Editing Randomness

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The following are random occurrences that apply to individual fighters.
The following are random occurrences that apply to individual fighters.


*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] has a {{fractions|3|10}} chance of causing Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic.
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] will sometimes cause Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it:
*{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it:

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