Editing Randomness
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*In ''[[SSB]]'', there was no feature to allow players to select a random character directly. However, computer players were selected randomly once entered. Random stage select would choose one of the eight or nine available stages. | *In ''[[SSB]]'', there was no feature to allow players to select a random character directly. However, computer players were selected randomly once entered. Random stage select would choose one of the eight or nine available stages. | ||
*In ''[[Melee]]'', once all characters are unlocked, placing one's selection token on either of the two blank corners of the selection grid would move the token onto a random character. CP players would be randomized. Random stage select would select from any of the unlocked stages. Once all stages | *In ''[[Melee]]'', once all characters are unlocked, placing one's selection token on either of the two blank corners of the selection grid would move the token onto a random character. CP players would be randomized. Random stage select would select from any of the unlocked stages. Once all stages are unlocked, the player can choose which stages to exclude from the selection list. | ||
*In ''Brawl'', ''Smash 4'' and ''Ultimate'', the character selection screen has a designated space for choosing a random character. A "?" appears on the player's selection bracket and no one will know who that player will be until the match begins. (The system will choose and begin loading the character as soon as Random is selected, however.) This random function also selects a random [[Palette swap|costume]] for the character, and is how [[CPU]]s are entered by default. Randomly choosing a stage behaves the same as ''Melee'', but the player cannot choose to leave out individual [[Stage Builder|custom stages]]. In addition, custom stages saved on the [[SD card]] cannot be randomly chosen. | *In ''Brawl'', ''Smash 4'' and ''Ultimate'', the character selection screen has a designated space for choosing a random character. A "?" appears on the player's selection bracket and no one will know who that player will be until the match begins. (The system will choose and begin loading the character as soon as Random is selected, however.) This random function also selects a random [[Palette swap|costume]] for the character, and is how [[CPU]]s are entered by default. Randomly choosing a stage behaves the same as ''Melee'', but the player cannot choose to leave out individual [[Stage Builder|custom stages]]. In addition, custom stages saved on the [[SD card]] cannot be randomly chosen. | ||
**When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is | **When the player selects the [[Mushroomy Kingdom]] stage in ''Brawl'', it will randomly choose between the above ground level and the underground level, though which stage it chooses can be controlled through holding a specific button. The same applies to which Pokémon will appear when [[Spear Pillar]] is chosen, and which Metal Gear will appear when [[Shadow Moses Island]] is selected. | ||
**In ''Brawl'', when {{SSBB|Pokémon Trainer}} is selected without selecting any of his Pokémon, he will start off with a random one. This was changed in ''Ultimate'', where it starts with Squirtle by default and the player can change which Pokémon starts the match. | **In ''Brawl'', when {{SSBB|Pokémon Trainer}} is selected without selecting any of his Pokémon, he will start off with a random one. This was changed in ''Ultimate'', where it starts with Squirtle by default and the player can change which Pokémon starts the match. | ||
**[[Mii Fighter]]s are never chosen through random. They are the only characters with this property. | **[[Mii Fighter]]s are never chosen through random. They are the only characters with this property. | ||
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The following are random occurrences that apply to individual fighters. | The following are random occurrences that apply to individual fighters. | ||
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] | *In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] will sometimes cause Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic. | ||
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken. | *The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken. | ||
*{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it: | *{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it: |