Editing On-screen appearance
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[[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]] | [[File:Marioentrance.jpg|thumb|left|{{SSBB|Mario}}'s on-screen appearance in ''Brawl''.]] | ||
[[File:IntroSSB.gif|thumb|{{SSB| | [[File:IntroSSB.gif|thumb|{{SSB|Captain Falcon}} and {{SSB|Mario}} enter [[Peach's Castle]] in ''Super Smash Bros.'']] | ||
The '''on-screen appearance''', also known as an '''intro''' or '''entrance''' | The '''on-screen appearance''', also known as an '''intro''' or '''entrance''', is a minor feature in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It includes a small animation unique for each character entering the battlefield during the [[Pre-match timer|countdown]] before the match begins. | ||
In '' | Where exactly on-screen appearances are used depends on the game: | ||
*In ''Smash 64'', they are used in [[Versus Mode|VS Mode]] and the standard matches in [[1P Game]]; in all three [[Bonus Stage]]s and the battle with {{SSB|Master Hand}}, the player's character will already be on the stage. | |||
*In ''Melee'', all fighters have a shared animation of becoming animated from their trophy forms, as seen in the [[opening movie]]; this animation appears in all modes. | |||
*In ''Brawl'', ''Smash 4'', and ''Ultimate'', all fighters have unique animations as in ''Smash 64'', but they are only used in multiplayer modes; in single-player modes, such as [[Target Smash!!]], the fighters will already be present on the field. | |||
As the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> | |||
It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit; Wario's entrance, which lets Wario charge up his Wario Waft the moment he appears; and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''. | |||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
[[File: | [[File:NessOnScreenAppearanceMelee.gif|thumb|The on-screen appearance for {{SSBM|Ness}} in ''Melee'', which Ness shares with all other characters in the game.]] | ||
Unique on-screen appearances | Unique on-screen appearances were removed in ''Melee''. Instead, all playable characters briefly start as trophies that "come to life" while the announcer says "Ready... go!". Only Master Hand and Crazy Hand have "true" on-screen appearances, where they both gradually enter the stage from the background, laughing. | ||
{{SSBM|Sheik}} has the same on-screen appearance as every other character, but it should be noted that the sound played when {{SSBM|Zelda}} transforms into Sheik is played when Sheik appears at the start of the match. | |||
[[Giga Bowser]], when fought in [[The Showdown]] and [[Adventure Mode]], has no on-screen appearance of any type; when the countdown starts, he's already standing on the stage, although he does have an introduction clip before being fought in Adventure Mode, which consists of [[Giant Bowser]]'s trophy being flung back onto the stage, transforming into Giga Bowser. Taking advantage of [[hack]]s, Giga Bowser may be fought in Vs. Mode. He then appears as a trophy when the "Must be ON" code from [[Action Replay]] is not turned on. When this happens, he will be in a [[T-pose]] upon trophy appearance. This freezes on stages that are not part of the ''Smash'' universe. The CPU players, including allies, in [[Event matches]] are already in the fight when the countdown starts. In [[Event 50: Final Destination Match]], the hands' "true" appearances don't occur; they are already in the fight. | |||
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*In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another. | *In {{for3ds}}, if there is at least one human player in the battle, then only Player 1's on-screen appearance<!--Note: when it says Player 1, it means whoever made the online room.--> will be focused on onscreen, before showing the other fighters standing in place. However, if the battle consists of only CPUs then all on-screen appearances will be shown one after another. | ||
**When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead. | **When in a battle to [[Unlockable character|unlock a fighter]], however, the opposing fighter's on-screen appearance is focused on onscreen instead. | ||
*[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to | *[[Link]], [[Zero Suit Samus]], and [[Sheik]] are the only characters to change their on-screen appearance. | ||
**Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games. | **Of these, Link is the only one not to change from ''Brawl'' to ''SSB4''. Link is also the only one to change in multiple games. | ||
*In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''. | *In ''[[Super Smash Bros. Brawl]]'', there was a small error regarding [[Toon Link]]'s entrance. If one looks closely at the explosion, one can clearly see that both his sword and shield are not sheathed even though they should be. This was fixed in ''[[Super Smash Bros. 4]]''. | ||
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). | * The ''{{uv|Final Fantasy}}'' universe is the only third party universe with multiple playable characters to not have both of its characters share the same on screen appearance. | ||
*Although [[Little Mac]]'s entrance animation shows him flinging off his pink sweatshirt, he does not do so if his currently chosen [[palette swap]] has him wearing it permanently (both wireframe and non-wireframe versions included). More interestingly, in {{for3ds}}, Little Mac's gloves only change color to match his currently chosen palette swap after he throws his sweatshirt off, meaning he always enters the stage wearing green gloves and a pink hoodie when not using a wireframe costume, and pink gloves with a green hoodie when using a wireframe costume. | |||
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen | <!--Do not add Pichu to the following trivia point. A Pokémon vocalising with their own name is not considered speech.--> | ||
*[[Mario]], [[Luigi]], [[Peach]], [[Snake]], [[Pokémon Trainer]], and [[Ken]] are the only characters that speak during their on-screen appearance. | |||
**Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''. | **Of these characters, Snake is the only one not to always speak during his on-screen appearance. This only applies in ''Brawl''. | ||
**Pokémon Trainer has different lines depending on which Pokémon is sent out first. | **Pokémon Trainer has different lines depending on which Pokémon is sent out first. | ||
**Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool | **Daisy, Pichu, Wario, Ike, Lucario, Duck Hunt, and King K. Rool do vocalize during their on-screen appearances, but do not actually speak. | ||
**Additionally, Pichu, Ike | **Additionally, Pichu, Ike and Duck Hunt are only characters who do not use a specific voice clip for their on-screen appearance, as Pichu's is also used for its side taunt, Ike uses one of his attack voice clip, and Duck Hunt's is shared with one of their victory poses. | ||
*Captain Falcon (since ''Brawl'') | *Captain Falcon's (since ''Brawl'') and the Ice Climbers' (in ''Brawl'' only) on-screen appearances are the only ones whose animations significantly differ depending on which direction they are facing. | ||
*Some series’ characters have a pattern where many of them use a similar on-screen appearance. For example, the {{uv|Star Fox}} characters all jump out of their ships. | |||
*Some series’ characters have a pattern where many of them use a similar on-screen appearance, | **Both Mario and Luigi emerge from Warp Pipes. | ||
**Mario and Luigi | **Villager and Isabelle both exit from a building though the building they exit from differs between the two. Villager’s building is a house, while Isabelle’s is the town hall. | ||
** | **[[Mewtwo]] and [[Lucario]] are the only playable ''Pokémon'' characters to have an on-screen appearance that does not involve emerging from a [[Poké Ball]]. | ||
**[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character | **[[Donkey Kong]] and [[Diddy Kong]] both jump out of a DK Barrel. [[King K. Rool]] does not, making him the only {{uv|Donkey Kong}} character who does not jump out of a DK Barrel. | ||
** | **Peach and Daisy both appear from thin air with their parasols. | ||
**All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic. | **All ''Fire Emblem'' characters except [[Corrin]] appear using warp magic. | ||
**Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance. | **Pit and Dark Pit both appear from a beam of light, though the color of the beams differs between the two. Palutena does not, making her the only ''Kid Icarus'' character with a different on-screen appearance. | ||
**Ryu and Ken both walk on stage from | **Ryu and Ken both walk on stage from mist in the background. | ||
**Simon and Richter both appear on stage surrounded by light. | **Simon and Richter both appear on stage surrounded by light. | ||
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]]. | |||
**[[Pyra]] and [[Mythra]] both catch their swords that are thrown to them by [[Rex]] | |||
==References== | ==References== |