Editing Meta Knight (SSB4)/Neutral attack

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:MetaKnightJab.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab infinite.]]
{{incomplete}}
[[File:MetaKnightJabFinisher.gif|thumb|270px|Hitbox visualization showing Meta Knights's jab finisher.]]
{{technical data}}


==Overview==
Meta Knight executes a series of lightning-fast slashes in front of him, finishing with an uppercut slash. Like in ''Brawl,'' this move is situational, being the only neutral attack in the game that is only a rapid jab. Though it is much harder to SDI out of and has an added finisher, it now hits only in front of him, which makes it easier to punish if whiffed. Its good range means it can be used to throw off bad approaches, and it covers get-up options from the ledge. However, he has other moves which carry out the same purpose while holding less risk and being more reliable, such as forward tilt.  
Meta Knight's '''Flurry Attack''' executes a lightning-fast series of slashes, ending with him doing a swift uppercut with Galaxia. One of Meta Knight's most reliable damage rackers, always dealing at least 10-11% damage. However, due to its nature, it is easily punishable if missed entirely.
 
==Update History==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Neutral attack's loop hits deal 0.2% more damage|1%|1.2%, its loop hits' knockback scaling decreased: 40 → 30, its last hit's hitbox size increased: 5.7u → 8u, its ending lag decreased: frame 47 → 35, its SDI multiplier decreased: 1× → 0., and its hitboxes split to cover more space. Altogether, these changes improve its damage racking potential, range and safety.}}


==Hitboxes==
==Hitboxes==
All five of the loop hits have a separate set of hitboxes but they are all identical.
{|class="wikitable sortable"
 
{{SSB4HitboxTableHeader|stretch=y}}
{{HitboxTableTitle|Loop hits|27}}
{{SSB4HitboxTableRow
|id=0
|damage=1.2%
|sd=1
|angle=60
|bk=8
|ks=30
|fkv=0
|r=5.8
|bn=0
|xpos=0.0
|ypos=5.3
|zpos=8.5
|ystretch=5.2
|zstretch=8.0
|sdi=0.6
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{SSB4HitboxTableRow
|id=0
|damage=1.2%
|sd=1
|angle=84
|bk=8
|ks=30
|fkv=0
|r=6.8
|bn=0
|xpos=0.0
|ypos=5.3
|zpos=13.0
|ystretch=5.2
|zstretch=8.0
|sdi=0.6
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=S
|sfx=Slash
}}
{{HitboxTableTitle|Final hit|27}}
{{SSB4HitboxTableRow
|id=0
|damage=2%
|sd=0
|angle=361
|bk=60
|ks=140
|fkv=0
|r=8.0
|bn=0
|xpos=0.0
|ypos=7.0
|zpos=20.0
|ystretch=7.0
|zstretch=13.0
|ff=2.5
|trip=0
|type=Sword
|effect=Slash
|clang=t
|slvl=M
|sfx=Slash
}}
|}
 
==Timing==
{|class="wikitable"
!First loop frame
|6
|-
!Hitboxes
|7, 11, 15, 20, 24, 29...
|-
!Finisher
|3
|-
|-
!Interruptible (Finisher)
! Hitbox type !! Start-up !! Cool-down !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value || Effect !! SFX level
|35
|-
|-
|Attack || 6 || 30 || 1.2% multi-hit, 2% finisher || 361° || 60 ||140 || — || Slash || ?
!Animation length (Finisher)
|51
|}
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=2|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|loop=y|interruptible=y}}
==Trivia==
*Like in ''[[Brawl]]'', this is the only neutral attack in the game that is purely a rapid jab.


{{MvSubNavMetaKnight|g=SSB4}}
{{MvSubNavMetaKnight|g=SSB4}}
[[Category:Sword attacks (SSB4)]]
[[Category:Slash attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Meta Knight (SSB4)]]

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