Editing PSI Magnet
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In all three of the ''EarthBound'' games, the move involves the user absorbing an enemy's Psychic Points (PP) and adding it to their own PP: PSI Magnet drains 10 PP in ''Mother'' and 2-8 PP in ''EarthBound'' and ''Mother 3''. It does not, however, absorb incoming attacks, that being a property of PSI Shield. As PP are not a mechanic in the ''Super Smash Bros.'' series, PSI Magnet recovers a small amount of health instead: this could be a reference to the healing technique {{iw|wikibound|Lifeup}} which, unlike PSI Magnet, is available to both Ness and Lucas in their respective games. | In all three of the ''EarthBound'' games, the move involves the user absorbing an enemy's Psychic Points (PP) and adding it to their own PP: PSI Magnet drains 10 PP in ''Mother'' and 2-8 PP in ''EarthBound'' and ''Mother 3''. It does not, however, absorb incoming attacks, that being a property of PSI Shield. As PP are not a mechanic in the ''Super Smash Bros.'' series, PSI Magnet recovers a small amount of health instead: this could be a reference to the healing technique {{iw|wikibound|Lifeup}} which, unlike PSI Magnet, is available to both Ness and Lucas in their respective games. | ||
==Gallery== | ==Gallery== |