Editing Randomness

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 39: Line 39:
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] has a {{fractions|3|10}} chance of causing Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic.
*In ''Ultimate'', {{SSBU|Mario}}'s [[Super Jump Punch]] has a {{fractions|3|10}} chance of causing Mario's hat to change into Cappy, and the coins spawned to be regional ones from New Donk City. The effect is purely aesthetic.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*The barrels launched from {{SSBU|Diddy Kong}}'s [[Up special move|up special]], [[Rocketbarrel Boost]], have a random trajectory if broken.
*{{SSBU|Hero}}'s moveset has multiple elements of randomness incorporated into it:
*{{SSBU|Hero}}'s smash attacks have a 1/8 chance of dealing a critical hit, causing them to deal 2x damage and knockback.  
**His smash attacks have a {{fractions|1|8}} chance of dealing a critical hit, causing them to deal 2x damage and knockback.
**His [[Command Selection]] generates four random spells from a pool of 21 unique [[special move]]s, each with their own probability of appearing. Some spells cannot appear alongside others (eg. Sizz and Sizzle).
**His [[Command Selection]] generates four random spells from a pool of 21 unique [[special move]]s, each with their own probability of appearing. Some spells cannot appear alongside others (eg. Sizz and Sizzle).
**Two of the Command Selection moves, Whack and Thwack, have a random chance of [[instant KO|instantly KOing]] opponents, which increases as both the user's and foe's percentage go up.
**Two of the Command Selection moves, Whack and Thwack, have a random chance of [[instant KO|instantly KOing]] opponents, which increases as both the user's and foe's percentage go up.
Line 46: Line 45:
**It is also random where Hero will land on stage when using Zoom.
**It is also random where Hero will land on stage when using Zoom.
*{{SSBB|Ivysaur}}'s side special, [[Razor Leaf]], curves in a random direction (up, down, or no curve).
*{{SSBB|Ivysaur}}'s side special, [[Razor Leaf]], curves in a random direction (up, down, or no curve).
*{{SSBB|King Dedede}}'s [[side special]] move in ''Brawl'', [[Waddle Dee Toss]], can produce a Waddle Dee (71.4%), a Waddle Doo (20.4%), or a Gordo (8.2%). There's also a small chance that a [[Capsule]], containing a random item, is produced. A Capsule will not appear, however, if it is turned off in the [[Item switch]], and only items turned on will appear from the Capsule.
*{{SSBB|King Dedede}}'s [[side special]] move in ''Brawl'', [[Waddle Dee Toss]], can produce a Waddle Dee (71.4%), a Waddle Doo (20.4%), or a Gordo (8.2%). There's also a small chance that a [[Capsule]], containing a random item, is produced. A Capsule will not appear, however, if it is turned off on the [[Item switch]], and only items turned on will appear from the Capsule.
*{{SSB4|King Dedede}}'s Gordos from [[Gordo Throw|his side special in ''Smash 4'']] can either stick to a wall they come in contact with, or rebound off it, with a 50% chance of each. If the wall doesn't allow [[wall jump]]ing, however, they will always rebound off it.
*{{SSB4|King Dedede}}'s Gordos from [[Gordo Throw|his side special in ''Smash 4'']] can either stick to a wall they come in contact with, or rebound off it, with a 50% chance of each. If the wall doesn't allow [[wall jump]]ing, however, they will always rebound off it.
*King Dedede's [[Final Smash]] in ''Brawl'', [[Waddle Dee Army]], produces random minions in the same proportions as the Waddle Dee Toss.
*King Dedede's [[Final Smash]] in ''Brawl'', [[Waddle Dee Army]], produces random minions in the same proportions as the Waddle Dee Toss.
Line 52: Line 51:
*[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in ''SSB4'' and ''Ultimate''. Additionally, starting in ''Brawl'', Green Missile has a 50% chance of getting Luigi stuck in a wall if he makes contact with one above a certain speed.
*[[Luigi]]'s side special, [[Green Missile]], has a {{fractions|1|8}} chance of misfiring in ''Melee'' and ''Brawl'', and {{fractions|1|10}} in ''SSB4'' and ''Ultimate''. Additionally, starting in ''Brawl'', Green Missile has a 50% chance of getting Luigi stuck in a wall if he makes contact with one above a certain speed.
*Luigi's Final Smash in ''Brawl'', [[Negative Zone]], can cause a variety of random, harmful effects.
*Luigi's Final Smash in ''Brawl'', [[Negative Zone]], can cause a variety of random, harmful effects.
*[[Mr. Game & Watch]]'s side special, [[Judge]], has 9 randomly-chosen attacks, each with different strengths and effects. The chance of pulling each number is equal. In ''Melee'' and ''Brawl'', Judge will not pull the last two numbers pulled. When the move has not been used in a match, 1 and 2 are considered to be the previous two moves pulled. In ''[[Smash 4]]'', Mr. Game & Watch can get any number regardless of the last two he got. In ''Ultimate'', the same number cannot be pulled twice in a row; however, if Mr. Game & Watch is in last place in the last five seconds of a match, the chance of 9 appearing is increased by 50%.
*[[Mr. Game & Watch]]'s side special, [[Judge]], has 9 randomly-chosen attacks, each with different strengths and effects. The chance of pulling each number is equal, and Judge will not pull the last two numbers pulled. When the move has not been used in a match, 1 and 2 are considered to be the previous two moves pulled. In ''[[Smash 4]]'', Mr. Game & Watch can get any number regardless of the last two he got, giving every number an equal chance of appearing.
*The sausages from Mr. Game & Watch's neutral special, [[Chef]], travel in the air randomly.
*The sausages from Mr. Game & Watch's neutral special, [[Chef]], travel in the air randomly.
*In ''Brawl'', {{SSBB|Olimar}}'s [[Neutral special move|neutral special]], [[Pikmin Pluck]], produces a random [[Pikmin]] species. It is influenced by what type of ground Olimar's standing on. This is no longer the case in ''SSB4'' and ''Ultimate'' where Pikmin are pulled in a set order.
*{{SSBB|Olimar}}'s [[Neutral special move|neutral special]], [[Pikmin Pluck]], produces a random [[Pikmin]] species. It is influenced by what type of ground Olimar's standing on. This is no longer the case in ''SSB4'' and ''Ultimate'' where Pikmin are pulled in a set order.
*After making a full loop, {{SSB4|Pac-Man}}'s [[Bonus Fruit|Boss Galaxian]] will randomly fly either straight or in a 30° or 45° angle.
*After making a full loop, {{SSB4|Pac-Man}}'s [[Bonus Fruit|Boss Galaxian]] will randomly fly either straight or in a 30° or 45° angle.
*{{SSB4|Pac-Man}}'s up taunt, [[Namco Roulette]], will randomly choose between 19 different Namco characters or items to show. Three of these are unique to the Wii U version, while two are unique to the 3DS version. All of them return in ''Ultimate'', with two new ones added to make a total of 21 sprites.
*{{SSB4|Pac-Man}}'s up taunt will randomly choose between 19 different Namco characters or items to show. Three of these are unique to the Wii U version, while two are unique to the 3DS version. All of them return in ''Ultimate'', with some new ones.
*{{SSBB|Peach}}'s [[forward smash]] can hit with 3 different weapons: a frying pan, a golf club, or a tennis racket. Each weapon has an equal chance of being pulled, and the same weapon will not be pulled twice in a row. This was changed in ''Smash 4'': Peach's forward smash cycles between a tennis racket, golf club, and frying pan, in that order. In ''Ultimate'', Peach and her new Echo Fighter {{SSBU|Daisy}} can manually select which weapon to use by angling the forward smash; the golf club is used if the move is unangled, while the frying pan and tennis racket are used for upward and downward-angled forward smashes.
*{{SSBB|Peach}}'s [[forward smash]] can hit with 3 different weapons: a frying pan, a golf club, or a tennis racket. Each weapon has an equal chance of being pulled, and the same weapon will not be pulled twice in a row. This was changed in ''Smash 4'': Peach's forward smash cycles between a tennis racket, golf club, and frying pan, in that order. In ''Ultimate'', Peach and her new Echo Fighter {{SSBU|Daisy}} can manually select which weapon to use by angling the forward smash; the golf club is used if the move is unangled, while the frying pan and tennis racket are used for upward and downward-angled forward smashes.
*Peach's [[Down special move|down special]]'s [[Vegetable]]s can have a variety of random faces, with the faces signifying the power of the turnip. The most powerful turnip, which has stitches on its face, has a {{fractions|1|58}} chance of being pulled. There is also a very small chance of a [[Beam Sword]], [[Bob-omb]], or a [[Mr. Saturn]] being pulled instead of a vegetable. And unlike with Capsules being thrown by Waddle Dee Toss, the chance of pulling these items is not affected by whether they are turned on or not. In ''SSB4'', Beam Swords can no longer be obtained from this move, but the chances of getting Bob-ombs, Mr. Saturn, or the stitch-faced vegetable are slightly higher. Daisy retains the same data for her down special in ''Ultimate''.
*Peach's [[Down special move|down special]]'s [[Vegetable]]s can have a variety of random faces, with the faces signifying the power of the turnip. The most powerful turnip, which has stitches on its face, has a {{fractions|1|58}} chance of being pulled. There is also a very small chance of a [[Beam Sword]], [[Bob-omb]], or a [[Mr. Saturn]] being pulled instead of a vegetable. And unlike with Capsules being thrown by Waddle Dee Toss, the chance of pulling these items is not affected by whether they are turned on or not. In ''SSB4'', Beam Swords can no longer be obtained from this move, but the chances of getting Bob-ombs, Mr. Saturn, or the stitch-faced vegetable are slightly higher. Daisy retains the same data for her down special in ''Ultimate''.
*When Peach (or Daisy in ''Ultimate'') uses [[Toad]], the direction of the spores is slightly randomized.
*When Peach (or Daisy in ''Ultimate'') uses [[Toad]], the direction of the spores is slightly randomized.
*The portraits that appear during Peach's [[Peach Blossom]] Final Smash (and Daisy's version of the former move, Daisy Blossom) are randomized. This is purely aesthetic.
*The portraits that appear during Peach's [[Peach Blossom]] Final Smash (and Daisy's version of the former move, Daisy Blossom) are randomized. This is purely aesthetic.
*[[Greninja]]'s down special, [[Substitute]], spawns either a log or a substitute doll when the counter is triggered. The object spawned is aesthetic.
*[[Greninja]]'s down special, [[Substitute]] spawns either a log or a substitute doll when executed.
*The trajectory of the projectile launched from {{SSBB|Snake}}'s [[up smash]] can deviate slightly to the right or the left. This is not the case in ''Ultimate'', where it is always launched up and in front of Snake.
*The trajectory of the projectile launched from {{SSBB|Snake}}'s [[up smash]] can deviate slightly to the right or the left. This is not the case in ''Ultimate'', where it is always launched up and in front of Snake.
*Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically and does not affect gameplay.
*Snake has a {{fractions|1|6}} chance of planting a C3 instead of a [[C4]] when his down special is used. This only affects the move aesthetically and does not affect gameplay.
Line 70: Line 69:
*[[Duck Hunt]] will cycle through a group of five gunmen for their [[Wild Gunman]] move in random order with each use of the move until each gunman is summoned once, then reset the process after the fifth gunman.
*[[Duck Hunt]] will cycle through a group of five gunmen for their [[Wild Gunman]] move in random order with each use of the move until each gunman is summoned once, then reset the process after the fifth gunman.
*[[Rosalina & Luma]]'s [[Star Bits]] fly in a slightly randomized trajectory each time the move is executed. The color of the Luma after the first time it respawns is also random, being either yellow, red, blue, green, cream, or Polari.
*[[Rosalina & Luma]]'s [[Star Bits]] fly in a slightly randomized trajectory each time the move is executed. The color of the Luma after the first time it respawns is also random, being either yellow, red, blue, green, cream, or Polari.
*[[Joker]]'s [[All-Out Attack]] Final Smash will randomly choose between summoning [[Ann Takamaki]], [[Ryuji Sakamoto]] and [[Morgana]], or [[Makoto Niijima]], [[Yusuke Kitagawa]] and [[Haru Okumura]] to assist with either [[Futaba Sakura]] or Morgana narrating, both of which have three lines, making a total of twelve randomly chosen variants for the cinematic. These variants are purely aesthetic.
*[[Joker]]'s [[All-Out Attack]] Final Smash will randomly choose between summoning [[Ann Takamaki]], [[Ryuji Sakamoto]] and [[Morgana]], or [[Makoto Niijima]], [[Yusuke Kitagawa]] and [[Haru Okumura]] to assist with either [[Futaba Sakura]] or Morgana narrating.
*The eggs fired during [[Banjo]] & [[Kazooie]]'s [[Egg Firing / Breegull Blaster|Egg Firing]] and [[Rear Egg]] bounce in a somewhat unpredictable fashion, especially the latter.
*The eggs fired during [[Banjo]] & [[Kazooie]]'s [[Egg Firing / Breegull Blaster|Egg Firing]] and [[Rear Egg]] bounce in a somewhat unpredictable fashion, especially the latter.
*[[Sheik]]'s [[Needle Storm|needles]] fire at random heights.
*[[Sheik]]'s [[Needle Storm|needles]] fire at random heights.
*When [[King K. Rool]] does not catch his crown after using [[Crownerang]] and it falls offscreen, it will reappear either in front or behind him.
*When [[King K. Rool]] does not catch his crown after using [[Crownerang]] and it falls offscreen, it will reappear either in front or behind him.
*[[Sephiroth]]'s Final Smash, [[Supernova]], has a random effect on each opponent it hits, in addition to the damage it deals. No two opponents are affliced with the same effect.
*[[Sephiroth]]'s Final Smash, [[Supernova]], has a random effect on each opponent it hits, in addition to the damage it deals.


===Random events intrinsic to a stage===
===Random events intrinsic to a stage===

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)