Editing Randomness
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The following are random occurrences that apply to individual fighters. | The following are random occurrences that apply to individual fighters. | ||
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] | *In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] will sometimes cause Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic. | ||
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken. | *The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken. | ||
*{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it: | *{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it: |