Editing Rising Tackle
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'''Rising Tackle''' ({{ja|ライジングタックル|Raijingu Takkuru}}, ''Rising Tackle'') is [[Terry]]'s [[up special move]]. | '''Rising Tackle''' ({{ja|ライジングタックル|Raijingu Takkuru}}, ''Rising Tackle'') is [[Terry]]'s [[up special move]]. | ||
==Trivia== | |||
==Overview== | ==Overview== | ||
{{SSBU|Terry}} flips onto his arms and propels himself upward, performing an upward corkscrew kick and hitting five times in the process. Terry yells "Rising Tackle!", "Hee-yah!" or "Bingo!" while using the move. It renders his entire lower body [[intangible]] from frames 9 to 20, and deals decent damage and knockback. It has light and heavy variants depending on whether the button is tapped or held; for the heavy version, Terry travels farther, and the move's final hit deals more damage. The player can slightly influence Terry's trajectory during the move, making the move fairly consistent at connecting, although not infallible. However, the move does not snap to the ledge immediately without precise spacing, leaving Terry vulnerable to edgeguards, even with the incredible [[intangibility]] if charged. | {{SSBU|Terry}} flips onto his arms and propels himself upward, performing an upward corkscrew kick and hitting five times in the process. Terry yells "Rising Tackle!", "Hee-yah!" or "Bingo!" while using the move. It renders his entire lower body [[intangible]] from frames 9 to 20, and deals decent damage and knockback. It has light and heavy variants depending on whether the button is tapped or held; for the heavy version, Terry travels farther, and the move's final hit deals more damage. The player can slightly influence Terry's trajectory during the move, making the move fairly consistent at connecting, although not infallible. However, the move does not snap to the ledge immediately without precise spacing, leaving Terry vulnerable to edgeguards, even with the incredible [[intangibility]] if charged. |