can consistently use her up throw to combo into her and Luma's neutral aerial, up tilt, and up aerial. This allows for Rosalina to find easy methods to rack up damage by using her up throw to set up further combos or juggle her opponents with her neutral aerial or up aerial. Her forward throw is a potent tool for setting up edge-guarding when throwing an opponent off the edge or it can act as KO throw when used at the edge at very high percentages. Her forward throw even obtains further use with it allowing her to throw her opponent into a detethered Luma's attacks, effectively being able to use her forward throw to "pinball" her opponent at lower percentages. Her back throw is most commonly used as her primary KO throw when at higher percentages, although it can provide an opportunity to edge trap or edge-guard the opponent if it is used on the edge. However, her down throw, due to its high base knockback and ending lag, is the least useful of her throws and has very limited combo potential, as it can only potentially combo into her forward aerial at very low percentages.
 
Rosalina and Luma can obtain numerous uses with their tilt attacks, primarily when Luma is detethered from Rosalina with the use of Luma Shot. This makes it so that the duo's tilt attacks can potentially be used as a measure to tactfully place Rosalina into advantage state if she uses a detethered Luma's to cover the stage, with any of Luma's tilt attacks being able to effective place an opponent out of advantage state and possibly giving Rosalina the opportunity to escape a situation where she is stuck in disadvantage, greatly strengthening her defensive capabilities. Rosalina has fairly quick startup on both her forward tilt and down tilt as well as notable range on both moves when combined with Luma's. Specifically, their forward tilt allows them to use its range as a poking tool or to knock opponents forward and set up [[tech-chasing]] at lower percentages. Rosalina's down tilt can set up for tech-chasing at mid-percentages and can effectively ledgetrap certain characters. Luma's down tilt obtains noteworthy range both when attached  and detached to Rosalina's and it can act as a combo finisher, poking tool, and Rosalina can use it [[gimp]] certain recoveries if Luma's down tilt is used while it is detethered from Rosalina at the ledge or offstage. Rosalina and Luma's up tilt is not only an effective combo starting tool but even a decent combo extender, primarily into allowing a follow-up into their any of their aerials, and their up tilt can act as a useful anti-air. However, Rosalina's up tilt does not possess a hitbox in front of her which can lead to a direct punish if it's not used correctly, making it best used as an anti-air when Rosalina does not have Luma. Luma's respective up tilt can hit opponents when they are both grounded and in the air, with Luma's up tilt even being a functional move to KO grounded opponents at high percentages.
 
Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential and range, which is among the best in the game. Their up smash has minimal start-up and, while it possesses less range, is still a great KOing option regardless due to rendering Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. As of update 13.0.0, it is strong enough to KO reliably, which further bolsters its utility. Luma can also perform smash attacks while away from Rosalina; thus, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out.
 
Rosalina and Luma's special moves give them special utility inaccesible to any other character. Luma Shot gives Rosalina a method to attack safely from a distance and gives them superior ledge guarding capabilities. Star Bits, their side special move, is a very good tool for keeping opponents away from. It cannot be clanked with and has long lasting hitboxes, allowing it to stop fast approaches like a Sonic Spin Dash. It can be a primary tool for spacing, camping, and disrupting approaches if it is coupled with Luma Shot where Luma is detethered from Rosalina. When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull activates on frame 4, making it an effective tool for nullifying projectiles that are sent at her at a variety of ranges on the stage. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. However, Gravitational Pull is not impervious. Rosalina can be heavily punished if she mistimes the move or if it is used on a projectile that is sent by an opponent at a close enough distance to attack her, as it does not produce damage or knockback to repel an opponent attempting to punish her, or when the move ends and Rosalina is left vulnerable with its notable frames of ending lag. Aside from Gravitational Pull, Luma can also be used to block projectiles, especially with proper use of Luma Shot where Luma can be at a distance in front of Rosalina to block intercepting projectiles from hitting her, although this comes at the cost of depleting its HP. Launch Star provides one of the longest and fastest-traveling recovery moves in the game, which when coupled with Rosalina’s extremely slow falling speed and high acceleration makes her less reliant on her double jump offstage, allowing her to travel far out from the sides of the stage while almost always being able to make it back with proper aim and timing.
 
Despite her various strengths, Rosalina has noticeable weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although Launch Star provides an extremely long-distanced recovery, it lacks any sort of hitbox (until Luma is able to act at the end of the move), making her vulnerable to meteor smashes; to add insult to injury, the move can be difficult to aim directly upward which can cause players to SD if they find themselves in a scramble situation directly beneath the ledge. Her disadvantage state is extremely poor, as she cannot deal with juggling very well thanks to her slow falling speed and average air speed, though her very high air acceleration, invisible neutral air dodge and hard-to-contest aerials can allow her some control over mixing up her landing.
 
Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are unimpressive and both Luma Shot and Star Bits are rendered useless. Although Luma will inevitably respawn, the 10 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a tumble until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. Luma's vulnerability is coupled with Luma possessing no way to shield on it's own, with the only way to protect it being through Rosalina's shield. Luma's lack of any shield can potentially put it at risk whenever it is tethered away from Rosalina, making it so that some characters with strong projectiles can easily KO a de-tethered Luma. Luma's lack of rolls, a spotdodge, or an airdodge makes it very easy for opponents to pressure it if Rosalina is forced to dodge an attack. Luma's lack of a grab also makes it have difficulty pressuring shields without being tethered to Rosalina. Additionally, both Rosalina and Luma have a particularly difficult time against characters with larger disjoints or fast moves that deal high base knockback, especially because Luma takes more knockback than it did in ''SSB4''. Characters with swords or other long, disjointed hitboxes will have no problem using their weapons to easily outrange both her and Luma, challenge her attempts at aerial pressure, and juggle her, making it difficult for her to wall them out and putting Rosalina in a position where a mistake could easily result in her taking a large amount of damage or even losing a stock.
 
Overall, Rosalina & Luma have a high learning curve, where players must become comfortable with using her aerial bait-and-punish abilities as well as her grounded keep-away options. Players must also learn when to separate Rosalina from Luma, as well as when to protect each during the course of a match with their various options. Mastering her unique playstyle allows for creating impressive tag-team combos and scoring KOs through strong pressure.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Rosalina & Luma were considered one of the best characters in ''SSB4'' thanks to their oppressive zoning options, and each character's own strengths; with Rosalina's own long-ranged, disjointed hitboxes, damage output and counter-zoning options; and Luma's own drastic power, and hit-taking potential to protect Rosalina complemented by "regenerative" abilities. Likely as a result, Rosalina & Luma were drastically nerfed during the initial release of ''Ultimate''; however, game updates have remedied many of these nerfs to a degree. Regardless, the duo are still considered to be noticeably nerfed overall in their transition from ''SSB4'' to ''Ultimate''.
Rosalina has received a mixture of buffs and nerfs in her transition from ''Smash 4'' to ''Ultimate'', but has been overall nerfed. The universal changes allows Rosalina and Luma to juggle and gimp opponents more easily but makes it more difficult for them to land and get back to the stage.
 
Both members of the duo have seen numerous buffs. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster, especially in terms of ending lag. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.
 
Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.
 
Some of the changes to the engine benefit the duo. The introduction of [[attack canceling]] benefits Rosalina & Luma the most out of any returning veteran, as the duo can perform desynched attacks together (such as Luma using a grounded attack while Rosalina performs an aerial), giving the two unique attack options they didn't have before, and which are not shared with the rest of the cast. Aside from this, the universal reductions to [[landing lag]] allows them to chain their moves with more ease, and the changes to air dodges allow the duo to juggle and gimp opponents more easily, while Rosalina can now use a directional air dodge to recover more easily thanks to her floatiness.
 
On the other hand, Rosalina & Luma also received some severe nerfs to their potent movesets. Rosalina's new neutral aerial has fewer active frames and Luma's own has slower startup, which makes them less useful option for approaching and disrupting opponents, respectively. Rosalina's notorious up aerial had its endlag increased and doesn't last as long, meaning that it can no longer chain into itself as easily, with the increased safety on its late hit failing to compensate. Gravitational Pull is slower and has lower range, making it unsafe against characters with fast projectiles. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to halt approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, as it has not only has less HP, but also takes more knockback from attacks, making it much easier to KO.
 
Aside from this, some of the gameplay changes have hurt Rosalina & Luma. The changes to air dodges give them some of the slowest among the cast, which combined with the inability to use more than one per air time makes it more difficult for them to land and hampers their chances to get back to the stage. The reductions to landing lag, while giving the duo a more potent combo game, has also strengthened other characters' own combo and spacing games, hurting Rosalina's disadvantage state due to her lack of options to break pressure at close range. Lastly, the universal increase to mobility is especially harmful to the duo, as while they benefit from it as much as the returning cast, it makes it more difficult for Luma to effectively disrupt approaches when combined with its shorter range, which can leave Rosalina more vulnerable.
 
Due to the significant changes to their moveset, Rosalina & Luma are forced to play more aggressively compared to in ''SSB4'', which changes their playstyle substantially. Said playstyle is generally considered to be less effective than that of their previous iteration, as the duo is no longer able to wall out faster opponents as easily as before, and Rosalina's disadvantage state is harder to endure. Luma receiving more knockback and having lower HP makes it easier to contest and thus leaves Rosalina more vulnerable; however, since Luma does not benefit from its additional damage multiplier when tethered to Rosalina, the duo is thus incentivized to be paired with each other less and use their unique strengths more frequently which can generate a variety of mix-ups and mindgames. The two have received significant buffs from balance patches, which have helped to negate some of their previous nerfs, but these don't entirely compensate for their further defined weaknesses. As a result, Rosalina & Luma are considered to be worse in ''Ultimate'', being one of the most nerfed characters in the transition from ''SSB4.''
 
{{SSB4 to SSBU changelist|char=Rosalina & Luma}}
 
==Update history==
Rosalina & Luma received a mix of buffs, nerfs and glitch fixes via game updates, but were buffed significantly overall. Most notably, Luma's physics were reverted almost entirely to how they functioned in ''SSB4''. In addition to undoing undesired behavior changes that it gained in the transition to ''Ultimate'', this also restored Luma's renowned [[reverse aerial rush]]ed back aerial. Aside from the reversion to its physics, Luma's re-spawn time was shortened even further, and some of its moves received minor buffs to their knockback and lag, with the latter improvements helping it synchronize better with Rosalina. Update 13.0.1 also notably reduced Luma's speed when it is launched by an attack; this allows it to tank hits it previously could not have. However, Luma also received minor nerfs: [[Luma Shot]] and [[Star Bits]] had their shield damage outputs lowered due to a near-universal nerf to projectiles in update 3.0.0, and its [[hit points]] were decreased from 50 to 40 in update 3.1.0.
 
Although Rosalina's buffs are not as drastic as Luma's, they are nevertheless worthwhile. [[Launch Star]]'s safety issues were alleviated in two ways: update 2.0.0 enabled Rosalina to grab edges more reliably throughout its duration, and update 3.1.0 increased her [[fast fall]]ing speed upon using it. Neutral aerial's start-up lag was decreased slightly (a buff shared with Luma) and its hitboxes were improved, which improved its utility for approaching and starting combos. In comparison, down aerial's meteor smashing hitbox now functions consistently because of its sourspot being removed. Aside from these changes, Rosalina also received slight lag decreases for her grabs and forward aerial, shortened edge lockout times for her neutral and forward aerials, a larger shield as part of a near-universal buff, and improved hitboxes for her forward aerial.
 
Overall, Rosalina & Luma fare significantly better than they did at the launch of ''Ultimate''.
 
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}'''
{{UpdateList (SSBU)/10.1.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}'''
{{UpdateList (SSBU)/12.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
{{UpdateList (SSBU)/13.0.0|char=Rosalina & Luma}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Rosalina & Luma}}
 
==Moveset==
*Rosalina can [[crawl]].
*Luma utilizes [[hit points]] (HP). It has 40 HP and ignores the additional damage from the [[1v1 multiplier]]. If it is KO'd either by losing all of its HP or by crossing a [[blast line]], another Luma will appear after ≈10 seconds in 1-on-1 matches, ≈7 seconds when there are 3 players, and ≈5 seconds when there are at least 4 players.
**If Rosalina is KO’d while Luma is active, Luma is simultaneously instantly KO’d and immediately replaced by a new Luma upon respawning if Rosalina has any stocks left.
[[File:Rosalina & Luma SSBU Skill Preview Extra 1.png|thumb|Luma attacking independently, as shown via [[Move List]].]]
*Luma is controlled by the player instead of by [[artificial intelligence]].
**When Luma is launched away from Rosalina via [[Luma Shot]], its attacks receive a 1.5× damage multiplier.
**Luma will emit a pulsing ring of light around itself to signify its independence.
**Luma will automatically face any opponents who get close to it.
**Even if Rosalina is incapacitated (e.g. [[grab]]bed, [[stun]]ned or [[buried]]), Luma can still attack.
{{clr}}
''For a gallery of Rosalina & Luma's hitboxes, see [[Rosalina & Luma (SSBU)/Hitboxes|here]].''
{{MovesetTable
|game=SSBU
|neutralcount=3
|neutralinf=y
|neutralname=Flash 1 ({{ja|フラッシュ1|Furasshu Wan}})<br>Flash 2 ({{ja|フラッシュ2|Furasshu Tsū}})<br>Flash 3 ({{ja|フラッシュ3|Furasshu Tsurī}})<br>Spinner ({{ja|スピナー|Supinā}})<br>Spinner Finish ({{ja|スピナーフィニッシュ|Supinā Finisshu}})
|neutral1dmg=Rosalina: 2%<br>Luma: 1%
|neutral2dmg=Rosalina: 2%<br>Luma: 1%
|neutral3dmg=Rosalina: 3%<br>Luma: 2%
|neutralinfdmg=Rosalina: 0.3% (loop), 2.5% (last)<br>Luma: 0.1% (loop), 1.5% (last)
|neutraldesc=Rosalina waves her wand upward, then downward and then thrusts her hands forward, with each motion emitting a small burst of energy in front of herself. Alternatively, the second hit can transition to a flurry attack that consists of her rapidly flicking her wand in front of herself while it is infused with energy. The flurry ends with a large burst of energy produced from a final flick of her wand.<br>Luma performs a punch, followed by a kick, followed by a bicycle kick. Alternatively, the second hit can transition to a flurry attack where Luma performs the {{iw|mariowiki|Spin}}, a move that debuted in ''{{iw|mariowiki|Super Mario Galaxy}}'', and concludes with a corkscrew headbutt. It is a decent damage racking option, especially if the opponent is trapped between Rosalina and an independent Luma. The finisher of Luma's neutral infinite is also strong enough to function as a serviceable KO option at high percentages and while near the edge.
|ftiltname=Milky Way ({{ja|ミルキーウェイ|Mirukī Uei}})
|ftiltdmg=Rosalina: 7.5%<br>Luma: 4.5%
|ftiltdesc=Rosalina performs a floating, double-footed roundhouse kick.<br>Luma performs a roundhouse kick. It has fairly minimal startup and ending lag, as well as average knockback. As a result, these traits make it a useful spacing option.
|utiltname=Saturn Ring ({{ja|サターンリング|Satān Ringu}})
|utiltdmg=Rosalina: 10%<br>Luma: 8%
|utiltdesc=Rosalina emits a miniature [[wikipedia:Ring system|planetary ring]] that rises directly over her head. Her head is [[intangible]] on frames 4-10.<br>Luma throws a Spinning uppercut, similarly to [[Shoryuken]]. It is useful for contesting anyone directly above Rosalina & Luma. Unlike Rosalina's up tilt, Luma's can hit an opponent standing in front of it. Like {{SSBU|Ryu}}'s Shoryuken, Luma's up tilt is at its strongest during its early hit, and its strength tapers off during its subsequent hitboxes.
|dtiltname=Glitter Low Kick ({{ja|グリッターローキック|Gurittā Rō Kikku}})
|dtiltdmg=Rosalina: 5.5%<br>Luma: 3.5%
|dtiltdesc=Rosalina performs a [[Wikipedia:Dropkick#Baseball slide|baseball slide]].<br>Luma performs a sliding headbutt. It is a [[semi-spike]] that has minimal startup and ending lag. As a result, these traits make it useful for edge-guarding and warding off nearby opponents.
|dashname=Rise Up ({{ja|ライズアップ|Raizu Appu}})
|dashdmg=Rosalina: 3% (hit 1), 4% (hit 2)<br>Luma: 3%
|dashdesc=Rosalina lunges and then rises upward to perform a battering ram.<br>Luma performs a diving tackle that ends with a backflip. Since Rosalina's dash attack hits twice, it is quite useful for punishing [[spot dodge]]s. Good for setting up combo to their aerial attacks.
|fsmashname=Galaxy Smash ({{ja|ギャラクシースマッシュ|Gyarakushī Sumasshu}})
|fsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|7}} (fist), {{ChargedSmashDmgSSBU|5}} (body)
|fsmashdesc=Rosalina performs a two-handed palm thrust that emits a galaxy-shaped burst of energy from her hands. The move can be angled.<br>Luma throws a punch. The move can be angled. Luma's forward smash is very powerful when sweetspotted, to the point of being a fearsome KO option while near the edge. However, both of their forward smashes have high startup, and are therefore better suited for hard reads.
|usmashname=Bend Back ({{ja|ベンドバック|Bendo Bakku}})
|usmashdmg=Rosalina: {{ChargedSmashDmgSSBU|12}}<br>Luma: {{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|5}} (late)
|usmashdesc=Rosalina performs a backward arcing headbutt while emitting a rainbow colored trail. Her head is intangible on frames 7-16.<br>Luma performs a bicycle kick. It is Rosalina's best out of shield option, and her most reliable KO option without Luma. It also has minimal startup for a smash attack.
|dsmashname=Twin Galaxy ({{ja|ツインギャラクシー|Tsuin Gyarakushī}})
|dsmashdmg=Rosalina: {{ChargedSmashDmgSSBU|7}} (front), {{ChargedSmashDmgSSBU|9}} (back)<br>Luma: {{ChargedSmashDmgSSBU|4}} (back), {{ChargedSmashDmgSSBU|5}} (front)
|dsmashdesc=Rosalina performs a low-angle roundhouse kick that produces a galaxy-shaped burst of energy, followed by a low-angle heel kick that produces a galaxy-shaped burst of energy.<br>Luma performs a side kick backward followed by a wheel kick forward. It is very useful for punishing rolls and useful for pinballing opponents with an independent Luma. Luma's down smash has respectable power, making it a fairly useful KO option while near the edge.
|nairname=Rosalina Loop ({{ja|ロゼッタループ|Rozetta Rūpu}}, ''Rosetta Loop'')
|nairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (front), {{ShortHopDmgSSBU|8}} (back), {{ShortHopDmgSSBU|7}} (late)<br>Luma: {{ShortHopDmgSSBU|3}} (front), {{ShortHopDmgSSBU|4}} (back)
|nairdesc=Rosalina Spins with her wand extended, which emits a trail of stardust.<br>Luma performs a side kick forward and then a wheel kick backward. It is one of Rosalina's best combo starters, as it can chain into other aerials, including itself. Due to its long-lasting hitbox, it can also quite useful for punishing [[air dodge]]s and spot dodges.
|fairname=Galaxy Somersault Kick ({{ja|ギャラクシーサマーソルトキック|Gyarakushī Samāsoruto Kikku}})
|fairdmg=Rosalina: {{ShortHopDmgSSBU|1}} (hits 1-4), {{ShortHopDmgSSBU|4}} (hit 5)<br>Luma: {{ShortHopDmgSSBU|3}}
|fairdesc=Rosalina performs a double-footed bicycle kick that emits a galaxy-shaped burst of energy.<br>Luma performs a headbutt. Its long-lasting hitbox makes it ideal for edge-guarding and punishing air dodges.
|bairname=Galaxy Dropkick ({{ja|ギャラクシードロップキック|Gyarakushī Doroppukikku}})
|bairdmg=Rosalina: {{ShortHopDmgSSBU|11}}<br>Luma: {{ShortHopDmgSSBU|4}}
|bairdesc=Rosalina performs a dropkick that emits a galaxy-shaped burst of energy.<br>Luma performs a dropkick. It is a semi-spike, has low landing lag, and auto-cancels with a short hop. Altogether, these traits make it very useful for spacing and edge-guarding.
|uairname=Saturn Ring U ({{ja|サターンリングU|Satān Ringu Yū}})
|uairdmg=Rosalina: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|2}} (late)<br>Luma: {{ShortHopDmgSSBU|4}}
|uairdesc=Rosalina emits a miniature planetary ring that rises directly above her head, similarly to her up tilt.<br>Luma throws an uppercut. Its high base knockback and knockback scaling make it one of her best KO options if Luma is not nearby. In addition, its disjointed hitbox makes it a useful juggling option.
|dairname=Saturn Ring D ({{ja|サターンリングD|Satān Ringu Dī}})
|dairdmg=Rosalina: {{ShortHopDmgSSBU|8}} (legs), {{ShortHopDmgSSBU|7}} (clean ring), {{ShortHopDmgSSBU|6}} (late ring)<br>Luma: {{ShortHopDmgSSBU|5}}
|dairdesc=Rosalina performs a [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]] to emit a miniature planetary ring directly below her feet. At the beginning of the move, it can [[meteor smash]].<br>Luma performs a stomp. Rosalina's meteor smash hitbox is not only useful for edge-guarding, but can also enable her down aerial to combo into up smash if it hits a ground opponent. Luma's down aerial is its strongest aerial, to the point of being one of its best KO options and a very useful edge-guarding option.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Rosalina grabs her opponent telekinetically.
|pummelname=Grab Wand Slap ({{ja|つかみワンドスラップ|Tsukami Wando Surappu}})
|pummeldmg=1.3%
|pummeldesc=Rosalina smacks the opponent with her wand. Average power and speed.
|fthrowname=Magical Toss ({{ja|マジカルトス|Majikaru Tosu}})
|fthrowdmg=9%
|fthrowdesc=Rosalina flips the opponent in front of herself with anti-gravity, and then flings them away. Can KO middleweights at around 164% at the edge of Final Destination.
|bthrowname=Satellite Throw ({{ja|サテライトスルー|Sateraito Surū}})
|bthrowdmg=11%
|bthrowdesc=Rosalina spins the opponent around herself once with anti-gravity, and then tosses them behind herself. Rosalina's strongest throw in terms of KO potential. Can KO middleweights at around 176% at the edge of Final Destination with optimal [[DI]]. Good for extending the timer on waiting for Luma
|uthrowname=0G ({{ja|0G|Zero Jī}})
|uthrowdmg=7%
|uthrowdesc=Rosalina flings the opponent into the air with anti-gravity. It can combo reliably into Luma's up aerial at low to medium percentages. Although very situational, it can also KO middleweights at around 208% on Final Destination.
|dthrowname=3G ({{ja|3G|Tsurī Jī}})
|dthrowdmg=9%
|dthrowdesc=Rosalina uses anti-gravity to slam the opponent onto the ground. It can combo into neutral and forward aerials at low percentages, depending on the opponent's DI.
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdesc=Rosalina kicks around herself while getting up.
|floorbname=&nbsp;
|floorbdmg=7%
|floorbdesc=Rosalina swings her wand around herself while getting up.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Rosalina kicks around herself while getting up.
|edgename=&nbsp;
|edgedmg=9%
|edgedesc=Rosalina performs a legsweep while climbing up.
|nsname=Luma Shot
|nsdmg=5% (uncharged), 16% (fully charged)
|nsdesc=Rosalina propels Luma forward with anti-gravity. It is chargeable, with a fully charged Luma being invincible while traveling. Luma stops after hitting something or reaching the end of its travel path. While Luma is away from Rosalina, Luma will emit a pulsing ring of light to indicate its independence. If Luma is independent, using Luma Shot will cause Luma to return to Rosalina. Otherwise, Luma will move relative to Rosalina's position and the direction she faces. Due to Luma Shot utilizing Luma, it will have no effect during Luma's respawn time.
|ssname=Star Bits
|ssdmg=3% (per Star Bit)
|ssdesc=Luma shoots 3 {{iw|mariowiki|Star Bit}}s forward, each at a different angle. It is useful for hindering approaches, especially while Luma is independent. Unlike in ''SSB4'', however, the Star Bits function as [[projectile]]s instead of disjointed hitboxes. As a result, they can be [[reflect]]ed, although they cannot be [[absorb]]ed. Like Luma Shot, Star Bits will have no effect during Luma's respawn time.
|usname=Launch Star
|usdmg=—
|usdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to propel herself and Luma into the air. It can be angled just before the ascent, making it capable of launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. Rosalina is rendered [[helpless]] after using the move. Luma can use grounded and aerial attacks, but not special attacks or smash attacks, if present.
|dsname=Gravitational Pull
|dsdmg=—
|dsdesc=Rosalina waves her wand around herself and the {{s|mariowiki|Star Cursor}} makes any nearby items or projectiles gravitate towards her. Gravitating projectiles come under Rosalina's ownership, which can result in projectiles damaging opponents who get too close. Any items that are pulled in, including those from special moves (such as [[Vegetable]], [[Metal Blade]], [[Gyro]] and [[Remote Bomb]]), will be automatically equipped, used, or consumed.
|fsname=Grand Star
|fsdmg=1% (loop), 12% (explosion)
|fsdesc=Rosalina summons a {{s|mariowiki|Grand Star}} that continuously emits smaller stars before the Grand Star itself explodes. The smaller stars launch opponents towards the Grand Star, which hits opponents multiple times. Rosalina & Luma can also use their movesets during the Final Smash.
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=82 | rweight=74-75
| dash=2.035 | rdash=25-27
| run=1.795 | rrun=35
| walk=1.138 | rwalk=40
| trac=0.099 | rtrac=63
| airfric=0.01 | rairfric=40-51
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.1 | raddaccel=4-5
| gravity=0.062 | rgravity=88
| fall=1.2 | rfall=86
| ff=1.92 | rff=86
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=40 | rjumpheight=6
| shorthop=19.37 | rshorthop=6
| djump=40 | rdjump=12-14
}}
 
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Rosalina & Luma English Announcer SSB4-SSBU.wav|English
Rosalina & Luma Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Rosalina & Luma Korean Announcer SSB4-SSBU.wav|Korean
</gallery>
 
===[[On-screen appearance]]===
*Rosalina & Luma fly onto the stage while accompanied by a trail of stardust.
<gallery>
Rosalina&LumaOnScreenAppearanceSSBU.gif|Rosalina & Luma's on-screen appearance.
</gallery>
 
===[[Taunt]]s===
*'''Up Taunt''': Both lean forward and twirl like a planet on its axis while Luma chirps cheerfully.
*'''Side Taunt''': Rosalina puts her hand on her hip, leans back, waves her wand, looking at the screen, and says "Mmm hmm!" while Luma nods in agreement, then backflips. Rosalina's animation is slightly different if she is facing right, and her eyes looking towards right instead of looking at the screen.
*'''Down Taunt''': Rosalina crouches and then slowly rises up while waving her wand and while Luma dances around.
<gallery>
SSBURosalina&LumaTaunt1.gif|Rosalina & Luma's up taunt.
SSBURosalina&LumaTaunt2.gif|Rosalina & Luma's side taunt.
SSBURosalina&LumaTaunt3.gif|Rosalina & Luma's down taunt.
</gallery>
 
===[[Idle pose]]s===
*Leans forward and looks into the distance.
*Taps her wand in midair.
<gallery>
SSBURosalina&LumaIdle1.gif|Rosalina & Luma's first idle pose.
SSBURosalina&LumaIdle2.gif|Rosalina & Luma's second idle pose.
</gallery>


===[[Crowd cheer]]===
All their aerials have reduced landing lag which allows them to chain moves more easily. Luma has more HP, lower respawn time, and can now be protected when Rosalina uses her shield. Star Bits has more range, enhancing its zoning utility. Gravitational Pull can now auto-equip items which makes it easier for Rosalina to retaliate with a throwable projectile (I.e. MechaKoopa, Gyro). Rosalina's new neutral aerial has less ending lag and offers better protection when Luma is gone. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Rosalina & Luma Cheer English SSBU.ogg|center]]||[[File:Rosalina & Luma Cheer Japanese SSBU.ogg|center]]||[[File:Rosalina & Luma Cheer Italian SSBU.ogg|center]]||[[File:Rosalina & Luma Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Rosalina & Luma Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Rosalina & Luma Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Ro - sa - li - na! || Rosetta! Chi - ko! || Rosa - linda! Sfavi - llotto! || Ro - sa - li - na! || Rosa - li - na! Lu - ma! {{NTSC}}<br>Har - mo - nie! Lu - ma! {{PAL}}
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Rosalina & Luma Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Rosalina & Luma Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Rosalina & Luma Cheer Spanish PAL SSBU.ogg|center]]||[[File:Rosalina & Luma Cheer Russian SSBU.ogg|center]]||[[File:Rosalina & Luma Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Rooooosa - li - na! Und! Lu - ma!  || Rosa - liiiii - na! Des - teeeee - llo! {{NTSC}}<br>Es - teeeee - la! Des - teeeee - llo! {{PAL}} || Rosa - lina! Lu - ma! || Roje - llina! Chiko!
|}
</div>
</div>


===[[Victory pose]]s===
On the other hand, Rosalina and Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and increased startup, which makes it a less useful option for approaching. Her notorious up aerial had its endlag increased, meaning it can no longer chain to itself as easily. Luma also doesn't move forward when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now panics when Rosalina takes damage, preventing her from controlling it while she's in hitstun; in addition, Luma doesn't benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
*'''Left:''' Luma flies in after Rosalina motions with her wand, giggling, while Luma circles her.
*'''Up:''' Rosalina poses and says "All right!" while Luma jumps and {{iw|mariowiki|Spin}}s behind her.
*'''Right:''' Luma jumps into Rosalina's arms and she catches it.
[[File:Victory! (Rosalina).ogg|thumb|A flourished and remixed portion of ''{{iw|mariowiki|Super Mario Galaxy}}''{{'}}s [[mariowiki:Super Mario Galaxy Original Soundtrack|Overture]].]]
<gallery>
RosalinaVictoryPose1SSBU.gif
RosalinaVictoryPose2SSBU.gif
RosalinaVictoryPose3SSBU.gif
</gallery>


==In [[competitive play]]==
===Aesthetics===
===Most historically significant players===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Rosalina and Luma's models feature a more subdued color scheme. Rosalina's gown now features simple textile detailing, and has a more turquoise color, consistent with her appearances outside of ''Smash''.}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{change|Rosalina's slippers are now their usual silver, rather than matching the shade of her dress.}}
*{{change|Luma always face the screen regardless of direction it turns towards; Rosalina's stance, on the other hand, is not mirrored.}}
*{{change|As with Peach and Daisy, Rosalina's dress now has independent physics.}}
*{{change|Rosalina's [[airdodge]] now causes a bright light to appear as she steps right or left. Additionally, her [[sidestep]] animation now features more effects as she teleports.}}
*{{change|Luma now cries out at the end of its jab and smash attacks.}}
*{{change|During Rosalina's [[Star KO]], Luma will follow her by flying into the background, before exploding in a burst of stars once she is KO'd.}}
*{{change|When a Luma has low HP, it will have a tired idle animation.}}


''See also: [[:Category:Rosalina & Luma players (SSBU)]]''
===Attributes===
*{{buff|Like all characters, Rosalina's [[jumpsquat]] animation now takes three frames to complete (down from 5).}}
*{{buff|Rosalina's shield now covers Luma as well. [https://i.imgur.com/tYpIGvM.png]}}
*{{buff|Luma now has more HP (50 → 60).}}
*{{buff|Luma's respawn time has shortened (1v1: 12.5 seconds → 11, 3 players: 12.5 seconds  → 9, 4 players: 12.5 seconds  → 7, >4 players: 12.5 seconds  → 5).}}
*{{buff|Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away.}}
*{{buff|When opponents get near Luma, it autofaces them, in a similar way to {{SSBU|Ryu}}'s and {{SSBU|Ken}}'s mechanic.}}
*{{buff|Rosalina [[walk]]s faster (1.0835 → 1.138).}}
*{{buff|Rosalina [[dash]]es much faster (1.632 → 1.795). Her initial dash is also much faster (1.5 → 2.035).}}
*{{buff|The introduction of attack canceling benefits Rosalina more than other returning veterans as she can make Luma perform a grounded attack while she performs an aerial giving her unique attack options.}}
*{{nerf|Luma now panics when Rosalina is in hitstun, preventing her from controlling it and escaping combos.}}
*{{nerf|Luma no longer stalls in place when performing attacks airborne.}}
*{{change|Rosalina is heavier (77 → 82), which increases her survivability, but also her susceptibility to combos.}}


*{{Sm|Dabuz|United States}} - The best Rosalina & Luma player of all-time who was a top 10 player from 2019 to mid-2022. He won the superregionals {{Trn|CEO 2023}} and {{Trn|Low Tide City 2024}}, however he is aso infamous for being the runner-up at many majors, including {{Trn|Albion 4}}, {{Trn|Low Tide City 2021}}, and {{Trn|Super Smash Con 2023}}.
===Ground Attacks===
*{{Sm|Homika|France}} - The best Rosalina & Luma player in Europe from 2019 to mid-2023 and was a top 10 player in Europe in the game's first year, having placed 5th at {{Trn|Ultimate Fighting Arena 2019}} and 9th at both {{Trn|Syndicate 2019}} and {{Trn|VCA 2019}} during that time.
*[[Neutral attack]]:
*{{Sm|Kirihara|Japan}} - The second-best Rosalina & Luma player of all-time, ranking 48th on the [[Fall 2019 PGRU]]. He is best known for winning {{Trn|Maesuma TOP 1}}, the first superregional-level victory for a Rosalina & Luma player, and placing 4th at the major {{Trn|Umebura SP 5}}. He has since switched to {{SSBU|Sheik}}.
**{{buff|The first hit of Rosalina's jab has less startup lag (frame 8 → 5), The second hit of her jab deals more damage (1% → 2%) and both third hits of jab have less startup lag (frame 9 → 7). Both first hits of jab also have less ending lag (frame 23 → 21).}}
*{{Sm|yuzu|Japan}} - The best Rosalina & Luma player in Japan since 2021, having placed highly at several Japanese events including 2nd at {{Trn|WAVE CHAMPIONS 1}} and 7th at {{Trn|Seibugeki 12}}.
**{{nerf|The first two hits of Luma's jab deals less damage (2% → 1%).}}
**{{nerf|Luma's jab movement and range have decreased significantly, no longer pushing Luma forward. This hinders Rosalina's ability to space with jab.}}
**{{nerf|Luma's jab 3 knockback growth greatly decreased, removing its Ko potential. Jab 3 also has a shorter duration (frames 9-11 (Rosa), 9-13 (Luma) → 7-8 (both)).}}
**{{buff|Luma's rapid jab knockback growth greatly increased, making it a good killing option near the ledge. The final hit also has less startup lag (frame 9 (Rosa), 8 (Luma) → 6 (both)).}}  
**{{nerf|Rapid jab deals much less damage (1.7% (Rosa), 1.2% (Luma) → 0.3% (Rosa), 0.1% (Luma)) greatly hindering its damage racking potential. The final hit also has a shorter duration (frames 9-11 (Rosa), 8-12 (Luma) → 6-7 (both)).}}
*[[Forward tilt]]:
**{{buff|Forward tilt deals more damage (6%/5% → 7.5%/6.7% (Rosa), 4.3% → 6.7%/4.5% (Luma)). Luma's forward tilt also has less ending lag (frame 39 → 38).}}
**{{nerf|Luma's forward tilt has a shorter duration (frames 8-11 → 8-10).}}
*[[Up tilt]]:
**{{buff|Rosalina's up tilt has a larger horizontal hitbox, deals more damage when hit clean (8% → 10%) and has decreased start up lag with a longer duration (frames 9-17 → 7-17). Luma's up tilt also deals more damage (8%/4%/3% → 12%/6%/4.5%).}}
**{{nerf|Rosalina's up tilt now has a weaker late hit and has less intangibility (frames 4-11 → 4-10). Luma's up tilt has more ending lag (frame 31 → 41).}}
*[[Down tilt]]:
**{{buff|Down tilt deals more damage (4.5% → 5.5% (Rosa), 3.5% → 5.2% (Luma)).}}
**{{nerf|Luma's down tilt has more ending lag (frame 32 → 33).}}
*[[Dash attack]]:
**{{buff|Dash attack has decreased ending lag (frame 49 → 41), making it safer to use.}}
*[[Forward smash]]:
**{{change|Luma's forward smash hitbox has less range but has increased knockback to compensate for the change.}}
*[[Down smash]]:
**{{nerf|Luma's down smash has more ending lag (frame 36 → 42).}}


===Tier placement and history===
===Aerial Attacks===
Upon ''Ultimate''{{'}}s release, players immediately noticed the nerfs to Luma's attacks and endurance that severely hampered Rosalina's ability to stop approaches, edge trap, and zone her opponents as effectively as in ''Super Smash Bros. 4''. Additionally, swordfighters were prevalent in the early metagame, which made Luma very vulnerable to being outranged. Despite {{SSBU|Meta Knight}} and {{SSBU|Cloud}} (their worst matchups in ''SSB4'') being nerfed noticeably in ''Ultimate'', some professionals claimed that Rosalina & Luma's nerfs were too harsh for them to even be mid tier fighters. As a result, they had little representation in the early metagame; this was further compounded by their best player, {{Sm|Dabuz}}, dropping them in favor of {{SSBU|Olimar}} as his sole main character.
*{{buff|All aerials have less landing lag (11 frames → 8 (neutral), 20 frames → 16 (forward), 16 frames → 10 (back), 18 frames → 11 (up), 20 frames → 12 (down)).}}
*[[Neutral aerial]]:
**{{change|Rosalina has a new neutral aerial: she spins her wand around herself.}}
**{{buff|Neutral aerial now hits in front of Rosalina first, improving its usability and safety. It also has greatly decreased ending lag (frame 66 → 44) and the second hit of Luma's neutral aerial has less startup lag (frame 26 → 13). It can [[auto-cancel]] in a short hop and Luma can perform two neutral aerials in a short hop. It also deals more damage (5% → 10% (Rosa early), 7.5% → 8% (Rosa late), 4% (Luma front), 3% (Luma back) → 4.5% (Luma)).}}
**{{nerf|Neutral aerial has increased startup lag with a shorter duration (frames 9-34 (clean), 35-46 (late) → 10-26/27-33 (Rosa), frames 3-6 (Luma hit 1), frames 26-29 (Luma hit 2) → 8-9/13-14)).}}
*[[Forward aerial]]:
**{{buff|Rosalina's forward aerial has less startup (frame 11 → 10) and ending lag (frame 76 → 60), allowing it to now auto-cancel in a short hop.}}
**{{nerf|Luma's forward aerial has a shorter duration (frames 11-14 → 11-13) and has more ending lag (frame 58 → 60).}}
*[[Up aerial]]:
**{{nerf|Luma's up aerial has more startup lag and both up aerials have a shorter duration (frames 8-29 → 8-19 (Rosa), frames 3-10 → 6-11 (Luma)). Up aerial's ending lag has also increased (frame 42 → 50).}}
*[[Down aerial]]:
**{{nerf|Luma's down aerial has increased startup lag (frame 8 → 15) and ending lag (frame 42 → 50).}}


Rosalina & Luma received significant buffs via updates 2.0.0 and 3.1.0 that negated some of their severe nerfs, especially to their range, power and frame data. As a result, Dabuz once again picked up Rosalina & Luma, albeit initially as a co-main alongside Olimar, while other players, such as {{Sm|Kirihara}} and {{Sm|Homika}}, started to achieve better results. Although Rosalina & Luma are still agreed to be among the most nerfed [[veteran]]s, their perception has significantly improved since ''Ultimate''{{'}}s initial release; most professionals now consider them to be upper mid-tier character, with Dabuz in particular viewing them as top tier fighters. Although Kirihara eventually dropped Rosalina in the post-online metagame, the character remained a rather strong, albeit uncommon, pick in the metagame, and as such they were ranked 48th on the first tier list as an upper-mid tier.
===Special Moves===
 
*[[Luma Shot]]:
Following the first list, Rosalina & Luma's representation remained rather consistent: although old mains such as Homika and {{Sm|yuzu}} became less consistent as time went on, newer Rosalina & Luma players began stepping in the limelight, including {{Sm|M.Pop0}}, {{Sm|SOLO}}, and {{Sm|YamaD}}. In addition, although Dabuz's results took a noticeable slip in 2023, he also saw some of his best results of his entire ''Ultimate'' career, including winning {{Trn|CEO 2023}}, his first superregional win for a Rosalina & Luma player since 2020, and placing 2nd at {{Trn|Super Smash Con 2023}}. These results allowed Rosalina & Luma to rise slightly on the second tier list, ranking 43rd in the B- tier.
**{{buff|Luma Shot endlag decreased, making it safer to send Luma out.}}
**{{nerf|Luma Shot travels less distance, and Luma halts all momentum at the end of the move.}}
**{{nerf|Luma Shot can no longer be held indefinitely.}}
*[[Star Bits]]:
**{{buff|Star Bits has greatly increased range.}}
*[[Launch Star]]
**{{buff|Rosalina's head doesn't poke out during her 2-frame animation, making it safer when snapping the ledge.}}
*[[Gravitational Pull]]:
**{{buff|Gravitational Pull can now equip items instead of only pulling them in.}}
**{{buff|Gravitational Pull endlag slightly decreased.}}
**{{nerf|Gravitational Pull active frames decreased, making it not pulling objects after the animation has ended.}}
**{{Nerf|Gravitational Pull range has been reduced.}}
*[[Final Smash]]:
**{{change|Rosalina's Final Smash now uses a [[mariowiki:Grand Star|Grand Star]] during her Final Smash, and the name was changed as well, going from Power Star to [[Grand Star]]. The change however, is only aesthetic, and the move overall functions the same as it did in ''SSB4''.}}
**{{change|During Grand Star, an outer space backdrop temporarily appears.}}
**{{buff|Grand Star pulls opponents in towards the multi-hitting star, making it more effective as a damage dealing attack. The Grand Star itself also covers more area, and grows significantly faster.}}
**{{nerf|Grand Star has a shorter duration.}}
***{{nerf|Due to this, Grand Star deals significantly less damage than what it was capable of doing in ''Smash 4.''}}


=={{SSBU|Classic Mode}}: One Star after Another==
=={{SSBU|Classic Mode}}: One Star after Another==
[[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]]
The opponents are characters from space or other planets.
Rosalina & Luma's opponents hail from franchises that occur in outer space and/or on alien planets. The exception is {{SSBU|Bowser}}, who is fought in reference to his boss battles in ''{{iw|mariowiki|Super Mario Galaxy}}'' and ''{{iw|mariowiki|Super Mario Galaxy 2}}''. The [[boss]] of their route, [[Marx]], also fits this theme due to how the final battle against him in ''{{iw|wikirby|Kirby Super Star}}'' occurs in outer space. In addition, Assist Trophies summon [[Starfy]] exclusively, presumably due to his resemblance to {{iw|mariowiki|Power Star}}s, {{iw|mariowiki|Luma}}s, and his own ambiguously alien heritage.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''||
|1||{{SSBU|Olimar}}||[[Distant Planet]]||Stage Clear / Title Theme - Pikmin||
|-
|-
|2||{{CharHead|Fox|SSBU|hsize=20px}} and {{CharHead|Wolf|SSBU|hsize=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''||This battle is a free-for-all.
|2||{{SSBU|Fox}} and {{SSBU|Wolf}}||[[Venom]]||Main Theme - Star Fox||
|-
|-
|3||{{CharHead|Samus|SSBU|hsize=20px}}||[[Brinstar]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''||
|3||{{SSBU|Samus}}||[[Brinstar]]||Title Theme - Metroid||
|-
|-
|4||{{CharHead|Ridley|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Brinstar Depths (Melee)}}''||
|4||{{SSBU|Ridley}}||[[Brinstar Depths]]||Brinstar Depths (Melee)||
|-
|-
|5||{{Head|Kirby|g=SSBU|s=20px}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=White}} {{SSBU|Kirby}} (×6)||[[Dream Land]]||''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''||Horde Battle (3 at a time)<br>The Kirbys could also be a possible reference to the Lumas themselves.
|5||6 {{SSBU|Kirby}}s||{{SSB|Dream Land}}||Green Greens (for 3DS / Wii U)||
|-
|-
|6||{{CharHead|Bowser|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Mario|SSBU|hsize=20px}} appears as a teammate. Items do not appear.
|6||{{SSBU|Bowser}}||[[Mario Galaxy]]||Fated Battle||{{SSBU|Mario}} appears as a teammate.
|-
|-
|colspan=5"|[[Bonus Stage]]
|colspan=5"|Bonus Stage
|-
|-
|Final||[[Marx]]||[[Mysterious Dimension]]||''{{SSBUMusicLink|Kirby|Vs. Marx}}''||{{Head|Mario|g=SSBU|s=20px}} Mario appears as a teammate.
|Final||[[Marx]]||?||Vs. Marx||Mario appears as a teammate.
|}
|}
 
Note: When used, the only Assist Trophy summoned is [[Starfy]].
[[Credits]] roll after completing Classic Mode. Completing it as Rosalina & Luma has ''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-48Rosalina&Luma.jpg|thumb|Finding Rosalina & Luma in World of Light|left]]
Rosalina and Luma were among the fighters that were summoned to fight the army of [[Master Hand]]s.
Rosalina & Luma were among the fighters that were summoned to fight the army of [[Master Hand]]s.
 
During the opening cutscene, Rosalina & Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but both of them were hit by a light beam, vaporized, and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.


Rosalina & Luma were among the many fighters that fell under [[Dharkon]]'s control after Galeem was first defeated. When the north path of [[The Dark Realm]] splits into four, they can be found on the second path from left to right, where the spirit of [[List of spirits (Mega Man series)|MegaMan.EXE]] must be obtained before approaching them.
During the opening cutscene, Rosalina and Luma were present on the cliffside when [[Galeem]] unleashed his beams of light. They attempted to fly away alongside {{SSBU|Diddy Kong}}, but were hit by a beam of light, and vaporized, placing the two under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.
{{clrl}}


===Fighter Battle===
Rosalina was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. She is found in the Realm of Darkness near the entrance of the Mysterious Dimension sub-area, where the spirit of Megaman.EXE must be confronted before getting to her.
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|48
|[[File:Rosalina & Luma SSBU.png|center|108x108px]]
|Rosalina & Luma
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
|10,000
|[[Mario Galaxy]] ([[Ω form]])
|''{{SSBUMusicLink|Super Mario Bros.|Egg Planet (Remix)}}''
|}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Rosalina's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Rosalina & Luma have been unlocked. Unlocking Rosalina & Luma in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Strangely, Luma is not part of Rosalina's fighter spirit despite the two being a duo fighter. Her fighter spirit has an alternate version that replaces it with their artwork in ''Ultimate''.
Rosalina’s Fighter Spirit can be obtained by completing [[Classic Mode]]. (Though Luma oddly does not have a fighter apirit). It is also available periodically for purchase in the shop for 500 coins. Unlocking Rosalina & Luma in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Rosalina makes an appearance in a few primary and support spirits, and a yellow Luma appears on its own as a support spirit.
Additionally, Rosalina makes an appearance in a few Primary and Support Spirits, and Luma appears on its own as a Support Spirit.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Rosalina.png|9. '''''Rosalina'''''
Rosalina MP10.png|9. '''''Rosalina'''''
SSBU spirit Luma.png|71. Luma
Biddybuggy Spirit.png|90. Biddybuggy  
SSBU spirit Biddybuggy.png|90. Biddybuggy
River Survival Spirit.png|1,301. River Survival  
SSBU spirit River Survival.png|1,301. River Survival
</gallery>
</gallery>
</center>
</center>
==In Spirit Battles==
===As the main opponents===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|20
|{{SpiritTableName|Super Star|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|9,200
|[[Peach's Castle]]
|•Attack Power ↑<br>•Temporary Invincibility<br>•Item: Super Star
|•The enemy will occasionally be invincible when the enemy's at high damage<br>•All fighters are easy to launch<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|
|-
|67
|{{SpiritTableName|Shine Sprite|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|13,100
|[[Delfino Plaza]] (roof)
|•Temporary Invincibility<br>•Sudden Final Smash<br>•Item: Stars
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|-
|72
|{{SpiritTableName|Hungry Luma|size=64}}
|''Super Mario'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|1,900
|[[Mario Galaxy]]
|•Item: [[Super Launch Star]]
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{s|mariowiki|Rosalina}}
|-
|90
|{{SpiritTableName|Biddybuggy|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|''Mario Kart'' Series
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|3,700
|{{SSB4|Mario Circuit}} ([[Battlefield form]])
|•Move Speed ↑<br>•Item: Mario Kart
|•All fighters have increased move speed<br>•The enemy is easily distracted by items<br>•The enemy falls slowly
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{s|mariowiki|Baby Rosalina}}
|-
|263
|{{SpiritTableName|Madame Couture|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|3,300
|[[Skyloft]]
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|-
|453
|{{SpiritTableName|Staryu|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|1,600
|[[Tortimer Island]]
|•Item: [[Star Rod]]
|•Only certain Pokémon will emerge from Poké Balls (Staryu)<br>•The enemy heals over time
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|488
|{{SpiritTableName|Gardevoir|link=y|size=64}}
|''Pokémon'' Series
|•Reflect {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|4,000
|[[Prism Tower]]
|•Item: Shooting Types
|•The enemy reflects projectiles<br>•Only certain Pokémon will emerge from Poké Balls (Gardevoir)
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire}}
|
|}
===As minions===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|1,301
|{{SpiritTableName|River Survival|size=64}}
|''Super Mario'' Series
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|5,500
|[[Kongo Falls]] ([[Ω form]])
|•[[Bob-omb]] Festival<br>•Item Tidal Wave<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|Rosalina
|}


==[[Alternate costume (SSBU)#Rosalina & Luma|Alternate costumes]]==
==[[Alternate costume (SSBU)#Rosalina & Luma|Alternate costumes]]==
Line 561: Line 174:
<gallery>
<gallery>
SSBU Rosalina & Luma Number.png|Rosalina & Luma's fighter card.
SSBU Rosalina & Luma Number.png|Rosalina & Luma's fighter card.
Rosalina & Luma unlock notice SSBU.jpg|Rosalina & Luma's unlock notice.
SSBUWebsiteRosalina1.jpg|Rosalina and Luma on [[Summit]].
SSBUWebsiteRosalina1.jpg|Rosalina and Luma on [[Summit]].
SSBUWebsiteRosalina2.jpg|Striking {{SSBU|Falco}} with her up aerial on [[Prism Tower]].
SSBUWebsiteRosalina2.jpg|Striking {{SSBU|Falco}} with her up air on [[Prism Tower]].
SSBUWebsiteRosalina3.jpg|Striking {{SSBU|Kirby}} with her up smash on [[Temple]].
SSBUWebsiteRosalina3.jpg|Striking {{SSBU|Kirby}} with her up smash on [[Temple]].
SSBUWebsiteRosalina4.jpg|High fiving {{SSBU|Zelda}} on Prism Tower.
SSBUWebsiteRosalina4.jpg|High fiving {{SSBU|Zelda}} on Prism Tower.
Line 573: Line 185:
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=JX2mySkglVU}}
{{#widget:YouTube|id=JX2mySkglVU}}


==Trivia==
==Trivia==
[[File:SSBU Vc mario knockout.wav|thumb]][[File:SSBU Vc rosetta knockout.wav|thumb|A comparison of {{SSBU|Mario}}/{{SSBU|Dr. Mario}}'s (top) and Rosalina's (bottom) Stamina KO voice clips; because of the reverberating effect on Rosalina's voice, her Stamina KO voice clip results in echoing noticeably longer.]]
*Rosalina & Luma’s video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]] her dress goes abnormally high, revealing her legs disjointed from her body.
 
*One of the screenshots on the official website featuring Rosalina in a white-and-red dress and a seemingly dazed [[Pichu (SSBU)|Pichu]] is a reference to the [https://finalfantasy.wikia.com/wiki/White_Mage White Mage], a classic healing class from the ''[[Final Fantasy (universe)|Final Fantasy]]'' series.
*Rosalina & Luma's video on the [[Super Smash Bros. Ultimate Official Site|official website]] features a visual glitch: when Rosalina uses her new [[neutral aerial]], her dress goes abnormally high, revealing her legs disjointed from her body. This glitch was also present during the initial E3 Direct while Sakurai was explaining just how many move changes ''Ultimate'' has.
*Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game.
*Despite Rosalina's Final Smash being a {{s|mariowiki|Power Star}} in her video like in ''Super Smash Bros. for Nintendo 3DS/Wii U'', she instead summons a {{s|mariowiki|Grand Star}} in the final version of the game.
*While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} and {{SSBU|Banjo & Kazooie}} also share this distinction.
*Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from the game's 11th anniversary, which is on November 1st. It's possible that this was done because the final ''Super Smash Bros. Ultimate'' Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended.
*On the [[character selection screen]], Rosalina & Luma's icon in the Japanese version shows their name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}}, and Banjo & Kazooie.
**However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st.
*Rosalina is the only ''Mario'' character whose animations are not mirrored.
*While most other characters have the announcer say "(character) wins!" at the victory screen, Rosalina & Luma have the announcer say "Rosalina & Luma win!". The "(character) win!" audio clip is usually reserved for the Japanese version, though it is most likely used with Rosalina & Luma because of their two-in-one nature and name. {{SSBU|Ice Climbers}} also share this distinction.
**Despite having most of his animations mirrored, {{SSBU|Luigi}} has different animations when using moves that involve [[Poltergust G-00]], so he may not face the screen when he uses his grabs and his Final Smash.
*During the Army of Puppets cutscene, a puppet fighter of Luma can be spotted with glowing red eyes like any of the others present. However, in gameplay when fighting a Rosalina & Luma puppet fighter, only Rosalina has the red eyes, with any spawned Luma being as usual.
**Similarly, when Rosalina & Luma are spawned as a [[false character]] during battles with [[Galeem]] and [[Dharkon]] in World of Light, the false Luma uses its usual appearance as opposed to colored entirely light blue or black like Rosalina and the rest of the false characters do. Futhermore, the false Lumas vocalize, despite Rosalina and other false characters during the battle having no voice.
*Oddly, Rosalina does not vanish when performing a directional [[air dodge]] despite the sound effects playing. She shares this oddity with {{SSBU|Greninja}} and {{SSBU|Palutena}}.
*Rosalina's voice actress, Kerri Kane, was misspelled as Kerry Kane in the credits.
**This is not the first time this typo has appeared. A handful of ''Mario'' games, namely ''{{s|mariowiki|Mario Party 10}}'', ''{{s|mariowiki|Mario Tennis: Ultra Smash}}'' and the 3DS version of ''{{iw|mariowiki|Mario & Sonic at the Rio 2016 Olympic Games|Nintendo 3DS}}'', had a similar error in their respective staff credits, though in these instances, it is actually {{s|mariowiki|Laura Faye Smith}} being miscredited as Kane.
*When Rosalina is under the effect of either [[poison]], {{SSBU|Joker}}'s [[Eiha / Eigaon]], or any of {{SSBU|Olimar}}'s {{b|Pikmin|species}}, she simply closes her eyes, unlike the majority of cast.
*Much like in ''Smash 4'', internal voice file for Launch Star is organized by three-number codes instead of having a descriptor on them (e.g. "furafura" for the stun voice clip), akin to those for special moves, Final Smashes, and on-screen appearances of characters whose voice clips are recycled (including partial ones) from ''[[Super Smash Bros. Brawl]]'', as well as {{SSBU|Kirby}}, {{SSBU|Ness}}, {{SSBU|King Dedede}}, {{SSBU|Robin}}, {{SSBU|Lucario}}, and Daisy, despite the duo having debuted in the former game.
**In King Dedede's case, this does not apply to voice clip for [[Dede-Rush]]; and in Robin's case, this only applies to the voice clip used when his tomes are broken.
*After defeating a Rosalina & Luma puppet fighter in the Spirit Board, their idle pose in the free the spirit section utilizes their hit pose instead of their stunned pose. They are the only fighters with this distinction.
*Rosalina is one of only five characters to predominantly use her left hand to wield her weapon, sharing this trait with {{SSBU|Young Link}}, {{SSBU|Toon Link}}, {{SSBU|Ice Climbers}}, and {{SSBU|Sephiroth}}.
*For unknown reasons, despite Luma's voice actor, Yuya Takezawa, being Japanese, his name is romanized in English in the Japanese version of Rosalina's Sound Test. This oddity was not present in ''Smash 4''.
*By complete coincidence, Rosalina & Luma have their placement on the first official [[tier list]] as the exact same number as their [[Fighter number]]; with their placement on the tier list being 48th out of 82 and their Fighter number being Fighter #48. They were the only fighters that had this distinction. However, Rosalina & Luma’s placement on the current tier list, being 43rd, no longer matches their fighter number.
*If the spirits in the collection are in numerical order, Rosalina and Luma is the first character to be in a spirit battle as the main opponent, which is [[Super Star]]; 20th spirit overall.


{{SSBUCharacters}}
{{SSBUCharacters}}
Line 603: Line 200:
[[Category:Rosalina & Luma (SSBU)| ]]
[[Category:Rosalina & Luma (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Estela y Destello (SSBU)]]

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