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| {{ArticleIcons|ssbb=y}} | | {{ArticleIcons|ssbb=y}} |
| [[File:MetaKnightDThrowSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's down throw.]]
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| ==Overview== | | ==Overview== |
| A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak [[knockback]]. The stomps deal 1% [[damage]] each, and the slam deals 2% [[damage]], for a total of 11% (making this the second most damaging down throw in the game, behind {{mvsub|Kirby|SSBB|down throw|alt=Kirby's}}, {{mvsub|Bowser|SSBB|down throw|alt=Bowser's}}, and {{mvsub|Olimar|SSBB|down throw|alt=Olimar's}} (using a blue {{b|Pikmin|species}}), which each deal 12% [[damage]]). This [[throw]] has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal [[knockback]] instead of vertical, and has slower stomps. This [[throw]] is a useful [[damage]] racker in general, and is one of Meta Knight's more commonly used moves in competitive play. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages; or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]] - against [[fastfaller]]s at low percentages, Meta Knight can [[chain grab]] using down throws, and in some situations, the move works as a pseudo-[[tech-chasing]] move. | | A [[multi-hit throw]] in which Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to {{mvsub|Kirby|SSBB|down throw|poss=y}}, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move. |
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| ==Throw and Hitbox Data==
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| ===Hitbox===
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| {{BrawlHitboxTableHeader|special=y}}
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| {{HitboxTableTitle|Hits 1-9|38}}
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| {{BrawlSpecialHitboxTableRow
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| |bn=0
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| |id=0
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| |damage=1%
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| |angle=270
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| |fkv=10
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| |ks=100
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| |sd=0
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| |bk=0
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| |r=300000
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| |xpos=0
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| |ypos=240000
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| |zpos=0
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| |trip=0
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| |ff=60000
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| |sdi=0
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| |rawflags=00110001100000110000010001000000
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| |rehit=0
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| |rawflags2=00101000010011111111111111000011
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| }}
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| {{HitboxTableTitle|Hit 10|38}}
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| {{BrawlSpecialHitboxTableRow
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| |bn=0
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| |id=0
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| |damage=1%
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| |angle=90
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| |fkv=0
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| |ks=200
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| |sd=0
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| |bk=50
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| |r=420000
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| |xpos=0
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| |ypos=240000
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| |zpos=0
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| |trip=0
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| |ff=60000
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| |sdi=60000
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| |rawflags=00110001100000110000010010000000
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| |rehit=0
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| |rawflags2=00001000010011111111111111000011
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| }}
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| |}
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| ===Throw===
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| {{BrawlThrowTableHeader}}
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| {{BrawlThrowTableRow
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| |id=0
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| |damage=1%
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| |af=3
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| |angle=50
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| |bk=60
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| |ks=110
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| |fkv=0
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| |bn=0
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| |trip=0
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| |ff=60000
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| |sdi=60000
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| |type=Throwing
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| |effect=Normal
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| |slvl=S
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| |sfx=None
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| }}
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| {{BrawlThrowTableRow
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| |id=1
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| |damage=3%
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| |af=3
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| |angle=361
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| |bk=0
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| |ks=100
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| |fkv=100
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| |bn=0
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| |trip=0
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| |ff=60000
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| |sdi=60000
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| |type=Throwing
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| |effect=Normal
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| |slvl=S
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| |sfx=None
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| }}
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| |}
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| ==Timing==
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| {|class="wikitable"
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| !Invincibility
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| |1-8
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| |-
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| !Hits 1-9
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| |11-13, 17-19, 23-25, 29-31, 35-37, 41-43, 47-49, 53-55, 59-61
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| |-
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| !Hit 10
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| |73
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| |-
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| !Throw Release
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| |74
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| |-
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| !Animation length
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| |87
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE}}
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| |-
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| {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=79}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|throw=y|vulnerable=y|invincible=y}}
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| ==Similar moves==
| | {{competitive expertise}} |
| *{{mvsub|Kirby|SSBB|down throw|poss=y}}
| | {{technical data}} |
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| {{MvSubNavMetaKnight|g=SSBB}} | | {{MvSubNavMetaKnight|g=SSBB}} |
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| [[Category:Meta Knight (SSBB)]] | | [[Category:Meta Knight (SSBB)]] |
| [[Category:Foot attacks (SSBB)]] | | [[Category:Foot attacks]] |
| [[Category:Throwing attacks (SSBB)]] | | [[Category:Throwing attacks]] |
| [[Category:Multi-hit throws]] | | [[Category:Multi-hit throws]] |
| [[Category:Down throws (SSBB)]]
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