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{{Infobox Character | {{Infobox Character | ||
|name = Meta Knight | |name = Meta Knight | ||
|image | |image = [[File:Meta Knight SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote|''This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Meta Knight''' ({{ja|メタナイト|Meta Naito}}, ''Meta Knight'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018 alongside {{SSBU|Mewtwo}} and the rest of the returning roster. Meta Knight is classified as fighter #27. | |||
As in ''SSB4'', Eric Newsome and Atsushi Kisa'ichi's portrayals from ''Brawl'' were repurposed for the English and Japanese versions of ''Ultimate''. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Simon}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 4th character unlocked after {{SSBU|Simon}}. | ||
*Have Meta Knight join the player's party in [[World of Light]]. | *Have Meta Knight join the player's party in [[World of Light]]. | ||
Meta Knight must then be defeated on [[Halberd]] | With the exception of the third method, Meta Knight must then be defeated on [[Halberd]]. | ||
==Attributes== | ==Attributes== | ||
Meta Knight combines several unusual traits. He has multiple [[jump]]s, but unlike other characters who share this ability, he has strong mobility, comprising fast [[dash]]ing and [[walk]]ing speeds, high [[falling speed]] and [[gravity]], and average [[air speed]]. He is also the only small character to use a sword, which gives his attacks a bit more range relative to his stature. Overall, unlike other characters with multiple jumps, Meta Knight is neither wanting for speed nor range. | Meta Knight combines several unusual traits. He has multiple [[jump]]s, but unlike other characters who share this ability, he has strong mobility, comprising fast [[dash]]ing and [[walk]]ing speeds, high [[falling speed]] and [[gravity]], and average [[air speed]]. He is also the only small character to use a sword, which gives his attacks a bit more range relative to his stature. Overall, unlike other characters with multiple jumps, Meta Knight is neither wanting for speed nor range. | ||
As expected, Meta Knight's playstyle relies heavily on his speed, both in terms of mobility and frame data. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range. He is not lacking in grounded pressure either, having a fast down tilt that can trip, and a dash attack that can cross-up [[shield]]s, and both of these moves are capable of setting up [[combo]]s. If Meta Knight finds himself on the defensive, he has several options to relieve pressure, such as a fast, decently long-ranged forward tilt for countering aerial approaches, a fast, long-lasting, and strong neutral aerial, and the | As expected, Meta Knight's playstyle relies heavily on his speed, both in terms of mobility and frame data. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range. He is not lacking in grounded pressure either, having a fast down-tilt that can trip, and a [[dash attack]] that can cross-up [[shield]]s, and both of these moves are capable of setting up [[combo]]s. If Meta Knight finds himself on the defensive, he has several options to relieve pressure, such as a fast, decently long-ranged forward-tilt for countering aerial approaches, a fast, long-lasting, and strong neutral aerial, and the second-fastest down aerial in the game. For attacks that are poorly spaced, he can opt for a [[grab]], from which he has a down and forward [[throw]] that can both start combos until mid-percents, a back throw to set up edge-guards, and an up throw that can kill at very high percentages. | ||
While his damage output per hit is not impressive, Meta Knight's speed and jumps allow him to rack up damage through combos at lower | While his damage output per hit is not impressive, Meta Knight's speed and jumps allow him to rack up damage through combos at lower percents and chase opponents through the air through to higher damages, punishing their escape options. His dash attack and down throw can combo into an up smash or aerials at lower damages, while his up aerial can link into other aerials or his [[up special]]. Even after his opponents are launched too far for a true combo, he can continue pressuring them by punishing their [[air dodge]]s and landing options through effective use of his aerials, dash attack, and up tilt. Thanks to his flexible aerial mobility, he has little trouble chasing opponents offstage, and his aerials are well-suited to edge-guarding. Neutral aerial has a lingering hitbox and strong knockback, back aerial is fast with high power, and down aerial is a safe [[semi-spike]] than can gimp unusually early. | ||
Meta Knight's edge-guarding prowess is mainly courtesy of his [[recovery]], which is arguably the best in the game. In addition to having five jumps and passable | Meta Knight's edge-guarding prowess is mainly courtesy of his [[recovery]], which is arguably the best in the game. In addition to having five jumps and passable airspeed, his special moveset is full of recovery options. [[Shuttle Loop]], his up special and main recovery method, is fast, offers high vertical recovery, and has a large hitbox. [[Mach Tornado]] and [[Drill Rush]] travel far horizontally and with long-lasting active hitboxes, and the latter can be angled. [[Dimensional Cape]] allows Meta Knight to cover the distance in any direction while invisible, and offers the option to attack upon reappearing. Such options grant him the ability to vary his recovery to make it incredibly difficult to punish him offstage, let alone gimp him. | ||
Meta Knight does have several weaknesses. His attacks generally have very few active frames, forcing him to be extremely precise with his moves lest his opponent punishes him. Despite being a lightweight, Meta Knight's falling speed, gravity and unusually round hurtbox make him highly vulnerable to combos, which combined with his low weight grants him poor overall endurance. Though he has a strong, safe finisher in his forward smash, a fast, powerful back aerial and up smash, he has difficulty landing these moves. Forward smash has high startup, making it easy to avoid, up smash is risky due to its ending lag, and back aerial has trouble connecting on grounded opponents. Furthermore, his up and back throws require rage and favorable positioning to | Meta Knight does have several weaknesses. His attacks generally have very few active frames, forcing him to be extremely precise with his moves lest his opponent punishes him. Despite being a lightweight, Meta Knight's falling speed, gravity and unusually round hurtbox make him highly vulnerable to combos, which combined with his low weight grants him poor overall endurance. Though he has a strong, safe-finisher in his forward smash, a fast, powerful back aerial and up smash, he has difficulty landing these moves. Forward smash has high-startup, making it easy to avoid, up smash is risky due to its ending lag, and back aerial has trouble connecting on grounded opponents. Furthermore, his up and back throws require rage and favorable positioning to kill at reasonable percentages. While Meta Knight's [[neutral game]] is fairly good, his lack of a [[projectile]] can be a thorn in his side, especially against zoning characters, such as {{SSBU|Mega Man}}. | ||
Overall, Meta Knight is at his best so long as he has his opponent in a disadvantaged state, being able to rack up damage well at lower percentages, before keeping the pressure on them through juggles and edge-guards. A player must be patient in finding an opening, as he cannot sustain much damage himself, and such patience is especially needed when his foe is at high percentages where Meta Knight may find difficulty in landing his finishers. | Overall, Meta Knight is at his best so long as he has his opponent in a disadvantaged state, being able to rack up damage well at lower percentages, before keeping the pressure on them through juggles and edge-guards. A player must be patient in finding an opening, as he cannot sustain much damage himself, and such patience is especially needed when his foe is at high percentages where Meta Knight may find difficulty in landing his finishers. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Meta Knight was infamous for being the best character in ''Brawl'', to the point where he was universally considered | Meta Knight was infamous for being the best character in ''Brawl'', to the point where he was universally considered as “broken”. Although ''Smash 4'' initially nerfed him drastically, he was greatly buffed in game updates, allowing him to secure a spot as a high tier (16th out of 55 characters). Possibly as a result of this, Meta Knight has received a mix of buffs and nerfs during the transition from ''Smash 4'' to ''Ultimate'' , but has been noticeably nerfed again, although less so than in his transition from ''Brawl'' to ''SSB4''. | ||
Meta Knight's already strong mobility has been improved further, and his aerials have considerably decreased [[landing lag]], even compared to most other characters' aerials, improving his [[neutral game|neutral]] and combo game. Some of his moves such as his [[tilt]]s and [[aerial]]s also have increased range, with his [[down tilt]] notably no longer possessing blindspots, and his [[neutral attack]] is more effective as a close-range option to rack up damage, due to having faster startup and linking much more reliably. Moreover, the changes to [[air dodging]] greatly complement his attributes, offering more opportunities to exploit his strong offstage game, while his [[recovery]] remains among the best. | |||
However, the changes to Meta Knight's [[dash attack]], which he relied on in the previous game, have worsened his combo and punish games. Due to the move having higher knockback and ending lag, follow-ups are unreliable beyond low percentages, which consequently hampers Meta Knight's KO ability, as it can no longer be comboed into [[Shuttle Loop]] at high percentages. The nerfs to [[rage]] exacerbate this: while his endurance is slightly improved, he can no longer abuse the mechanic to secure early vertical KOs due to Shuttle Loop's first hit now having [[set knockback]], and he has a harder time finishing off opponents in general. Like {{SSBU|Captain Falcon}}, his increased traction also hinders his [[dash grab]] as an effective approach, punish, and burst option, and removes his [[forward throw]]'s combo potential. Furthermore, Meta Knight does not benefit from the increased options out of a dash as much as other characters, since none of his tilts are reliable combo or KO moves, and outside of forward smash, his smashes are unsafe. | |||
Overall, Meta Knight's changes have generally toned down his most powerful tools and setups from '' | Overall, Meta Knight's changes have generally toned down his most powerful tools and setups from ''Smash 4'', which has inadvertently resulted in a noticeably higher learning curve in the transition to ''Ultimate''. Furthermore, other characters with similar game plans as Meta Knight (such as {{SSBU|Mario}} and {{SSBU|Zero Suit Samus}}) have benefitted from ''Ultimate''’s mechanics much more than he does, making him fall behind considerably. Due to this, along with the fact that he has failed to attain the same level of success as in ''SSB4'' despite the efforts of {{sm|Abadango}}, who now only uses him as a secondary in favor of {{SSBU|Palutena}} and {{SSBU|Wario}}, and the lack of improvements from game updates, Meta Knight is considered to be noticeably worse than his previous incarnation. That said, although the general consensus is that Meta Knight is a lower mid-tier or a low-tier character, he has continued to show respectable amount of success in the tournament scene thanks to the efforts of players, including {{Sm|BONK!}}, {{Sm|Lickey}}, {{Sm|Yei}}, and {{Sm|Slither2Hunter}}, indicating that Meta Knight might be underrated and has potential. Because of this, Meta Knight's overall viability is currently up for debate. | ||
{{SSB4 to SSBU changelist|char=Meta Knight}} | {{SSB4 to SSBU changelist|char=Meta Knight}} | ||
==Update history== | ==Update history== | ||
Meta Knight | Meta Knight has been marginally changed by game updates. His dash attack's ending lag was slightly increased in update 1.1.0, though he was also among those affected by update 7.0.0's near-universal buff of enlarging shields. | ||
'''{{GameIcon|ssbu}} [[List of updates (SSBU)/1.1.0 changelog|1.1.0]]''' | |||
'''{{GameIcon|ssbu}} | |||
{{UpdateList (SSBU)/1.1.0|char=Meta Knight}} | {{UpdateList (SSBU)/1.1.0|char=Meta Knight}} | ||
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
{{UpdateList (SSBU)/8.0.0|char=Meta Knight}} | {{UpdateList (SSBU)/8.0.0|char=Meta Knight}} | ||
==Moveset== | ==Moveset== | ||
* Meta Knight can perform [[ | * Meta Knight can perform five [[midair jump]]s. | ||
''For a gallery of Meta Knight's hitboxes, see [[Meta Knight (SSBU)/Hitboxes|here]].'' | ''For a gallery of Meta Knight's hitboxes, see [[Meta Knight (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname=Flurry Attack | ||
|neutral1dmg=1% (loop), 2% ( | |neutral1dmg=1% (loop), 2% (final hit) | ||
|neutraldesc= | |neutraldesc=Performs an extremely fast series of slashes followed by a backflipping slash. It is notably the only neutral attack in the game that consists solely of a neutral infinite. It appears to be based on the Meta Multithrust from ''Meta Knightmare Ultra'', while its finisher is a possible reference to the Uppercut from the Sword ability in ''Kirby Super Star'' and ''Kirby Super Star Ultra'', with the latter game naming it Meta Upper when it is used by Meta Knight. | ||
|ftiltcount=3 | |ftiltcount=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=2% | |ftiltdmg=2% | ||
|ftilt2dmg=2% | |ftilt2dmg=2% | ||
|ftilt3dmg=4% | |ftilt3dmg=4% | ||
|ftiltdesc= | |ftiltdesc=An inward slash followed by an outward slash, followed by an upward slash. Unlike the majority of tilt attacks (with an exception to the side tilts of {{SSBU|Snake}}, {{SSBU|Bayonetta}}, {{SSBU|Piranha Plant}}, and {{SSBU|Hero}} and the down tilts of [[Simon (SSBU)|the]] [[Richter (SSBU)|Belmonts]]), it functions like a neutral attack, as pressing the attack button will cause Meta Knight to perform its first hit, while subsequently pressing the attack button will cause him to perform its second and last hits. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% (sweetspot), 6% (clean sourspot), 5% (late sourspot) | |utiltdmg=7% (sweetspot), 6% (clean sourspot), 5% (late sourspot) | ||
|utiltdesc=A spinning, | |utiltdesc= A spinning, upward thrust. There is a sweetspot located in Galaxia's tip. Has poor horizontal range, causing it to miss unless it's used point-blank to the opponent. It can combo, however. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A | |dtiltdesc=A low sword thrust. May cause [[tripping]] and can [[lock]] at low percents. Due to its very low all-around lag and knockback, it is a great combo starter. | ||
|dashname= | |dashname= | ||
|dashdmg=7% ( | |dashdmg=7% (leg), 6% (foot) | ||
|dashdesc=A | |dashdesc=A sliding kick. Works as a decent combo starter at low percents. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} | |fsmashdmg={{ChargedSmashDmgSSBU|16}} | ||
|fsmashdesc=An | |fsmashdesc=An outwards slash. Due to its hitting on frame 24, it is his slowest standard attack in terms of start-up lag. In addition, its hitbox only lasts for 1 frame. However, it's powerful and has low ending lag and high shield pushback, making it safe on shield if spaced. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|5}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|5}} (hit 3) | ||
|usmashdesc= | |usmashdesc=A series of upward fanning slashes. Despite its appearance, it is only able to hit opponents directly touching Galaxia. However, it will hit a target that has a large hurtbox. It's not safe on shield, and its power is poor. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|13}} (back) | ||
|dsmashdesc=A spinning, low-angle | |dsmashdesc=A spinning, low-angle outward slash on both sides of himself. Both hits are semi-spikes, which makes it useful for warding off pressure, punishing rolls, and launching opponents off-stage. Coming out on frame 4, it is also extremely fast, allowing it to compensate for its weak knockback, especially on the front hit. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} (late) | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} (late) | ||
|nairdesc=A somersaulting slash | |nairdesc=A somersaulting slash with [[sex kick]] properties. It may be based on the Knight Spin from ''Meta Knightmare Ultra''. Autocancels in a full hop and is one of the strongest in the game, KOing reliably below 150% and much earlier offstage. It is also safe on shield. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU| | |fairdmg={{ShortHopDmgSSBU|1.5}} (hits 1 and 2), {{ShortHopDmgSSBU|3}} (hit 3) | ||
|fairdesc=Performs three fanning slashes in front of himself. It does not autocancel | |fairdesc=Performs three quick fanning slashes in front of himself. It does not autocancel in a short hop. It also struggles to consistently connect into itself, which results in only the first part of the move hitting opponents much of the time. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU| | |bairdmg={{ShortHopDmgSSBU|1.5}} (hits 1 and 2), {{ShortHopDmgSSBU|4}} (hit 3) | ||
|bairdesc= | |bairdesc=Performs three spinning outward slashes behind himself. When used during a fast-fall, the first two hits can drag midair opponents towards the ground. It does not autocancel in a short hop. | ||
|uairname=Midair Up Sweep | |uairname=Midair Up Sweep | ||
|uairdmg={{ShortHopDmgSSBU|4}} | |uairdmg={{ShortHopDmgSSBU|4}} | ||
|uairdesc=An upward | |uairdesc=An upward arcing slash above himself, hitbox lasts 1 frame and is the basis for Meta Knight's ladder combos. Based on his jumping attack from Kirby's Adventure. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|6}} | |dairdmg={{ShortHopDmgSSBU|6}} | ||
|dairdesc=A downward | |dairdesc=A downward arcing slash below himself. Hitbox lasts 1 frame. Comes out on frame 3 making it among the fastest down aerials in the game. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand. Very short range. | |grabdesc=Reaches out with his free hand. Very short range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Jabs with the talons on his cape's wings. | |pummeldesc=Jabs with one of the talons on his cape's wings. Decently fast. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit), 3% (throw) | |fthrowdmg=6% (hit), 3% (throw) | ||
|fthrowdesc=A bicycle kick. | |fthrowdesc=A bicycle kick. It can no longer combo due to changes to traction. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% (hit), 3% (throw) | |bthrowdmg=7% (hit), 3% (throw) | ||
|bthrowdesc= | |bthrowdesc=Teleports behind the opponent and then slashes their back, launching them away. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% (throw), 7% (collateral) | |uthrowdmg=10% (throw), 7% (collateral) | ||
|uthrowdesc= | |uthrowdesc=Performs the Air Drop from [[Kirby]]'s {{s|wikirby|Ninja}} ability. Unlike Kirby's up throw, the impact doesn't have an aesthetic explosion. | ||
|dthrowname=Trample | |dthrowname=Trample | ||
|dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | |dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | ||
|dthrowdesc= | |dthrowdesc=Performs the Fury Stomp from Kirby's {{s|wikirby|Suplex}} ability. It is weaker compared to Kirby's down throw, and the duration is slightly slower. Good for starting combos. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|nsname=Mach Tornado | |nsname=Mach Tornado | ||
|nsdmg=12% (clean), 8% (late) | |nsdmg=12% (clean), 8% (late) | ||
|nsdesc=Spins rapidly | |nsdesc=Spins rapidly and forms a tornado around himself. Button mashing both increases the move's duration and makes Meta Knight ascend slightly; he can also move left and right. Unlike its [[Super Smash Bros. Brawl|previous]] [[Super Smash Bros. 4|versions]], the tornado only consists of one hit. A great edgeguarding tool, one must be careful to avoid bouncing off the underside of the stage, as using this move in midair renders Meta Knight [[Helplessness|helpless]]. It is based on the Mach Tornado attack from his boss fight in Kirby Super Star. It is also similar to Kirby's {{s|wikirby|Tornado}} ability. | ||
|ssname=Drill Rush | |ssname=Drill Rush | ||
|ssdmg=1.1% (hits 1-11), 3% (hit 12) | |ssdmg=1.1% (hits 1-11), 3% (hit 12) | ||
|ssdesc= | |ssdesc=Meta Knight rushes sideways, spinning in the fashion of a drill with Galaxia outstretched. The flight path can be maneuvered up or down, allowing it to function as a recovery option (although it will render him helpless). Meta Knight will also bounce backward or upwards if he lands the last hit on an opponent or onto the terrain. Based off of the attack of the same name from Kirby's {{s|wikirby|Master}} ability. | ||
|usname=Shuttle Loop | |usname=Shuttle Loop | ||
|usdmg=9% ( | |usdmg=9% (ground hit 1, clean), 6% (ground hit 1, late; ground hit 2; aerial hits 1 and 2) | ||
|usdesc= | |usdesc=Meta Knight jumps high into the air, slashing with Galaxia pointed upwards. He then swoops downward and rises upward in a fast loop, slashing a second time during the ascent. The speed, range, and power of this move, as well as its follow-up potential, makes it one of Meta Knight's best KO moves. However, due to Meta Knight being left helpless, it is highly punishable if whiffed. Based off of the attack of the same name from Kirby's {{s|wikirby|Wing}} ability, as well as Meta Knight's use of the move in ''Kirby's Return to Dream Land'', ''Kirby: Planet Robobot'', and ''Kirby Star Allies''. | ||
|dsname=Dimensional Cape | |dsname=Dimensional Cape | ||
|dsdmg= 16% (advancing | |dsdmg= 16% (advancing/stationary), 13% (grounded, retreating), 14% (aerial, retreating) | ||
|dsdesc= | |dsdesc=Meta Knight wraps himself in his cape and teleports to the direction inputted. He is granted [[intangibility]] during the move's execution (frames 12-39). Holding the attack/special button, however, will have him perform a very powerful slash upon reappearing (frame 34), at the expense of more end lag. The damage depends on what direction he teleports. This move can also be used as a recovery option, though it does render Meta Knight helpless. | ||
|fsname=Darkness Illusion | |fsname=Darkness Illusion | ||
|fsdmg=3% (trapping hit), 27.6% (flurry attack), 10% (launch) | |fsdmg=3% (trapping hit), 27.6% (flurry attack), 10% (launch) | ||
|fsdesc=Meta Knight's cape turns into | |fsdesc=Meta Knight's cape turns into 2 pairs of wings as he raises Galaxia skyward. A lightning bolt strikes the sword and spreads out in a cross-shaped burst, knocking anybody who touches it up and above the stage. Meta Knight then proceeds to launch a series of rushing slashes from multiple directions, ending with a final slash that knocks the opponent away. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Uses [[Dimensional Cape]] to warp onto the stage. | *Uses [[Dimensional Cape]] to warp onto the stage. | ||
[[File:MetaKnightOnScreenAppearanceSSBU.gif|left|thumb|300px|Meta Knight's on-screen appearance]] | |||
{{clear}} | |||
===[[Idle pose]]s=== | |||
*Adopts a wary, defensive stance. Sometimes resets by swinging Galaxia. | |||
*Pulls his cape in front of himself and then throws it back. | |||
<gallery> | <gallery> | ||
SSBUMetaKnightIdle1.gif|Meta Knight's first idle pose | |||
SSBUMetaKnightIdle2.gif|Meta Knight's second idle pose | |||
</gallery> | </gallery> | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Wraps himself in his cape and spins repeatedly | *'''Up taunt''': Wraps himself in his cape and spins repeatedly, as if he is about to warp while scoffing. | ||
*'''Side taunt''': Says "Fight me!" ({{ja|勝負だ!|Shōbu da!}}, ''Let's battle!'') while slashing twice and then pointing Galaxia in front of himself. | *'''Side taunt''': Says "Fight me!" ({{ja|勝負だ!|Shōbu da!}}, ''Let's battle!'') while slashing twice and then pointing Galaxia in front of himself. | ||
*'''Down taunt''': Turns his cape into wings and spreads them out while shouting "Come!" ({{ja|来いっ!|Koi!}}) If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in ''[[Super Smash Bros.]]'' | *'''Down taunt''': Turns his cape into wings and spreads them out while shouting "Come!" ({{ja|来いっ!|Koi!}}) If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in ''[[Super Smash Bros.|SSB64]]''. | ||
<gallery> | <gallery> | ||
SSBUMetaKnightTaunt1.gif|Meta Knight's up taunt. | SSBUMetaKnightTaunt1.gif|Meta Knight's up taunt. | ||
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SSBUMetaKnightTaunt3.gif|Meta Knight's down taunt. | SSBUMetaKnightTaunt3.gif|Meta Knight's down taunt. | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Performs three slashes with | *'''Left:''' Performs three slashes with his sword, says "Come back when you can put up a fight," then warps away. ("{{ja|もっと強くなって来い。|Motto tsuyoku natte koi.}}", ''Come at me when you're stronger.''). The warp is a reference to his defeat animation from the ''Kirby Superstar'' sub-game "Revenge of Meta Knight". | ||
*'''Up:''' Flies into the scene and | *'''Up:''' Flies into the scene and spreads his cape, saying "You've much yet to learn." ("{{ja|まだまだだな。|Mada mada da na.}}", ''You're not yet ready.''). | ||
*'''Right:''' Performs two slashes and | *'''Right:''' Performs two slashes and twirls his sword, saying "Victory...is my destiny." ("{{ja|これも宿命だ。|Kore mo shukumei da.}}", ''This, too, was destiny.''). | ||
[[File:MKTheme.ogg|thumb| | [[File:MKTheme.ogg|thumb|Based on the recurring "Kirby Dance" theme that debuted in ''Kirby's Dream Land'' and played when [[Kirby]] cleared a stage, performed with electric guitars and in quadruple meter.]] | ||
<gallery> | <gallery> | ||
MetaKnightVictoryPose1SSBU.gif | MetaKnightVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
'' | When ''Ultimate'' got released, many players noticed that Meta Knight was then thought to be better. This was seen to his outstanding recovery, great frame data, and great mobility. Due to many smaller characters getting emphasized more, Meta Knight had better matchups against people who struggle against short characters, such as {{SSBU|Wii Fit Trainer}}. Because of this, many players considered Meta Knight as a solid high-tier character, who is not as strong or broken as his ''Brawl'' counterpart, but just as, if not better than his ''Smash 4'' counterpart. | ||
Unfortunately, as the meta advanced, players recognized the exploitable weaknesses of Meta Knight: his terrible endurance, watered down punish game, lack of effective finishers outside of forward smash, below-average damage output, poor range compared to other swordfighters like {{SSBU|Cloud}}, and moves unsafe on block. This resulted in him being worse than initially imagined, with many professionals calling him a mid tier or a low tier. Despite this, he has amassed a respectable playerbase and has gathered notable results from players such as {{Sm|Jayy}}, {{Sm|Abadango}}, {{Sm|Slither2Hunter}}, and {{Sm|Yei}}. Although it is debatable where he truly stands compared to the rest of the cast. | |||
=== | ===Notable players=== | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
====Active==== | |||
*{{Sm|Abadango|Japan}} (#24) - Has a strong Meta Knight secondary and is considered the best Meta Knight player in the world. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, 17th at {{Trn|Umebura SP 6}}, and 25th at both {{Trn|GENESIS 6}} and {{Trn|Frostbite 2019}} using Meta Knight as one of his characters. Has wins over {{Sm|Zackray}}, {{Sm|kameme}}, {{Sm|Raito}}, {{Sm|KEN}}, and {{Sm|kept}}. | |||
*{{Sm|BONK!|USA}} - One of the best Meta Knight players in the United States. Placed 7th at {{Trn|Battle For The East}}, 17th at both {{Trn|Smash Out 2019}} and {{Trn|The Scarlet Classic V}}, and 33rd at {{Trn|Let's Make Big Moves}}. Has a win over {{Sm|Ned}}. | |||
*{{Sm|Crispy|England}} - The best Meta Knight player in England. Placed 4th at {{Trn|Manchester Conquest 1}}, 5th at {{Trn|Manchester Conquest 3}}, 7th at {{Trn|Manchester Conquest 5: MiniMo's Mega Adventure}}, and 9th at {{Trn|Manchester Conquest 4}}. Has wins over {{Sm|CurryGovernor}}, {{Sm|Jaxter}}, {{Sm|Skarfelt}}, and {{Sm|Zone}}. | |||
*{{Sm|Destany|Switzerland}} - One of the best Meta Knight players in Europe. Placed 1st at {{Trn|Smile and Wave(s)}}, 2nd at {{Trn|TheReset 6}}, and 33rd at {{Trn|2GG: Nightmare on Smashville}} and has defeated players such as {{Sm|Snoop}}, {{Sm|Kepler}}, and {{Sm|Fire}}. | |||
*{{Sm|Hoe|Canada}} - One of the best Meta Knight players in Canada. Placed 13th at {{Trn|DreamHack Montreal 2019}}, and 17th at {{Trn|Get On My Level 2019}}. Has a win over {{Sm|Daybreak}}. | |||
*{{Sm|Jayy|Canada}} - The best Meta Knight player in Canada and one of the best in the world. He is the highest placing Meta Knight at a major with 17th at {{Trn|Super Smash Con 2019}}. Also placed 1st at {{Trn|Terry Christmas}}, 2nd at {{Trn|LAN ETS 2020}}, and 33rd at both {{Trn|Collision 2019}} and {{Trn|Get On My Level 2019}}. Has wins over {{Sm|Myran}}, {{Sm|Riddles}}, {{Sm|Blacktwins}}, {{Sm|SuperGirlKels}}, and {{Sm|Z|p=Canada}}, as well as being ranked 10th on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|JxBlazo|Netherlands}} - Placed 17th at {{Trn|Valhalla II}}, {{Trn|GGWP: Ultimate}}, and {{Trn|Lightning: Volume 3}}. | |||
*{{Sm|KaPMk|Japan}} - Placed 17th at {{Trn|Umebura SP 2}}, 33rd at {{Trn|Umebura SP 3}}, and 97th at {{Trn|EVO Japan 2020}}. Has wins over {{Sm|TKM}}, {{Sm|takera}}, and {{Sm|karupis}}. | |||
*{{Sm|Lickey|Japan}} - The best solo Meta Knight player in Japan. Placed 17th at both {{Trn|Sumabato SP 9}} and {{Trn|Maesuma TOP 1}}, and 25th at {{Trn|Umebura SP 3}}. Has wins over {{Sm|Nishiya}}, {{Sm|Etsuji}}, and {{Sm|Sigma}}. | |||
*{{Sm|NoFall|France}} - One of the best Meta Knight players in Europe. Placed 17th at both {{Trn|Stunfest 2019}} and {{Trn|BURST 4}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}}. Has wins over {{Sm|VinS}}, {{Sm|Sinogara}}, and {{Sm|Vitch}}. | |||
*{{Sm|Shiro|Japan}} - One of the best Meta Knight players in Japan. Placed 17th at {{Trn|Sumabato SP 10}}, 25th at {{Trn|Maesuma TOP 1}}, 33rd at {{Trn|Sumabato SP 8}}. Has wins over {{Sm|tatsutsuyo}}, Uto, and {{Sm|ikep}}. | |||
*{{Sm|Uto|Japan}} - One of the best Meta Knight players in Japan. Placed 13th at {{Trn|Karisuma SP 6}}, and 17th at both {{Trn|Sumabato SP 3}} and {{Trn|Karisuma SP 5}}. | |||
*{{Sm|Yei|Costa Rica}} - Mainly uses Meta Knight out of his many characters and is one of the best in the world. Placed 1st at {{Trn|Smash Legends 2}}, 2nd at {{Trn|Smash Vertex}}, and 7th at {{Trn|Smash Factor 8}}. Defeated {{Sm|Maister}}, {{Sm|Joker}}, and {{Sm|Chag}} with Meta Knight. | |||
====Inactive==== | |||
*{{Sm|AC|USA}} - Uses Meta Knight as a secondary. Placed 17th at both {{Trn|SoCal Chronicles}} and {{Trn|2GG: SwitchFest 2019}} in conjunction with {{SSBU|Snake}}. | |||
*{{Sm|Cyro|USA}} - Has a strong Meta Knight secondary and is one of the best Meta Knight players in the United States. Placed 5th at {{Trn|LVL Up Expo 2019}}, 7th at {{Trn|2GG: Prime Saga Kickoff}}, and 13th at {{Trn|The Kid, the Goat, and the Mang0}}. Now solely goes {{SSBU|Roy}} in bracket. | |||
*{{Sm|Nietono|Japan}} (#27) - Placed 5th at {{Trn|Umebura SP}} with solo Meta Knight before switching to {{SSBU|Pichu}}. | |||
*{{Sm|Pandarian|USA}} (#33) - Placed 13th at {{Trn|Don't Park on the Grass 2018}} before switching to {{SSBU|Pokémon Trainer}}. | |||
*{{Sm|Tyrant|USA}} - Placed 13th at {{Trn|SoCal Chronicles}} as one of his characters, and 65th at {{Trn|GENESIS 6}} with solo Meta Knight. Defeated {{Sm|BestNess}} with the character. | |||
*{{Sm|Slither2Hunter|USA}} - The best Meta Knight player in the United States. Placed 13th at both {{Trn|Smashpoint}} and {{Trn|DreamHack Dallas 2019}}, 25th at {{Trn|SoCal Chronicles}}, and 65th at {{Trn|GENESIS 6}}. He was initially banned from competitive play, but he started competing again at {{Trn|Mega Smash Mondays}} locals until he was banned again. | |||
=={{SSBU|Classic Mode}}: Two Sides of the Same Coin== | =={{SSBU|Classic Mode}}: Two Sides of the Same Coin== | ||
[[File:SSBU Congratulations Meta Knight.png|thumb|Meta Knight's congratulations screen.]] | [[File:SSBU Congratulations Meta Knight.png|thumb|Meta Knight's congratulations screen.]] | ||
Meta Knight's opponents are | Half of Meta Knight's opponents are enlisted as duos (for every even round), while the other half (for every odd round) are free-for-all rounds of characters fighting their dark counterparts. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} | |1||{{SSBU|Link}} (x2) {{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}}||[[Bridge of Eldin]] ([[Ω form]])||''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''||The second Link is in his black costume, referencing Dark Link. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} and {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''|| | ||
|- | |- | ||
|3||{{Head|Captain Falcon|g=SSBU|s=20px}}{{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |3||{{SSBU|Captain Falcon}} (×2) {{Head|Captain Falcon|g=SSBU|s=20px}}{{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|Fire Field}}''||The second Captain Falcon is in his red costume, referencing Blood Falcon. | ||
|- | |- | ||
|4||{{Head|Lucas|g=SSBU|s=20px}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | |4||{{SSBU|Lucas}} (×2) {{Head|Lucas|g=SSBU|s=20px}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''||The second Lucas is in his orange costume, referencing Claus. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}} and {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''|| | ||
|- | |- | ||
|6||{{Head|Meta Knight|g=SSBU|s=20px|cl=Purple}}{{ | |6||Meta Knight (×2) {{Head|Meta Knight|g=SSBU|s=20px|cl=Purple}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Grey}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|The World to Win}}''||The CPU players use the Galacta Knight and Dark Meta Knight costumes, respectively. If either of them are used by the player, default Meta Knight {{Head|Meta Knight|g=SSBU|s=20px}} will take that costume's place. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''|| | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''|| | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Meta Knight has ''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' accompany the credits. | |||
{{clr}} | {{clr}} | ||
Line 324: | Line 253: | ||
Meta Knight is absent from the World of Light opening cutscene, though he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | Meta Knight is absent from the World of Light opening cutscene, though he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light. | ||
Meta Knight was one of the many fighters that fell under | Meta Knight was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, making him an obligatory unlock. After saving him, {{SSBU|Ike}} and {{SSBU|Greninja}}, the player can advance toward the boss. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|27 | | 27 | ||
|[[File:Meta Knight SSBU.png|center|64x64px]] | | [[File:Meta Knight SSBU.png|center|64x64px]] | ||
|Meta Knight | | {{SSBU|Meta Knight}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|11,800 | | 11,800 | ||
|[[Halberd]] ([[Ω form]]) | | [[Halberd]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | | ''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Meta Knight's | Meta Knight's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Meta Knight in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Meta KnightFighterSpirit.png|324. '''''Meta Knight''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 379: | Line 308: | ||
|- | |- | ||
|101 | |101 | ||
|{{ | |[[File:DimentioSpirit.png|center|64x64px]] | ||
|{{anchor|Dimentio}}Dimentio | |||
|''Paper Mario'' Series | |''Paper Mario'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,800 | |3,800 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
Line 391: | Line 321: | ||
|- | |- | ||
|306 | |306 | ||
|{{ | |[[File:Bandit Spirit.png|center|64x64px]] | ||
|{{anchor|Bandit}}Bandit | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}×3 | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} (×3) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,300 | |3,300 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 403: | Line 334: | ||
|- | |- | ||
|309 | |309 | ||
|{{ | |[[File:Grim Leecher Spirit.png|center|64x64px]] | ||
|{{anchor|Grim Leecher}}Grim Leecher | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 415: | Line 347: | ||
|- | |- | ||
|343 | |343 | ||
|{{ | |[[File:DarkMatterSpirit.png|center|64x64px]] | ||
|{{anchor|Dark Matter}}Dark Matter | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,500 | |13,500 | ||
|[[Halberd]] ([[Ω form]]) | |[[Halberd]] ([[Ω form]]) | ||
Line 427: | Line 360: | ||
|- | |- | ||
|374 | |374 | ||
|{{ | |[[File:Meta Knights Spirit.png|center|64x64px]] | ||
|{{anchor|Meta-Knights}}Meta-Knights | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Meta Knight}} Team {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Meta Knight}} Team (×4) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}x3, {{Head|Meta Knight|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Halberd]] (Ship deck) | |[[Halberd]] (Ship deck) | ||
Line 436: | Line 370: | ||
|•[[Stamina battle]]<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Killing Edge]] | |•[[Stamina battle]]<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Killing Edge]] | ||
|{{SSBUMusicLink|Kirby|Meta Knight's Revenge}} | |{{SSBUMusicLink|Kirby|Meta Knight's Revenge}} | ||
|Javelin Knight (red costume) | |Javelin Knight (red costume); Axe Knight, Mace Knight and Trident Knight (navy costume) | ||
|- | |- | ||
|539 | |539 | ||
|{{ | |[[File:Aegislash.png|center|64x64px]] | ||
|{{anchor|Aegislash}}Aegislash | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Gold {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}}×2 | |•Gold {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,000 | |4,000 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
|N/A | |N/A | ||
|•The enemy's melee weapons have increased power<br>•Timed battle | |•The enemy's melee weapons have increased power<br>•Timed battle<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | ||
| | | | ||
|- | |- | ||
|987 | |987 | ||
|{{ | |[[File:Vega.png|center|64x64px]] | ||
|{{anchor|Vega}}Vega | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,100 | |9,100 | ||
|[[Arena Ferox]] ([[Ω form]]) | |[[Arena Ferox]] ([[Ω form]]) | ||
Line 463: | Line 399: | ||
|- | |- | ||
|1,019 | |1,019 | ||
|{{ | |[[File:Maskedlumen.png|center|64x64px]] | ||
|{{anchor|Masked Lumen}}Masked Lumen | |||
|''Bayonetta'' Series | |''Bayonetta'' Series | ||
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} | |•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Umbra Clock Tower]] (hazards off) | |[[Umbra Clock Tower]] (hazards off) | ||
Line 475: | Line 412: | ||
|- | |- | ||
|1,068 | |1,068 | ||
|{{ | |[[File:Medusa.png|center|64x64px]] | ||
|{{anchor|Medusa Head}}Medusa Head | |||
|''Castlevania'' Series | |''Castlevania'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}}×5 | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (×5) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 487: | Line 425: | ||
|- | |- | ||
|1,072 | |1,072 | ||
|{{ | |[[File:Carmilla2.png|center|64x64px]] | ||
|{{anchor|Carmilla}}Carmilla | |||
|''Castlevania'' Series | |''Castlevania'' Series | ||
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,100 | |2,100 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 499: | Line 438: | ||
|- | |- | ||
|1,332 | |1,332 | ||
|{{ | |[[File:Dracky Famicom art.png|center|64x64px]] | ||
|{{anchor|Dracky}}Dracky | |||
|''Dragon Quest'' Series | |''Dragon Quest'' Series | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Meta Knight}} (×3) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Grey}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Red}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Green}}) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,200 | |2,200 | ||
|[[Dracula's Castle]] (hazards off) | |[[Dracula's Castle]] (hazards off) | ||
|•Defense ↓ | |•Defense ↓ | ||
|•You have reduced defense<br>•Timed [[stamina battle]] | |•You have reduced defense<br>•Timed [[stamina battle]]<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}} | |{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}} | ||
| | | | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 531: | Line 472: | ||
|- | |- | ||
|205 | |205 | ||
|{{ | |[[File:Skullkid.png|center|64x64px]] | ||
|{{anchor|Skull Kid}}[[Skull Kid]] | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Counter Throw|3]], Skull Kid's Hat, Skull Kid's Outfit)<br>•Tiny {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Counter Throw|3]], Skull Kid's Hat, Skull Kid's Outfit)<br>•Tiny {{SSBU|Meta Knight}} (×2) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,000 | |4,000 | ||
|[[Distant Planet]] (hazards off) | |[[Distant Planet]] (hazards off) | ||
|•Assist Trophy Enemies (Skull Kid (Invisibility Effect))<br>•Hazard: Fog | |•Assist Trophy Enemies ([[Skull Kid]] (Invisibility Effect))<br>•Hazard: Fog | ||
|•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear | |•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | ||
Line 543: | Line 485: | ||
|- | |- | ||
|310 | |310 | ||
|{{ | |[[File:Roger Ghost Spirit.png|center|64x64px]] | ||
|{{anchor|Roger the Potted Ghost}}Roger the Potted Ghost | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} | |•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}}<br>•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Green}} (×2) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,400 | |4,400 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
|•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | |•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | ||
|•Defeat the main fighter to win<br>•All fighters have reduced jumping ability<br>''•Timed [[stamina battle]] | |•Defeat the main fighter to win<br>•All fighters have reduced jumping ability<br>''•Timed [[stamina battle]]'' | ||
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | ||
|[[mariowiki:Roger the Potted Ghost|Green Shy Guys]] | |[[mariowiki:Roger the Potted Ghost|Green Shy Guys]] | ||
|- | |- | ||
|358 | |358 | ||
|{{ | |[[File:Susie Spirit.png|center|64x64px]] | ||
|{{anchor|Susie}}Susie | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Halberd]] (hazards off) | |[[Halberd]] (hazards off) | ||
Line 586: | Line 530: | ||
SSBU Meta Knight Number.png|Meta Knight's fighter card. | SSBU Meta Knight Number.png|Meta Knight's fighter card. | ||
Meta Knight unlock notice SSBU.jpg|Meta Knight's unlock notice. | Meta Knight unlock notice SSBU.jpg|Meta Knight's unlock notice. | ||
SSBUWebsiteMetaKnight1.jpg|[[ | SSBUWebsiteMetaKnight1.jpg|[[Taunting]] on [[Skyloft]]. | ||
SSBUWebsiteMetaKnight2.jpg|Meta Knight above [[Umbra Clock Tower]]. | SSBUWebsiteMetaKnight2.jpg|Meta Knight above the [[Umbra Clock Tower]]. | ||
SSBUWebsiteMetaKnight3.jpg|Jumping | SSBUWebsiteMetaKnight3.jpg|Jumping towards {{SSBU|Toon Link}} with a [[Beam Sword]] on [[Kongo Falls]]. | ||
SSBUWebsiteMetaKnight4.jpg| | SSBUWebsiteMetaKnight4.jpg|Standing next to an “[[Kirby (SSBU)|unmasked Meta Knight]]” on [[Skyworld]]. | ||
SSBUWebsiteMetaKnight5.jpg|Using [[Dimensional Cape]] on {{SSBU|Bowser}} on [[Smashville]]. | SSBUWebsiteMetaKnight5.jpg|Using [[Dimensional Cape]] on {{SSBU|Bowser}} on [[Smashville]]. | ||
SSBUWebsiteMetaKnight6.jpg| | SSBUWebsiteMetaKnight6.jpg|His Galacta Knight-inspired costume post-Dimensional Cape on Skyworld. | ||
SSBUWebsiteIke3.jpg|Meta Knight getting attacked by {{SSBU|Ike}} on [[Coliseum]]. | SSBUWebsiteIke3.jpg|Meta Knight getting attacked by {{SSBU|Ike}} on [[Coliseum]]. | ||
SSBUWebsiteFakeSmashBall1.jpg|Meta Knight and {{SSBU|Roy}} facing a [[Fake Smash Ball]] on [[Mushroomy Kingdom]] | SSBUWebsiteFakeSmashBall1.jpg|Meta Knight and {{SSBU|Roy}} facing a [[Fake Smash Ball]] on [[Mushroomy Kingdom]]. | ||
SSBUWebsiteFakeSmashBall2.jpg| | SSBUWebsiteFakeSmashBall2.jpg|Meta Knight and Roy caught in the Fake Smash Ball's blast. | ||
SSBUWebsite26.jpg| | SSBUWebsite26.jpg|Performing his up aerial on [[Lylat Cruise]] in his Galacta Knight-inspired costume. | ||
SSBUKirbyJPTwitter1.jpg| | SSBUKirbyJPTwitter1.jpg|With Kirby and {{SSBU|King Dedede}} on [[Green Greens]]. | ||
SSBUWebsiteAlucard2.png|Meta Knight getting attacked by [[Alucard]] on Umbra Clock Tower. | SSBUWebsiteAlucard2.png|Meta Knight getting attacked by [[Alucard]] on the Umbra Clock Tower. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=A99IYmm50RY}} | {{#widget:YouTube|id=A99IYmm50RY}} | ||
==Trivia== | ==Trivia== | ||
*Meta Knight's stock icon is one of four to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|R.O.B.}} and {{SSBU|Sonic}}. | |||
*Meta Knight's stock icon is one of | **This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks the irises. | ||
**This is not counting {{SSBU|Captain Falcon}} and [[Bowser Jr. (SSBU)|Larry]], as the eyes depicted for the former are not his actual eyes, and the latter lacks | **Additionally, Meta Knight's stock icon resembles his [https://vignette.wikia.nocookie.net/kirby/images/e/ef/KRtDL_Meta_Knight_icon.png/revision/latest?cb=20181231192038&path-prefix=en HUD icon] from ''Return to Dream Land'', without the small indented sections of his mask. | ||
**Additionally, Meta Knight's stock icon resembles his [https://vignette.wikia.nocookie.net/kirby/images/e/ef/KRtDL_Meta_Knight_icon.png/revision/latest?cb=20181231192038&path-prefix=en HUD icon] from '' | *Meta Knight is the only character whose eyes glow a color other than yellow when using his Final Smash. In his case, they glow red. This may be a reference to the anime ''Kirby: Right Back at Ya'', where his eyes turn red when he is angry. This also makes Meta Knight's 5th and 7th costumes his only costumes in which his eye color does not change. | ||
*When Meta Knight is [[poison]]ed or under the effect of [[Eiha]] or Eigaon, his eyes become slightly smaller than usual. This may be depicts he is surprised in a similar vein to {{SSBU|Yoshi}}, {{SSBU|Kirby}}, {{SSBU|Daisy}}, {{SSBU|Diddy Kong}}, {{SSBU|Olimar}} or {{SSBU|Pac-Man}}. | |||
*Meta Knight is one of four characters who do not use their dashing animation on the World of Light map, the others being {{SSBU|Inkling}}, {{SSBU|Hero}} and {{SSBU|Banjo & Kazooie}}. | |||
*Meta Knight is the only | *Meta Knight and {{SSBU|Wario}} are the only playable antagonists that are not fought by their respective main protagonists in {{SSBU|Classic Mode}}. However, both characters are anti-heroes to some degree, as Meta Knight is an ally to Kirby more often than not. | ||
*When Meta Knight is [[poison]]ed or [[ | *When fighting off the fifty puppet fighter army as Master Hand in World of Light, Meta Knight is one of the eight fighters fought there, being affiliated with Dharkon. | ||
*Meta Knight, {{SSBU|Inkling | |||
* | |||
*When fighting off the | |||
==References== | ==References== |