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'''Randomness''' is the concept of unpredictable events. It is a critical factor in many video games, including the ''{{b|Super Smash Bros.|series}}'' series. Random events challenge players to think quickly and cause a game to never be played the same way twice. | '''Randomness''' is the concept of unpredictable events. It is a critical factor in many video games, including the ''{{b|Super Smash Bros.|series}}'' series. Random events challenge players to think quickly and cause a game to never be played the same way twice. | ||
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*[[AI|Computer players]] do things randomly: the higher the computer's level, the more likely it is to do a specified action. | *[[AI|Computer players]] do things randomly: the higher the computer's level, the more likely it is to do a specified action. | ||
*Random [[item]]s appear in predetermined places at random times, with preset ratios. | *Random [[item]]s appear in predetermined places at random times, with preset ratios. | ||
* | *[[Tripping]] in ''[[Brawl]]'' is a random event that may occur whenever a [[dash]] is inputted. | ||
*A KO by the upper [[blast line]] will usually show as a [[star KO]], but there is a chance for a [[screen KO]] instead. | |||
* | |||
*In the [[Name Entry]], a name can be picked randomly from a predefined list. | *In the [[Name Entry]], a name can be picked randomly from a predefined list. | ||
===Random character/stage select=== | ===Random character/stage select=== | ||
The following are random occurrences during character and stage selection. | The following are random occurrences during character and stage selection. | ||
*In ''[[SSB]]'', there was no feature to allow players to select a random character directly. However, computer players were selected randomly once entered. Random stage select would choose one of the eight or nine available stages. | *In ''[[SSB]]'', there was no feature to allow players to select a random character directly. However, computer players were selected randomly once entered. Random stage select would choose one of the eight or nine available stages. | ||
*In ''[[Melee]]'', once all characters are unlocked, placing one's selection token on either of the two blank corners of the selection grid would move the token onto a random character. CP players would be randomized. Random stage select would select from any of the unlocked stages. Once all stages | *In ''[[Melee]]'', once all characters are unlocked, placing one's selection token on either of the two blank corners of the selection grid would move the token onto a random character. CP players would be randomized. Random stage select would select from any of the unlocked stages. Once all stages are unlocked, the player can choose which stages to exclude from the selection list. | ||
*In ''Brawl'' | *In ''Brawl'' and ''[[Smash 4]]'', the character selection screen has a designated space for choosing a random character. A "?" appears on the player's selection bracket and no one will know who that player will be until the match begins. (The system will choose and begin loading the character as soon as Random is selected, however.) This random function also selects a random [[Palette swap|costume]] for the character, and is how [[CPU]]s are entered by default. Randomly choosing a stage behaves the same as ''Melee'', but the player cannot choose to leave out individual [[Stage Builder|custom stages]]. In addition, custom stages saved on the [[SD card]] cannot be randomly chosen. | ||
**When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is | **When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is chosen. | ||
** | **When {{SSBB|Pokémon Trainer}} is selected without selecting any of his Pokémon, he will start off with a random one. | ||
*In ''Smash 4'', when playing a local battle with CPUs, if the player is fighting CPUs with randomly selected characters while the player is using the same character for every match, the random character selection will never choose the player's character. This only works for 1 player. | |||
*In ''Smash 4'', when playing a local battle with CPUs, if the player is fighting CPUs with randomly selected characters while the player is using the same character for every match, the random character selection will never choose the player's character. This only | |||
===Random events intrinsic to a | ===Random events intrinsic to a character=== | ||
The following are random occurrences that apply to individual | The following are random occurrences that apply to individual characters. | ||
*The barrels launched from when {{SSBB|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], if broken have a random trajectory. | |||
*The barrels launched from {{ | |||
*{{SSBB|Ivysaur}}'s side special, [[Razor Leaf]], curves in a random direction (up, down, or no curve). | *{{SSBB|Ivysaur}}'s side special, [[Razor Leaf]], curves in a random direction (up, down, or no curve). | ||
*{{SSBB|King Dedede}}'s [[side special]] | *{{SSBB|King Dedede}}'s [[side special move|side special]] in ''Brawl'', [[Waddle Dee Toss]], can produce a Waddle Dee (71.4%), a Waddle Doo (20.4%), or a Gordo (8.2%). There's also a small chance that a [[Capsule]], containing a random item, is produced. A Capsule will not appear, however, if it is turned off on the [[Item switch]], and only items turned on will appear from the Capsule. | ||
*King Dedede's [[Final Smash]], [[Waddle Dee Army]], produces random minions in the same proportions as the Waddle Dee Toss. | |||
*King Dedede's [[Final Smash]] | *[[Kirby]] can transform into 6 different objects when he uses [[Stone]]. This only affects the move aesthetically, and has no effect on gameplay. | ||
*[[Kirby]] | *[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in ''Smash 4''. | ||
*[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in '' | |||
*Luigi's Final Smash in ''Brawl'', [[Negative Zone]], can cause a variety of random, harmful effects. | *Luigi's Final Smash in ''Brawl'', [[Negative Zone]], can cause a variety of random, harmful effects. | ||
*[[Mr. Game & Watch]]'s side special, [[Judge]], has 9 randomly-chosen attacks, each with different strengths and effects. The chance of pulling each number is equal | *[[Mr. Game & Watch]]'s side special, [[Judge]], has 9 randomly-chosen attacks, each with different strengths and effects. The chance of pulling each number is equal, and Judge will not pull the last two numbers pulled. When the move has not been used in a match, 1 and 2 are considered to be the previous two moves pulled. In ''[[Smash 4]]'', Mr. Game & Watch can get any number regardless of the last two he got, giving every number an equal chance of appearing. | ||
*The sausages from Mr. Game & Watch's neutral special, [[Chef]], travel in the air randomly. | *The sausages from Mr. Game & Watch's neutral special, [[Chef]], travel in the air randomly. | ||
* | *{{SSBB|Olimar}}'s [[Neutral special move|neutral special]], [[Pikmin Pluck]], produces a random [[Pikmin]] species. It is influenced by what type of ground Olimar's standing on. This is no longer the case in ''Smash 4'' where Pikmin are pulled in a set order. | ||
*{{SSBB|Peach}}'s [[forward smash]] can hit with 3 different weapons: a frying pan, a golf club or a tennis racket. Each weapon has an equal chance of being pulled, and the same weapon will not be pulled twice in a row. This was changed in ''Smash 4'': Peach's forward Smash cycles between a tennis racket, golf club, and frying pan, in that order. | |||
*Peach's [[Down special move|down special]]'s [[Vegetable]]s can have a variety of random faces, with the faces signifying the power of the turnip. The most powerful turnip, the "stichface", has a chance of {{fractions|1|58}} of being pulled. There's also a very small chance of a [[Beam Sword]], [[Bob-omb]], or a [[Mr. Saturn]] being pulled instead of a vegetable. And unlike with Capsules being thrown by Waddle Dee Toss, the chance of pulling these items is not affected by their on/off status on the Item switch. In ''Smash 4'', Beam Swords can no longer be obtained from this move, but the chances of getting Bob-ombs, Mr. Saturn, or stichfaces are slightly higher. | |||
*{{SSBB|Peach}}'s [[forward smash]] can hit with 3 different weapons: a frying pan, a golf club | *The trajectory of the projectile launched from {{SSBB|Snake}}'s [[up smash]] can deviate slightly to the right or to the left. | ||
*Peach's [[Down special move|down special]]'s [[Vegetable]]s can have a variety of random faces, with the faces signifying the power of the turnip. The most powerful turnip, | *Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically, and has no effect on gameplay. | ||
*The trajectory of the projectile launched from {{SSBB|Snake}}'s [[up smash]] can deviate slightly to the right or the left | |||
*Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically and | |||
*There is a rather large chance that {{SSBB|Wario}} will fall from his bike when turning it in ''Brawl''. | *There is a rather large chance that {{SSBB|Wario}} will fall from his bike when turning it in ''Brawl''. | ||
* | *{{SSB4|Villager}} will randomly attack with either one, two, or three turnips with their up and down aerials. | ||
===Random events intrinsic to a stage=== | ===Random events intrinsic to a stage=== | ||
The following are random occurrences that occur in specific | The following are random occurrences that occur in specific stage. | ||
====In ''Super Smash Bros.''==== | ====In ''Super Smash Bros.''==== | ||
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*On [[Green Greens]], whether a falling block is a normal block or bomb block is chosen randomly. | *On [[Green Greens]], whether a falling block is a normal block or bomb block is chosen randomly. | ||
*Which direction the stage moves in on [[Icicle Mountain]], as well as the speed it moves, is random. | *Which direction the stage moves in on [[Icicle Mountain]], as well as the speed it moves, is random. | ||
*On [[Mushroom Kingdom]], [[? | *On [[Mushroom Kingdom]], [[? block]]s instead of normal blocks spawn randomly. | ||
*When and which cars drive by on [[Onett]] is random, though a sound and visual warning is given before they drive by. | *When and which cars drive by on [[Onett]] is random, though a sound and visual warning is given before they drive by. | ||
*On [[Pokémon Stadium]], which stage transformation occurs is chosen at random. However, it'll cycle through all four transformations before repeating, and a long warning is given before the stage transforms. | *On [[Pokémon Stadium]], which stage transformation occurs is chosen at random. However, it'll cycle through all four transformations before repeating, and a long warning is given before the stage transforms. | ||
*Switches and [[Banzai Bill]] will appear on [[Princess Peach's Castle]] at random. | *Switches and [[Banzai Bill]] will appear on [[Princess Peach's Castle]] at random. | ||
*Like on Corneria, Arwings and Wolfens appear at random on [[Venom]]. | *Like on Corneria, Arwings and Wolfens appear at random on [[Venom]]. | ||
*On [[Yoshi's Story]], [[Shy | *On [[Yoshi's Story]], [[Shy Guys]] appear at random in packs up to six, which carry food if items and food are turned on. These Shy Guys can be attacked, and will drop their food if carrying it. | ||
*When the [[Star Fox Smash Taunt]] is performed, a random dialogue plays. | *When the [[Star Fox Smash Taunt]] is performed, a random dialogue plays. | ||
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*Platforms appear at random during the beginning portion of [[Flat Zone 2]], as well as the treasure diver to collect items. Which game the stage transforms to is also chosen at random. | *Platforms appear at random during the beginning portion of [[Flat Zone 2]], as well as the treasure diver to collect items. Which game the stage transforms to is also chosen at random. | ||
*How often the stage flips on [[Frigate Orpheon]] is chosen randomly from preexisting patterns. | *How often the stage flips on [[Frigate Orpheon]] is chosen randomly from preexisting patterns. | ||
*Where the checkpoint lampposts appear on [[Green Hill Zone]] is random. Different portions of the stage will also crumble away at random if players do not destroy these stage portions themselves. | *Where the checkpoint lampposts appear on [[Green Hill Zone]] is random. Different portions of the stage will also crumble away at random, if players do not destroy these stage portions themselves. | ||
*On [[Halberd]], the Combo Cannon on the bridge portion of the stage will attack players at random, with a randomly chosen weapon. When the stage rises up from the bridge, whether or not the camera is properly zoomed in until the next bridge stop, also occurs randomly. | *On [[Halberd]], the Combo Cannon on the bridge portion of the stage will attack players at random, with a randomly chosen weapon. When the stage rises up from the bridge, whether or not the camera is properly zoomed in until the next bridge stop, also occurs randomly. | ||
*The stage on [[Lylat Cruise]] slowly tilts at random and the background appears randomly. | *The stage on [[Lylat Cruise]] slowly tilts at random and the background appears randomly. | ||
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*When and where the Ultimate Chimera spawns on [[New Pork City]] occurs randomly. | *When and where the Ultimate Chimera spawns on [[New Pork City]] occurs randomly. | ||
*Stage hazards on [[Norfair]] occur at random. Similar to Brinstar, the pattern of the lava's rising and dropping is chosen randomly from preexisting patterns. | *Stage hazards on [[Norfair]] occur at random. Similar to Brinstar, the pattern of the lava's rising and dropping is chosen randomly from preexisting patterns. | ||
*Which transformation on [[Pictochat]] occurs is random, though | *Which transformation on [[Pictochat]] occurs is random, though like Pokémon Stadium, it'll cycle through all possible transformations before repeating. | ||
*Stage events on [[Pirate Ship]] occur at random. | *Stage events on [[Pirate Ship]] occur at random. | ||
*Like with Pokémon Stadium, which stage transformation occurs on [[Pokémon Stadium 2]] is chosen at random, with the stage cycling through the four transformations before repeating, and gives players a long warning before transforming. | *Like with Pokémon Stadium, which stage transformation occurs on [[Pokémon Stadium 2]] is chosen at random, with the stage cycling through the four transformations before repeating, and gives players a long warning before transforming. | ||
*Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random. | *Which location is stopped at on [[Port Town Aero Dive]] is chosen randomly. Cars will also drive by some of these stops at random. | ||
*When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. | *When and which Metal Gear appears in the background on [[Shadow Moses Island]] is chosen randomly. This has no impact on gameplay however. | ||
*The starting position of the floating platform on [[Smashville]] is random, as well as the occurrence of the balloon. | *The starting position of the floating platform on [[Smashville]] is random, as well as the occurrence of the balloon. | ||
*The background Pokémon in [[Spear Pillar]] attacks at random, with randomly chosen attacks. | *The background Pokémon in [[Spear Pillar]] attacks at random, with randomly chosen attacks. | ||
*Food from ''{{B|Ice Climber|game}}'' spawns randomly on [[Summit]]. | *Food from ''{{B|Ice Climber|game}}'' spawns randomly on [[Summit]]. | ||
*On [[WarioWare, Inc.]], the stage transforms into a randomly chosen microgame. When a player wins one of these microgames, they are randomly rewarded with the effects of a [[Starman]], [[Super Mushroom]], [[Food]], or nothing. | *On [[WarioWare, Inc.]], the stage transforms into a randomly chosen microgame. When a player wins one of these microgames, they are randomly rewarded with the effects of a [[Starman]], [[Super Mushroom]], [[Food]], or nothing. | ||
*On | *On [[Yoshi's Island]], the support ghost appears in predetermined places at random. Like Yoshi's Story in ''Melee'', Shy Guys carrying food (if items and food are turned on) will appear randomly in packs up to four, which can be attacked to cause them to drop their food. Which season the stage starts on is also chosen randomly, though this has no effect on gameplay. | ||
===Random events intrinsic to an item=== | ===Random events intrinsic to an item=== | ||
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====In all ''Super Smash Bros. games''==== | ====In all ''Super Smash Bros. games''==== | ||
*Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and instead being explosive (with the exception of [[Sandbag]]). | *Which items appear from [[container item]]s is chosen randomly from what items turned on. There is also a random chance of containers not containing any items and instead being explosive (with the exception of [[Sandbag]]). | ||
*What Pokémon a [[Poké Ball]] spawns is random, with each Pokémon having a different chance of appearing. If the Pokémon targets a specific player, which opponent is targeted is also chosen at random. | |||
*What Pokémon a [[Poké Ball]] spawns is random, with each Pokémon having a different chance of appearing. If the Pokémon targets a specific player, which opponent is targeted is also chosen at random | |||
====In ''Super Smash Bros. Melee''==== | ====In ''Super Smash Bros. Melee''==== | ||
*When [[food]] spawns, the specific food that appears is random. | *When [[food]] spawns, the specific food that appears is random. | ||
*The Hammer head on a {{b|Hammer|item}} | *The Hammer head on a {{b|Hammer|item}} will drop off at random when the Hammer is picked up. | ||
====In ''Super Smash Bros. Brawl''==== | ====In ''Super Smash Bros. Brawl''==== | ||
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*Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random. | *Like with Poké Balls, which character an [[Assist Trophy]] spawns is chosen randomly. Which opponent the Assist Trophy character targets (if any) is also random. | ||
*Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway, and will explode when thrown. | *Occasionally, [[Electrode]] will fail to explode. However, after a short time, Electrode will explode anyway, and will explode when thrown. | ||
*[[Golden Hammer]]s will occasionally spawn as a Golden Squeaky Hammer at random, which while indistinguishable from appearance, produces hitboxes that are completely harmless, and produce a "squeaky" noise when it hits someone. | |||
*[[Golden Hammer]]s | |||
*Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small, or turn all opponents giant. | *Instead of turning all opponents small, [[Lightning]] may randomly turn the player who grabbed it small, or turn all opponents giant. | ||
*Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it, or slow down all players. | *Instead of slowing all opponents down, a [[Timer]] may randomly slow down the player who grabbed it, or slow down all players. | ||
*Similarly to Electrode, [[Smart Bombs]] occasionally fail to explode when thrown or hit. They will eventually explode if left uninterrupted, or will explode if they come in contact with a hitbox that deals [[flame|fire damage]]. | |||
* | |||
==Randomness in competitive play== | ==Randomness in competitive play== | ||
While some randomness that can be controlled and/or has little impact on gameplay is considered acceptable (if undesirable) in competitive play, excessive, uncontrollable randomness is usually considered degenerate to competitive play. The reasoning is that if randomness has too much of an impact on gameplay, the winner of the match could simply win by being luckier with random events, rather than outplaying their opponent. Therefore, to prevent people from winning by being the luckier player and to ensure the more skilled player wins, steps are taken to limit the effect of randomness in competitive play. These steps include turning off all items, using [[stage striking]] instead of random select to choose the stage for the first game in a [[tournament]] set, and banning stages whose random events have too large of an impact on gameplay within the stage (such as WarioWare). | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Options]] | [[Category:Options]] |