Editing Meta Knight (SSB4)
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In ''Super Smash Bros. Brawl'', Meta Knight was near universally regarded as the best character in the entire game, to the point of being considered by many as [[broken]]. This is due to numerous factors: Meta Knight was incredibly fast due to his blazing ground speed, array of mid-air jumps, having access to a glide and terrific frame data. In addition to his speed, most of his attacks were disjointed and possessed [[transcendent priority]], making Meta Knight a very difficult character to challenge and punish. | In ''Super Smash Bros. Brawl'', Meta Knight was near universally regarded as the best character in the entire game, to the point of being considered by many as [[broken]]. This is due to numerous factors: Meta Knight was incredibly fast due to his blazing ground speed, array of mid-air jumps, having access to a glide and terrific frame data. In addition to his speed, most of his attacks were disjointed and possessed [[transcendent priority]], making Meta Knight a very difficult character to challenge and punish. | ||
As a result of all of these traits, Meta Knight was an incredibly dominant force in ''Brawl'', with numerous characters heavily struggling against him and even the characters who could deal with him still had a disadvantageous matchup against him. Likely as a result of how he warped the metagame, Meta Knight has been significantly reworked in ''Super Smash Bros 4'' and while he did receive some buffs, he was | As a result of all of these traits, Meta Knight was an incredibly dominant force in ''Brawl'', with numerous characters heavily struggling against him and even the characters who could deal with him still had a disadvantageous matchup against him. Likely as a result of how he warped the metagame, Meta Knight has been significantly reworked in ''Super Smash Bros 4'' and while he did receive some buffs, he was nerfed significantly overall. | ||
Having been completely unmatched in ''Brawl'', Meta Knight's frame data has been considerably toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these aspects. Additionally, his aerials have much later auto-cancel windows, which in combination with their higher landing lag, substantially hinders their safety as his neutral, forward, and back aerials no longer auto-cancel in a short hop. His range has been shortened, which makes his [[spacing]] ability much weaker and thus forces him to adopt a more aggressive playstyle. To further compound this, his overall damage output has been significantly reduced now being below average. With the nerfs to several of his most pivotal [[neutral game]] options, such as down tilt, forward aerial, down aerial, [[Shuttle Loop]] and [[Mach Tornado]], and the loss of [[Glide|gliding]] and the [[Priority#Transcendent priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning, especially with his lack of a projectile. The changes to his down aerial and Shuttle Loop combined with the removal of [[edge-hogging]], his shorter recovery, and the generally improved recoveries of the majority of the cast have collectively hurt Meta Knight's edge-guarding potential, and the loss of gliding removes some of his off-stage mix-ups. With his faster falling speed and the changes to [[hitstun canceling]], Meta Knight can no longer momentum cancel and is more vulnerable to combos, worsening his already poor endurance. | Having been completely unmatched in ''Brawl'', Meta Knight's frame data has been considerably toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these aspects. Additionally, his aerials have much later auto-cancel windows, which in combination with their higher landing lag, substantially hinders their safety as his neutral, forward, and back aerials no longer auto-cancel in a short hop. His range has been shortened, which makes his [[spacing]] ability much weaker and thus forces him to adopt a more aggressive playstyle. To further compound this, his overall damage output has been significantly reduced now being below average. With the nerfs to several of his most pivotal [[neutral game]] options, such as down tilt, forward aerial, down aerial, [[Shuttle Loop]] and [[Mach Tornado]], and the loss of [[Glide|gliding]] and the [[Priority#Transcendent priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning, especially with his lack of a projectile. The changes to his down aerial and Shuttle Loop combined with the removal of [[edge-hogging]], his shorter recovery, and the generally improved recoveries of the majority of the cast have collectively hurt Meta Knight's edge-guarding potential, and the loss of gliding removes some of his off-stage mix-ups. With his faster falling speed and the changes to [[hitstun canceling]], Meta Knight can no longer momentum cancel and is more vulnerable to combos, worsening his already poor endurance. | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Upon ''SSB4''{{'}}s release, Meta Knight's heavy nerfs were quickly noticed. The severity of his shorter recovery, hitbox durations and range, lack of transcendent priority, and slightly slower attack speed all contributed to the perception that he was a mid-tier character at best, as he now required a much more aggressive playstyle. However, after being buffed over several game updates and seeing increasingly noteworthy results from some of his players from ''Brawl'' and new players across different regions, most famously {{Sm|MkLeo}}, top players such as {{Sm|ZeRo}} reevaluated their opinions on Meta Knight. This saw a subsequent rise in Meta Knight's popularity; {{Sm|Mr.R}} and {{Sm|Nairo}} occasionally used him and Abadango decided to main him, with his perceived advantageous matchup against the top-tier {{SSB4|Rosalina & Luma}} boosting his metagame even further due to it rendering him as a valuable counterpick. | |||
Players started to acknowledge Meta Knight's KO potential, superb frame data and proficiency at edge-guarding as being reliable against the entire cast, while his [[Rufio]] combo could KO any character at some of the lowest percentages possible if performed correctly, all of which were traits that he retained from ''Brawl''. As a result, Meta Knight was subsequently ranked at 10th on the first ''4BR'' [[tier list]]. However, many players believed he should have been ranked even higher, with a major reason being that he was considered to lack notably disadvantageous matchups aside from {{SSB4|Sheik}}. | |||
However, Meta Knight's status went into a sudden decline after his up aerial combos, which were pivotal to his success, had been nerfed in update [[1.1.5]]. As a result, several of his best players either began to co-main him (such as {{Sm|Tyrant}} adopting Sheik and {{SSB4|Diddy Kong}}), transition him into a secondary (such as MkLeo adopting {{SSB4|Cloud}} and {{SSB4|Marth}} as his new mains), or even drop him entirely (such as {{Sm|Katakiri}} and {{Sm|Seibrik}}). Although Meta Knight has maintained his high-tier status throughout ''SSB4''{{'}}s lifespan thanks to his solid punishment game, popularity as a counterpick to Rosalina & Luma, and his playerbase consistently achieving good results, he has steadily dropped on subsequent tier lists regardless. He has since dropped to 13th on the second tier list, then to 14th on the third tier list and, despite Leo bringing better results after using him once again, he has recently dropped once again to 16th on the fourth and current tier list, although this was before Leo's stellar performance with Meta Knight at [[2GG Championship]]. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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===Notable players=== | |||
=== | ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ||
*{{Sm|Abadango|Japan}} - One of the best Meta Knight players in the world. Placed 1st at [[Niconico Tokaigi 2016]] and [[Clutch City Clash]], 2nd at [[Battle of BC 2]], 3rd at [[Umebura Genesis Cup]], 5th at [[2GGC: Nairo Saga]], 7th at [[The Big House 5]] and [[Umebura Niconico Qualifiers]], and 9th at [[Umebura 21]]. | |||
*{{Sm|Abadango|Japan}} - One of the best Meta Knight players in the | *{{Sm|AC|USA}} (#47) - The best active Meta Knight player in the world. Ranked 9th on the [[SoCal Power Rankings]] and 38th on the [[Panda Global Rankings|Panada Global Rankings v5]]. He has wins over {{Sm|MkLeo}}, {{Sm|Cosmos}}, {{Sm|Samsora}}, {{Sm|Raito}}, {{Sm|KEN}}, {{Sm|Kameme}}, {{Sm|NAKAT}}, and {{Sm|Ned}}. | ||
*{{Sm|ANTi|USA}} - Master of diversity. 1st at [[CEO 2016]]. Has a win over {{Sm|Dabuz}}. | |||
*{{Sm|Ito|USA}} - One of | *{{Sm|BONK!|USA}} - Formerly ranked 7th on the [[Philadelphia Power Rankings]]. Placed 33rd at [[Smash 'N' Splash 4]] and 17th at [https://www.start.gg/tournament/smashadelphia-01/event/wii-u-singles/standings Smashadelphia 01]. Has a win over {{Sm|Ally}}. | ||
*{{Sm| | *{{Sm|Ito|USA}} - One of the best Meta Knight players in the North America. Placed 2nd at [[2GGT: Fatality Saga]], 4th at [[2GG: Pay It Forward]], 13th at {{Trn|2GGT: Abadango Saga}}, and 17th at [[GENESIS 3]] and [[EVO 2016]]. Ranked 17th on the [[SoCal Smash 4 Power Rankings|SoCal All-Time Smash 4 Power Rankings]], and was formerly ranked 37th on the [[Panda Global Rankings v1]] and 1st on the [[NorCal Smash 4 Power Rankings]]. | ||
*{{Sm| | *{{Sm|Jbandrew|Germany}}<!--Please do not change Jbandrew's flag to USA unless you have proof that he is not an official German resident. Flags should always represent the country they currently reside in.--> - Placed 1st at [[TGC 4]], 5th at [[PAX Arena]] and [[Syndicate 2016]], and 9th at [[Key to The PG House]]'s European qualifier. Formerly ranked 5th on the [[German Power Rankings]]. | ||
*{{Sm| | *{{Sm|Katakiri|USA}} - Placed 4th at [[FC Smash 15XR: Return]], 5th at [[Shuffle VII]], and 7th at [[Frostbite]] before switching to {{SSB4|Mewtwo}}. | ||
*{{Sm| | *{{Sm|Lickey★|Japan}} - Placed 9th at [[Sumabato Tokaigi Qualifiers]] and [[Hirosuma Tokaigi Qualifiers]]. | ||
*{{Sm|Pandarian|USA}} - 13th at {{Trn|SoCal Regionals 2018}}, 17th at Port Priority 2 and [[Shine 2018]]. Has wins over {{Sm|Lima}}, {{Sm|Larry Lurr}}, {{Sm|SDX}}, {{Sm|Darkshad}}, {{Sm|Maister}}, {{Sm|Konga}} and {{Sm|Cacogen}}. Ranked 4th on the [[Washington Power Rankings#Super Smash Bros. for Wii U rankings|Washington Smash 4 Power Rankings]]. | |||
*{{Sm|MkLeo|Mexico}} (#3) - The best Meta Knight player in Mexico, and was widely considered the best Meta Knight player in the world before only playing him as a secondary. Placed 1st at [[2GG Championship]], [[Smash Factor 4]], [[Smash Factor 5]] and Battle of BC, and 5th at [[Get On My Level 2016]]. Ranked 1st on the [[Mexican Power Rankings]]. Has wins on {{Sm|ZeRo}}, {{Sm|Nairo}}, {{Sm|Dabuz}}, and {{Sm|Mr.R}}. | |||
*{{Sm|Rags|USA}} (#87) - One of the best Meta Knight players in the world. Placed 5th at {{Trn|Glitch 4}}, 7th at {{Trn|Smash 'N' Splash 4}}, and 17th at {{Trn|Frostbite 2018}}. Has wins over {{Sm|Cosmos}}, {{Sm|CaptainZack}}, {{Sm|Raito}}, {{Sm|WaDi}}, {{Sm|Ally}}, {{Sm|Charlie}}, and {{Sm|Ned}}. Currently ranked 40th on the [[Panda Global Rankings|Panada Global Rankings v5]]. | |||
*{{Sm|Seibrik|USA}} - Placed 2nd at [[Casino Royale 2]] and [[Tampa Never Sleeps 6]], 5th at [[Glitch (tournament)|Glitch]], and 33rd at [[Pound 2016]] before switching to {{SSB4|Cloud}}. | |||
*{{Sm|S2H|USA}} - Placed 25th at The Big House 5. Formerly ranked 20th on the SoCal Power Rankings. He has wins over {{Sm|Nicko}}, {{Sm|Charliedaking}}, and {{Sm|False}}. | |||
*{{Sm|Salena|Japan}} - Placed 4th at [[Umebura 16]], 7th at [[Umebura 20]], and 33rd at GENESIS 3. | |||
*{{Sm|Sho|USA}} (#96) - The best Meta Knight in Northern California. Currently ranked 2nd on the [[NorCal Power Rankings]]. He has wins over {{Sm|Dabuz}} and {{Sm|Ito}}. | |||
*{{Sm|Tyrant|USA}} (#64) - One of the best Meta Knight players in the United States. Placed 1st at [[2GGT: The False Awakens]], 3rd at [[2GGT: Fresh Saga]] and [[2GG: Pay It Forward]], 7th at [[2GGT: Mexico Saga]] and [[2GGT: KTAR Saga]], 9th at [[Paragon Los Angeles 2015]], 13th at [[CEO 2015]], and 17th at [[EVO 2015]]. Ranked 16th on the SoCal Power Rankings. | |||
*{{Sm|tyroy|USA}} (#55) - A {{SSB4|Bayonetta}} main with a strong Meta Knight secondary who has defeated players such as {{Sm|ESAM}}. Currently one of the best Meta Knight players. Ranked 4th on the [[Midwest Smash 4 Power Rankings]] and 39th on the [[Panda Global Rankings|Panda Global Rankings v5]]. | |||
==In Solo Modes== | ==In Solo Modes== |