Editing Mii Brawler (SSB4)

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|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.
'''Mii Brawlers''' ({{ja|格闘タイプ|Kakutō Taipu}}, ''Hand-to-Hand Fighting Type'') are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Swordfighter}}s and {{SSB4|Mii Gunner}}s.


The Mii Brawler is unranked on the latest [[tier list]], but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.
The Mii Brawler is unranked in the current [[tier list]] but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.


However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in [[Shot Put]]. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or [[gimp]] against, most notably its standard recovery move [[Soaring Axe Kick]], which cannot sweetspot ledges until the peak of the move. While some of its [[custom move]]s can alleviate some of these problems, the universal ban on custom moves since [[EVO 2015]] has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early ''Smash 4'' days when customs were legal.
However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in [[Shot Put]]. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or [[gimp]] against, most notably its standard recovery move [[Soaring Axe Kick]], which cannot sweetspot ledges until the peak of the move. While some of its [[custom move]]s can alleviate some of these problems, the universal ban on custom moves since [[EVO 2015]] has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early ''Smash 4'' days when customs were legal.
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|fsdmg=5% (startup), 0.8% (hits 1-28), 15% (hit 29)
|fsdmg=5% (startup), 0.8% (hits 1-28), 15% (hit 29)
|fsdesc=Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to [[Great Aether]].
|fsdesc=Uppercuts the target into the air and batters them with punches and kicks before smashing them back downwards. Functions similarly to [[Great Aether]].
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.6
|rdash = 15-23
|run = 1.72
|rrun = 21
|walk = 1.15
|rwalk = 24-27
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.2
|rair = 6-7
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.058
|raddaccel = 36
|gravity = 0.1
|rgravity = 17
|fall = 1.7
|rfall = 12-13
|ff = 2.72
|rff = 13-14
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 35
|rjumpheight = 18-20
|shorthop = 17
|rshorthop = 20-21
|djump = 35.5
|rdjump = 19-21
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.
While the Mii's choice for custom movesets and sizes was initially up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first ''4BR'' [[tier list]], as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot but by exactly how much is unknown.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{| class="wikitable"
{| class="wikitable"
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||2222||1222|| 2232 ||1232
||2222||1222|| 2232 ||1232
|}
|}
 
===Notable players===
===Most historically significant players===
*{{Sm|BigLord|Portugal}} - Places well consistently in [[Throwdown LX]] tournaments. A prominent labber for the character.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Dapuffster|USA}} - The best Mii Brawler player of all time.
 
*{{Sm|Keitaro|USA}} - One of the best active Mii Brawler players.
''See also: [[:Category:Mii Brawler players (SSB4)]]''
*{{Sm|komorikiri|Japan}} - A notable Mii Brawler player in Japan. Placed 13th at [[Sumabato 28]]. Has several wins over {{Sm|Ranai}}.
 
*{{Sm|KP Joey|USA}}
*{{Sm|Dapuffster|USA}} - The best Mii Brawler player of all time, finding success in the early metagame with 3rd at {{Trn|KTAR XII}} defeating {{Sm|6WX}} and 13th at {{Trn|EVO 2015}} defeating {{Sm|Tyrant}}. However the legality of the Mii's custom movesets eventually led to his retirement in late-2015, and he has only attended a handful of events since.
*{{Sm|Leaf FC|USA}} - One of the best Mii Brawler players in the world. With Mii Brawler, he has placed 2nd at [[Super FamiCon 2016]] and 9th at [[Tipped Off 11]].
*{{Sm|Jesse Tranum|USA}} - Although known for being a {{SSB4|Bayonetta}} player during ''Smash 4''{{'}}s heyday, he played Mii Brawler in a few Super Smash Con events after ''Ultimate''{{'}}s release, placing 5th at both {{Trn|Super Smash Con 2019}} and {{Trn|Super Smash Con: Fall Fest}} with solo-Mii Brawler, the best Mii Brawler major performances since Dapuffster. He had since switched back to Bayonetta.
*{{Sm|LeeT|USA}} - A "Low Tier Hero", placed 13th at [[Overclocked II]] and 17th at [[Overclocked]] with Mii Brawler as one of his characters.
 
*{{Sm|Mew2King|USA}}
===Tier placement and history===
*{{Sm|Nick Riddle|USA}}
<!-- Since the Miis were originally built around custom special movesets, an explanation about them is valid.-->
*{{Sm|Zyth|USA}} - Has a win over {{Sm|Ally}}.
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.
*{{Sm|Xyro|Canada|p=Canada}} - Has a win over {{Sm|SDX}}
 
While the Mii's choice for custom movesets and sizes was initially up to a [[tournament director]]'s discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first ''4BR'' [[tier list]], as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.
 
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list, and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. However, tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot than in ''Smash 4''{{'}}s heyday.
 
==In Solo Modes==
===[[All-Star Mode]]===
Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-3DS Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-Wii U Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Mii Brawler's default trophy is obtained by clearing Classic Mode as Mii Brawler. Their alternate trophy is obtained by clearing All-Star Mode as Mii Brawler in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The Omega Blitz trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Brawler.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Mii Brawler
|name=Mii Brawler

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