Editing Rising Tackle
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Rising Tackle is typically performed by holding ↓ for a certain amount of time, then pressing ↑ + light/heavy punch immediately afterwards. This move also occasionally has an alternative input of → ↓ ↘ + light/heavy punch. The heavy version has more hits, damage, and invincibility frames, but has much more recovery time to compensate. | Rising Tackle is typically performed by holding ↓ for a certain amount of time, then pressing ↑ + light/heavy punch immediately afterwards. This move also occasionally has an alternative input of → ↓ ↘ + light/heavy punch. The heavy version has more hits, damage, and invincibility frames, but has much more recovery time to compensate. | ||
[[File:ChargePartitioning3S.gif|thumb|Alex using charge partitioning to dash and then attack Ken in ''Street Fighter III: Third Strike''.]] | [[File:ChargePartitioning3S.gif|thumb|right|Alex using charge partitioning to dash and then attack Ken in ''Street Fighter III: Third Strike''.]] | ||
Charge partitioning was originally a glitch first discovered in ''Street Fighter III: The New Generation''<ref>https://www.youtube.com/watch?v=NKd6UuN_mJs</ref>. However, it was adopted by several future fighting games as an intentional mechanic to make charge inputs easier to do, though it was eventually replaced with techniques like charge [[buffer]]ing. It's typically very difficult to do, with small frame windows; compared to traditional fighting games, ''Ultimate''{{'}}s iteration of charge partitioning is considerably easier to perform. | Charge partitioning was originally a glitch first discovered in ''Street Fighter III: The New Generation''<ref>https://www.youtube.com/watch?v=NKd6UuN_mJs</ref>. However, it was adopted by several future fighting games as an intentional mechanic to make charge inputs easier to do, though it was eventually replaced with techniques like charge [[buffer]]ing. It's typically very difficult to do, with small frame windows; compared to traditional fighting games, ''Ultimate''{{'}}s iteration of charge partitioning is considerably easier to perform. | ||
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