Editing On-screen appearance

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[[Image:Mario Hop.jpg|thumb|right|Mario's On-Screen Appearance in ''Super Smash Bros. Brawl''.]]
[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]]
The '''On-Screen Appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in both ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It was not present in ''[[Super Smash Bros. Melee]]''. It includes a small animation unique for each character entering the battle field during the '''three second countdown''' before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. The one exception to this rule is Zero Suit Samus's entrance, which allows the players to hit their opponents with the fallen pieces of the power suit, and Olimar's entrance, which automatically gives you 3 pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe. The animation will randomly have all characters enter at once, or one at a time with a closeup of each.
[[File:IntroSSB.gif|thumb|{{SSB|Mario}} and {{SSB|Captain Falcon}} enter [[Peach's Castle]] in ''Super Smash Bros.'']]
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' and as '''Entry''' (or '''EntryL''' and '''EntryR''') internally, is a short animation that shows each character entering a [[stage]] before the beginning of a match. Except in ''[[Super Smash Bros. Melee]]'', each character has a unique appearance that usually relates to their universe, such as [[Mario]] entering through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. On-screen appearances may not occur in some modes or for non-playable characters, in which case they will stand idly before the match begins.


In ''[[Super Smash Bros.]]'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]] except for the battle with {{SSB|Master Hand}}. In ''Melee'', they are used in all modes. In subsequent games, they are only used in multiplayer modes.
== ''Super Smash Bros.'' ==


While the characters appear, the camera will either pan far enough away from the stage to show each entrance on-screen, or zoom in between each character during the first few frames of their entrance. In {{for3ds}}, the screen will occasionally only focus on the player's own on-screen appearance.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera may sometimes not focus on every character, instead focusing on just one, depending on the number of players.
<br clear="all">
{| class=sortable border="1" cellspacing=0 cellpadding=3
|- style="background:black;color:red"
! Name
! Description
|-
|[[Captain Falcon (SSB)|Captain Falcon]]
| Jumps out of [[Blue Falcon (vehicle)|Blue Falcon]]
|-
|[[Donkey Kong (SSB)|Donkey Kong]]
|Breaks out of a DK barrel
|-
|[[Fox McCloud (SSB)|Fox McCloud]]
|Ejects out of an [[Arwing]]
|-
|[[Jigglypuff (SSB)|Jigglypuff]]
|Releases from a [[Poké Ball]]
|-
|[[Kirby (SSB)|Kirby]]
|Falls from a [[Warp Star]]
|-
|[[Link (SSB)|Link]]
|Descends from a column of light
|-
|[[Luigi (SSB)|Luigi]]
|Hops out of a [[Warp Pipe]]
|-
|[[Mario (SSB)|Mario]]
|Hops out of a Warp Pipe
|-
|[[Ness (SSB)|Ness]]
|Crashes through PK Teleport
|-
|[[Pikachu (SSB)|Pikachu]]
|Releases from a Poké Ball
|-
|[[Samus Aran (SSB)|Samus Aran]]
|Exits a [[Super Metroid]] save point
|-
|[[Yoshi (SSB)|Yoshi]]
|Breaks out of a Yoshi egg
|}


On-screen appearances typically do not occur all at once, but instead one after another for the sake of giving every character a moment in the spotlight. The order is typically decided by [[Port priority]], with the lowest port always going first, essentially left to right. The only exception is in [[Battle Arena]]s, where the host always appears first.
==''Super Smash Bros. Melee''==
Unique character based entrances were removed in Melee. Instead, all characters, with the exception of [[Giga Bowser]], your character in rounds 2-13 of [[All-Star Mode]], your allies and your opponents in [[Event mode|Event Matches]], appear as trophies that "come to life" at the start of the match. The three-second countdown is also quicker and more streamlined.


Besides characters, the on-screen appearances may also show other entities being summoned alongside them: {{SSBB|Zero Suit Samus}} in ''Brawl'' scatters [[Power Suit Piece]]s, [[Olimar]] [[Pikmin Pluck|plucks]] three Pikmin, and [[Steve]] has a crafting table placed at his position.
==''Super Smash Bros. Brawl''==
{{clr}}


==Lists of on-screen appearances==
The on-screen appearances in ''Brawl'' appear in VS matches only. Training Mode, All-Star Mode and Classic Mode use Melee's quicker appearance method, or the characters are simply already present when the match/mode starts.
{{main|List of on-screen appearances (SSB)}}
{{main|List of on-screen appearances (SSBB)}}
{{main|List of on-screen appearances (SSB4)}}
{{main|List of on-screen appearances (SSBU)}}


==In ''[[Super Smash Bros. Melee]]''==
<br clear="all">
[[File:OnScreenAppearanceMelee.gif|thumb|Two {{SSBM|Mario}}s "coming to life".]]
{| class=sortable border="1" cellspacing=0 cellpadding=3
Unique on-screen appearances are absent in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" before the match begins. Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing.
|- style="background:black;color:green"
 
! Name
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it additionally plays the sound effect heard when using [[Transform]].
! Description
 
|-
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance. He does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. When playing as Giga Bowser in Vs. Mode via [[hacking]], he can be forced into the regular on-screen appearance when the "Must be ON" [[Action Replay]] code is not turned on. He will be in a [[T-pose]] upon appearing, [[game crash|freezing]] the game if he's fought on stages outside the ''Smash'' universe.
|[[Bowser (SSBB)|Bowser]]
 
|Emerges from a wall of flames.
CPU players in [[Event match]]es (including allies) and the Hands in [[Event 50: Final Destination Match]] do not go through their on-screen appearances. In [[All-Star Mode]], the player will only go through their on-screen appearance in the first stage, while CPU enemies (barring the {{SSBM|Mr. Game & Watch}} team in the final stage) will always go through them normally.
|-
{{Clr}}
|[[Captain Falcon (SSBB)|Captain Falcon]]
 
|The [[Blue Falcon (vehicle)|Blue Falcon]] spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.
==Trivia==
|-
*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another.
|[[Diddy Kong (SSBB)|Diddy Kong]]
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead.
|Breaks out of a DK barrel and claps his hands.
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to have their on-screen appearances change between games.
|-
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games.
|[[Donkey Kong (SSBB)|Donkey Kong]]
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''.
|Breaks out of a DK barrel, grunts and makes a strongman pose.
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included).
|-
**In {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. In ''[[Ultimate]]'', Little Mac's green hoodie in his wireframe costume becomes pink when he throws it off during his on-screen appearance.
|[[Falco (SSBB)|Falco]]
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearances.
|Ejects from an upside-down [[Arwing]].
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''.
|-
**Pokémon Trainer has different lines depending on which Pokémon is sent out first.
|[[Fox (SSBB)|Fox]]
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool also vocalize during their on-screen appearances but do not actually speak real words.
|Ejects from an [[Arwing]].
**Additionally, Pichu, Ike, and Duck Hunt are the only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses.
|-
*Captain Falcon (since ''Brawl''), the Ice Climbers (in ''Brawl'' only), Pyra, and Mythra are the only characters whose on-screen appearance animations significantly differ depending on which direction they are facing.
|[[Ganondorf (SSBB)|Ganondorf]]
*Chrom, Dark Pit, Ken, and Richter are the only characters in ''Ultimate'' to completely share their on-screen appearance animations with other characters. Coincidentally, all of them are [[Echo Fighters]].
|Emerges from a portal of dark magic. It also appears to be similar to the purple color of Subspace.
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, even if the animation is not exactly the same:
|-
**Mario and Luigi both emerge from Warp Pipes.
|[[Ice Climbers (SSBB)|Ice Climbers]]
**Peach and Daisy both appear from thin air with their [[Peach Parasol|parasols]].
|The [[condor]] flies in with them hanging from his feet, then they jump off.
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character with a different on-screen appearance.
|-
**The {{uv|Star Fox}} characters all jump out of their respective ships.
|[[Ike (SSBB)|Ike]]
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic.
|Warps onto the stage using warp magic and then slashes his sword.
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance.
|-
**Ryu and Ken both walk on stage from some mist in the background.
|[[Jigglypuff (SSBB)|Jigglypuff]]
**Simon and Richter both appear on stage surrounded by light.
|Releases from a Poké Ball, then does a short, bouncy dance.  
**All ''Pokémon'' characters except [[Mewtwo]] and [[Lucario]] emerge from a [[Poké Ball]].
|-
**Villager and Isabelle both exit from a building, though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall, the same buildings they use for their Final Smashes.
|[[King Dedede (SSBB)|King Dedede]]
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. Unlike the other characters listed above, Pyra and Mythra are a transformation duo, akin to [[Sheik]] and [[Zelda]] from ''Melee'' and ''Brawl''.
|Is carried in on a throne resembling a sedan chair by four Waddle Dees, then jumps off, scattering them.
 
|-
==References==
|[[Kirby (SSBB)|Kirby]]
{{reflist}}
|Crashes in on a [[Warp Star]].
 
|-
==External links==
|[[Link (SSBB)|Link]]
* [https://www.youtube.com/watch?v=-z3lfW5gZSQ Compilation of on-screen appearances in ''Super Smash Bros.'']
|Appears in a whirlwind and unsheathes his sword.
* [https://www.youtube.com/watch?v=9U5Awj7Oksg Compilation of on-screen appearances in ''Super Smash Bros. Brawl'']
|-
* [https://www.youtube.com/watch?v=u8qw21nPE4E Compilation of on-screen appearances in ''Super Smash Bros. for Nintendo 3DS''] (Japanese version)
|[[Lucario (SSBB)|Lucario]]
* [https://www.youtube.com/watch?v=oVAusRyBkCs Compilation of on-screen appearances in ''Super Smash Bros. for Wii U'']
|Teleports on stage, floats for a second, gathers aura in his hands then lands. This is unusual, because all other [[Pokémon]] come in on Poké Balls.
* [https://www.youtube.com/watch?v=ZwSLeBOfqVA Compilation of on-screen appearances in ''Super Smash Bros. Ultimate'']
|-
 
|[[Lucas (SSBB)|Lucas]]
[[Category:Gameplay]]
|Rides in on a [[Mr. Saturn]] coffee table.
[[Category:On-screen appearances]]
|-
|[[Luigi (SSBB)|Luigi]]
|Jumps out of a Warp Pipe while shaking in fear, all the while saying "Let's-a Go!" in an uneasy voice.
|-
|[[Mario (SSBB)|Mario]]
|Jumps out of a Warp Pipe while punching his right fist in the air while shouting "Let's-a go!" happily. His pose is similar to his non-Smash artwork.
|-
|[[Marth (SSBB)|Marth]]
|Warps onto the stage using warp magic with a twirl and unsheathes his sword
|-
|[[Meta Knight (SSBB)|Meta Knight]]
|Teleports in wrapped in his cape. This is similar in appearance to his up [[taunt]].
|-
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|Moves along a row of Game and Watch LCD frames until he reaches the foreground.
|-
|[[Ness (SSBB)|Ness]]
|Teleports in using PK Teleport, then shakes off the soot he gathered after crashing.
|-
|[[Olimar (SSBB)|Olimar]]
|Olimar exits the [[Hocotate Ship]] and [[Pikmin Pluck|plucks]] three Pikmin from the ground.
|-
|[[Pikachu (SSBB)|Pikachu]]
|Released from a Poké Ball and emits sparks from its cheeks.  
|-
|[[Pit (SSBB)|Pit]]
|Appears onstage from a beam of light from the heavens while looking upwards.
|-
|[[Peach (SSBB)|Peach]]
|Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
|-
|[[Pokémon Trainer (SSBB)|Pokémon Trainer]]
|Throws out his first Pokémon, yelling "Go Squirtle!", "Go Ivysaur!" or "Go Charizard!"
|-
|[[R.O.B. (SSBB)|R.O.B.]]
|Assembles piece by piece as his parts drop from the sky.
|-
|[[Samus (SSBB)|Samus]]
|Arrives from a [[Metroid (universe)|''Metroid'' series]]-style save point.
|-
|[[Sheik (SSBB)|Sheik]]
|Appears in magical sparks.
|-
|[[Snake (SSBB)|Snake]]
|Appears kneeling like after making a freefall jump as his stealth camouflage breaks up. He sometimes says "Kept you waiting, huh?" as a reference to the freefall jump from ''MGS2''.
|-
|[[Sonic (SSBB)|Sonic]]
|Jumps onto the stage (in ball form) from the foreground and gives the thumbs-up.
|-
|[[Toon Link (SSBB)|Toon Link]]
|Appears in a stylized ''Wind Waker'' explosion and unsheathes his sword.
|-
|[[Wario (SSBB)|Wario]]
|Rides in from the foreground, then falls off his bike. The bike then explodes and Wario dusts himself off.
|-
|[[Wolf (SSBB)|Wolf]]
|Ejects from a [[Wolfen]].
|-
|[[Yoshi (SSBB)|Yoshi]]
|Breaks out of a Yoshi egg. Even if you select a Yoshi with a colour other than green, he will still break out of a white egg with green spots.
|-
|[[Zelda (SSBB)|Zelda]]
|Teleports in using [[Farore's Wind]] with [[Din's Fire]] in her hand.
|-
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
|Stands up from a kneeling position as her Power Suit falls off. [[Power Suit Piece]]s are scattered around Samus, which the player can then throw at their opponents.
|}
[[Category:Techniques]]

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