Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Editing Pichu (SSBM)/Forward aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:PichuFAirSSBM.gif|thumb|300px|Hitbox visualization showing Pichu's forward aerial.]]
[[File:PichuFAirSSBM.gif|thumb|300px|Hitbox visualization showing Pichu's forward aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Forward aerial contends with Dash attack for Pichu's worst move, having minimal competitive use. It is largely unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should almost never be used. It takes a minimum 9 frames for Pichu to be actionable after the final hit unless l-canceled, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents. Even if this move connects and is not punishable on hit, its reward is low without a follow up and its strong recoil exacerbates Pichu's atrocious survivability. Its no launch, multi hit nature can uniquely be taken advantage of to lower a recovering opponent away from the ledge, but this still significantly competes with Pichu's other options.
Forward aerial contends with Dash attack for Pichu's worst move, having minimal competitive use. It is largely unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should almost never be used. It takes a minimum 9 frames for Pichu to be actionable after the final hit unless l-canceled, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents. Even if this move connects and is not punishable on hit, its reward is low without a follow up and its strong recoil exacerbates Pichu's atrocious survivability. Its no launch, multi hit nature can uniquely be taken advantage of to lower a recovering opponent away from the ledge, but this still significantly competes with Pichu's other options.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)