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{{Infobox Character | {{Infobox Character | ||
|name = Meta Knight | |name = Meta Knight | ||
|image | |image = [[File:Meta Knight SSBU.png|250px]] | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote|''This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Meta Knight''' ({{ja|メタナイト|Meta Naito}}, ''Meta Knight'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. Meta Knight is classified as fighter #27. | |||
As in ''SSB4'', Eric Newsome and Atsushi Kisa'ichi's performances from ''Brawl'' were repurposed for the English and Japanese versions of ''Ultimate'', respectively. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Meta Knight being the 38th character to be unlocked. | *Play [[VS. match]]es, with Meta Knight being the 38th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the fourth character unlocked after {{SSBU|Simon}}. | ||
*Have Meta Knight join the player's party in [[World of Light]]. | *Have Meta Knight join the player's party in [[World of Light]]. | ||
Meta Knight must then be defeated on [[Halberd]] | With the exception of the third method, Meta Knight must then be defeated on [[Halberd]]. | ||
==Attributes== | ==Attributes== | ||
Meta Knight combines several unusual traits. He has multiple [[jump]]s, but unlike other characters who share this ability, he has strong mobility, comprising fast [[dash]]ing and [[walk]]ing speeds, high [[falling speed]] and [[gravity]], and average [[air speed]]. He is also the only small character to use a sword, which gives his attacks a bit more range relative to his stature. Overall, unlike other characters with multiple jumps, Meta Knight is neither wanting for speed nor range. | Meta Knight combines several unusual traits. He has multiple [[jump]]s, but unlike other characters who share this ability, he has strong mobility, comprising fast [[dash]]ing and [[walk]]ing speeds, high [[falling speed]] and [[gravity]], and average [[air speed]]. He is also the only small character to use a sword, which gives his attacks a bit more range relative to his stature. Overall, unlike other characters with multiple jumps, Meta Knight is neither wanting for speed nor range. | ||
As expected, Meta Knight's playstyle relies heavily on his speed, both in terms of mobility and frame data. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range. He is not lacking in grounded pressure either, having a fast down tilt that can trip, and a dash attack that can cross-up [[shield]]s, and both of these moves are capable of setting up [[combo]]s. If Meta Knight finds himself on the defensive, he has several options to relieve pressure, such as a fast, decently long-ranged forward tilt for countering aerial approaches, a fast, long-lasting, and strong neutral aerial, and the | As expected, Meta Knight's playstyle relies heavily on his speed, both in terms of mobility and frame data. His low, quick short hop and fast, low lag aerials allow him to continuously apply pressure to opponents at close range. He is not lacking in grounded pressure either, having a fast down-tilt that can trip, and a [[dash attack]] that can cross-up [[shield]]s, and both of these moves are capable of setting up [[combo]]s. If Meta Knight finds himself on the defensive, he has several options to relieve pressure, such as a fast, decently long-ranged forward-tilt for countering aerial approaches, a fast, long-lasting, and strong neutral aerial, and the fastest down aerial in the game. For attacks that are poorly spaced, he can opt for a [[grab]], from which he has a down and forward [[throw]] that can both start combos until mid-percents, a back throw to set up edge-guards, and an up throw that can kill at very high percentages. | ||
While his damage output per hit is not impressive, Meta Knight's speed and jumps allow him to rack up damage through combos at lower | While his damage output per hit is not impressive, Meta Knight's speed and jumps allow him to rack up damage through combos at lower percents and chase opponents through the air through to higher damages, punishing their escape options. His dash attack and down throw can combo into an up smash or aerials at lower damages, while his up aerial can link into other aerials or his [[up special]]. Even after his opponents are launched too far for a true combo, he can continue pressuring them by punishing their [[air dodge]]s and landing options through effective use of his aerials, dash attack, and up tilt. Thanks to his flexible aerial mobility, he has little trouble chasing opponents offstage, and his aerials are well-suited to edge-guarding. Neutral aerial has a lingering hitbox and strong knockback, back aerial is fast with high power, and down aerial is a safe [[semi-spike]] than can gimp unusually early. | ||
Meta Knight's edge-guarding prowess is mainly courtesy of his [[recovery]], which is arguably the best in the game. In addition to having five jumps and passable air speed, his special moveset is full of recovery options. [[Shuttle Loop]], his up special and main recovery method, is fast, offers high vertical recovery, and has a large hitbox. [[Mach Tornado]] and [[Drill Rush]] travel far horizontally and with long-lasting active hitboxes, and the latter can be angled. [[Dimensional Cape]] allows Meta Knight to cover | Meta Knight's edge-guarding prowess is mainly courtesy of his [[recovery]], which is arguably the best in the game. In addition to having five jumps and passable air speed, his special moveset is full of recovery options. [[Shuttle Loop]], his up special and main recovery method, is fast, offers high vertical recovery, and has a large hitbox. [[Mach Tornado]] and [[Drill Rush]] travel far horizontally and with long-lasting active hitboxes, and the latter can be angled. [[Dimensional Cape]] allows Meta Knight to cover distance in any direction while invisible, and offers the option to attack upon reappearing. Such options grant him the ability to vary his recovery to make it incredibly difficult to punish him offstage, let alone gimp him. | ||
Meta Knight does have several weaknesses. His attacks generally have very few active frames, forcing him to be extremely precise with his moves lest his opponent | Meta Knight does have several weaknesses. His attacks generally have very few active frames, forcing him to be extremely precise with his moves lest his opponent punish him. Despite being a lightweight, Meta Knight's falling speed, gravity and unusually round hurtbox make him highly vulnerable to combos, which combined with his low weight grants him poor overall endurance. Though he has a strong, safe-finisher in his forward smash, a fast, powerful back aerial and up smash, he has difficulty landing these moves. Forward smash has high-startup, making it easy to avoid, up smash is risky due to its ending lag, and back aerial has trouble connecting on grounded opponents. Furthermore, his up and back throws require rage and favorable positioning to kill at reasonable percentages. While Meta Knight's [[neutral game]] is fairly good, his lack of a [[projectile]] can be a thorn in his side, especially against zoning characters, such as {{SSBU|Mega Man}}. | ||
Overall, Meta Knight is at his best so long as he has his opponent in a disadvantaged state, being able to rack up damage well at lower percentages, before keeping the pressure on them through juggles and edge-guards. A player must be patient in finding an opening, as he cannot sustain much damage himself, and such patience is especially needed when his foe is at high percentages where Meta Knight may find difficulty in landing his finishers. | Overall, Meta Knight is at his best so long as he has his opponent in a disadvantaged state, being able to rack up damage well at lower percentages, before keeping the pressure on them through juggles and edge-guards. A player must be patient in finding an opening, as he cannot sustain much damage himself, and such patience is especially needed when his foe is at high percentages where Meta Knight may find difficulty in landing his finishers. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Meta Knight | Meta Knight has received a mix of buffs and nerfs in the transition to ''Ultimate''. His already strong mobility has been improved further, and the reduced lag on his aerial attacks improve his landing and combo game. The changes to air dodging and the general nerfs to recoveries across the cast greatly complement his attributes, offering more opportunities to exploit his offstage game, while his recovery and landing options remain among the best. | ||
However, the changes to Meta Knight's dash attack, which he relied on in the previous game, have nerfed his combo and punish games. With the move having higher knockback, follow-ups are unreliable beyond lower percentages. The change also harms his KO'ing potential, making it harder to combo the move into [[Shuttle Loop]] at kill percentages. The nerfs to [[rage]] exacerbate this: while his endurance is slightly improved, he can no longer abuse the mechanic to secure early vertical KO's due to Shuttle Loop's first hit now having [[fixed knockback]], and he has a harder time securing kills off of his throws. Like {{SSBU|Captain Falcon}}, his increased traction also hinders his [[dash grab]] as an effective approach, punish and/or burst option, and removes his [[forward throw]]'s combo potential. The changes to [[shield]] mechanics and introduction of parrying are another hindrance due to his reliance on multi-hit moves. Meta Knight does not benefit from the increased options out of a dash as much as other characters, since none of his tilts are reliable combo or kill moves, and outside of forward smash, his smashes are unsafe. | |||
It is currently unknown how the changes will affect Meta Knight, as he has had very little tournament representation in the early ''Super Smash Bros. Ultimate'' meta, due to his high learning-curve and weaknesses. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''Smash 4'', Meta Knight's model features a more subdued color scheme. His mask, armor, and sword feature more detailed textures.}} | |||
*{{change|Galaxia's sword trails have reversed colors, using aqua with yellow accents instead of the yellow with turquoise accents from ''Smash 4''.}} | |||
*{{change|Meta Knight's tornado trails are more opaque and incorporate more white accents than yellow.}} | |||
*{{change|His Galacta Knight-inspired [[alternate costume]] more closely resembles its inspiration: his mask becomes cross-shaped with red eyes, his spikes and insignia become yellow, and Galaxia turns pink like Galacta Knight's lance. Similarly, Galaxia turns silver with a blue gem when donning the Dark Meta Knight costume, his sabatons turn a darker red as opposed to the inaccurate purple of ''Smash 4'', and his mask gains a scar and has paler eyes, much like his Mirror World doppelgänger.}} | |||
*{{change|Two of Meta Knight's [[victory animation]]s were altered: one has him slashing with his sword, and the other has him flying around and dropping to the ground and striking a pose.}} | |||
*{{change|Meta Knight has a new [[sidestep]] animation, wrapping himself in his mantle during the dodge.}} | |||
*{{change|Meta Knight performs his up [[taunt]] faster.}} | |||
*{{change|Meta Knight's wings now droop or curl up when [[fast fall]]ing.}} | |||
*{{bugfix|Meta knight no longer grunts twice during his reeling animation.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Meta Knight's [[jumpsquat]] animation now takes three frames to complete (down from 4).}} | |||
*{{buff|Meta Knight [[walk]]s faster (1.18 → 1.239).}} | |||
*{{buff|Meta Knight [[dash]]es much faster (1.9 → 2.09).}} | |||
*{{buff|Meta Knight's [[air speed]] is faster (0.99 → 1.04).}} | |||
*{{buff|Meta Knight's [[traction]] is higher (0.055 → 0.097).}} | |||
*{{buff|The new [[air dodge]] mechanics improve Meta Knight's juggling and edge-guarding abilities.}} | |||
*{{buff|Neutral air dodge's invulnerability ends 1 frame later (frame 25 → 26).}} | |||
*{{nerf|Neutral air dodge has much higher ending lag (FAF 31 → 47).}} | |||
*{{nerf|[[Spot dodge]] is slightly slower (frame 2 → 3).}} | |||
**{{buff|Its overall duration was not adjusted, meaning it also has 1 less frame of ending lag.}} | |||
*{{nerf|Forward [[roll]]'s intangibility ends 1 frame earlier (frame 15 → 14).}} | |||
*{{nerf|Back roll has much higher ending lag (FAF 28 → 34).}} | |||
*{{nerf|The new [[shield]] mechanics make it easier to punish his multi-hit moves.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack has significantly faster start-up (frame 7 → 4) and ending lag (FAF 35 → 31) and its animation is faster.}} | |||
**{{buff|Neutral infinite has larger hitboxes overall (5.8u/6.8u → 7u/6.5u).}} | |||
**{{nerf|Neutral infinite deals slightly less damage (1.2% → 1.0%).}} | |||
**{{change|Neutral infinite has an altered angle (60° → [[Sakurai angle|361°]]).}} | |||
**{{change|Neutral infinite has less hitlag (1x → 0.5x).}} | |||
**{{change|Neutral finisher now consists of three small hitboxes instead of a single large hitbox (8u → 5u/6u/6u). However the total range of the move remains unchanged.}} | |||
*[[Dash attack]]: | |||
**{{nerf|[[Dash attack]] has altered knockback (70 (base)/90 (growth) → 65/65/67 (base)/107 (growth)). While this makes a situational KO move at very high percentages, this reduces its combo potential past lower percentages, and making it very difficult to combo into his up special for a KO. It also has reduced range (5.5u/5u/4.5u → 5u/4u/3.5u) and 1 more frame of ending lag (FAF 32 → 33).}} | |||
**{{buff|Dash attack deals more damage (5%/6% → 7%/7%/6%).}} | |||
*[[Forward tilt]]: | |||
**{{buff|The second hit has larger hitbox (3.5u → 4u).}} | |||
**{{change|The first two hits have altered knockback (hit 1: 8 (base)/88 (growth) → 25/20, hit 2: 8 (base)/88 (growth) → 20/20) and angles (hit 1: 68°/85° → 68°/88°, hit 2: 60°/80° → 60°/85°).}} | |||
*{{change|[[Forward smash]] has a modified sword trail that gives the trail spiked edges.}} | |||
*{{buff|Each hit of [[up smash]] deals more damage (3%/2%/4% → 4%/3%/5%), resulting in it dealing more total damage (9% → 12%), improving its KO potential, albeit with knockback growth compensated on the last hit (166 → 148).}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash deals more damage (7%(front)/10%(back) → 10%/13%), improving its KO potential, albeit with knockback growth compensated on both hits (93 (both) → 77 (front)/78 (back)).}} | |||
**{{buff|The back hit of down smash has larger hitboxes (4.5u/4u →4.6u/4.6u).}} | |||
**{{nerf|The front hit of down smash has a smaller hitbox (4.5u/4u → 3.8u).}} | |||
{{ | ===Aerial attacks=== | ||
*{{buff|All aerials have reduced landing lag (neutral: 16 → 7, forward: 16 → 10, back: 18 → 11, up: 18 → 9, down: 22 → 9).}} | |||
*{{nerf|[[Forward aerial|Forward]] and [[back aerial]]'s grounded only hitboxes on their first and second hits deal less damage (2.2% → 1.5%).}} | |||
*{{nerf|The final ht of back aerial has less knockback growth (212 → 198).}} | |||
*{{change|[[Up aerial]]'s angles have been altered (69°/69°/52° → 67°/67°/50°), improving its combo potential into other aerials, but hinder its combo potential into itself and Shuttle Loop.}} | |||
== | ===Throws/other attacks=== | ||
*[[Grab]]s: | |||
**{{nerf|All [[grab]]s have increased ending lag (standing: FAF 32 → 37, dash: FAF 40 → 45, pivot: FAF 38 → 40).}} | |||
**{{nerf|Dash and pivot grabs have slower start-up (dash: frame 9 → 11, pivot: frame 9 → 12).}} | |||
**{{nerf|Standing grab has an altered hitbox placement (10.0u → 8.5u (z2-offset)) that significantly hinders its range, now making it the shortest grab in the game.}} | |||
**{{nerf|In a similar vein to {{SSBU|Captain Falcon}}, due to Meta Knight's increased traction, dash grab does not cause him to retain as much horizontal momentum. This decreases its range.}} | |||
*{{change|[[Pummel]] is faster but deals less damage (3% → 1%).}} | |||
*{{nerf|Due to Meta Knight's increased traction no longer allowing him to retain horizontal momentum during throws, [[forward throw]] has lost its combo potential.}} | |||
===Special Moves=== | |||
*[[Mach Tornado]]: | |||
**{{change|Mach Tornado has updated visual effects, now slightly resembling how it looked in ''Brawl''.}} | |||
**{{buff|Mach Tornado travels faster.}} | |||
**{{buff|Mach Tornado now has a [[windbox]], giving it ability to gimp opponents.}} | |||
**{{change|Mach Tornado only hits once instead of being a multi-hit attack. This decreases its total damage output (22% → 12%/8%), but since its now a single hit this makes it much stronger than the previous final hit overall with knockback compensated (55 (base)/170 (growth) → 90/44 (clean hit)/70/60 (late hit)).}} | |||
**{{change|Mach Tornado now sends opponents horizontally (70° → 361°). This makes it capable of killing horizontally far earlier, being a very viable combo finisher and even an edgeguarding tool<ref>https://twitter.com/RagsMK/status/1068004925207121920?s=19</ref>, but hinders its KO ability near the top blast zone.}} | |||
**{{change|Mach Tornado has more range that the previous multi-hits, but less range than the previous final hit (6u/11u → 9u).}} | |||
*[[Drill Rush]]: | |||
**{{change|Drill Rush's final hit now has visual effect.}} | |||
**{{buff|Drill Rush has an increased amount of possible hits (9 hits → 12) and minimally increased damage (1% → 1.1%), increasing it's overall damage (11% → 15.1%), increasing its KO potential, albeit with compensated knockback growth on the final hit (200 → 185).}} | |||
**{{buff|The hits from Drill Rush connect much better.}} | |||
**{{buff|The final hit of Drill Rush gained an extra, larger hitbox (6u/6u → 6u/6u/8u).}} | |||
**{{change|The multi-hits of Drill Rush have less hitlag (1x → 0.6x).}} | |||
**{{change|Drill Rush's final hit has a lower angle (60° → 40°).}} | |||
**{{nerf|Drill Rush now slows down significantly when hitting a shield. This hampers its ability to [[cross-up]] opponents, hindering its safety.}} | |||
*[[Shuttle Loop]]: | |||
**{{buff|Shuttle Loop goes higher.}} | |||
**{{nerf|Shuttle Loop's first hit now deals fixed knockback (grounded (early): 130/127/98/98 (base)/10 (growth) → 125/125/120/120 (fixed)/120 (growth), grounded (late): 90 (base)/10 (growth) → 100/80 (fixed)/120/100 (growth), aerial: 120/70 (base)/10 (growth) → 116/110/80 (fixed)/120/100 (growth)). While this would make it connect the same way regardless of percent, the fixed knockback means it no longer scales with percent, removing its ability to potentially hit opponents up to a higher position and lead to early KOs with the second hit, hindering the move's KO potential. This is further worsened by the fact that [[rage]] no longer affects moves with fixed knockback, hindering Meta Knight's ability to utilize the mechanic with Shuttle Loop.}} | |||
**{{nerf|Shuttle Loop's second hit connects less reliably with its first.}} | |||
*[[Dimensional Cape]] | |||
*{{buff|Dimensional Cape travels farther, making it better for recovery.}} | |||
*{{buff|The attack proportion of Dimensional Cape can now sweetspot the edge at the end of the attack.}} | |||
*[[Darkness Illusion]]: | |||
**{{change|Meta Knight has a new [[Final Smash]], Darkness Illusion. It creates a surge of energy around Meta Knight which traps opponents, dragging them into the air, where Meta Knight clones himself to strike repeatedly, before finishing with a slash that sends opponents at a horizontal angle. It bears a resemblance to Upper Calibur, Meta Knight's strongest attack in ''Kirby: Star Allies'', with the cross-lightning being similar to ''Kirby Super Star Ultra's'' version of Mach Tornado and Meta Knight's Shuttle Loop when combined with electricity in ''Kirby Star Allies''.}} | |||
**{{nerf|The surge of energy from Darkness Illusion has less range than the cape from [[Galaxia Darkness]]. In addition, Darkness Illusion has lost the ability to hit others not trapped in the Final Smash, unlike Galaxia Darkness.}} | |||
==Update history== | |||
'''{{GameIcon|ssbu}} [[List of updates (SSBU)/1.1.0 changelog|1.1.0]]''' | |||
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}} | |||
'''{{GameIcon|ssbu}} | |||
{{ | |||
==Moveset== | ==Moveset== | ||
* Meta Knight can perform [[ | * Meta Knight can perform five [[midair jump]]s. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname=Flurry Attack | ||
|neutral1dmg=1% (loop), 2% ( | |neutral1dmg=1% (loop), 2% (final hit) | ||
|neutraldesc= | |neutraldesc=Performs an extremely fast series of slashes followed by a backflipping slash. It is notably one of the only neutral attacks in the game that consists solely of a neutral infinite. It appears to be based on the Meta Multithrust from ''Meta Knightmare Ultra'', while its finisher is a possible reference to the Uppercut from the Sword ability in ''Kirby Super Star'' and ''Kirby Super Star Ultra'', with the latter game naming it Meta Upper when it is used by Meta Knight. | ||
|ftiltcount=3 | |ftiltcount=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=2% | |ftiltdmg=2% | ||
|ftilt2dmg=2% | |ftilt2dmg=2% | ||
|ftilt3dmg=4% | |ftilt3dmg=4% | ||
|ftiltdesc= | |ftiltdesc=An inward slash followed by an outward slash, followed by an upward slash. Unlike the majority of tilt attacks (with an exception to the side tilts of {{SSBU|Snake}}, {{SSBU|Bayonetta}} and {{SSBU|Piranha Plant}}, and the down tilts of [[Simon (SSBU)|the]] [[Richter (SSBU)|Belmonts]]), it functions like a neutral attack, as pressing the attack button will cause Meta Knight to perform its first hit, while subsequently pressing the attack button will cause him to perform its second and last hits. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% (sweetspot | |utiltdmg=7% (sweetspot), 5% (sourspot) | ||
|utiltdesc=A spinning, | |utiltdesc= A spinning, upward thrust. There is a sweetspot located in Galaxia's tip. Has poor horizontal range, causing it to miss unless its used point-blank to the opponent. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A | |dtiltdesc=A low sword thrust. May cause [[tripping]] and can [[lock]] at low percents. | ||
|dashname= | |dashname= | ||
|dashdmg=7% ( | |dashdmg=7% (clean/mid), 6% (late) | ||
|dashdesc=A side kick | |dashdesc=A sliding side kick. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|16}} | |fsmashdmg={{ChargedSmashDmgSSBU|16}} | ||
|fsmashdesc=An | |fsmashdesc=An outwards slash. Due to it hitting on frame 24, it is his slowest standard attack in terms of start-up lag. In addition, its hitbox only lasts for 1 frame. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|5}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|4}} (hit 1), {{ChargedSmashDmgSSBU|3}} (hit 2), {{ChargedSmashDmgSSBU|5}} (hit 3) | ||
|usmashdesc= | |usmashdesc=A series of upward fanning slashes. Despite its appearance, it is only able to hit opponents directly touching Galaxia. However, it will hit a target that has a large hurtbox. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|13}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|13}} (back) | ||
|dsmashdesc=A spinning, low-angle | |dsmashdesc=A spinning, low-angle outward slash on both sides of himself. Both hits are semi-spikes, which makes it useful for warding off pressure, punishing rolls, and launching opponents off-stage. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} | |nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|7.5}} | ||
|nairdesc=A somersaulting slash | |nairdesc=A somersaulting slash with [[sex kick]] properties. It may be based on the Knight Spin from ''Meta Knightmare Ultra''. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU| | |fairdmg={{ShortHopDmgSSBU|1.5}} (hits 1 and 2), {{ShortHopDmgSSBU|3}} (hit 3) | ||
|fairdesc=Performs three fanning slashes in front of himself | |fairdesc=Performs three quick fanning slashes in front of himself. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU| | |bairdmg={{ShortHopDmgSSBU|1.5}} (hits 1 and 2), {{ShortHopDmgSSBU|4}} (hit 3) | ||
|bairdesc= | |bairdesc=Performs three spinning outward slashes behind himself. When used during a fast-fall, the first two hits can drag midair opponents towards the ground. | ||
|uairname=Midair Up Sweep | |uairname=Midair Up Sweep | ||
|uairdmg={{ShortHopDmgSSBU|4}} | |uairdmg={{ShortHopDmgSSBU|4}} | ||
|uairdesc=An upward | |uairdesc=An upward arcing slash above himself. Based on his jumping attack from Kirby's Adventure. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|6}} | |dairdmg={{ShortHopDmgSSBU|6}} | ||
|dairdesc=A downward | |dairdesc=A downward arcing slash below himself. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand | |grabdesc=Reaches out with his free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=Jabs with the talons on his cape's wings | |pummeldesc=Jabs with one of the talons on his cape's wings. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit), 3% (throw) | |fthrowdmg=6% (hit), 3% (throw) | ||
|fthrowdesc=A bicycle kick | |fthrowdesc=A bicycle kick. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% (hit), 3% (throw) | |bthrowdmg=7% (hit), 3% (throw) | ||
|bthrowdesc= | |bthrowdesc=Teleports behind the opponent and then slashes their back, launching them away. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% (throw), 7% ( | |uthrowdmg=10% (throw), 7% (landing) | ||
|uthrowdesc= | |uthrowdesc=Performs the Air Drop from [[Kirby]]'s {{s|wikirby|Ninja}} ability. Unlike Kirby's up throw, the impact doesn't have an aesthetic explosion. | ||
|dthrowname=Trample | |dthrowname=Trample | ||
|dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | |dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | ||
|dthrowdesc= | |dthrowdesc=Performs the Fury Stomp from Kirby's {{s|wikirby|Suplex}} ability. It is weaker compared to Kirby's down throw, and the duration is slightly slower. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 163: | Line 213: | ||
|nsname=Mach Tornado | |nsname=Mach Tornado | ||
|nsdmg=12% (clean), 8% (late) | |nsdmg=12% (clean), 8% (late) | ||
|nsdesc=Spins rapidly | |nsdesc=Spins rapidly and traps opponents in a tornado. Button mashing increases the move's duration and makes Meta Knight both ascend slightly; he can also move left and right. Unlike its [[Super Smash Bros. Brawl|previous]] [[Super Smash Bros. 4|versions]], the tornado only consists of one hit. Using this move in midair renders Meta Knight [[Helplessness|helpless]]. It is based on the Mach Tornado attack from his boss fight in Kirby Super Star. It is also similar to Kirby's {{s|wikirby|Tornado}} ability. | ||
|ssname=Drill Rush | |ssname=Drill Rush | ||
|ssdmg=1.1% (hits 1-11), 3% (hit 12) | |ssdmg=1.1% (hits 1-11), 3% (hit 12) | ||
|ssdesc= | |ssdesc=Meta Knight rushes sideways, spinning in the fashion of a drill with Galaxia outstretched. The flight path can be maneuvered up or down, allowing it to function as a recovery option (although it will render him helpless). Meta Knight will also bounce backward if he lands the last hit on an opponent or onto terrain. Based off of the attack of the same name from Kirby's {{s|wikirby|Master}} ability. | ||
|usname=Shuttle Loop | |usname=Shuttle Loop | ||
|usdmg=9% ( | |usdmg=9% (ground hit 1, clean), 6% (ground hit 1, late/ ground hit 2/ aerial hits 1 and 2) | ||
|usdesc= | |usdesc=Meta Knight jumps high into the air, slashing with Galaxia pointed upwards. He then swoops downward and rises upward in a fast loop, slashing a second time during the ascent. The speed, range, and power of this move, as well as its follow-up potential, makes it one of Meta Knight's best KO moves. However, due to Meta Knight being left helpless, it is highly punishable if whiffed. Based off of the attack of the same name from Kirby's {{s|wikirby|Wing}} ability, as well as Meta Knight's use of the move in ''Kirby's Return to Dream Land'', ''Kirby: Planet Robobot'', and ''Kirby Star Allies''. | ||
|dsname=Dimensional Cape | |dsname=Dimensional Cape | ||
|dsdmg= 16% (advancing | |dsdmg= 16% (grounded slash, advancing/stationary), 13% (grounded slash, retreating), 16% (aerial slash, advancing/stationary), 14% (aerial slash, retreating) | ||
|dsdesc= | |dsdesc=Meta Knight wraps himself in his cape and teleports to the direction inputted. He is granted [[intangibility]] during the move's execution (frames 12-39). Holding the attack/special button, however, will have him perform a very powerful slash upon reappearing (frame 34). The damage depends on what direction he teleports. This move can also be used as a recovery option, though it does render Meta Knight helpless. | ||
|fsname=Darkness Illusion | |fsname=Darkness Illusion | ||
|fsdmg=3% (trapping hit), 27.6% (flurry attack), 10% (launch) | |fsdmg=3% (trapping hit), 27.6% (flurry attack), 10% (launch) | ||
|fsdesc=Meta Knight's cape turns into | |fsdesc=Meta Knight's cape turns into 2 pairs of wings as he raises Galaxia skyward. A lightning bolt strikes the sword and spreads out in a cross-shaped burst, knocking anybody who touches it up and above the stage. Meta Knight then proceeds to launch a series of rushing slashes from multiple directions, ending with a final slash that knocks the opponent away. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Uses [[Dimensional Cape]] to warp onto the stage. | *Uses [[Dimensional Cape]] to warp onto the stage. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* | *Adopts an wary, defensive stance. Sometimes resets by swinging Galaxia. | ||
*Pulls his cape in front of himself and then throws it back. | *Pulls his cape in front of himself and then throws it back. | ||
===[[ | ===[[Taunt]]s=== | ||
*'''Up taunt''': Wraps himself in his cape and spins repeatedly, as if he is about to warp, while scoffing. | |||
*'''Side taunt''': Says "Fight me!" ({{ja|勝負だ!|Shōbu da!}}, ''Let's battle!'') while slashing twice and then pointing Galaxia in front of himself. | |||
*'''Down taunt''': Turns his cape into wings and spreads them out while shouting "Come!" ({{ja|来いっ!|Koi!}}) If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in ''[[Super Smash Bros.|SSB]]''. | |||
! | |||
| | |||
! | |||
! | |||
| | |||
! | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Performs three slashes with his sword, says "Come back when you can put up a fight." ({{ja|もっと強くなって来い。|Motto tsuyoku natte koi.}}, ''Come at me when you're stronger.''). Afterwards, he wraps himself in his cape and rises offscreen. The way he exits is a reference to his defeat animation from the ''Kirby Superstar'' sub-game "Revenge of Meta Knight". | ||
* | *Flies into the scene in a decending circular motion. Upon landing, he transforms his wings into his cape and spreads it towards his left, saying "You've much yet to learn." ({{ja|まだまだだな。|Mada mada da na.}}, ''You're not yet ready.''). | ||
* | *Performs two slashes and twirls his sword, saying "Victory...is my destiny." ({{ja|これも宿命だ。|Kore mo shukumei da.}} ''This, too, was destiny.''). | ||
[[File:MKTheme.ogg|thumb| | [[File:MKTheme.ogg|thumb|Based on the short recurring theme that debuted in ''Kirby's Adventure'' and played when [[Kirby]] completed a stage or defeated a boss, performed with electric guitars and in quadruple meter.]] | ||
<gallery> | <gallery> | ||
MetaKnightVictoryPose1SSBU.gif | MetaKnightVictoryPose1SSBU.gif | ||
Line 276: | Line 252: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Abadango|Japan}} - Co-main Meta Knight with {{SSBU|Inkling}} and is considered the best Meta Knight player in the world. Placed 3rd at {{Sm|EGS Cup}} and 25th at both {{Trn|GENESIS 6}} and {{Trn|Frostbite 2019}}. | |||
*{{Sm|Slither2Hunter|USA}} - Placed 13th at {{Trn|Smashpoint}}, 25th at {{Trn|SoCal Chronicles}}, and 65th at {{Trn|GENESIS 6}}. | |||
*{{Sm|Abadango|Japan}} - | |||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: Two Sides of the Same Coin== | =={{SSBU|Classic Mode}}: Two Sides of the Same Coin== | ||
Meta Knight's opponents are fighters in a free-for-all against their dark counterparts. | |||
Meta Knight's opponents are | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}} | |1||{{SSBU|Link}} (x2) {{Head|Link|g=SSBU|s=20px}}{{Head|Link|g=SSBU|s=20px|cl=Black}}||[[Bridge of Eldin]] ([[Ω form]])||''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''||The second Link is in his black costume, referencing Dark Link. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} and {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''|| | ||
|- | |- | ||
|3||{{Head|Captain Falcon|g=SSBU|s=20px}}{{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |3||{{SSBU|Captain Falcon}} (x2) {{Head|Captain Falcon|g=SSBU|s=20px}}{{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}||[[Port Town Aero Dive]]||''{{SSBUMusicLink|F-Zero|Fire Field}}''||The second Captain Falcon is in his red costume, referencing Blood Falcon. | ||
|- | |- | ||
|4||{{Head|Lucas|g=SSBU|s=20px}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | |4||{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}||[[New Pork City]]||''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''||The second Lucas is in his orange costume, referencing Claus. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}} and {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''|| | ||
|- | |- | ||
|6||{{Head|Meta Knight|g=SSBU|s=20px|cl=Purple}}{{ | |6||Meta Knight (x2) {{Head|Meta Knight|g=SSBU|s=20px|cl=Purple}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Grey}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|The World to Win}}''||The CPU uses the Galacta Knight and Dark Meta Knight costumes. If either are used by the player, default Meta Knight {{Head|Meta Knight|g=SSBU|s=20px}} takes their place. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''|| | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''|| | ||
|} | |} | ||
Credits roll after completing Classic Mode. Completing it as Meta Knight has ''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' accompany the credits. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-27MetaKnight.jpg|thumb|Finding Meta Knight in World of Light|left]] | [[File:WoL-27MetaKnight.jpg|thumb|Finding Meta Knight in World of Light|left]] | ||
Meta Knight | Although Meta Knight does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Meta Knight was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. | Meta Knight was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. To find him, the player must traverse throughout the Mysterious Dimension sub-area and is necessary to defeat to advance on toward the boss. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|27 | | 27 | ||
|[[File:Meta Knight SSBU.png|center| | | [[File:Meta Knight SSBU.png|center|108x108px]] | ||
| {{SSBU|Meta Knight}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|11,800 | | 11,800 | ||
|[[Halberd]] ([[Ω form]]) | | [[Halberd]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | | ''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Meta Knight's | Meta Knight's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Meta Knight in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Meta KnightFighterSpirit.png|324. '''''Meta Knight''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 379: | Line 338: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|101 | |101 | ||
|{{ | |[[File:DimentioSpirit.png|center|64x64px]] | ||
|''Paper Mario'' | |{{anchor|Dimentio}}Dimentio | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br> | |''Paper Mario series'' | ||
| | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,800 | |3,800 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
|•Attack | |•Attack power ↑ | ||
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | |•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | |{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}} | ||
|- | |- | ||
|306 | |306 | ||
|{{ | |[[File:Bandit Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Bandit}}Bandit | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |''Yoshi series'' | ||
| | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,300 | |3,300 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 403: | Line 362: | ||
|•The enemy favors grabs and throws | |•The enemy favors grabs and throws | ||
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|- | |- | ||
|309 | |309 | ||
|{{ | |[[File:Grim Leecher Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Grim Leecher}}Grim Leecher | ||
|''Yoshi series'' | |||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 415: | Line 374: | ||
|•Left and right controls will suddenly reverse | |•Left and right controls will suddenly reverse | ||
|{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | |{{SSBUMusicLink|Yoshi|Obstacle Course - Yoshi's Island}} | ||
|- | |- | ||
|343 | |343 | ||
|{{ | |[[File:DarkMatterSpirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Dark Matter}}Dark Matter | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |''Kirby series'' | ||
| | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,500 | |13,500 | ||
|[[Halberd]] ([[Ω form]]) | |[[Halberd]] ([[Ω form]]) | ||
Line 427: | Line 386: | ||
|•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•[[Stamina battle]] | |•The enemy's melee weapons have increased power<br>•The enemy can unleash powerful critical hits at random<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Kirby|02 Battle}} | |{{SSBUMusicLink|Kirby|02 Battle}} | ||
|- | |- | ||
|374 | |374 | ||
|{{ | |[[File:Meta Knights Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Meta-Knights}}Meta-Knights | ||
|•{{SSBU|Meta Knight}} | |''Kirby series'' | ||
|•{{SSBU|Meta Knight}} (×4) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}x3, {{Head|Meta Knight|g=SSBU|s=20px|cl=Red}}) | |||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Halberd]] (Ship deck) | |[[Halberd]] (Ship deck) | ||
Line 439: | Line 398: | ||
|•[[Stamina battle]]<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Killing Edge]] | |•[[Stamina battle]]<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Killing Edge]] | ||
|{{SSBUMusicLink|Kirby|Meta Knight's Revenge}} | |{{SSBUMusicLink|Kirby|Meta Knight's Revenge}} | ||
|- | |- | ||
|539 | |539 | ||
|{{ | |[[File:Aegislash.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Aegislash}}Aegislash | ||
|•Gold {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}}×2 | |''Pokémon series'' | ||
| | |•Gold {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} (×2) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|4,000 | |4,000 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
|N/A | |N/A | ||
|•The enemy's melee weapons have increased power<br>•Timed battle | |•The enemy's melee weapons have increased power<br>•Timed battle<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}} | ||
|- | |- | ||
|987 | |987 | ||
| | |[[File:Vega.png|center|64x64px]] | ||
|''Street Fighter'' | |Vega | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,100 | |9,100 | ||
|[[Arena Ferox]] ([[Ω form]]) | |[[Arena Ferox]] ([[Ω form]]) | ||
Line 463: | Line 422: | ||
|•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy loves to jump | |•[[Stamina battle]]<br>•All fighters have reduced jump power<br>•The enemy loves to jump | ||
|{{SSBUMusicLink|Street Fighter|Vega Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Vega Stage Type A}} | ||
|- | |- | ||
|1,019 | |1,019 | ||
| | |[[File:Maskedlumen.png|center|64x64px]] | ||
|''Bayonetta'' | |Masked Lumen | ||
|''Bayonetta series'' | |||
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} | |•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Umbra Clock Tower]] | |[[Umbra Clock Tower]] | ||
|•Item: [[Timer]] | |•Item: [[Timer]] | ||
|•The enemy is giant | |•The enemy is giant | ||
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | |{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | ||
|- | |- | ||
|1,068 | |1,068 | ||
| | |[[File:Medusa.png|center|64x64px]] | ||
|''Castlevania'' | |Medusa Head | ||
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} | |''Castlevania series'' | ||
| | |•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}<br>•Tiny {{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Cyan}} (x5) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,600 | |3,600 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 487: | Line 446: | ||
|•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters | |•You have reduced move speed after a little while<br>•The enemy falls slowly<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | |{{SSBUMusicLink|Castlevania|Starker / Wicked Child}} | ||
|- | |- | ||
|1,072 | |1,072 | ||
| | |[[File:Carmilla2.png|center|64x64px]] | ||
|''Castlevania'' | |Carmilla | ||
|''Castlevania series'' | |||
|•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•Giant {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,100 | |2,100 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 499: | Line 458: | ||
|•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant | |•The enemy is invisible<br>•The enemy has increased defense after a little while<br>•The enemy is giant | ||
|{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | |{{SSBUMusicLink|Castlevania|Dwelling of Doom}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 534: | Line 481: | ||
|- | |- | ||
|205 | |205 | ||
|{{ | |[[File:Skullkid.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Skull Kid}}[[Skull Kid]] | ||
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Skull Kid's Hat, Skull Kid's Outfit)<br>•{{SSBU|Meta Knight}} (×2) ({{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}}{{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,000 | |4,000 | ||
|[[Distant Planet]] (hazards off) | |[[Distant Planet]] (hazards off) | ||
| | |•[[Assist Trophy]] Enemies ([[Skull Kid]])<br>•Hazard: Fog | ||
|•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear | |•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}} | ||
|{{s|zeldawiki|Tatl}} | |{{s|zeldawiki|Tatl}} and {{s|zeldawiki|Tael}} | ||
|- | |- | ||
|310 | |310 | ||
|{{ | |[[File:Roger Ghost Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Roger the Potted Ghost}}Roger the Potted Ghost | ||
|•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} | |''Yoshi series'' | ||
| | |•Giant {{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}}<br>•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Green}} (×2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,400 | |4,400 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
|•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | |•Hard to Launch<br>•Jump Power ↓<br>•Hazard: High Gravity | ||
|•Defeat the main fighter to win<br>•All fighters have reduced jumping ability | |•Timed [[Stamina battle]]<br>•Defeat the main fighter to win<br>•All fighters have reduced jumping ability | ||
|{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Island (Brawl)}} | ||
|[[mariowiki:Roger the Potted Ghost|Green Shy | |[[mariowiki:Roger the Potted Ghost|Green Shy Guy]] | ||
|- | |- | ||
|358 | |358 | ||
|{{ | |[[File:Susie Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Susie}}Susie | ||
|''Kirby series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Halberd]] | |[[Halberd]] | ||
|N/A | |N/A | ||
|•The enemy is metal | |•The enemy is metal | ||
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<gallery> | <gallery> | ||
SSBU Meta Knight Number.png|Meta Knight's fighter card. | SSBU Meta Knight Number.png|Meta Knight's fighter card. | ||
SSBUWebsiteMetaKnight1.jpg|[[Taunting]] on [[Skyloft]]. | |||
SSBUWebsiteMetaKnight1.jpg|[[ | SSBUWebsiteMetaKnight2.jpg|Meta Knight above the [[Umbra Clock Tower]]. | ||
SSBUWebsiteMetaKnight2.jpg|Meta Knight above [[Umbra Clock Tower]]. | SSBUWebsiteMetaKnight3.jpg|Jumping towards {{SSBU|Toon Link}} with a [[Beam Sword]] on [[Kongo Falls]]. | ||
SSBUWebsiteMetaKnight3.jpg|Jumping | SSBUWebsiteMetaKnight4.jpg|Standing next to an “[[Kirby (SSBU)|unmasked Meta Knight]]” on [[Skyworld]]. | ||
SSBUWebsiteMetaKnight4.jpg| | |||
SSBUWebsiteMetaKnight5.jpg|Using [[Dimensional Cape]] on {{SSBU|Bowser}} on [[Smashville]]. | SSBUWebsiteMetaKnight5.jpg|Using [[Dimensional Cape]] on {{SSBU|Bowser}} on [[Smashville]]. | ||
SSBUWebsiteMetaKnight6.jpg| | SSBUWebsiteMetaKnight6.jpg|His Galacta Knight-inspired costume post-Dimensional Cape on Skyworld. | ||
SSBUWebsiteIke3.jpg|Meta Knight getting attacked by {{SSBU|Ike}} on [[Coliseum]]. | SSBUWebsiteIke3.jpg|Meta Knight getting attacked by {{SSBU|Ike}} on [[Coliseum]]. | ||
SSBUWebsiteFakeSmashBall1.jpg|Meta Knight and {{SSBU|Roy}} facing a [[Fake Smash Ball]] on [[Mushroomy Kingdom]] | SSBUWebsiteFakeSmashBall1.jpg|Meta Knight and {{SSBU|Roy}} facing a [[Fake Smash Ball]] on [[Mushroomy Kingdom]]. | ||
SSBUWebsiteFakeSmashBall2.jpg| | SSBUWebsiteFakeSmashBall2.jpg|Meta Knight and Roy caught in the Fake Smash Ball's blast. | ||
SSBUWebsite26.jpg| | SSBUWebsite26.jpg|Performing his up aerial on [[Lylat Cruise]] in his Galacta Knight-inspired costume. | ||
SSBUKirbyJPTwitter1.jpg| | SSBUKirbyJPTwitter1.jpg|With Kirby and {{SSBU|King Dedede}} on [[Green Greens]]. | ||
SSBUWebsiteAlucard2.png|Meta Knight getting attacked by [[Alucard]] on Umbra Clock Tower. | SSBUWebsiteAlucard2.png|Meta Knight getting attacked by [[Alucard]] on the Umbra Clock Tower. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=A99IYmm50RY}} | {{#widget:YouTube|id=A99IYmm50RY}} | ||
==Trivia== | ==Trivia== | ||
*Meta Knight's stock icon is one of four to show the character's eyes, the others being {{SSBU|Kirby}}, {{SSBU|R.O.B.}} and {{SSBU|Sonic}}. | |||
*Meta Knight's stock icon is one of | *Meta Knight is the only character whose eyes glow a color other than yellow when using his Final Smash. In his case, they glow red due to his eyes already glowing yellow. | ||
*Meta Knight and {{SSBU|Wario}} are the only playable antagonists that are not fought by their respective main protagonists in {{SSBU|Classic Mode}}. However, both characters are anti-heroes to some degree, as Meta Knight is an ally to Kirby more often than not. | |||
*Meta Knight is the only | |||
* | |||
==References== | ==References== | ||
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[[Category:Meta Knight (SSBU)| ]] | [[Category:Meta Knight (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||