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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = B | |tier = B+ | ||
|ranking = | |ranking = 40 | ||
}} | }} | ||
'''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed along with the fellow ''EarthBound'' fighter {{SSBU|Lucas}} and all other previous veterans on June 12, 2018. As in the original ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}, he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Ness is classified as [[Fighter number|Fighter #10]]. | '''Ness''' ({{ja|ネス|Nesu}}, ''Ness'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed along with the fellow ''EarthBound'' fighter {{SSBU|Lucas}} and all other previous veterans on June 12, 2018. As in the original ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Brawl]]'', and {{for3ds}}, he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Ness is classified as [[Fighter number|Fighter #10]]. | ||
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In a first for the series, {{s|wikipedia|Makiko Ōmoto}} does not provide Ness with any new voice clips, instead all [[PK Freeze|but one]] of his voice lines from ''[[Super Smash Bros. 4]]'' have been repurposed for ''Ultimate''. | In a first for the series, {{s|wikipedia|Makiko Ōmoto}} does not provide Ness with any new voice clips, instead all [[PK Freeze|but one]] of his voice lines from ''[[Super Smash Bros. 4]]'' have been repurposed for ''Ultimate''. | ||
Ness has a fairly well-rounded design in ''Ultimate,'' with useful tools in most phases of the game. He is most notable for his strong aerial game: all of his aerials are fast, powerful, disjointed, and useful for both racking up damage and KOing. His grab game is also among the best in the cast, as all of his throws have practical uses: His down throw is a viable combo starter, and his back throw is among the strongest KO throws in the game. Furthermore Ness' specials all have flexible utility: [[PK Flash]], [[PSI Magnet]], and [[PK Fire]] can all start or extend combos, while the latter can quickly rack up damage and set up strong punishes. Ness's recovery has improved in ''Ultimate'' thanks to buffs to [[PK Thunder]] and PK Thunder 2 — and by virtue of having the longest directional air dodge distance in the game alongside {{SSBU|Lucas}}. | |||
Ness does have some weaknesses. He suffers from poor ground mobility and a lack of range in his normal attacks, which limits his approach options and forces him to play more defensively against characters with large disjoints. Still, his most glaring flaw is perhaps his recovery, which, despite its improvements, is one of the more exploitable recoveries in the game. | |||
As a result of his strengths and weaknesses, Ness is viewed as a strong but volatile character in competitive play. | As a result of his strengths and weaknesses, Ness is viewed as a strong but volatile character in competitive play. He ranks 40th out of 82 characters on [[UltRank|UltRank's]] ''Ultimate'' [[tier list]], near the top of the B+ tier. This is a marginal improvement from his ranking in ''Smash 4'', where he was ranked 28th/29th out of 54 characters and tied with {{SSB4|Lucas}}. Ness' competitive positioning in ''Ultimate'' is generally considered his best in the series, and players such as {{Sm|Gackt}}, {{Sm|Scend}}, and {{Sm|Syrup}} have seen consistent success with Ness in tournaments. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Ness is a versatile character with strong tools for a variety of situations. Although he has relatively poor ground movement — his [[walking speed]], [[initial dash]], and [[dash]] speed are below average | Ness is a versatile character with strong tools for a variety of situations. Although he has relatively poor ground movement — his [[walking speed]], [[initial dash]], and [[dash]] speed are below average — his aerial movement shines thanks to his excellent [[air acceleration]], above-average [[jump]] height, and unique [[double jump cancel]]ling ability. Further bolstering his aerial game, Ness' low [[gravity]] and low [[falling speed]] allow him to perform multiple aerials in one [[short hop]], and all of his aerial normals can be [[auto-canceling|auto-canceled]]. Ness has three projectiles with numerous applications, including [[juggling]], [[edgeguarding]], and even [[recovery]]. Despite his small stature, Ness is a middleweight, tied with {{SSBU|Lucas}}, {{SSBU|Mii Brawler}}, and {{SSBU|Inkling}}. | ||
Ness' outstanding aerial movement is supported by one of the best sets of aerial normals in the entire game. His neutral aerial activates on frame 5 and functions well as a combo-breaker and out-of-shield option. It also sets up tech chase situations at middle percents and has decent knockback at high percents, making it a viable edgeguarding and KO option. His forward aerial has a large disjoint and is quite active, making it excellent for starting combos, edgeguarding, and approaching. Ness' new multi-hit up aerial is strong and great for juggling, and its drag-down properties allow Ness to set up grabs, combos, and KOs. Ness' back aerial is fast and very strong when sweetspotted, and his down aerial is a slow-but-powerful meteor smash useful for edgeguarding or starting vertical combos. | Ness' outstanding aerial movement is supported by one of the best sets of aerial normals in the entire game. His neutral aerial activates on frame 5 and functions well as a combo-breaker and out-of-shield option. It also sets up tech chase situations at middle percents and has decent knockback at high percents, making it a viable edgeguarding and KO option. His forward aerial has a large disjoint and is quite active, making it excellent for starting combos, edgeguarding, and approaching. Ness' new multi-hit up aerial is strong and great for juggling, and its drag-down properties allow Ness to set up grabs, combos, and KOs. Ness' back aerial is fast and very strong when sweetspotted, and his down aerial is a slow-but-powerful meteor smash useful for edgeguarding or starting vertical combos. | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Ness has been | In ''SSB4'', Ness was considered a low high-tier character (28th out of 55 characters). Nevertheless, Ness has been heavily buffed in his transition to ''Ultimate''. His [[forward tilt]] is now a viable KO option, and his [[dash attack]] has increased knockback and range. His [[up tilt]] has decreased ending lag and is useful for starting combos, while his [[down tilt]] racks up damage much more effectively, especially near the ledge. Among Ness' most significant buffs are the changes to his yo-yo smash attacks ([[up smash]] and [[down smash]]), which not only regained their charging hitboxes, but now hang below the ledge to set up easy edgeguards against most characters. His up smash especially has dramatically improved knockback, making it a viable KO option for the first time. Many of Ness' other tools are more effective as well: his [[down aerial]] has more range, can once again be autocanceled from a short hop, and has a much stronger [[meteor smash]] effect; his new [[up aerial]] has drag-down properties, enabling him to set up combos; his [[PK Flash]] charges much more quickly and no longer causes [[helpless]]ness; his [[PK Fire]] has reduced lag (especially landing lag, making it far more useful when used in the air); his [[PK Thunder]] deals more damage; and his [[PSI Magnet]] now has a hitbox that helps Ness extend combos or set up kills. | ||
Ness' | Ness has also received indirect buffs via the universal changes in ''Ultimate'', especially the new [[air dodge]] mechanics and general buffs to aerial attacks. The return of directional air dodges benefits Ness tremendously, as Ness' directional air dodge travels further than that of any character (aside from {{SSBU|Lucas}}), providing a reliable [[recovery]] option aside from the notoriously exploitable PK Thunder 2. The removal of multiple air dodges also enables Ness to pressure opponents in the air with PK Thunder more consistently. Furthermore, Ness' already great aerial game is even better, as his forward, down, and up aerials deal more damage, and all of his aerials have drastically less landing lag, even compared to other characters. Most notable in this regard are Ness' neutral and down aerials, which have less than half their previous amount of landing lag. | ||
However, Ness did receive some nerfs. His new up aerial has less horizontal range, decreased KO power, and requires landing all hits (which start from behind and move in an arc above Ness) to deal considerable damage, hindering Ness' ability to juggle opponents. His grab game has been toned down, as his slower, more standard [[pummel]] cannot rack up damage as effectively, and his [[down throw]] has more ending lag, hindering its combo potential past low percents. Lastly, the power of his yo-yo smash attacks now only increases by half as much when charged, and PK Flash, in exchange for its much faster charge, is significantly weaker when fully charged. | |||
Overall, the buffs to Ness' neutral game, punish game, edgeguarding, and recovery outweigh the few nerfs he received. His main weaknesses, such as lack of range and an exploitable recovery, are still present, but generally to a lesser extent than in previous Smash games. Therefore, Ness' incarnation in ''Ultimate'' is typically considered his strongest in the Smash series. His tournament representation in ''Ultimate''{{'}}s early metagame has been stronger than in ''Smash 4'', with players such as {{Sm|FOW}}, {{Sm|Scend}}, {{Sm|Gackt}}, and {{Sm|Awestin}} achieving strong results with the character. As such, Ness is commonly considered a high-tier character. | |||
Overall, the buffs to Ness' neutral game, punish game, edgeguarding, and recovery outweigh the few nerfs he received | |||
{{SSB4 to SSBU changelist|char=Ness}} | {{SSB4 to SSBU changelist|char=Ness}} | ||
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|pummelname=Grab PK Shock ({{ja|つかみPKショック|Tsukami Pīkei Shokku}}) | |pummelname=Grab PK Shock ({{ja|つかみPKショック|Tsukami Pīkei Shokku}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Attacks the opponent with a discharge of PSI energy. | ||
|fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}}) | |fthrowname=PK Throw ({{ja|PKスルー|Pīkei Surū}}) | ||
|fthrowdmg=11% | |fthrowdmg=11% | ||
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|fsdmg=8% per hit | |fsdmg=8% per hit | ||
|fsdesc=[[Paula]] and [[Poo]] join Ness, assisting him in summoning [[wikibound:PK Starstorm|a shower of falling stars]] to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right. | |fsdesc=[[Paula]] and [[Poo]] join Ness, assisting him in summoning [[wikibound:PK Starstorm|a shower of falling stars]] to attack his enemies. The comets will rain down over the stage and can be slightly aimed left and right. | ||
}} | }} | ||
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*Places his finger to his forehead before pointing it forward. | *Places his finger to his forehead before pointing it forward. | ||
<gallery> | <gallery> | ||
SSBUNessIdle1.gif|Ness' first idle pose | SSBUNessIdle1.gif|Ness' first idle pose | ||
SSBUNessIdle2.gif|Ness' second idle pose | SSBUNessIdle2.gif|Ness' second idle pose | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
In competitive play, Ness is better-positioned in ''Ultimate'' than in ''Smash 4'' or any other Smash title to date. He has benefitted from new mechanics in ''Ultimate'' and buffs to his aerials and specials, giving him an improved neutral, advantage, recovery, and movement options. This has resulted in strong performances from players such as {{Sm|Gackt}}, {{Sm|Scend}}, and {{Sm|Syrup}} at a national level, as well as success at regionals from players such as {{Sm|Awestin}} and {{Sm|ATATA}}. Thanks to these strong results, many players consider Ness to be a high-tier character, and he sees consistent representation at all levels of play. | |||
Nevertheless, Ness remains limited in tournament play by the popularity of swordfighters, who can effectively stuff out Ness' trademark aerials. This problem has been exacerbated by the introduction of more swordfighters into the metagame by way of [[downloadable content]]. Ness also tends to struggle against certain zoners, particularly those without energy-based projectiles, and characters who, like swordfighters, can easily challenge Ness in the air. As such, opinions on Ness remain mixed despite relatively strong results. While many still view Ness as a high-tier, especially in the United States, others, notably in Japan, hold a lower opinion of the character.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref> On UltRank's "official" tier list, which aggregates the opinions of various top players, Ness resides near the top of the B+ tier, ranking 40th out of 82 characters. Ness is the second-highest ranking "mid-tier" character on the list behind {{SSBU|Captain Falcon}}. | |||
Ness is considered an even stronger character in ''Ultimate''{{'}}s online mode, as the presence of increased [[Wi-Fi lag|input lag]] ostensibly benefits him more than other characters, making his already fast aerials even safer and his recovery more difficult to challenge. These perceived advantages, while traditionally dismissed as meaningless in high-level competition, gained unforeseen significance as a result of the [[COVID-19 pandemic and its impact on competitive Smash|COVID-19 pandemic]], which temporarily relegated all major tournaments to an online format. Ness' strong online results include impressive first-place finishes by {{Sm|Scend}} at {{Trn|The Quarantine Series: Minor Tournament 1}} and {{Trn|The Box}}, the latter of which featured a $10,000 prize pool and the largest bracket of any Smash tournament (online or offline) to date. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Ness players (SSBU)]]'' | ''See also: [[:Category:Ness players (SSBU)]]'' | ||
*{{Sm|ATATA|USA}} - One of the best Ness players in the United States. | *{{Sm|ATATA|USA}} - One of the best Ness players in the United States. Placed 1st at {{Trn|Midwest Arena 2: Doubles Masters}}, 5th at {{Trn|Combo Breaker 2022}}, 9th at {{Trn|Rise 'N Grind}}, 13th at {{Trn|Low Tide City 2022}}, and 17th at {{Trn|Get On My Level 2022}} with wins over players such as {{Sm|Onin}}, {{Sm|MuteAce}}, and {{Sm|Ned}}. Ranked 2nd on the [[Chicago Power Rankings#Super Smash Bros. Ultimate|Chicago Ultimate Power Rankings]]. | ||
*{{Sm|Gackt|Japan}} - The best Ness player | *{{Sm|Gackt|Japan}} - The best Ness player in the world. Placed 3rd at {{Trn|Kagaribi 7}}, 4th at {{Trn|Glitch - Infinite}}, 7th at {{Trn|Pound 2022}}, and 9th at both {{Trn|EVO Japan 2020}} and {{Trn|Double Down 2022}} with wins over players such as {{Sm|Glutonny}}, {{Sm|ProtoBanham}}, and {{Sm|Tea}}. | ||
*{{Sm|PeW|France}} - The best Ness player in Europe | *{{Sm|PeW|France}} - The best Ness player in Europe following the return of offline competitive play. Placed 1st at {{Trn|Vulcan}}, 5th at both {{Trn|Ultimate WANTED 2}} and {{Trn|Glory 2.0}}, 9th at {{Trn|VCA 2021}}, and 17th at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Flow|p=France}}, {{Sm|Tarik}}, and {{Sm|SuperGirlKels}}. Ranked 25th on the [[PGRU v3 EU]]. | ||
*{{Sm|S1|Netherlands}} - The best Ness player in Europe | *{{Sm|S1|Netherlands}} - The best Ness player in Europe during the first year of the game's active lifespan. Placed 5th at both {{Trn|Elysium: Yggdrasil}} and {{Trn|Valhalla III}}, 7th at {{Trn|Albion 4}}, and 9th at both {{Trn|Tech Republic IV}} and {{Trn|Syndicate 2019}} with wins over players such as {{Sm|quiK}}, {{Sm|Space}}, and {{Sm|Mr.R}}. Ranked 6th on the [[European Smash Rankings]]. | ||
*{{Sm|Syrup|USA}} - One of the two best Ness players in the United States. Placed 5th at both {{Trn|Get On My Level 2022}} and {{Trn|Apex 2022}}, 13th at {{Trn|Let's Make Big Moves 2022}}, and 17th at both {{Trn|Glitch 8.5 - Konami Code}} and {{Trn|Collision 2022}} with wins over players such as {{Sm|Dabuz}}, {{Sm|Cosmos}}, and {{Sm|Riddles}}. Online, he notably placed 2nd at the {{Trn|SWT: NA Northeast Ultimate Online Qualifier}}. | |||
*{{Sm| | *{{Sm|Scend|USA}} - One of the two best Ness players in the United States. Placed 5th at {{Trn|2GG: Nightmare on Smashville}}, 9th at {{Trn|Low Tier City 7}}, 17th at both {{Trn|Shine 2019}} and {{Trn|Super Smash Con 2019}}, and 25th at {{Trn|GENESIS 7}} with wins overplayers such as {{Sm|Light|p=Connecticut}}, {{Sm|Marss}}, and {{Sm|Abadango}}. He is also considered one of the best players online, winning {{Trn|The Box}} and {{Trn|SWT: NA Southwest Ultimate Online Qualifier}}. Ranked 31st on the [[PGRU v3 NA]] and as high as 3rd on the [[Wi-Fi Warrior Rank v6]]. | ||
=={{SSBU|Classic Mode}}: Home to Onett!== | =={{SSBU|Classic Mode}}: Home to Onett!== | ||
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|3||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Purple}} (x3)||[[Fourside]]||''{{SSBUMusicLink|EarthBound|Fourside}}''||A reference to the Sentry Robots fought in the {{s|wikibound|Monotoli Building}}. | |3||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Purple}} (x3)||[[Fourside]]||''{{SSBUMusicLink|EarthBound|Fourside}}''||A reference to the Sentry Robots fought in the {{s|wikibound|Monotoli Building}}. | ||
|- | |- | ||
|4||{{CharHead|Sheik|SSBU|hsize=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''||A reference to {{s|wikibound|Dusty Dunes Desert}} | |4||{{CharHead|Sheik|SSBU|hsize=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|EarthBound|Bein' Friends}}''||A reference to {{s|wikibound|Dusty Dunes Desert}}. | ||
|- | |- | ||
|5||{{CharHead|Toon Link|SSBU|hsize=20px|color=Black}} (x2)||[[Luigi's Mansion]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''||A reference to the zombies fought in {{s|wikibound|Threed}}. When used, the only Assist Trophy summoned will be [[Jeff]]. | |5||{{CharHead|Toon Link|SSBU|hsize=20px|color=Black}} (x2)||[[Luigi's Mansion]]||''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}''||A reference to the zombies fought in {{s|wikibound|Threed}}. When used, the only Assist Trophy summoned will be [[Jeff]]. | ||
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|style="background-color:#EEE;"|{{SSBUMusicLink|Persona|Last Surprise}}<ref group="SB" name="DLC"/> | |style="background-color:#EEE;"|{{SSBUMusicLink|Persona|Last Surprise}}<ref group="SB" name="DLC"/> | ||
| | | | ||
|} | |} | ||
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*Ness being unlocked by clearing Classic Mode as Kirby could be a reference to Ness being unlocked on {{SSB|Dream Land}} in the original ''Super Smash Bros.'', that both are voiced by Makiko Ōmoto, or that both are from games developed by [[HAL Laboratory, Inc.]] | *Ness being unlocked by clearing Classic Mode as Kirby could be a reference to Ness being unlocked on {{SSB|Dream Land}} in the original ''Super Smash Bros.'', that both are voiced by Makiko Ōmoto, or that both are from games developed by [[HAL Laboratory, Inc.]] | ||
*As of ''[[Ultimate]]''{{'}}s release, Ness has had more different victory themes than any other character, receiving new ones in ''[[Brawl]]'' and ''Ultimate'', in addition to his original one from the first two games. | *As of ''[[Ultimate]]''{{'}}s release, Ness has had more different victory themes than any other character, receiving new ones in ''[[Brawl]]'' and ''Ultimate'', in addition to his original one from the first two games. | ||
*Ness' official artwork resembles [[:File:Ness SSB4 Hoax.png|a hoax that claimed he would appear in ''Super Smash Bros. 4'']] before he was actually revealed. | |||
*Ness is one of the only two unlockable characters in ''Ultimate'' who can be the first character unlocked in more than one way, as he is the first character to be unlocked through VS. Matches and the first unlock in {{SSBU|Kirby}}'s Classic Mode tree. The other character who shares this distinction is {{SSBU|Villager}}. | *Ness is one of the only two unlockable characters in ''Ultimate'' who can be the first character unlocked in more than one way, as he is the first character to be unlocked through VS. Matches and the first unlock in {{SSBU|Kirby}}'s Classic Mode tree. The other character who shares this distinction is {{SSBU|Villager}}. | ||
*Despite the fact that Ness's [[PSI Magnet]] can absorb [[Bob-omb]] explosions, Ness cannot absorb explosions from the Bob-ombs that drop from the sky during [[Sudden Death]]. | *Despite the fact that Ness's [[PSI Magnet]] can absorb [[Bob-omb]] explosions, Ness cannot absorb explosions from the Bob-ombs that drop from the sky during [[Sudden Death]]. |