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Editing Mine / Craft / Create Block

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There are multiple subvariants of NIL, each with a varying difficulty of performance and utility. NIL1, or a 1-block high NIL, is easy to perform as it is simply a shorthop followed by a block place. NIL1's utility is generally limited to low/mid-percent combos. NIL2, a 2-block high NIL, is by far the most useful variant of NIL, yet is also extremely difficult to perform. It requires a short hop immediately followed by a double-jump block place; however, the window for a successful NIL2 is only two frames, making it one of the hardest inputs to consistently achieve in ''Ultimate'' as none of the inputs may be buffered. NIL2 has extensive utility in terms of kill-combos, as it allows for Steve to ladder the opponent upwards for very early up-smash kills. Additionally, at medium-high percents, up-tilt can true combo into NIL2 up-smash for a consistent kill setup. NIL3, a 3-block NIL, is fairly easy to pull off consistently as it can be achieved by inputting a fullhop up-air followed by a buffered double jump up-air and block place. NIL3 is not as versatile as NIL2, yet the aforementioned consistent setup makes it useful when carrying out up-air ladders. Finally, NIL4 is likely the least applicable of the four variants, yet it can be used at high percents in very niche up-air combos.
There are multiple subvariants of NIL, each with a varying difficulty of performance and utility. NIL1, or a 1-block high NIL, is easy to perform as it is simply a shorthop followed by a block place. NIL1's utility is generally limited to low/mid-percent combos. NIL2, a 2-block high NIL, is by far the most useful variant of NIL, yet is also extremely difficult to perform. It requires a short hop immediately followed by a double-jump block place; however, the window for a successful NIL2 is only two frames, making it one of the hardest inputs to consistently achieve in ''Ultimate'' as none of the inputs may be buffered. NIL2 has extensive utility in terms of kill-combos, as it allows for Steve to ladder the opponent upwards for very early up-smash kills. Additionally, at medium-high percents, up-tilt can true combo into NIL2 up-smash for a consistent kill setup. NIL3, a 3-block NIL, is fairly easy to pull off consistently as it can be achieved by inputting a fullhop up-air followed by a buffered double jump up-air and block place. NIL3 is not as versatile as NIL2, yet the aforementioned consistent setup makes it useful when carrying out up-air ladders. Finally, NIL4 is likely the least applicable of the four variants, yet it can be used at high percents in very niche up-air combos.


However, combos are not the only area in which NILs are useful. Steve can rapidly chain multiple NILs in order to elevate quickly to cover opponents, and can use NILs to quickly place blocks used for various setups. Steve can instantly shield after a NIL in anticipation of an opponent's aerial approach, opening the door for counterattacks. In addition, NILs can be used in tandem with {{h2||Mine-block cancel}}s to significantly elevate Steve's options in any given situation. Overall, mastery of Steve's NILs is crucial to optimal gameplay as it significantly expands Steve's options in any given situation.
However, combos are not the only area in which NILs are useful. Steve can rapidly chain multiple NILs in order to elevate quickly to cover opponents, and can use NILs to quickly place blocks used for various setups. Steve can instantly sheild after a NIL in anticipation of an opponent's aerial approach, opening the door for counterattacks. In addition, NILs can be used in tandem with {{h2||Mine-block cancel}}s to significantly elevate Steve's options in any given situation. Overall, mastery of Steve's NILs is crucial to optimal gameplay as it significantly expands Steve's options in any given situation.


===Mine-block cancel===
===Mine-block cancel===
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===Phantom Major League Gaming===
===Phantom Major League Gaming===
'''Phantom Major League Gaming''' (often referred to as the acronym '''PMLG''') is an advanced technique that allows Steve to cancel hitstun entirely under certain conditions. To start, Steve must perform the phantom block technique while airborne. If Steve is then hit by an attack that doesn't send him into the [[tumbling]] animation, the hitstun received can be canceled by any action. This technique is incredibly useful, as it effectively breaks the rules of the game by allowing players to avoid accountability and simply opt out of being punished. Given that this technique does not negate the endlag of the opponent's move, said opponent would be completely helpless if Steve turns a PMLG into a combo. These implications were enough for some major tournaments and competitive regions to ban Steve outright, as only banning the PMLG would be difficult to enforce. However, the PMLG has proven to be easier said than done, with documented evidence of a Steve player successfully pulling off a PMLG in a real game yet to surface.<ref>[https://twitter.com/LumiRank/status/1652911724297871360 PMLG bounty and update]</ref> This lack of development has led to many regions unbanning the character, though the technique is a contentious topic to this day.
'''Phantom Major League Gaming''' (often refered to as the acronym '''PMLG''') is an advanced technique that allows Steve to cancel hitstun entirely under certain conditions. To start, Steve must perform the phantom block technique while airborne. If Steve is then hit by an attack that doesn't send him into the [[tumbling]] animation, the hitstun received can be canceled by any action. This technique is incredibly useful, as it effectively breaks the rules of the game by allowing players to avoid accountability and simply opt out of being punished. Given that this technique does not negate the endlag of the opponent's move, said opponent would be completely helpless if Steve turns a PMLG into a combo. These implications were enough for some major tournaments and competitive regions to ban Steve outright, as only banning the PMLG would be difficult to enforce. However, the PMLG has proven to be easier said than done, with documented evidence of a Steve player successfully pulling off a PMLG in a real game yet to surface.<ref>[https://twitter.com/LumiRank/status/1652911724297871360 PMLG bounty and update]</ref> This lack of development has led to many regions unbanning the character, though the technique is a contentious topic to this day.


==Origin==
==Origin==

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